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Blob Mode Major Overhaul
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@@ -3,18 +3,19 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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health = 60
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brute_resist = 4
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health = 75
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fire_resist = 2
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update_icon()
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if(health <= 0)
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playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
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Delete()
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return
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/obj/effect/blob/shield/update_icon()
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if(health <= 0)
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qdel(src)
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return
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return
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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/obj/effect/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/effect/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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