diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index d12d191b945..406b30ee0b5 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -347,6 +347,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept freq_text = "Special Ops" if(1443) freq_text = "Response Team" + if(1447) + freq_text = "AI Private" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO @@ -375,6 +377,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept else if (display_freq == COMM_FREQ) part_a = "" + // AI private channel + else if (display_freq == 1447) + part_a = "" + // department radio formatting (poorly optimized, ugh) else if (display_freq == SEC_FREQ) part_a = "" diff --git a/code/stylesheet.dm b/code/stylesheet.dm index b4c122dd10a..252f82565a2 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -29,7 +29,7 @@ em {font-style: normal; font-weight: bold;} .comradio {color: #193A7A;} .syndradio {color: #6D3F40;} .centradio {color: #5C5C8A;} - +.airadio {color: #FF00FF;} .secradio {color: #A30000;} .engradio {color: #A66300;} .medradio {color: #008160;}