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Fix up delimb probabilities to be closer to current
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@@ -171,16 +171,14 @@
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//If limb took enough damage, try to cut or tear it off
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if(config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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if((sharp || edge) && used_weapon)
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if(istype(used_weapon,/obj/item))
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var/obj/item/W = used_weapon
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if(W.w_class >= 3)
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droplimb(1)
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if((sharp || edge) && prob(brute))
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droplimb(1)
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return
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if(brute >= 23 && prob(brute)) // Wooden baseball bat in both hands == 23
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if(brute >= 20 && prob(brute)) // Wooden baseball bat in both hands == 23
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droplimb(1,0,0,2)
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return
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if(burn >= 20) // Most laser rifle shots.
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if(body_part == HEAD) return //No ashing someone's head off since you don't get a brain back.
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droplimb(1,0,0,1)
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return
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