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WOLOLO Cleanup v2
Moves the timer (and deconversion) to the mind datum instead of on the staff. Rewrites nullrod reskin list-building to instead rely on a variable set on the subtype of nullrod to determine whether or not to include it by default. - By default, all nullrod subtypes EXCEPT fluff subtypes and the missionary_staff subtype have this set to TRUE. - Fluff subtypes still re-add themselves to the list as appropriate through their fluff_transformations list entries, like they previously did. - This also allows future coders to potentially make new nullrod variants that are not reskin options (such as for admin-only versions, or special away mission reward versions) with better stats / effects by simply setting "reskin_selectable = FALSE" in the subtype declaration instead of manually removing the path from the list
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+23
-3
@@ -1530,7 +1530,7 @@
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if(G)
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G.reenter_corpse()
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/datum/mind/proc/make_zealot(mob/living/carbon/human/missionary)
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/datum/mind/proc/make_zealot(mob/living/carbon/human/missionary, convert_duration = 6000, team_color = "red")
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if(!missionary || !istype(missionary)) //better provide a proper missionary or the rest of this is gonna break
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return 0
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@@ -1566,13 +1566,33 @@
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slaved.serv += current
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slaved.add_serv_hud(missionary.mind, "master") //handles master servent icons
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slaved.add_serv_hud(src, "mindslave")
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var/obj/item/clothing/under/jumpsuit = null
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if(ishuman(current)) //only bother with the jumpsuit stuff if we are a human type, since we won't have the slot otherwise
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var/mob/living/carbon/human/H = current
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if(H.w_uniform)
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jumpsuit = H.w_uniform
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jumpsuit.color = team_color
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H.update_inv_w_uniform(0,0)
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log_admin("[ckey(missionary.key)] has converted [ckey(current.key)] as a zealot.")
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addtimer(src, "remove_zealot", convert_duration, FALSE, jumpsuit) //deconverts after the timer expires
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return 1
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/datum/mind/proc/remove_zealot()
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/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
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if(!zealot_master) //if they aren't a zealot, we can't remove their zealot status, obviously. don't bother with the rest so we don't confuse them with the messages
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return
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zealot_master = null
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ticker.mode.remove_traitor_mind(src)
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log_admin("[ckey(current.key)] has deconverted and is no longer a zealot of [ckey(zealot_master.key)].")
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zealot_master = null
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if(jumpsuit)
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jumpsuit.color = initial(jumpsuit.color) //reset the jumpsuit no matter where our mind is
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if(ishuman(current)) //but only try updating us if we are still a human type since it is a human proc
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var/mob/living/carbon/human/H = current
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H.update_inv_w_uniform(0,0)
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to_chat(current, "<span class='warning'>You seem to have forgotten the events of the past 10 minutes or so, and your head aches a bit as if someone beat it savagely with a stick.</span>")
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to_chat(current, "<span class='warning'>This means you don't remember who you were working for or what you were doing.</span>")
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