diff --git a/code/modules/mob/living/simple_animal/hostile/floorcluwne.dm b/code/modules/mob/living/simple_animal/hostile/floorcluwne.dm index cd39750db93..592540dac9f 100644 --- a/code/modules/mob/living/simple_animal/hostile/floorcluwne.dm +++ b/code/modules/mob/living/simple_animal/hostile/floorcluwne.dm @@ -153,9 +153,8 @@ qdel(src) /mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim - var/obj/effect/temp_visual/fcluwne_manifest/manifest = /obj/effect/temp_visual/fcluwne_manifest if(manifested) - new manifest(loc) + new /obj/effect/temp_visual/fcluwne_manifest(loc) addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY) else @@ -163,9 +162,6 @@ invisibility = INVISIBILITY_MAXIMUM mouse_opacity = 0 density = FALSE - if(manifest) - qdel(manifest) - /mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes layer = LYING_MOB_LAYER