Fix up delimb probabilities to be closer to current

This commit is contained in:
ZomgPonies
2015-03-29 00:09:02 -04:00
parent fb988a1f36
commit 035ebc27fb
+4 -6
View File
@@ -171,16 +171,14 @@
//If limb took enough damage, try to cut or tear it off
if(config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
if((sharp || edge) && used_weapon)
if(istype(used_weapon,/obj/item))
var/obj/item/W = used_weapon
if(W.w_class >= 3)
droplimb(1)
if((sharp || edge) && prob(brute))
droplimb(1)
return
if(brute >= 23 && prob(brute)) // Wooden baseball bat in both hands == 23
if(brute >= 20 && prob(brute)) // Wooden baseball bat in both hands == 23
droplimb(1,0,0,2)
return
if(burn >= 20) // Most laser rifle shots.
if(body_part == HEAD) return //No ashing someone's head off since you don't get a brain back.
droplimb(1,0,0,1)
return