Blob Mode Major Overhaul

This commit is contained in:
Fox-McCloud
2015-07-12 02:45:40 -04:00
parent 898bcea1e8
commit 04511d3f0b
26 changed files with 1125 additions and 684 deletions

View File

@@ -10,21 +10,23 @@ var/list/blob_nodes = list()
name = "blob"
config_tag = "blob"
required_players = 15
required_players_secret = 15
required_players = 30
required_players_secret = 30
required_enemies = 1
recommended_enemies = 1
restricted_jobs = list("Cyborg", "AI")
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/declared = 0
var/burst = 0
var/cores_to_spawn = 1
var/players_per_core = 20
var/players_per_core = 30
var/blob_point_rate = 3
var/blobwincount = 700
var/stage_2_threshold = 0.60
var/blobwincount = 350
var/list/infected_crew = list()
@@ -56,12 +58,37 @@ var/list/blob_nodes = list()
return 1
/datum/game_mode/blob/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code && (bomb.z in config.station_levels))
nukecode = bomb.r_code
return nukecode
/datum/game_mode/blob/proc/get_blob_candidates()
var/list/candidates = list()
for(var/mob/living/carbon/human/player in player_list)
if(!player.stat && player.mind && !player.mind.special_role && !jobban_isbanned(player, "Syndicate") && (player.client.prefs.be_special & BE_BLOB))
candidates += player
return candidates
/datum/game_mode/blob/proc/blobize(var/mob/living/carbon/human/blob)
var/datum/mind/blobmind = blob.mind
if(!istype(blobmind))
return 0
infected_crew += blobmind
blobmind.special_role = "Blob"
log_game("[blob.key] (ckey) has been selected as a Blob")
greet_blob(blobmind)
blob << "<span class='userdanger'>You feel very tired and bloated! You don't have long before you burst!</span>"
spawn(600)
burst_blob(blobmind)
return 1
/datum/game_mode/blob/proc/make_blobs(var/count)
var/list/candidates = get_blob_candidates()
var/mob/living/carbon/human/blob = null
count=min(count, candidates.len)
for(var/i = 0, i < count, i++)
blob = pick(candidates)
candidates -= blob
blobize(blob)
return count
/datum/game_mode/blob/announce()
@@ -71,7 +98,7 @@ var/list/blob_nodes = list()
/datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob)
blob.current << "<B>\red You are infected by the Blob!</B>"
blob.current << "<span class='userdanger'>You are infected by the Blob!</span>"
blob.current << "<b>Your body is ready to give spawn to a new blob core which will eat this station.</b>"
blob.current << "<b>Find a good location to spawn the core and then take control and overwhelm the station!</b>"
blob.current << "<b>When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process.</b>"
@@ -84,27 +111,40 @@ var/list/blob_nodes = list()
/datum/game_mode/blob/proc/burst_blobs()
for(var/datum/mind/blob in infected_crew)
burst_blob(blob)
var/client/blob_client = null
var/turf/location = null
/datum/game_mode/blob/proc/burst_blob(var/datum/mind/blob, var/warned=0)
var/client/blob_client = null
var/turf/location = null
if(iscarbon(blob.current))
var/mob/living/carbon/C = blob.current
if(directory[ckey(blob.key)])
blob_client = directory[ckey(blob.key)]
location = get_turf(C)
if(!(location.z in config.station_levels) || istype(location, /turf/space))
location = null
if(iscarbon(blob.current))
var/mob/living/carbon/C = blob.current
if(directory[ckey(blob.key)])
blob_client = directory[ckey(blob.key)]
location = get_turf(C)
if(location.z != ZLEVEL_STATION || istype(location, /turf/space))
if(!warned)
C << "<span class='userdanger'>You feel ready to burst, but this isn't an appropriate place! You must return to the station!</span>"
message_admins("[key_name(C)] was in space when the blobs burst, and will die if he doesn't return to the station.")
spawn(300)
burst_blob(blob, 1)
else
burst ++
log_admin("[key_name(C)] was in space when attempting to burst as a blob.")
message_admins("[key_name(C)] was in space when attempting to burst as a blob.")
C.gib()
make_blobs(1)
check_finished() //Still needed in case we can't make any blobs
else if(blob_client && location)
burst ++
C.gib()
if(blob_client && location)
var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
if(core.overmind && core.overmind.mind)
core.overmind.mind.name = blob.name
infected_crew -= blob
infected_crew += core.overmind.mind
var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
if(core.overmind && core.overmind.mind)
core.overmind.mind.name = blob.name
infected_crew -= blob
infected_crew += core.overmind.mind
core.overmind.mind.special_role = "Blob Overmind"
/datum/game_mode/blob/post_setup()
@@ -114,18 +154,6 @@ var/list/blob_nodes = list()
if(emergency_shuttle)
emergency_shuttle.auto_recall = 1
/*// Disable the blob event for this round.
if(events)
var/datum/round_event_control/blob/B = locate() in events.control
if(B)
B.max_occurrences = 0 // disable the event
else
error("Events variable is null in blob gamemode post setup.")*/
spawn(10)
start_state = new /datum/station_state()
start_state.count()
spawn(0)
var/wait_time = rand(waittime_l, waittime_h)
@@ -136,30 +164,29 @@ var/list/blob_nodes = list()
sleep(100)
show_message("<span class='alert'>You feel tired and bloated.</span>")
show_message("<span class='userdanger'>You feel tired and bloated.</span>")
sleep(wait_time)
show_message("<span class='alert'>You feel like you are about to burst.</span>")
show_message("<span class='userdanger'>You feel like you are about to burst.</span>")
sleep(wait_time / 2)
burst_blobs()
// Stage 0
sleep(40)
sleep(wait_time)
stage(0)
// Stage 1
sleep(2000)
sleep(wait_time)
stage(1)
// Stage 2
while(blobs.len < blobwincount*stage_2_threshold)
sleep(10)
sleep(30000)
stage(2)
..()
return ..(0)
/datum/game_mode/blob/proc/stage(var/stage)
@@ -167,27 +194,11 @@ var/list/blob_nodes = list()
if (0)
send_intercept(1)
declared = 1
for (var/mob/living/silicon/ai/aiPlayer in player_list)
if (aiPlayer.client)
var/law = "The station is under quarantine, prevent biological entities from leaving the station at all costs while minimizing collateral damage."
aiPlayer.set_zeroth_law(law)
aiPlayer << "\red <b>You have detected a change in your laws information:</b>"
aiPlayer << "Laws Updated: [law]"
return
if (1)
command_announcement.Announce("Nanotrasen has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
return
command_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
if (2)
command_announcement.Announce("The biohazard has grown out of control and will soon reach critical mass. Activate the nuclear failsafe to maintain quarantine. The Nuclear Authentication Code is [get_nuke_code()] ", "Biohazard Alert", new_sound = 'sound/effects/siren.ogg')
set_security_level("gamma")
var/obj/machinery/door/airlock/vault/V = locate(/obj/machinery/door/airlock/vault) in world
if(V && (V.z in config.station_levels))
V.locked = 0
V.update_icon()
send_intercept(2)
return
return