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Unify style generators. (#31920)
* Unify hairstyle generators. * Unify some body styling procs. * Squash more duplicate logic. * Change false value to define in link_processing.dm. Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
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@@ -221,8 +221,8 @@ GLOBAL_VAR_INIT(deathsquad_sent, FALSE)
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head_organ.sec_hair_colour = hair_c
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new_commando.change_eye_color(eye_c)
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new_commando.s_tone = skin_tone
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head_organ.h_style = random_hair_style(new_commando.gender, head_organ.dna.species.name)
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head_organ.f_style = random_facial_hair_style(new_commando.gender, head_organ.dna.species.name)
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head_organ.h_style = random_hair_style(head_organ.dna.species.name)
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head_organ.f_style = random_facial_hair_style(head_organ.dna.species.name)
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new_commando.regenerate_icons()
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new_commando.update_body()
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