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Lavaland welcoming billboard (#24393)
* First attmept * dzcgv * some edgy code * this code works * x * map * last batch of things * fixie * small sprite fix * Update code/game/objects/structures/lavaland/billboard.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/structures/lavaland/billboard.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/structures/lavaland/billboard.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * some fix and 2 new captions * ugh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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/obj/structure/lavaland_billboard
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name = "lavaland billboard"
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icon = 'icons/obj/lavaland/billboard.dmi'
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icon_state = "billboard"
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bound_width = 64
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bound_height = 32
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pixel_x = -2
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anchored = TRUE
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density = TRUE
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max_integrity = 400
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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layer = EDGED_TURF_LAYER
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resistance_flags = FIRE_PROOF
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blocks_emissive = FALSE
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var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
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/obj/structure/lavaland_billboard/Initialize()
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. = ..()
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add_overlay(mutable_appearance(/obj/structure/lavaland_billboard, pick(billboard_overlay)))
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underlays += emissive_appearance(icon, "billboard_lightmask")
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