diff --git a/code/defines/obj.dm b/code/defines/obj.dm
index 703d86464cd..58f010aede5 100644
--- a/code/defines/obj.dm
+++ b/code/defines/obj.dm
@@ -1217,6 +1217,7 @@
else
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
+ ..()
/obj/item/stack/sheet/wood
name = "wooden planks"
diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index aa4d53e9bc5..68c2bf86817 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -116,6 +116,11 @@
changeling.current << "\red Use say \":g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them."
changeling.current << "You must complete the following tasks:"
+ if (changeling.current.mind)
+ if (changeling.current.mind.assigned_role == "Clown")
+ changeling.current << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself."
+ changeling.current.mutations.Remove(CLUMSY)
+
var/obj_count = 1
for(var/datum/objective/objective in changeling.objectives)
changeling.current << "Objective #[obj_count]: [objective.explanation_text]"
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index fd57bd401b1..76a3976a15f 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -126,6 +126,13 @@
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
if(!istype(mob))
return
+
+ if (mob.mind)
+ if (mob.mind.assigned_role == "Clown")
+ mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
+ mob.mutations.Remove(CLUMSY)
+
+
var/obj/item/weapon/paper/talisman/supply/T = new(mob)
var/list/slots = list (
"backpack" = mob.slot_in_backpack,
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 01271fb11fb..cef4ca676e3 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -127,6 +127,13 @@
/datum/game_mode/proc/equip_revolutionary(mob/living/carbon/human/mob)
if(!istype(mob))
return
+
+ if (mob.mind)
+ if (mob.mind.assigned_role == "Clown")
+ mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
+ mob.mutations.Remove(CLUMSY)
+
+
var/obj/item/device/flash/T = new(mob)
var/list/slots = list (