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* Explosive implant * Package wrapper * Venus human trap sprites * Vine damage * Wisp vision * Display case * Storage viewing * Ghost poll nullspacing * Inflatable barrier piercing * Pneumatic cannon * Cow grammar * Centcom jaunting * Consistency Not actually a lazy list, as far as I can tell * Review 1 Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Review 2 Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * length() Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -139,7 +139,7 @@
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playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'), 50, 1, -1)
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return BRUTELOSS
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/obj/item/scythe/pre_attackby(atom/A, mob/living/user, params)
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/obj/item/scythe/pre_attack(atom/A, mob/living/user, params)
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if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
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return ..()
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else
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