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last tweaks
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@@ -101,6 +101,5 @@
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flag = "bullet"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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embed = 0
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weaken = 5
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stun = 5
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@@ -170,8 +170,6 @@
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/obj/item/weapon/arrow/rod/removed()
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if(superheated) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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visible_message("[src] shatters into a scattering of overstressed metal shards as it leaves the crossbow.")
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var/obj/item/weapon/shard/shrapnel/S = new /obj/item/weapon/shard/shrapnel
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S.loc = get_turf(src)
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qdel(src)
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#undef XBOW_TENSION_20
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