Iiiiit's merge conflict time!

Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
This commit is contained in:
Crazylemon64
2016-08-07 23:42:02 -07:00
100 changed files with 1166 additions and 700 deletions
+43 -3
View File
@@ -8,7 +8,8 @@
#define FILL_BUILDMODE 8
#define LINK_BUILDMODE 9
#define BOOM_BUILDMODE 10
#define NUM_BUILDMODES 10
#define SAVE_BUILDMODE 11
#define NUM_BUILDMODES 11
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
@@ -81,8 +82,11 @@
/obj/effect/buildmode_reticule/New(var/turf/t, var/client/c)
loc = t
I = image('icons/mob/blob.dmi', t, "marker",19.0,2) // Sprite reuse wooo
cl = c
cl.images += I
if(c)
cl = c
cl.images += I
else
log_debug("Buildmode reticule created without a client!")
/obj/effect/buildmode_reticule/proc/deselect()
qdel(src)
@@ -174,6 +178,8 @@
var/light = -1
var/flash = -1
var/flames = -1
// Saving mode
var/use_json = TRUE
/datum/click_intercept/buildmode/New(client/c)
..()
@@ -261,6 +267,13 @@
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(SAVE_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/click_intercept/buildmode/proc/change_settings(mob/user)
switch(mode)
@@ -345,6 +358,9 @@
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) flames = -1
if(SAVE_BUILDMODE)
use_json = (alert("Would you like to use json (Default is \"Yes\")?",,"Yes","No") == "Yes")
/datum/click_intercept/buildmode/proc/change_dir()
switch(build_dir)
if(NORTH)
@@ -625,3 +641,27 @@
link_lines += L2
if(BOOM_BUILDMODE)
explosion(object, devastation, heavy, light, flash, null, null,flames)
if(SAVE_BUILDMODE)
if(!cornerA)
cornerA = select_tile(get_turf(object))
return
if(!cornerB)
cornerB = select_tile(get_turf(object))
if(left_click)
if(cornerA && cornerB)
var/turf/A = get_turf(cornerA)
var/turf/B = get_turf(cornerB)
deselect_region() // So we don't read our own reticules
var/map_name = input(holder, "Please select a name for your map", "Buildmode", "")
if(map_name == "")
return
var/map_flags = 0
if(use_json)
map_flags = 32 // Magic number defined in `writer.dm` that I can't use directly
// because #defines are for some reason our coding standard
var/our_map = maploader.save_map(A,B,map_name,map_flags)
holder << ftp(our_map) // send the map they've made! Or are stealing, whatever
to_chat(holder, "Map saving complete! [our_map]")
return
deselect_region()
+2 -8
View File
@@ -38,13 +38,7 @@
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<BR>
<B>Shuttle options</b><br>
<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=forcelaunchshuttle'>Force launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=jumpshuttle'>Jump a shuttle</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
<BR></center>
</center>
"}
else if(check_rights(R_SERVER,0)) //only add this if admin secrets are unavailiable; otherwise, it's added inline
@@ -73,7 +67,7 @@
<center>
<h2><B>IC Events</B></h2>
<b>Teams</b><br>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=striketeam'>Send in the Deathsquad</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=striketeam_syndicate'>Send in a syndicate strike team</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
<b>Change Security Level</b><BR>
+1
View File
@@ -1252,6 +1252,7 @@
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] back to the Lobby.")
var/mob/new_player/NP = new()
non_respawnable_keys -= M.ckey
NP.ckey = M.ckey
qdel(M)
+15 -9
View File
@@ -1370,19 +1370,25 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in world)
for(var/obj/machinery/power/emitter/E in machines)
if(E.anchored)
E.active = 1
for(var/obj/machinery/field/generator/F in world)
if(F.anchored)
F.Varedit_start = 1
for(var/obj/machinery/field/generator/F in machines)
if(F.active == 0)
F.active = 1
F.state = 2
F.power = 250
F.anchored = 1
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in world)
for(var/obj/machinery/the_singularitygen/G in machines)
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
spawn(0)
qdel(G)
// qdel(G)
S.energy = 1750
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
@@ -1396,7 +1402,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
//S.dissipate_track = 0
//S.dissipate_strength = 10
for(var/obj/machinery/power/rad_collector/Rad in world)
for(var/obj/machinery/power/rad_collector/Rad in machines)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
@@ -1408,7 +1414,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in world)
for(var/obj/machinery/power/smes/SMES in machines)
if(SMES.anchored)
SMES.input_attempt = 1
+6 -5
View File
@@ -21,7 +21,7 @@ var/global/list/frozen_mob_list = list()
///mob freeze procs
/mob/living/var/frozen = 0 //used for preventing attacks on admin-frozen mobs
/mob/living/var/frozen = null //used for preventing attacks on admin-frozen mobs
/mob/living/var/admin_prev_sleeping = 0 //used for keeping track of previous sleeping value with admin freeze
/mob/living/proc/admin_Freeze(var/client/admin)
@@ -34,7 +34,7 @@ var/global/list/frozen_mob_list = list()
src.overlays += AO
anchored = 1
frozen = 1
frozen = AO
admin_prev_sleeping = sleeping
sleeping += 20000
if(!(src in frozen_mob_list))
@@ -46,15 +46,16 @@ var/global/list/frozen_mob_list = list()
message_admins("\blue [key_name_admin(admin)] unfroze [key_name_admin(src)]")
log_admin("[key_name(admin)] unfroze [key_name(src)]")
update_icons()
anchored = 0
frozen = 0
overlays -= frozen
frozen = null
sleeping = admin_prev_sleeping
admin_prev_sleeping = null
if(src in frozen_mob_list)
frozen_mob_list -= src
update_icons()
/mob/living/carbon/slime/admin_Freeze(admin)
..(admin)