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Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done * nits
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@@ -1059,7 +1059,7 @@
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var/mob/living/carbon/C = M
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if(!C.wear_mask) // If not wearing a mask
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C.adjustToxLoss(lethality)
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if(istype(M, /mob/living/simple_animal/diona)) //nymphs take EVEN MORE damage
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if(isnymph(M)) //nymphs take EVEN MORE damage
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var/mob/living/simple_animal/diona/D = M
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D.adjustHealth(100)
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..()
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