diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 110bcec615c..8271c60ee3c 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -201,7 +201,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 // Without enough blood you slowly go hungry. if(blood_volume < BLOOD_VOLUME_SAFE) if(nutrition >= 300) - nutrution -= 10 + nutrition -= 10 else if(nutrition >= 200) nutrition -= 3 diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 0f19adfa090..56ab4358484 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -396,7 +396,7 @@ if(job && IsJobAvailable(job.title)) var/active = 0 // Only players with the job assigned and AFK for less than 10 minutes count as active - for(var/mob/M in player_list) if(M.mind && M.client && M.assigned_job == job && M.client.inactivity <= 10 * 60 * 10) + for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_job == job && M.client.inactivity <= 10 * 60 * 10) active++ dat += "[job.title] ([job.current_positions]) (Active: [active])
"