File standardisation (#13131)

* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
This commit is contained in:
AffectedArc07
2020-03-17 18:08:51 -04:00
committed by GitHub
parent ec19ea3d2d
commit 04ba5c1cc9
1451 changed files with 183694 additions and 183593 deletions
+1 -1
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@@ -96,4 +96,4 @@
else if( !border_only ) // dense, not on border, cannot pass over
return 0
return 1
return 1
+1 -1
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@@ -447,4 +447,4 @@
params += "&catcher=1"
if(T)
T.Click(location, control, params)
. = 1
. = 1
+1 -1
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@@ -89,4 +89,4 @@
A = target_atom
next_shocked.Cut()
P.last_shocked = world.time
P.last_shocked = world.time
+1 -1
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@@ -262,4 +262,4 @@
using = new /obj/screen/act_intent/robot/AI()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = using
+1 -1
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@@ -196,4 +196,4 @@
using = new /obj/screen/blob/Split()
using.screen_loc = ui_acti
static_inventory += using
static_inventory += using
+1 -1
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@@ -30,4 +30,4 @@
mymob.pullin.icon = 'icons/mob/screen_bot.dmi'
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_bot_pull
static_inventory += mymob.pullin
static_inventory += mymob.pullin
+1 -1
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@@ -60,4 +60,4 @@
mymob.pullin.icon = 'icons/mob/screen_construct.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_construct_pull
mymob.pullin.screen_loc = ui_construct_pull
+94 -94
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@@ -1,94 +1,94 @@
/mob/living/simple_animal/hostile/guardian/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/guardian(src)
/datum/hud/guardian/New(mob/owner)
..()
var/obj/screen/using
guardianhealthdisplay = new /obj/screen/healths/guardian()
infodisplay += guardianhealthdisplay
using = new /obj/screen/act_intent/guardian()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_rhand
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_lhand
static_inventory += using
using = new /obj/screen/guardian/ToggleMode()
using.screen_loc = ui_storage1
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
static_inventory += using
//HUD BUTTONS
/obj/screen/guardian
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
/obj/screen/guardian/Manifest
icon_state = "manifest"
name = "Manifest"
desc = "Spring forth into battle!"
/obj/screen/guardian/Manifest/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Manifest()
/obj/screen/guardian/Recall
icon_state = "recall"
name = "Recall"
desc = "Return to your user."
/obj/screen/guardian/Recall/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Recall()
/obj/screen/guardian/ToggleMode
icon_state = "toggle"
name = "Toggle Mode"
desc = "Switch between ability modes."
/obj/screen/guardian/ToggleMode/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleMode()
/obj/screen/guardian/Communicate
icon_state = "communicate"
name = "Communicate"
desc = "Communicate telepathically with your user."
/obj/screen/guardian/Communicate/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Communicate()
/obj/screen/guardian/ToggleLight
icon_state = "light"
name = "Toggle Light"
desc = "Glow like star dust."
/obj/screen/guardian/ToggleLight/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleLight()
/mob/living/simple_animal/hostile/guardian/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/guardian(src)
/datum/hud/guardian/New(mob/owner)
..()
var/obj/screen/using
guardianhealthdisplay = new /obj/screen/healths/guardian()
infodisplay += guardianhealthdisplay
using = new /obj/screen/act_intent/guardian()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_rhand
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_lhand
static_inventory += using
using = new /obj/screen/guardian/ToggleMode()
using.screen_loc = ui_storage1
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
static_inventory += using
//HUD BUTTONS
/obj/screen/guardian
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
/obj/screen/guardian/Manifest
icon_state = "manifest"
name = "Manifest"
desc = "Spring forth into battle!"
/obj/screen/guardian/Manifest/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Manifest()
/obj/screen/guardian/Recall
icon_state = "recall"
name = "Recall"
desc = "Return to your user."
/obj/screen/guardian/Recall/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Recall()
/obj/screen/guardian/ToggleMode
icon_state = "toggle"
name = "Toggle Mode"
desc = "Switch between ability modes."
/obj/screen/guardian/ToggleMode/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleMode()
/obj/screen/guardian/Communicate
icon_state = "communicate"
name = "Communicate"
desc = "Communicate telepathically with your user."
/obj/screen/guardian/Communicate/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Communicate()
/obj/screen/guardian/ToggleLight
icon_state = "light"
name = "Toggle Light"
desc = "Glow like star dust."
/obj/screen/guardian/ToggleLight/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleLight()
+1 -1
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@@ -214,4 +214,4 @@
to_chat(usr, "<span class ='warning'>This mob type does not use a HUD.</span>")
/datum/hud/proc/update_locked_slots()
return
return
+1 -1
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@@ -24,4 +24,4 @@
mymob.pullin.icon = 'icons/mob/screen_corgi.dmi'
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_construct_pull
static_inventory += mymob.pullin
static_inventory += mymob.pullin
+1 -1
View File
@@ -310,4 +310,4 @@
1, 1, 1, 1,
0, 0, 0, 0
)
screen_loc = "CENTER-7,CENTER-7"
screen_loc = "CENTER-7,CENTER-7"
+1 -1
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@@ -141,4 +141,4 @@
/obj/screen/movable/pic_in_pic/proc/unshow_to(client/C)
if(C)
shown_to -= C
C.screen -= src
C.screen -= src
+1 -1
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@@ -51,4 +51,4 @@
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
+1 -1
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@@ -5,4 +5,4 @@
/mob/living/simple_animal/slime/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/slime(src)
hud_used = new /datum/hud/slime(src)
+97 -97
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@@ -1,97 +1,97 @@
////HUD NONSENSE////
/obj/screen/swarmer
icon = 'icons/mob/swarmer.dmi'
/obj/screen/swarmer/FabricateTrap
icon_state = "ui_trap"
name = "Create trap (Costs 5 Resources)"
desc = "Creates a trap that will nonlethally shock any non-swarmer that attempts to cross it. (Costs 5 resources)"
/obj/screen/swarmer/FabricateTrap/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateTrap()
/obj/screen/swarmer/Barricade
icon_state = "ui_barricade"
name = "Create barricade (Costs 5 Resources)"
desc = "Creates a destructible barricade that will stop any non swarmer from passing it. Also allows disabler beams to pass through. (Costs 5 resources)"
/obj/screen/swarmer/Barricade/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateBarricade()
/obj/screen/swarmer/Replicate
icon_state = "ui_replicate"
name = "Replicate (Costs 50 Resources)"
desc = "Creates a another of our kind."
/obj/screen/swarmer/Replicate/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateSwarmer()
/obj/screen/swarmer/RepairSelf
icon_state = "ui_self_repair"
name = "Repair self"
desc = "Repairs damage to our body."
/obj/screen/swarmer/RepairSelf/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.RepairSelf()
/obj/screen/swarmer/ToggleLight
icon_state = "ui_light"
name = "Toggle light"
desc = "Toggles our inbuilt light on or off."
/obj/screen/swarmer/ToggleLight/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ToggleLight()
/obj/screen/swarmer/ContactSwarmers
icon_state = "ui_contact_swarmers"
name = "Contact swarmers"
desc = "Sends a message to all other swarmers, should they exist."
/obj/screen/swarmer/ContactSwarmers/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ContactSwarmers()
/mob/living/simple_animal/hostile/swarmer/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/swarmer(src)
/datum/hud/swarmer/New(mob/owner)
..()
var/obj/screen/using
using = new /obj/screen/swarmer/FabricateTrap()
using.screen_loc = ui_rhand
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using.screen_loc = ui_lhand
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
static_inventory += using
////HUD NONSENSE////
/obj/screen/swarmer
icon = 'icons/mob/swarmer.dmi'
/obj/screen/swarmer/FabricateTrap
icon_state = "ui_trap"
name = "Create trap (Costs 5 Resources)"
desc = "Creates a trap that will nonlethally shock any non-swarmer that attempts to cross it. (Costs 5 resources)"
/obj/screen/swarmer/FabricateTrap/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateTrap()
/obj/screen/swarmer/Barricade
icon_state = "ui_barricade"
name = "Create barricade (Costs 5 Resources)"
desc = "Creates a destructible barricade that will stop any non swarmer from passing it. Also allows disabler beams to pass through. (Costs 5 resources)"
/obj/screen/swarmer/Barricade/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateBarricade()
/obj/screen/swarmer/Replicate
icon_state = "ui_replicate"
name = "Replicate (Costs 50 Resources)"
desc = "Creates a another of our kind."
/obj/screen/swarmer/Replicate/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateSwarmer()
/obj/screen/swarmer/RepairSelf
icon_state = "ui_self_repair"
name = "Repair self"
desc = "Repairs damage to our body."
/obj/screen/swarmer/RepairSelf/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.RepairSelf()
/obj/screen/swarmer/ToggleLight
icon_state = "ui_light"
name = "Toggle light"
desc = "Toggles our inbuilt light on or off."
/obj/screen/swarmer/ToggleLight/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ToggleLight()
/obj/screen/swarmer/ContactSwarmers
icon_state = "ui_contact_swarmers"
name = "Contact swarmers"
desc = "Sends a message to all other swarmers, should they exist."
/obj/screen/swarmer/ContactSwarmers/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ContactSwarmers()
/mob/living/simple_animal/hostile/swarmer/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/swarmer(src)
/datum/hud/swarmer/New(mob/owner)
..()
var/obj/screen/using
using = new /obj/screen/swarmer/FabricateTrap()
using.screen_loc = ui_rhand
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using.screen_loc = ui_lhand
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
static_inventory += using
+1 -1
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@@ -32,4 +32,4 @@
/mob/camera/blob/AltClickOn(atom/A) //Remove a blob
var/turf/T = get_turf(A)
if(T)
remove_blob(T)
remove_blob(T)