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https://github.com/ParadiseSS13/Paradise.git
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Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
This commit is contained in:
@@ -673,7 +673,7 @@ steam.start() -- spawns the effect
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for(var/mob/living/carbon/human/R in get_turf(src))
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if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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else
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R.burn_skin(0.75)
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R.adjustFireLoss(0.75)
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if(R.coughedtime != 1)
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R.coughedtime = 1
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R.emote("gasp")
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@@ -687,7 +687,7 @@ steam.start() -- spawns the effect
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if(istype(R, /mob/living/carbon/human))
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if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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return
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R.burn_skin(0.75)
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R.adjustFireLoss(0.75)
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if(R.coughedtime != 1)
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R.coughedtime = 1
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R.emote("gasp")
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@@ -276,8 +276,8 @@
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slowdown = 1
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/obj/item/weapon/storage/backpack/duffel/syndie
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name = "suspicious looking dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies."
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name = "suspicious looking duffelbag"
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desc = "A large duffelbag for holding extra tactical supplies."
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icon_state = "duffel-syndi"
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item_state = "duffel-syndimed"
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origin_tech = "syndicate=1"
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@@ -297,7 +297,7 @@
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item_state = "duffel-syndiammo"
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/obj/item/weapon/storage/backpack/duffel/syndie/ammo/loaded
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desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
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desc = "A large duffelbag, packed to the brim with Bulldog shotgun ammo."
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/obj/item/weapon/storage/backpack/duffel/syndie/ammo/loaded/New()
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..()
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@@ -312,10 +312,10 @@
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new /obj/item/ammo_box/magazine/m12g/dragon(src)
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/obj/item/weapon/storage/backpack/duffel/syndie/surgery
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name = "surgery dufflebag"
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desc = "A suspicious looking dufflebag for holding surgery tools."
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name = "surgery duffelbag"
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desc = "A suspicious looking duffelbag for holding surgery tools."
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icon_state = "duffel-syndimed"
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item_state = "duffle-syndimed"
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item_state = "duffel-syndimed"
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/obj/item/weapon/storage/backpack/duffel/syndie/surgery/New()
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..()
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@@ -333,10 +333,10 @@
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new /obj/item/device/mmi/syndie(src)
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/obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake //for maint spawns
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name = "surgery dufflebag"
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desc = "A suspicious looking dufflebag for holding surgery tools."
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name = "surgery duffelbag"
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desc = "A suspicious looking duffelbag for holding surgery tools."
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icon_state = "duffel-syndimed"
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item_state = "duffle-syndimed"
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item_state = "duffel-syndimed"
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/obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake/New()
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..()
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@@ -140,7 +140,7 @@
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if(get_dist(src,user) > 1)
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return 0
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if(H != null)
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user.visible_message("<span class='notice'>[src.name] is too cumbersome to carry in one hand!</span>")
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to_chat(user, "<span class='notice'>[src.name] is too cumbersome to carry in one hand!</span>")
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return
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var/obj/item/weapon/twohanded/offhand/O = new(user)
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user.put_in_inactive_hand(O)
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@@ -693,7 +693,7 @@
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Z.ex_act(2)
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charged = 3
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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// Energized Fire axe
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/obj/item/weapon/twohanded/energizedfireaxe
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name = "energized fire axe"
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@@ -711,7 +711,7 @@
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/charged = 1
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/obj/item/weapon/twohanded/energizedfireaxe/update_icon()
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if(wielded)
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icon_state = "fireaxe2"
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@@ -719,7 +719,7 @@
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icon_state = "fireaxe0"
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/obj/item/weapon/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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if(!proximity)
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return
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if(wielded)
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if(istype(A, /mob/living))
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@@ -732,7 +732,7 @@
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var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)))
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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@@ -77,13 +77,10 @@
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s.start()
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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if(buckled_mob)
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buckled_mob.burn_skin(90)
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buckled_mob.electrocute_act(110, src, 1)
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to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
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sleep(1)
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buckled_mob.burn_skin(90)
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sleep(5)
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buckled_mob.burn_skin(max(rand(5,20),rand(5,20),rand(5,20)))
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spawn(1)
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buckled_mob.electrocute_act(110, src, 1)
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A.power_light = light
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A.updateicon()
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return
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@@ -361,6 +361,8 @@
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user.attack_log +="\[[time_stamp()]\] <font color='red'>Cremated [M.name] ([M.ckey])</font>"
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log_attack("[user.name] ([user.ckey]) cremated [M.name] ([M.ckey])")
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M.death(1)
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if(!M || !isnull(M.gcDestroyed))
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continue // Re-check for mobs that delete themselves on death
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M.ghostize()
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qdel(M)
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