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Added sarcophagai to clown planet
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@@ -24,6 +24,8 @@
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var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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var/mutantrace = "human"
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var/timeofdeath = null
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var/coffin = 0
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/obj/effect/landmark/corpse/initialize()
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createCorpse()
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@@ -33,6 +35,7 @@
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M.dna.mutantrace = mutantrace
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M.real_name = src.name
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M.death(1) //Kills the new mob
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M.timeofdeath = timeofdeath
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if(src.corpseuniform)
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M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
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if(src.corpsesuit)
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@@ -77,6 +80,9 @@
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W.assignment = corpseidjob
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if(src.coffin == 1)
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var/obj/structure/closet/coffin/sarcophagus/sarc = locate(/obj/structure/closet/coffin/sarcophagus) in loc
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if(sarc) M.loc = sarc
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del(src)
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@@ -177,6 +183,21 @@
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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/obj/effect/landmark/corpse/clownking
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name = "Clown King"
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corpseuniform = /obj/item/clothing/under/rank/clown
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsehelmet = /obj/item/clothing/head/crown
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/bedsheet/clown
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corpseid = 1
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corpseidjob = "Clown King"
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corpseidaccess = "Clown"
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timeofdeath = -50000
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coffin = 1
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/obj/effect/landmark/corpse/mime
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name = "Mime"
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corpseuniform = /obj/item/clothing/under/mime
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