Nukes recursive effects (#14936)

* [WIP] Nukes recursive effects

* Finishes the rest of the stuff

* Mochi tweaks
This commit is contained in:
AffectedArc07
2020-11-25 23:59:30 -05:00
committed by GitHub
parent 89a6f4c0ae
commit 03934e8171
6 changed files with 49 additions and 1456 deletions
File diff suppressed because it is too large Load Diff
@@ -1,140 +1,15 @@
/////////////////////////////////////////////
//////// Attach a trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up
/// Then do start() to start it and stop() to stop it, obviously
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
/////////////////////////////////////////////
/datum/effect_system/trail_follow
var/turf/oldposition
var/processing = 1
var/on = 1
/datum/effect_system/trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect_system/trail_follow/Destroy()
oldposition = null
return ..()
/datum/effect_system/trail_follow/proc/stop()
processing = 0
on = 0
oldposition = null
/datum/effect_system/trail_follow/steam
effect_type = /obj/effect/particle_effect/steam
/datum/effect_system/trail_follow/steam/start() //Whoever is responsible for this abomination of code should become an hero
if(!on)
on = 1
processing = 1
if(!oldposition)
oldposition = get_turf(holder)
if(processing)
processing = 0
if(number < 3)
var/obj/effect/particle_effect/steam/I = new effect_type(oldposition)
number++
I.dir = holder.dir
oldposition = get_turf(holder)
spawn(10)
qdel(I)
number--
spawn(2)
if(on)
processing = 1
start()
/// Ion trails for spacepods and other space-flying things
/obj/effect/particle_effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = 1
anchored = TRUE
/datum/effect_system/trail_follow/ion
effect_type = /obj/effect/particle_effect/ion_trails
/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
if(!on)
on = 1
processing = 1
if(processing)
processing = 0
var/turf/T = get_turf(src.holder)
if(T != oldposition)
if(!has_gravity(T))
var/obj/effect/particle_effect/ion_trails/I = new effect_type(oldposition)
I.dir = holder.dir
flick("ion_fade", I)
I.icon_state = ""
spawn(20)
qdel(I)
oldposition = T
spawn(2)
if(on)
processing = 1
start()
/datum/effect_system/trail_follow/ion/space_trail
var/turf/oldloc // secondary ion trail loc
var/turf/currloc
/datum/effect_system/trail_follow/ion/space_trail/Destroy()
oldloc = null
currloc = null
return ..()
/datum/effect_system/trail_follow/ion/space_trail/start()
if(!on)
on = 1
processing = 1
if(processing)
processing = 0
spawn(0)
var/turf/T = get_turf(src.holder)
if(currloc != T)
switch(holder.dir)
if(NORTH)
src.oldposition = T
src.oldposition = get_step(oldposition, SOUTH)
src.oldloc = get_step(oldposition,EAST)
//src.oldloc = get_step(oldloc, SOUTH)
if(SOUTH) // More difficult, offset to the north!
src.oldposition = get_step(holder,NORTH)
src.oldposition = get_step(oldposition,NORTH)
src.oldloc = get_step(oldposition,EAST)
//src.oldloc = get_step(oldloc,NORTH)
if(EAST) // Just one to the north should suffice
src.oldposition = T
src.oldposition = get_step(oldposition, WEST)
src.oldloc = get_step(oldposition,NORTH)
//src.oldloc = get_step(oldloc,WEST)
if(WEST) // One to the east and north from there
src.oldposition = get_step(holder,EAST)
src.oldposition = get_step(oldposition,EAST)
src.oldloc = get_step(oldposition,NORTH)
//src.oldloc = get_step(oldloc,EAST)
if(istype(T, /turf/space))
var/obj/effect/particle_effect/ion_trails/I = new effect_type(oldposition)
var/obj/effect/particle_effect/ion_trails/II = new effect_type(oldloc)
//src.oldposition = T
I.dir = holder.dir
II.dir = holder.dir
flick("ion_fade", I)
flick("ion_fade", II)
I.icon_state = ""
II.icon_state = ""
spawn(20)
if(I)
qdel(I)
if(II)
qdel(II)
spawn(2)
if(on)
processing = 1
start()
currloc = T
/obj/effect/particle_effect/ion_trails/Initialize(mapload, targetdir)
. = ..()
dir = targetdir
flick("ion_fade", src)
icon_state = null
QDEL_IN(src, 2 SECONDS)
//Reagent-based explosion effect
/datum/effect_system/reagents_explosion
@@ -5,20 +5,16 @@
w_class = WEIGHT_CLASS_BULKY
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
var/datum/effect_system/trail_follow/ion/ion_trail
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/on = 0
var/stabilizers = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
/obj/item/tank/jetpack/New()
..()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
/obj/item/tank/jetpack/Destroy()
QDEL_NULL(ion_trail)
return ..()
/obj/item/tank/jetpack/on_mob_move(direction, mob/user)
if(on)
var/turf/T = get_step(src, GetOppositeDir(direction))
if(!has_gravity(T))
new /obj/effect/particle_effect/ion_trails(T, direction)
/obj/item/tank/jetpack/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/toggle_jetpack)
@@ -59,14 +55,11 @@
/obj/item/tank/jetpack/proc/turn_on(mob/user)
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
/obj/item/tank/jetpack/proc/turn_off(mob/user)
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!on)
@@ -150,8 +143,6 @@
/obj/item/tank/jetpack/carbondioxide/New()
..()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
/obj/item/tank/jetpack/carbondioxide/examine(mob/user)