File standardisation (#13131)

* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
This commit is contained in:
AffectedArc07
2020-03-17 22:08:51 +00:00
committed by GitHub
parent ec19ea3d2d
commit 04ba5c1cc9
1451 changed files with 183694 additions and 183593 deletions
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -16,4 +16,4 @@
/datum/controller/proc/Recover()
/datum/controller/proc/stat_entry()
/datum/controller/proc/stat_entry()
+102 -102
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@@ -1,102 +1,102 @@
/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
// The length of time to check on the MC (in deciseconds).
// Set to 0 to disable.
var/processing_interval = 20
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
var/defcon = 5
//the world.time of the last check, so the mc can restart US if we hang.
// (Real friends look out for *eachother*)
var/lasttick = 0
// Track the MC iteration to make sure its still on track.
var/master_iteration = 0
var/running = TRUE
/datum/controller/failsafe/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
Initialize()
/datum/controller/failsafe/Initialize()
set waitfor = 0
Failsafe.Loop()
if(!QDELETED(src))
qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
/datum/controller/failsafe/Destroy()
running = FALSE
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/failsafe/proc/Loop()
while(running)
lasttick = world.time
if(!Master)
// Replace the missing Master! This should never, ever happen.
new /datum/controller/master()
// Only poke it if overrides are not in effect.
if(processing_interval > 0)
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
switch(defcon)
if(4,5)
--defcon
if(3)
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.</span>")
--defcon
if(2)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(GLOB.admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if(defcon <= 1)
sleep(processing_interval * 2)
else
sleep(processing_interval)
else
defcon = 5
sleep(initial(processing_interval))
/datum/controller/failsafe/proc/defcon_pretty()
return defcon
/datum/controller/failsafe/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
// The length of time to check on the MC (in deciseconds).
// Set to 0 to disable.
var/processing_interval = 20
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
var/defcon = 5
//the world.time of the last check, so the mc can restart US if we hang.
// (Real friends look out for *eachother*)
var/lasttick = 0
// Track the MC iteration to make sure its still on track.
var/master_iteration = 0
var/running = TRUE
/datum/controller/failsafe/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
Initialize()
/datum/controller/failsafe/Initialize()
set waitfor = 0
Failsafe.Loop()
if(!QDELETED(src))
qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
/datum/controller/failsafe/Destroy()
running = FALSE
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/failsafe/proc/Loop()
while(running)
lasttick = world.time
if(!Master)
// Replace the missing Master! This should never, ever happen.
new /datum/controller/master()
// Only poke it if overrides are not in effect.
if(processing_interval > 0)
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
switch(defcon)
if(4,5)
--defcon
if(3)
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.</span>")
--defcon
if(2)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(GLOB.admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if(defcon <= 1)
sleep(processing_interval * 2)
else
sleep(processing_interval)
else
defcon = 5
sleep(initial(processing_interval))
/datum/controller/failsafe/proc/defcon_pretty()
return defcon
/datum/controller/failsafe/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
+1 -1
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@@ -64,4 +64,4 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
call(src, I)()
var/end_tick = world.time
if(end_tick - start_tick)
warning("Global [replacetext("[I]", "InitGlobal", "")] slept during initialization!")
warning("Global [replacetext("[I]", "InitGlobal", "")] slept during initialization!")
+1 -1
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@@ -615,4 +615,4 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(client_count < config.disable_high_pop_mc_mode_amount)
processing = config.base_mc_tick_rate
else if(client_count > config.high_pop_mc_mode_amount)
processing = config.high_pop_mc_tick_rate
processing = config.high_pop_mc_tick_rate
+1 -1
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@@ -214,4 +214,4 @@
next_fire = world.time + wait
if("queued_priority") //editing this breaks things.
return 0
. = ..()
. = ..()
+1 -1
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@@ -33,4 +33,4 @@ SUBSYSTEM_DEF(acid)
processing -= O
if(MC_TICK_CHECK)
return
return
+1 -1
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@@ -78,4 +78,4 @@ SUBSYSTEM_DEF(afk)
break
#undef AFK_WARNED
#undef AFK_CRYOD
#undef AFK_CRYOD
+1 -1
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@@ -382,4 +382,4 @@ SUBSYSTEM_DEF(air)
#undef SSAIR_EXCITEDGROUPS
#undef SSAIR_HIGHPRESSURE
#undef SSAIR_HOTSPOTS
#undef SSAIR_SUPERCONDUCTIVITY
#undef SSAIR_SUPERCONDUCTIVITY
+30 -30
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@@ -1,30 +1,30 @@
SUBSYSTEM_DEF(alarms)
name = "Alarms"
init_order = INIT_ORDER_ALARMS // 2
var/datum/alarm_handler/atmosphere/atmosphere_alarm = new()
var/datum/alarm_handler/burglar/burglar_alarm = new()
var/datum/alarm_handler/camera/camera_alarm = new()
var/datum/alarm_handler/fire/fire_alarm = new()
var/datum/alarm_handler/motion/motion_alarm = new()
var/datum/alarm_handler/power/power_alarm = new()
var/list/datum/alarm/all_handlers
/datum/controller/subsystem/alarms/Initialize(start_timeofday)
all_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm)
return ..()
/datum/controller/subsystem/alarms/fire()
for(var/datum/alarm_handler/AH in all_handlers)
AH.process()
/datum/controller/subsystem/alarms/proc/active_alarms()
var/list/all_alarms = new ()
for(var/datum/alarm_handler/AH in all_handlers)
var/list/alarms = AH.alarms
all_alarms += alarms
return all_alarms
/datum/controller/subsystem/alarms/proc/number_of_active_alarms()
var/list/alarms = active_alarms()
return alarms.len
SUBSYSTEM_DEF(alarms)
name = "Alarms"
init_order = INIT_ORDER_ALARMS // 2
var/datum/alarm_handler/atmosphere/atmosphere_alarm = new()
var/datum/alarm_handler/burglar/burglar_alarm = new()
var/datum/alarm_handler/camera/camera_alarm = new()
var/datum/alarm_handler/fire/fire_alarm = new()
var/datum/alarm_handler/motion/motion_alarm = new()
var/datum/alarm_handler/power/power_alarm = new()
var/list/datum/alarm/all_handlers
/datum/controller/subsystem/alarms/Initialize(start_timeofday)
all_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm)
return ..()
/datum/controller/subsystem/alarms/fire()
for(var/datum/alarm_handler/AH in all_handlers)
AH.process()
/datum/controller/subsystem/alarms/proc/active_alarms()
var/list/all_alarms = new ()
for(var/datum/alarm_handler/AH in all_handlers)
var/list/alarms = AH.alarms
all_alarms += alarms
return all_alarms
/datum/controller/subsystem/alarms/proc/number_of_active_alarms()
var/list/alarms = active_alarms()
return alarms.len
+1 -1
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@@ -14,4 +14,4 @@ SUBSYSTEM_DEF(assets)
for(var/client/C in GLOB.clients)
addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10)
return ..()
return ..()
+1 -1
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@@ -63,4 +63,4 @@ SUBSYSTEM_DEF(chat)
C.chatOutput.messageQueue += message
return
payload[C] += twiceEncoded
payload[C] += twiceEncoded
+299 -299
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@@ -1,299 +1,299 @@
SUBSYSTEM_DEF(events)
name = "Events"
init_order = INIT_ORDER_EVENTS
runlevels = RUNLEVEL_GAME
// Report events at the end of the rouund
var/report_at_round_end = 0
// UI vars
var/window_x = 700
var/window_y = 600
var/table_options = " align='center'"
var/head_options = " style='font-weight:bold;'"
var/row_options1 = " width='85px'"
var/row_options2 = " width='260px'"
var/row_options3 = " width='150px'"
// Event vars
var/datum/event_container/selected_event_container = null
var/list/active_events = list()
var/list/finished_events = list()
var/list/allEvents
var/list/event_containers = list(
EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
EVENT_LEVEL_MAJOR = new/datum/event_container/major
)
var/datum/event_meta/new_event = new
/datum/controller/subsystem/events/Initialize()
allEvents = subtypesof(/datum/event)
return ..()
/datum/controller/subsystem/events/fire()
for(var/datum/event/E in active_events)
E.process()
for(var/i = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/list/datum/event_container/EC = event_containers[i]
EC.process()
/datum/controller/subsystem/events/proc/event_complete(var/datum/event/E)
if(!E.event_meta) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
log_debug("Event of '[E.type]' with missing meta-data has completed.")
return
finished_events += E
var/theseverity
if(!E.severity)
theseverity = EVENT_LEVEL_MODERATE
if(!E.severity == EVENT_LEVEL_MUNDANE && !E.severity == EVENT_LEVEL_MODERATE && !E.severity == EVENT_LEVEL_MAJOR)
theseverity = EVENT_LEVEL_MODERATE //just to be careful
if(E.severity)
theseverity = E.severity
// Add the event back to the list of available events
var/datum/event_container/EC = event_containers[theseverity]
var/datum/event_meta/EM = E.event_meta
EC.available_events += EM
log_debug("Event '[EM.name]' has completed at [station_time_timestamp()].")
/datum/controller/subsystem/events/proc/delay_events(var/severity, var/delay)
var/list/datum/event_container/EC = event_containers[severity]
EC.next_event_time += delay
/datum/controller/subsystem/events/proc/Interact(var/mob/living/user)
var/html = GetInteractWindow()
var/datum/browser/popup = new(user, "event_manager", "Event Manager", window_x, window_y)
popup.set_content(html)
popup.open()
/datum/controller/subsystem/events/proc/RoundEnd()
if(!report_at_round_end)
return
to_chat(world, "<br><br><br><font size=3><b>Random Events This Round:</b></font>")
for(var/datum/event/E in active_events|finished_events)
var/datum/event_meta/EM = E.event_meta
if(EM.name == "Nothing")
continue
var/message = "'[EM.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
if(E.isRunning)
message += "and is still running."
else
if(E.endedAt - E.startedAt > MinutesToTicks(5)) // Only mention end time if the entire duration was more than 5 minutes
message += "and ended at [station_time_timestamp("hh:mm:ss", E.endedAt)]."
else
message += "and ran to completion."
to_chat(world, message)
/datum/controller/subsystem/events/proc/GetInteractWindow()
var/html = "<A align='right' href='?src=[UID()];refresh=1'>Refresh</A>"
if(selected_event_container)
var/event_time = max(0, selected_event_container.next_event_time - world.time)
html += "<A align='right' href='?src=[UID()];back=1'>Back</A><br>"
html += "Time till start: [round(event_time / 600, 0.1)]<br>"
html += "<div class='block'>"
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
for(var/datum/event_meta/EM in selected_event_container.available_events)
html += "<tr>"
html += "<td>[EM.name]</td>"
html += "<td><A align='right' href='?src=[UID()];set_weight=\ref[EM]'>[EM.weight]</A></td>"
html += "<td>[EM.min_weight]</td>"
html += "<td>[EM.max_weight]</td>"
html += "<td><A align='right' href='?src=[UID()];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
html += "<td><A align='right' href='?src=[UID()];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
html += "<td><span class='alert'>[EM.get_weight(number_active_with_role())]</span></td>"
html += "<td><A align='right' href='?src=[UID()];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Add Event</h2>"
html += "<table[table_options]>"
html += "<tr [head_options]><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr>"
html += "<td><A align='right' href='?src=[UID()];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
html += "<td><A align='right' href='?src=[UID()];toggle_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
html += "</tr>"
html += "</table>"
html += "<A align='right' href='?src=[UID()];add=\ref[selected_event_container]'>Add</A><br>"
html += "</div>"
else
html += "<A align='right' href='?src=[UID()];toggle_report=1'>Round End Report: [report_at_round_end ? "On": "Off"]</A><br>"
html += "<div class='block'>"
html += "<h2>Event Start</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/next_event_at = max(0, EC.next_event_time - world.time)
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td>[station_time_timestamp("hh:mm:ss", max(EC.next_event_time, world.time))]</td>"
html += "<td>[round(next_event_at / 600, 0.1)]</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];dec_timer=2;event=\ref[EC]'>--</A>"
html += "<A align='right' href='?src=[UID()];dec_timer=1;event=\ref[EC]'>-</A>"
html += "<A align='right' href='?src=[UID()];inc_timer=1;event=\ref[EC]'>+</A>"
html += "<A align='right' href='?src=[UID()];inc_timer=2;event=\ref[EC]'>++</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];pause=\ref[EC]'>[EC.delayed ? "Resume" : "Pause"]</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];interval=\ref[EC]'>[EC.delay_modifier]</A>"
html += "</td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Next Event</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/datum/event_meta/EM = EC.next_event
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td><A align='right' href='?src=[UID()];select_event=\ref[EC]'>[EM ? EM.name : "Random"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];view_events=\ref[EC]'>View</A></td>"
html += "<td><A align='right' href='?src=[UID()];clear=\ref[EC]'>Clear</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Running Events</h2>"
html += "Estimated times, affected by master controller delays."
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
for(var/datum/event/E in active_events)
if(!E.event_meta)
continue
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the manager processes
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
var/no_end = E.noAutoEnd
html += "<tr>"
html += "<td>[severity_to_string[EM.severity]]</td>"
html += "<td>[EM.name]</td>"
html += "<td>[no_end ? "N/A" : station_time_timestamp("hh:mm:ss", ends_at)]</td>"
html += "<td>[no_end ? "N/A" : ends_in]</td>"
html += "<td><A align='right' href='?src=[UID()];stop=\ref[E]'>Stop</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
return html
/datum/controller/subsystem/events/Topic(href, href_list)
if(..())
return
if(href_list["toggle_report"])
report_at_round_end = !report_at_round_end
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
else if(href_list["dec_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"])))
EC.next_event_time -= decrease
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
else if(href_list["inc_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"])))
EC.next_event_time += increase
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
else if(href_list["select_event"])
var/datum/event_container/EC = locate(href_list["select_event"])
var/datum/event_meta/EM = EC.SelectEvent()
if(EM)
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
else if(href_list["pause"])
var/datum/event_container/EC = locate(href_list["pause"])
EC.delayed = !EC.delayed
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
else if(href_list["interval"])
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
if(delay && delay > 0)
var/datum/event_container/EC = locate(href_list["interval"])
EC.delay_modifier = delay
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
else if(href_list["stop"])
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
return
var/datum/event/E = locate(href_list["stop"])
var/datum/event_meta/EM = E.event_meta
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
E.kill()
else if(href_list["view_events"])
selected_event_container = locate(href_list["view_events"])
else if(href_list["back"])
selected_event_container = null
else if(href_list["set_name"])
var/name = clean_input("Enter event name.", "Set Name")
if(name)
var/datum/event_meta/EM = locate(href_list["set_name"])
EM.name = name
else if(href_list["set_type"])
var/type = input("Select event type.", "Select") as null|anything in allEvents
if(type)
var/datum/event_meta/EM = locate(href_list["set_type"])
EM.event_type = type
else if(href_list["set_weight"])
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
if(weight && weight > 0)
var/datum/event_meta/EM = locate(href_list["set_weight"])
EM.weight = weight
if(EM != new_event)
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
else if(href_list["toggle_oneshot"])
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
EM.one_shot = !EM.one_shot
if(EM != new_event)
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["toggle_enabled"])
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
EM.enabled = !EM.enabled
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["remove"])
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
return
var/datum/event_meta/EM = locate(href_list["remove"])
var/datum/event_container/EC = locate(href_list["EC"])
EC.available_events -= EM
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["add"])
if(!new_event.name || !new_event.event_type)
return
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
return
new_event.severity = selected_event_container.severity
selected_event_container.available_events += new_event
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
new_event = new
else if(href_list["clear"])
var/datum/event_container/EC = locate(href_list["clear"])
if(EC.next_event)
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
EC.next_event = null
Interact(usr)
SUBSYSTEM_DEF(events)
name = "Events"
init_order = INIT_ORDER_EVENTS
runlevels = RUNLEVEL_GAME
// Report events at the end of the rouund
var/report_at_round_end = 0
// UI vars
var/window_x = 700
var/window_y = 600
var/table_options = " align='center'"
var/head_options = " style='font-weight:bold;'"
var/row_options1 = " width='85px'"
var/row_options2 = " width='260px'"
var/row_options3 = " width='150px'"
// Event vars
var/datum/event_container/selected_event_container = null
var/list/active_events = list()
var/list/finished_events = list()
var/list/allEvents
var/list/event_containers = list(
EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
EVENT_LEVEL_MAJOR = new/datum/event_container/major
)
var/datum/event_meta/new_event = new
/datum/controller/subsystem/events/Initialize()
allEvents = subtypesof(/datum/event)
return ..()
/datum/controller/subsystem/events/fire()
for(var/datum/event/E in active_events)
E.process()
for(var/i = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/list/datum/event_container/EC = event_containers[i]
EC.process()
/datum/controller/subsystem/events/proc/event_complete(var/datum/event/E)
if(!E.event_meta) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
log_debug("Event of '[E.type]' with missing meta-data has completed.")
return
finished_events += E
var/theseverity
if(!E.severity)
theseverity = EVENT_LEVEL_MODERATE
if(!E.severity == EVENT_LEVEL_MUNDANE && !E.severity == EVENT_LEVEL_MODERATE && !E.severity == EVENT_LEVEL_MAJOR)
theseverity = EVENT_LEVEL_MODERATE //just to be careful
if(E.severity)
theseverity = E.severity
// Add the event back to the list of available events
var/datum/event_container/EC = event_containers[theseverity]
var/datum/event_meta/EM = E.event_meta
EC.available_events += EM
log_debug("Event '[EM.name]' has completed at [station_time_timestamp()].")
/datum/controller/subsystem/events/proc/delay_events(var/severity, var/delay)
var/list/datum/event_container/EC = event_containers[severity]
EC.next_event_time += delay
/datum/controller/subsystem/events/proc/Interact(var/mob/living/user)
var/html = GetInteractWindow()
var/datum/browser/popup = new(user, "event_manager", "Event Manager", window_x, window_y)
popup.set_content(html)
popup.open()
/datum/controller/subsystem/events/proc/RoundEnd()
if(!report_at_round_end)
return
to_chat(world, "<br><br><br><font size=3><b>Random Events This Round:</b></font>")
for(var/datum/event/E in active_events|finished_events)
var/datum/event_meta/EM = E.event_meta
if(EM.name == "Nothing")
continue
var/message = "'[EM.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
if(E.isRunning)
message += "and is still running."
else
if(E.endedAt - E.startedAt > MinutesToTicks(5)) // Only mention end time if the entire duration was more than 5 minutes
message += "and ended at [station_time_timestamp("hh:mm:ss", E.endedAt)]."
else
message += "and ran to completion."
to_chat(world, message)
/datum/controller/subsystem/events/proc/GetInteractWindow()
var/html = "<A align='right' href='?src=[UID()];refresh=1'>Refresh</A>"
if(selected_event_container)
var/event_time = max(0, selected_event_container.next_event_time - world.time)
html += "<A align='right' href='?src=[UID()];back=1'>Back</A><br>"
html += "Time till start: [round(event_time / 600, 0.1)]<br>"
html += "<div class='block'>"
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
for(var/datum/event_meta/EM in selected_event_container.available_events)
html += "<tr>"
html += "<td>[EM.name]</td>"
html += "<td><A align='right' href='?src=[UID()];set_weight=\ref[EM]'>[EM.weight]</A></td>"
html += "<td>[EM.min_weight]</td>"
html += "<td>[EM.max_weight]</td>"
html += "<td><A align='right' href='?src=[UID()];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
html += "<td><A align='right' href='?src=[UID()];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
html += "<td><span class='alert'>[EM.get_weight(number_active_with_role())]</span></td>"
html += "<td><A align='right' href='?src=[UID()];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Add Event</h2>"
html += "<table[table_options]>"
html += "<tr [head_options]><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr>"
html += "<td><A align='right' href='?src=[UID()];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
html += "<td><A align='right' href='?src=[UID()];toggle_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
html += "</tr>"
html += "</table>"
html += "<A align='right' href='?src=[UID()];add=\ref[selected_event_container]'>Add</A><br>"
html += "</div>"
else
html += "<A align='right' href='?src=[UID()];toggle_report=1'>Round End Report: [report_at_round_end ? "On": "Off"]</A><br>"
html += "<div class='block'>"
html += "<h2>Event Start</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/next_event_at = max(0, EC.next_event_time - world.time)
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td>[station_time_timestamp("hh:mm:ss", max(EC.next_event_time, world.time))]</td>"
html += "<td>[round(next_event_at / 600, 0.1)]</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];dec_timer=2;event=\ref[EC]'>--</A>"
html += "<A align='right' href='?src=[UID()];dec_timer=1;event=\ref[EC]'>-</A>"
html += "<A align='right' href='?src=[UID()];inc_timer=1;event=\ref[EC]'>+</A>"
html += "<A align='right' href='?src=[UID()];inc_timer=2;event=\ref[EC]'>++</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];pause=\ref[EC]'>[EC.delayed ? "Resume" : "Pause"]</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];interval=\ref[EC]'>[EC.delay_modifier]</A>"
html += "</td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Next Event</h2>"
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/datum/event_meta/EM = EC.next_event
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td><A align='right' href='?src=[UID()];select_event=\ref[EC]'>[EM ? EM.name : "Random"]</A></td>"
html += "<td><A align='right' href='?src=[UID()];view_events=\ref[EC]'>View</A></td>"
html += "<td><A align='right' href='?src=[UID()];clear=\ref[EC]'>Clear</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Running Events</h2>"
html += "Estimated times, affected by master controller delays."
html += "<table[table_options]>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
for(var/datum/event/E in active_events)
if(!E.event_meta)
continue
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the manager processes
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
var/no_end = E.noAutoEnd
html += "<tr>"
html += "<td>[severity_to_string[EM.severity]]</td>"
html += "<td>[EM.name]</td>"
html += "<td>[no_end ? "N/A" : station_time_timestamp("hh:mm:ss", ends_at)]</td>"
html += "<td>[no_end ? "N/A" : ends_in]</td>"
html += "<td><A align='right' href='?src=[UID()];stop=\ref[E]'>Stop</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
return html
/datum/controller/subsystem/events/Topic(href, href_list)
if(..())
return
if(href_list["toggle_report"])
report_at_round_end = !report_at_round_end
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
else if(href_list["dec_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"])))
EC.next_event_time -= decrease
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
else if(href_list["inc_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"])))
EC.next_event_time += increase
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
else if(href_list["select_event"])
var/datum/event_container/EC = locate(href_list["select_event"])
var/datum/event_meta/EM = EC.SelectEvent()
if(EM)
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
else if(href_list["pause"])
var/datum/event_container/EC = locate(href_list["pause"])
EC.delayed = !EC.delayed
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
else if(href_list["interval"])
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
if(delay && delay > 0)
var/datum/event_container/EC = locate(href_list["interval"])
EC.delay_modifier = delay
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
else if(href_list["stop"])
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
return
var/datum/event/E = locate(href_list["stop"])
var/datum/event_meta/EM = E.event_meta
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
E.kill()
else if(href_list["view_events"])
selected_event_container = locate(href_list["view_events"])
else if(href_list["back"])
selected_event_container = null
else if(href_list["set_name"])
var/name = clean_input("Enter event name.", "Set Name")
if(name)
var/datum/event_meta/EM = locate(href_list["set_name"])
EM.name = name
else if(href_list["set_type"])
var/type = input("Select event type.", "Select") as null|anything in allEvents
if(type)
var/datum/event_meta/EM = locate(href_list["set_type"])
EM.event_type = type
else if(href_list["set_weight"])
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
if(weight && weight > 0)
var/datum/event_meta/EM = locate(href_list["set_weight"])
EM.weight = weight
if(EM != new_event)
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
else if(href_list["toggle_oneshot"])
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
EM.one_shot = !EM.one_shot
if(EM != new_event)
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["toggle_enabled"])
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
EM.enabled = !EM.enabled
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["remove"])
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
return
var/datum/event_meta/EM = locate(href_list["remove"])
var/datum/event_container/EC = locate(href_list["EC"])
EC.available_events -= EM
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["add"])
if(!new_event.name || !new_event.event_type)
return
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
return
new_event.severity = selected_event_container.severity
selected_event_container.available_events += new_event
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
new_event = new
else if(href_list["clear"])
var/datum/event_container/EC = locate(href_list["clear"])
if(EC.next_event)
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
EC.next_event = null
Interact(usr)
+1 -1
View File
@@ -432,4 +432,4 @@ SUBSYSTEM_DEF(garbage)
CHECK_TICK
#endif
#endif
#endif
+31 -31
View File
@@ -1,31 +1,31 @@
SUBSYSTEM_DEF(holiday)
name = "Holiday"
init_order = INIT_ORDER_HOLIDAY // 3
flags = SS_NO_FIRE
var/list/holidays
/datum/controller/subsystem/holiday/Initialize(start_timeofday)
if(!config.allow_holidays)
return ..() //Holiday stuff was not enabled in the config!
var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
for(var/H in subtypesof(/datum/holiday))
var/datum/holiday/holiday = new H()
if(holiday.shouldCelebrate(DD, MM, YY))
holiday.celebrate()
if(!holidays)
holidays = list()
holidays[holiday.name] = holiday
if(holidays)
holidays = shuffle(holidays)
world.update_status()
for(var/datum/holiday/H in holidays)
if(H.eventChance)
if(prob(H.eventChance))
H.handle_event()
return ..()
SUBSYSTEM_DEF(holiday)
name = "Holiday"
init_order = INIT_ORDER_HOLIDAY // 3
flags = SS_NO_FIRE
var/list/holidays
/datum/controller/subsystem/holiday/Initialize(start_timeofday)
if(!config.allow_holidays)
return ..() //Holiday stuff was not enabled in the config!
var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
for(var/H in subtypesof(/datum/holiday))
var/datum/holiday/holiday = new H()
if(holiday.shouldCelebrate(DD, MM, YY))
holiday.celebrate()
if(!holidays)
holidays = list()
holidays[holiday.name] = holiday
if(holidays)
holidays = shuffle(holidays)
world.update_status()
for(var/datum/holiday/H in holidays)
if(H.eventChance)
if(prob(H.eventChance))
H.handle_event()
return ..()
+1 -1
View File
@@ -39,4 +39,4 @@ SUBSYSTEM_DEF(idlenpcpool)
if(SA.stat != DEAD)
SA.consider_wakeup()
if(MC_TICK_CHECK)
return
return
+1 -1
View File
@@ -84,4 +84,4 @@ SUBSYSTEM_DEF(lighting)
/datum/controller/subsystem/lighting/Recover()
initialized = SSlighting.initialized
..()
..()
+1 -1
View File
@@ -33,4 +33,4 @@ SUBSYSTEM_DEF(mapping)
return ..()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
flags |= SS_NO_INIT
+1 -1
View File
@@ -83,4 +83,4 @@ SUBSYSTEM_DEF(medals)
/datum/controller/subsystem/medals/proc/ClearScore(client/player)
if(isnull(world.SetScores(player.ckey, "", config.medal_hub_address, config.medal_hub_password)))
log_game("MEDAL ERROR: Could not contact hub to clear scores for [player.ckey].")
message_admins("Error! Failed to contact hub to clear scores for [player.ckey]!")
message_admins("Error! Failed to contact hub to clear scores for [player.ckey]!")
+1 -1
View File
@@ -33,4 +33,4 @@ SUBSYSTEM_DEF(mobs)
else
GLOB.mob_list.Remove(M)
if(MC_TICK_CHECK)
return
return
+1 -1
View File
@@ -34,4 +34,4 @@ SUBSYSTEM_DEF(npcpool)
if(SA.stat != DEAD)
SA.handle_automated_speech()
if(MC_TICK_CHECK)
return
return
@@ -3,4 +3,4 @@
PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
stat_tag = "FP"
stat_tag = "FP"
+1 -1
View File
@@ -2,4 +2,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
name = "Objects"
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
wait = 20
wait = 20
@@ -34,4 +34,4 @@ SUBSYSTEM_DEF(processing)
/datum/proc/process()
set waitfor = 0
return PROCESS_KILL
return PROCESS_KILL
+99 -99
View File
@@ -1,99 +1,99 @@
SUBSYSTEM_DEF(radio)
name = "Radio"
flags = SS_NO_INIT | SS_NO_FIRE
var/list/radiochannels = list(
"Common" = PUB_FREQ,
"Science" = SCI_FREQ,
"Command" = COMM_FREQ,
"Medical" = MED_FREQ,
"Engineering" = ENG_FREQ,
"Security" = SEC_FREQ,
"Response Team" = ERT_FREQ,
"Special Ops" = DTH_FREQ,
"Syndicate" = SYND_FREQ,
"SyndTeam" = SYNDTEAM_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
"AI Private" = AI_FREQ,
"Medical(I)" = MED_I_FREQ,
"Security(I)" = SEC_I_FREQ
)
var/list/CENT_FREQS = list(ERT_FREQ, DTH_FREQ)
var/list/ANTAG_FREQS = list(SYND_FREQ, SYNDTEAM_FREQ)
var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, MED_FREQ, SEC_FREQ, SCI_FREQ, SRV_FREQ, SUP_FREQ)
var/list/datum/radio_frequency/frequencies = list()
// This is fucking disgusting and needs to die
/datum/controller/subsystem/radio/proc/frequency_span_class(var/frequency)
// Antags!
if(frequency in ANTAG_FREQS)
return "syndradio"
// centcomm channels (deathsquid and ert)
if(frequency in CENT_FREQS)
return "centradio"
// This switch used to be a shit tonne of if statements. I am gonna find who made this and give them a kind talking to
switch(frequency)
if(COMM_FREQ)
return "comradio"
if(AI_FREQ)
return "airadio"
if(SEC_FREQ)
return "secradio"
if(ENG_FREQ)
return "engradio"
if(SCI_FREQ)
return "sciradio"
if(MED_FREQ)
return "medradio"
if(SUP_FREQ)
return "supradio"
if(SRV_FREQ)
return "srvradio"
// If the above switch somehow failed. And it needs the SSradio. part otherwise it fails to compile
if(frequency in DEPT_FREQS)
return "deptradio"
// If its none of the others
return "radio"
/datum/controller/subsystem/radio/proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
frequency.add_listener(device, filter)
return frequency
/datum/controller/subsystem/radio/proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(frequency)
frequency.remove_listener(device)
if(frequency.devices.len == 0)
qdel(frequency)
frequencies -= f_text
return 1
/datum/controller/subsystem/radio/proc/return_frequency(var/new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
return frequency
// ALL THE SHIT BELOW THIS LINE ISNT PART OF THE SUBSYSTEM AND REALLY NEEDS ITS OWN FILE
SUBSYSTEM_DEF(radio)
name = "Radio"
flags = SS_NO_INIT | SS_NO_FIRE
var/list/radiochannels = list(
"Common" = PUB_FREQ,
"Science" = SCI_FREQ,
"Command" = COMM_FREQ,
"Medical" = MED_FREQ,
"Engineering" = ENG_FREQ,
"Security" = SEC_FREQ,
"Response Team" = ERT_FREQ,
"Special Ops" = DTH_FREQ,
"Syndicate" = SYND_FREQ,
"SyndTeam" = SYNDTEAM_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
"AI Private" = AI_FREQ,
"Medical(I)" = MED_I_FREQ,
"Security(I)" = SEC_I_FREQ
)
var/list/CENT_FREQS = list(ERT_FREQ, DTH_FREQ)
var/list/ANTAG_FREQS = list(SYND_FREQ, SYNDTEAM_FREQ)
var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, MED_FREQ, SEC_FREQ, SCI_FREQ, SRV_FREQ, SUP_FREQ)
var/list/datum/radio_frequency/frequencies = list()
// This is fucking disgusting and needs to die
/datum/controller/subsystem/radio/proc/frequency_span_class(var/frequency)
// Antags!
if(frequency in ANTAG_FREQS)
return "syndradio"
// centcomm channels (deathsquid and ert)
if(frequency in CENT_FREQS)
return "centradio"
// This switch used to be a shit tonne of if statements. I am gonna find who made this and give them a kind talking to
switch(frequency)
if(COMM_FREQ)
return "comradio"
if(AI_FREQ)
return "airadio"
if(SEC_FREQ)
return "secradio"
if(ENG_FREQ)
return "engradio"
if(SCI_FREQ)
return "sciradio"
if(MED_FREQ)
return "medradio"
if(SUP_FREQ)
return "supradio"
if(SRV_FREQ)
return "srvradio"
// If the above switch somehow failed. And it needs the SSradio. part otherwise it fails to compile
if(frequency in DEPT_FREQS)
return "deptradio"
// If its none of the others
return "radio"
/datum/controller/subsystem/radio/proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
frequency.add_listener(device, filter)
return frequency
/datum/controller/subsystem/radio/proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(frequency)
frequency.remove_listener(device)
if(frequency.devices.len == 0)
qdel(frequency)
frequencies -= f_text
return 1
/datum/controller/subsystem/radio/proc/return_frequency(var/new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
return frequency
// ALL THE SHIT BELOW THIS LINE ISNT PART OF THE SUBSYSTEM AND REALLY NEEDS ITS OWN FILE
+1 -1
View File
@@ -311,4 +311,4 @@ SUBSYSTEM_DEF(shuttle)
QDEL_LIST(remove_images)
#undef CALL_SHUTTLE_REASON_LENGTH
#undef CALL_SHUTTLE_REASON_LENGTH
+1 -1
View File
@@ -39,4 +39,4 @@ SUBSYSTEM_DEF(sun)
if(!SC.powernet)
solars.Remove(SC)
continue
SC.update()
SC.update()
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -518,4 +518,4 @@ SUBSYSTEM_DEF(timer)
#undef BUCKET_LEN
#undef BUCKET_POS
#undef TIMER_MAX
#undef TIMER_ID_MAX
#undef TIMER_ID_MAX
+401 -401
View File
@@ -1,401 +1,401 @@
SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/mode = null
var/question = null
var/list/choices = list()
var/list/voted = list()
var/list/voting = list()
var/list/current_votes = list()
var/list/round_voters = list()
var/auto_muted = 0
/datum/controller/subsystem/vote/fire()
if(mode)
// No more change mode votes after the game has started.
if(mode == "gamemode" && SSticker.current_state >= GAME_STATE_SETTING_UP)
to_chat(world, "<b>Voting aborted due to game start.</b>")
reset()
return
// Calculate how much time is remaining by comparing current time, to time of vote start,
// plus vote duration
time_remaining = round((started_time + config.vote_period - world.time)/10)
if(time_remaining < 0)
result()
for(var/client/C in voting)
if(C)
C << browse(null,"window=vote")
reset()
else
for(var/client/C in voting)
update_panel(C)
CHECK_TICK
/datum/controller/subsystem/vote/proc/autotransfer()
initiate_vote("crew_transfer","the server")
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
voting.Cut()
current_votes.Cut()
if(auto_muted && !config.ooc_allowed && !(config.auto_toggle_ooc_during_round && SSticker.current_state == GAME_STATE_PLAYING))
auto_muted = 0
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically enabled due to vote end.</b>")
log_admin("OOC was toggled automatically due to vote end.")
message_admins("OOC has been toggled on automatically.")
/datum/controller/subsystem/vote/proc/get_result()
var/greatest_votes = 0
var/total_votes = 0
var/list/sorted_choices = list()
var/sorted_highest
var/sorted_votes = -1
//get the highest number of votes, while also sorting the list
while(choices.len)
// This is a very inefficient sorting method, but that's okay
for(var/option in choices)
var/votes = choices[option]
if(sorted_votes < votes)
sorted_highest = option
sorted_votes = votes
if(votes > greatest_votes)
greatest_votes = votes
sorted_votes = -1
total_votes += choices[sorted_highest]
sorted_choices[sorted_highest] = choices[sorted_highest] || 0
choices -= sorted_highest
choices = sorted_choices
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (GLOB.clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
else if(mode == "crew_transfer")
var/factor = 0.5
switch(world.time / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
to_chat(world, "<font color='purple'>Crew Transfer Factor: [factor]</font>")
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
return .
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != "gamemode" || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
for(var/key in current_votes)
if(choices[current_votes[key]] == .)
round_voters += key // Keep track of who voted for the winning round.
if(mode == "gamemode" && (. == "extended" || SSticker.hide_mode == 0)) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
else
if(mode == "custom")
// Completely replace text to show all results in custom votes
text = "<b><span style='text-decoration: underline;'>[question]</span></b>\n"
for(var/option in winners)
text += "\t<b>[option]: [choices[option]] vote\s</b>\n"
for(var/option in (choices-winners))
text += "\t[option]: [choices[option]] vote\s\n"
else if(mode != "gamemode")
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
else
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
log_vote(text)
to_chat(world, "<font color='purple'>[text]</font>")
return .
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(master_mode != .)
world.save_mode(.)
if(SSticker && SSticker.mode)
restart = 1
else
master_mode = .
if(!going)
going = 1
to_chat(world, "<font color='red'><b>The round will start soon.</b></font>")
if("crew_transfer")
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
if(restart)
world.Reboot("Restart vote successful.", "end_error", "restart vote")
return .
/datum/controller/subsystem/vote/proc/submit_vote(var/ckey, var/vote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
return 0
if(current_votes[ckey])
choices[choices[current_votes[ckey]]]--
if(vote && 1<=vote && vote<=choices.len)
voted += usr.ckey
choices[choices[vote]]++ //check this
current_votes[ckey] = vote
return vote
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(var/vote_type, var/initiator_key)
if(!mode)
if(started_time != null && !check_rights(R_ADMIN))
var/next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
reset()
switch(vote_type)
if("restart")
choices.Add("Restart Round","Continue Playing")
if("gamemode")
if(SSticker.current_state >= 2)
return 0
choices.Add(config.votable_modes)
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD))
if(SSticker.current_state <= 2)
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
else
if(SSticker.current_state <= 2)
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if("custom")
question = html_encode(input(usr,"What is the vote for?") as text|null)
if(!question) return 0
for(var/i=1,i<=10,i++)
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client) break
choices.Add(option)
else
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[question]"
if(usr)
log_admin("[capitalize(mode)] ([question]) vote started by [key_name(usr)].")
else if(usr)
log_admin("[capitalize(mode)] vote started by [key_name(usr)].")
log_vote(text)
to_chat(world, {"<font color='purple'><b>[text]</b>
<a href='?src=[UID()];vote=open'>Click here or type vote to place your vote.</a>
You have [config.vote_period/10] seconds to vote.</font>"})
switch(vote_type)
if("crew_transfer")
world << sound('sound/ambience/alarm4.ogg')
if("gamemode")
world << sound('sound/ambience/alarm4.ogg')
if("custom")
world << sound('sound/ambience/alarm4.ogg')
if(mode == "gamemode" && going)
going = 0
to_chat(world, "<font color='red'><b>Round start has been delayed.</b></font>")
if(mode == "crew_transfer" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to a crew transfer vote.</b>")
log_admin("OOC was toggled automatically due to crew_transfer vote.")
message_admins("OOC has been toggled off automatically.")
if(mode == "gamemode" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to the gamemode vote.</b>")
log_admin("OOC was toggled automatically due to gamemode vote.")
message_admins("OOC has been toggled off automatically.")
if(mode == "custom" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to a custom vote.</b>")
log_admin("OOC was toggled automatically due to custom vote.")
message_admins("OOC has been toggled off automatically.")
time_remaining = round(config.vote_period/10)
return 1
return 0
/datum/controller/subsystem/vote/proc/browse_to(var/client/C)
if(!C)
return
var/admin = check_rights(R_ADMIN, 0, user = C.mob)
voting |= C
var/dat = {"<script>
function update_vote_div(new_content) {
var votediv = document.getElementById("vote_div");
if(votediv) {
votediv.innerHTML = new_content;
}
}
</script>"}
if(mode)
dat += "<div id='vote_div'>[vote_html(C)]</div><hr>"
if(admin)
dat += "(<a href='?src=[UID()];vote=cancel'>Cancel Vote</a>) "
else
dat += "<div id='vote_div'><h2>Start a vote:</h2><hr><ul><li>"
//restart
if(admin || config.allow_vote_restart)
dat += "<a href='?src=[UID()];vote=restart'>Restart</a>"
else
dat += "<font color='grey'>Restart (Disallowed)</font>"
dat += "</li><li>"
if(admin || config.allow_vote_restart)
dat += "<a href='?src=[UID()];vote=crew_transfer'>Crew Transfer</a>"
else
dat += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=[UID()];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
dat += "</li><li>"
//gamemode
if(admin || config.allow_vote_mode)
dat += "<a href='?src=[UID()];vote=gamemode'>GameMode</a>"
else
dat += "<font color='grey'>GameMode (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=[UID()];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
dat += "</li>"
//custom
if(admin)
dat += "<li><a href='?src=[UID()];vote=custom'>Custom</a></li>"
dat += "</ul></div><hr>"
var/datum/browser/popup = new(C.mob, "vote", "Voting Panel", nref=src)
popup.set_content(dat)
popup.open()
/datum/controller/subsystem/vote/proc/update_panel(var/client/C)
C << output(url_encode(vote_html(C)), "vote.browser:update_vote_div")
/datum/controller/subsystem/vote/proc/vote_html(var/client/C)
. = ""
if(question)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr><ul>"
for(var/i = 1, i <= choices.len, i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(current_votes[C.ckey] == i)
. += "<li><b><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></b></li>"
else
. += "<li><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></li>"
. += "</ul>"
/datum/controller/subsystem/vote/Topic(href,href_list[],hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
var/admin = check_rights(R_ADMIN,0)
if(href_list["close"])
voting -= usr.client
return
switch(href_list["vote"])
if("open")
// vote proc will automatically get called after this switch ends
if("cancel")
if(admin && mode)
var/votedesc = capitalize(mode)
if(mode == "custom")
votedesc += " ([question])"
admin_log_and_message_admins("cancelled the running [votedesc] vote.")
reset()
if("toggle_restart")
if(admin)
config.allow_vote_restart = !config.allow_vote_restart
if("toggle_gamemode")
if(admin)
config.allow_vote_mode = !config.allow_vote_mode
if("restart")
if(config.allow_vote_restart || admin)
initiate_vote("restart",usr.key)
if("gamemode")
if(config.allow_vote_mode || admin)
initiate_vote("gamemode",usr.key)
if("crew_transfer")
if(config.allow_vote_restart || admin)
initiate_vote("crew_transfer",usr.key)
if("custom")
if(admin)
initiate_vote("custom",usr.key)
else
submit_vote(usr.ckey, round(text2num(href_list["vote"])))
update_panel(usr.client)
return
usr.vote()
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
if(SSvote)
SSvote.browse_to(client)
SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/mode = null
var/question = null
var/list/choices = list()
var/list/voted = list()
var/list/voting = list()
var/list/current_votes = list()
var/list/round_voters = list()
var/auto_muted = 0
/datum/controller/subsystem/vote/fire()
if(mode)
// No more change mode votes after the game has started.
if(mode == "gamemode" && SSticker.current_state >= GAME_STATE_SETTING_UP)
to_chat(world, "<b>Voting aborted due to game start.</b>")
reset()
return
// Calculate how much time is remaining by comparing current time, to time of vote start,
// plus vote duration
time_remaining = round((started_time + config.vote_period - world.time)/10)
if(time_remaining < 0)
result()
for(var/client/C in voting)
if(C)
C << browse(null,"window=vote")
reset()
else
for(var/client/C in voting)
update_panel(C)
CHECK_TICK
/datum/controller/subsystem/vote/proc/autotransfer()
initiate_vote("crew_transfer","the server")
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
voting.Cut()
current_votes.Cut()
if(auto_muted && !config.ooc_allowed && !(config.auto_toggle_ooc_during_round && SSticker.current_state == GAME_STATE_PLAYING))
auto_muted = 0
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically enabled due to vote end.</b>")
log_admin("OOC was toggled automatically due to vote end.")
message_admins("OOC has been toggled on automatically.")
/datum/controller/subsystem/vote/proc/get_result()
var/greatest_votes = 0
var/total_votes = 0
var/list/sorted_choices = list()
var/sorted_highest
var/sorted_votes = -1
//get the highest number of votes, while also sorting the list
while(choices.len)
// This is a very inefficient sorting method, but that's okay
for(var/option in choices)
var/votes = choices[option]
if(sorted_votes < votes)
sorted_highest = option
sorted_votes = votes
if(votes > greatest_votes)
greatest_votes = votes
sorted_votes = -1
total_votes += choices[sorted_highest]
sorted_choices[sorted_highest] = choices[sorted_highest] || 0
choices -= sorted_highest
choices = sorted_choices
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (GLOB.clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
else if(mode == "crew_transfer")
var/factor = 0.5
switch(world.time / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
to_chat(world, "<font color='purple'>Crew Transfer Factor: [factor]</font>")
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
return .
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != "gamemode" || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
for(var/key in current_votes)
if(choices[current_votes[key]] == .)
round_voters += key // Keep track of who voted for the winning round.
if(mode == "gamemode" && (. == "extended" || SSticker.hide_mode == 0)) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
else
if(mode == "custom")
// Completely replace text to show all results in custom votes
text = "<b><span style='text-decoration: underline;'>[question]</span></b>\n"
for(var/option in winners)
text += "\t<b>[option]: [choices[option]] vote\s</b>\n"
for(var/option in (choices-winners))
text += "\t[option]: [choices[option]] vote\s\n"
else if(mode != "gamemode")
text += "<b>Vote Result: [.] ([choices[.]] vote\s)</b>"
else
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
log_vote(text)
to_chat(world, "<font color='purple'>[text]</font>")
return .
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(master_mode != .)
world.save_mode(.)
if(SSticker && SSticker.mode)
restart = 1
else
master_mode = .
if(!going)
going = 1
to_chat(world, "<font color='red'><b>The round will start soon.</b></font>")
if("crew_transfer")
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
if(restart)
world.Reboot("Restart vote successful.", "end_error", "restart vote")
return .
/datum/controller/subsystem/vote/proc/submit_vote(var/ckey, var/vote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
return 0
if(current_votes[ckey])
choices[choices[current_votes[ckey]]]--
if(vote && 1<=vote && vote<=choices.len)
voted += usr.ckey
choices[choices[vote]]++ //check this
current_votes[ckey] = vote
return vote
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(var/vote_type, var/initiator_key)
if(!mode)
if(started_time != null && !check_rights(R_ADMIN))
var/next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
reset()
switch(vote_type)
if("restart")
choices.Add("Restart Round","Continue Playing")
if("gamemode")
if(SSticker.current_state >= 2)
return 0
choices.Add(config.votable_modes)
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD))
if(SSticker.current_state <= 2)
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
else
if(SSticker.current_state <= 2)
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if("custom")
question = html_encode(input(usr,"What is the vote for?") as text|null)
if(!question) return 0
for(var/i=1,i<=10,i++)
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client) break
choices.Add(option)
else
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[question]"
if(usr)
log_admin("[capitalize(mode)] ([question]) vote started by [key_name(usr)].")
else if(usr)
log_admin("[capitalize(mode)] vote started by [key_name(usr)].")
log_vote(text)
to_chat(world, {"<font color='purple'><b>[text]</b>
<a href='?src=[UID()];vote=open'>Click here or type vote to place your vote.</a>
You have [config.vote_period/10] seconds to vote.</font>"})
switch(vote_type)
if("crew_transfer")
world << sound('sound/ambience/alarm4.ogg')
if("gamemode")
world << sound('sound/ambience/alarm4.ogg')
if("custom")
world << sound('sound/ambience/alarm4.ogg')
if(mode == "gamemode" && going)
going = 0
to_chat(world, "<font color='red'><b>Round start has been delayed.</b></font>")
if(mode == "crew_transfer" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to a crew transfer vote.</b>")
log_admin("OOC was toggled automatically due to crew_transfer vote.")
message_admins("OOC has been toggled off automatically.")
if(mode == "gamemode" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to the gamemode vote.</b>")
log_admin("OOC was toggled automatically due to gamemode vote.")
message_admins("OOC has been toggled off automatically.")
if(mode == "custom" && config.ooc_allowed)
auto_muted = 1
config.ooc_allowed = !( config.ooc_allowed )
to_chat(world, "<b>The OOC channel has been automatically disabled due to a custom vote.</b>")
log_admin("OOC was toggled automatically due to custom vote.")
message_admins("OOC has been toggled off automatically.")
time_remaining = round(config.vote_period/10)
return 1
return 0
/datum/controller/subsystem/vote/proc/browse_to(var/client/C)
if(!C)
return
var/admin = check_rights(R_ADMIN, 0, user = C.mob)
voting |= C
var/dat = {"<script>
function update_vote_div(new_content) {
var votediv = document.getElementById("vote_div");
if(votediv) {
votediv.innerHTML = new_content;
}
}
</script>"}
if(mode)
dat += "<div id='vote_div'>[vote_html(C)]</div><hr>"
if(admin)
dat += "(<a href='?src=[UID()];vote=cancel'>Cancel Vote</a>) "
else
dat += "<div id='vote_div'><h2>Start a vote:</h2><hr><ul><li>"
//restart
if(admin || config.allow_vote_restart)
dat += "<a href='?src=[UID()];vote=restart'>Restart</a>"
else
dat += "<font color='grey'>Restart (Disallowed)</font>"
dat += "</li><li>"
if(admin || config.allow_vote_restart)
dat += "<a href='?src=[UID()];vote=crew_transfer'>Crew Transfer</a>"
else
dat += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=[UID()];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
dat += "</li><li>"
//gamemode
if(admin || config.allow_vote_mode)
dat += "<a href='?src=[UID()];vote=gamemode'>GameMode</a>"
else
dat += "<font color='grey'>GameMode (Disallowed)</font>"
if(admin)
dat += "\t(<a href='?src=[UID()];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
dat += "</li>"
//custom
if(admin)
dat += "<li><a href='?src=[UID()];vote=custom'>Custom</a></li>"
dat += "</ul></div><hr>"
var/datum/browser/popup = new(C.mob, "vote", "Voting Panel", nref=src)
popup.set_content(dat)
popup.open()
/datum/controller/subsystem/vote/proc/update_panel(var/client/C)
C << output(url_encode(vote_html(C)), "vote.browser:update_vote_div")
/datum/controller/subsystem/vote/proc/vote_html(var/client/C)
. = ""
if(question)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr><ul>"
for(var/i = 1, i <= choices.len, i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(current_votes[C.ckey] == i)
. += "<li><b><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></b></li>"
else
. += "<li><a href='?src=[UID()];vote=[i]'>[choices[i]] ([votes] vote\s)</a></li>"
. += "</ul>"
/datum/controller/subsystem/vote/Topic(href,href_list[],hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
var/admin = check_rights(R_ADMIN,0)
if(href_list["close"])
voting -= usr.client
return
switch(href_list["vote"])
if("open")
// vote proc will automatically get called after this switch ends
if("cancel")
if(admin && mode)
var/votedesc = capitalize(mode)
if(mode == "custom")
votedesc += " ([question])"
admin_log_and_message_admins("cancelled the running [votedesc] vote.")
reset()
if("toggle_restart")
if(admin)
config.allow_vote_restart = !config.allow_vote_restart
if("toggle_gamemode")
if(admin)
config.allow_vote_mode = !config.allow_vote_mode
if("restart")
if(config.allow_vote_restart || admin)
initiate_vote("restart",usr.key)
if("gamemode")
if(config.allow_vote_mode || admin)
initiate_vote("gamemode",usr.key)
if("crew_transfer")
if(config.allow_vote_restart || admin)
initiate_vote("crew_transfer",usr.key)
if("custom")
if(admin)
initiate_vote("custom",usr.key)
else
submit_vote(usr.ckey, round(text2num(href_list["vote"])))
update_panel(usr.client)
return
usr.vote()
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
if(SSvote)
SSvote.browse_to(client)
+1 -1
View File
@@ -80,4 +80,4 @@ SUBSYSTEM_DEF(weather)
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A
return A
+104 -104
View File
@@ -1,104 +1,104 @@
//TODO: rewrite and standardise all controller datums to the datum/controller type
//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
set category = "Debug"
set name = "Restart Controller"
set desc = "Restart one of the various periodic loop controllers for the game (be careful!)"
if(!holder)
return
switch(controller)
if("Master")
Recreate_MC()
feedback_add_details("admin_verb","RMaster")
if("Failsafe")
new /datum/controller/failsafe()
feedback_add_details("admin_verb","RFailsafe")
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
/client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI",
"Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires",
"Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server","Input"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
if(!holder) return
switch(controller)
if("failsafe")
debug_variables(Failsafe)
feedback_add_details("admin_verb", "dfailsafe")
if("Master")
debug_variables(Master)
feedback_add_details("admin_verb","Dsmc")
if("Ticker")
debug_variables(SSticker)
feedback_add_details("admin_verb","DTicker")
if("Air")
debug_variables(SSair)
feedback_add_details("admin_verb","DAir")
if("Jobs")
debug_variables(SSjobs)
feedback_add_details("admin_verb","DJobs")
if("Sun")
debug_variables(SSsun)
feedback_add_details("admin_verb","DSun")
if("Radio")
debug_variables(SSradio)
feedback_add_details("admin_verb","DRadio")
if("Configuration")
debug_variables(config)
feedback_add_details("admin_verb","DConf")
if("pAI")
debug_variables(paiController)
feedback_add_details("admin_verb","DpAI")
if("Cameras")
debug_variables(cameranet)
feedback_add_details("admin_verb","DCameras")
if("Garbage")
debug_variables(SSgarbage)
feedback_add_details("admin_verb","DGarbage")
if("Event")
debug_variables(SSevents)
feedback_add_details("admin_verb","DEvent")
if("Alarm")
debug_variables(SSalarms)
feedback_add_details("admin_verb", "DAlarm")
if("Nano")
debug_variables(SSnanoui)
feedback_add_details("admin_verb","DNano")
if("Vote")
debug_variables(SSvote)
feedback_add_details("admin_verb","DVote")
if("Fires")
debug_variables(SSfires)
feedback_add_details("admin_verb","DFires")
if("Mob")
debug_variables(SSmobs)
feedback_add_details("admin_verb","DMob")
if("NPC Pool")
debug_variables(SSnpcpool)
feedback_add_details("admin_verb","DNPCPool")
if("Shuttle")
debug_variables(SSshuttle)
feedback_add_details("admin_verb","DShuttle")
if("Timer")
debug_variables(SStimer)
feedback_add_details("admin_verb","DTimer")
if("Weather")
debug_variables(SSweather)
feedback_add_details("admin_verb","DWeather")
if("Space")
debug_variables(space_manager)
feedback_add_details("admin_verb","DSpace")
if("Mob Hunt Server")
debug_variables(SSmob_hunt)
feedback_add_details("admin_verb","DMobHuntServer")
if("Input")
debug_variables(SSinput)
feedback_add_details("admin_verb","DInput")
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
//TODO: rewrite and standardise all controller datums to the datum/controller type
//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
set category = "Debug"
set name = "Restart Controller"
set desc = "Restart one of the various periodic loop controllers for the game (be careful!)"
if(!holder)
return
switch(controller)
if("Master")
Recreate_MC()
feedback_add_details("admin_verb","RMaster")
if("Failsafe")
new /datum/controller/failsafe()
feedback_add_details("admin_verb","RFailsafe")
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
/client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI",
"Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires",
"Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server","Input"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
if(!holder) return
switch(controller)
if("failsafe")
debug_variables(Failsafe)
feedback_add_details("admin_verb", "dfailsafe")
if("Master")
debug_variables(Master)
feedback_add_details("admin_verb","Dsmc")
if("Ticker")
debug_variables(SSticker)
feedback_add_details("admin_verb","DTicker")
if("Air")
debug_variables(SSair)
feedback_add_details("admin_verb","DAir")
if("Jobs")
debug_variables(SSjobs)
feedback_add_details("admin_verb","DJobs")
if("Sun")
debug_variables(SSsun)
feedback_add_details("admin_verb","DSun")
if("Radio")
debug_variables(SSradio)
feedback_add_details("admin_verb","DRadio")
if("Configuration")
debug_variables(config)
feedback_add_details("admin_verb","DConf")
if("pAI")
debug_variables(paiController)
feedback_add_details("admin_verb","DpAI")
if("Cameras")
debug_variables(cameranet)
feedback_add_details("admin_verb","DCameras")
if("Garbage")
debug_variables(SSgarbage)
feedback_add_details("admin_verb","DGarbage")
if("Event")
debug_variables(SSevents)
feedback_add_details("admin_verb","DEvent")
if("Alarm")
debug_variables(SSalarms)
feedback_add_details("admin_verb", "DAlarm")
if("Nano")
debug_variables(SSnanoui)
feedback_add_details("admin_verb","DNano")
if("Vote")
debug_variables(SSvote)
feedback_add_details("admin_verb","DVote")
if("Fires")
debug_variables(SSfires)
feedback_add_details("admin_verb","DFires")
if("Mob")
debug_variables(SSmobs)
feedback_add_details("admin_verb","DMob")
if("NPC Pool")
debug_variables(SSnpcpool)
feedback_add_details("admin_verb","DNPCPool")
if("Shuttle")
debug_variables(SSshuttle)
feedback_add_details("admin_verb","DShuttle")
if("Timer")
debug_variables(SStimer)
feedback_add_details("admin_verb","DTimer")
if("Weather")
debug_variables(SSweather)
feedback_add_details("admin_verb","DWeather")
if("Space")
debug_variables(space_manager)
feedback_add_details("admin_verb","DSpace")
if("Mob Hunt Server")
debug_variables(SSmob_hunt)
feedback_add_details("admin_verb","DMobHuntServer")
if("Input")
debug_variables(SSinput)
feedback_add_details("admin_verb","DInput")
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")