diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 110bcec615c..8271c60ee3c 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -201,7 +201,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
// Without enough blood you slowly go hungry.
if(blood_volume < BLOOD_VOLUME_SAFE)
if(nutrition >= 300)
- nutrution -= 10
+ nutrition -= 10
else if(nutrition >= 200)
nutrition -= 3
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 0f19adfa090..56ab4358484 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -396,7 +396,7 @@
if(job && IsJobAvailable(job.title))
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
- for(var/mob/M in player_list) if(M.mind && M.client && M.assigned_job == job && M.client.inactivity <= 10 * 60 * 10)
+ for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_job == job && M.client.inactivity <= 10 * 60 * 10)
active++
dat += "[job.title] ([job.current_positions]) (Active: [active])
"