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Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
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@@ -77,13 +77,10 @@
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s.start()
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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if(buckled_mob)
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buckled_mob.burn_skin(90)
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buckled_mob.electrocute_act(110, src, 1)
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to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
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sleep(1)
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buckled_mob.burn_skin(90)
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sleep(5)
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buckled_mob.burn_skin(max(rand(5,20),rand(5,20),rand(5,20)))
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spawn(1)
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buckled_mob.electrocute_act(110, src, 1)
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A.power_light = light
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A.updateicon()
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return
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@@ -361,6 +361,8 @@
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user.attack_log +="\[[time_stamp()]\] <font color='red'>Cremated [M.name] ([M.ckey])</font>"
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log_attack("[user.name] ([user.ckey]) cremated [M.name] ([M.ckey])")
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M.death(1)
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if(!M || !isnull(M.gcDestroyed))
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continue // Re-check for mobs that delete themselves on death
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M.ghostize()
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qdel(M)
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