mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-23 16:51:53 +00:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -214,4 +214,4 @@
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if(message)
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for(var/mob/M in GLOB.mob_list)
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if(isovermind(M) || isobserver(M) || istype((M), /mob/living/simple_animal/hostile/blob/blobbernaut))
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M.show_message(rendered, 2)
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M.show_message(rendered, 2)
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@@ -1,144 +1,144 @@
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/obj/structure/blob/core
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name = "blob core"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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max_integrity = 400
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
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fire_resist = 2
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point_return = -1
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var/overmind_get_delay = 0 // we don't want to constantly try to find an overmind, do it every 5 minutes
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var/resource_delay = 0
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var/point_rate = 2
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var/is_offspring = null
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var/selecting = 0
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/obj/structure/blob/core/New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2, offspring)
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blob_cores += src
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START_PROCESSING(SSobj, src)
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GLOB.poi_list |= src
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adjustcolors(color) //so it atleast appears
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if(!overmind)
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create_overmind(new_overmind)
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if(overmind)
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adjustcolors(overmind.blob_reagent_datum.color)
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if(offspring)
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is_offspring = 1
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point_rate = new_rate
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..(loc, h)
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/obj/structure/blob/core/adjustcolors(var/a_color)
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overlays.Cut()
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color = null
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var/image/I = new('icons/mob/blob.dmi', "blob")
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I.color = a_color
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overlays += I
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var/image/C = new('icons/mob/blob.dmi', "blob_core_overlay")
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overlays += C
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/obj/structure/blob/core/Destroy()
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blob_cores -= src
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if(overmind)
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overmind.blob_core = null
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overmind = null
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STOP_PROCESSING(SSobj, src)
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GLOB.poi_list.Remove(src)
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return ..()
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/obj/structure/blob/core/ex_act(severity)
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var/damage = 50 - 10 * severity //remember, the core takes half brute damage, so this is 20/15/10 damage based on severity
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take_damage(damage, BRUTE, "bomb", 0)
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/obj/structure/blob/core/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, overmind_reagent_trigger = 1)
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. = ..()
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if(obj_integrity > 0)
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if(overmind) //we should have an overmind, but...
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overmind.update_health_hud()
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/obj/structure/blob/core/RegenHealth()
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return // Don't regen, we handle it in Life()
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/obj/structure/blob/core/Life(seconds, times_fired)
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if(!overmind)
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create_overmind()
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else
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if(resource_delay <= world.time)
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resource_delay = world.time + 10 // 1 second
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overmind.add_points(point_rate)
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obj_integrity = min(max_integrity, obj_integrity + 1)
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if(overmind)
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overmind.update_health_hud()
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if(overmind)
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for(var/i = 1; i < 8; i += i)
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Pulse(0, i, overmind.blob_reagent_datum.color)
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else
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for(var/i = 1; i < 8; i += i)
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Pulse(0, i, color)
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for(var/b_dir in alldirs)
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if(!prob(5))
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continue
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var/obj/structure/blob/normal/B = locate() in get_step(src, b_dir)
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if(B)
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B.change_to(/obj/structure/blob/shield/core)
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if(B && overmind)
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B.color = overmind.blob_reagent_datum.color
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else
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B.color = color
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color = null
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..()
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/obj/structure/blob/core/proc/create_overmind(var/client/new_overmind, var/override_delay)
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if(overmind_get_delay > world.time && !override_delay)
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return
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overmind_get_delay = world.time + 3000 // 5 minutes
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if(overmind)
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qdel(overmind)
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var/mob/C = null
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var/list/candidates = list()
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spawn()
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if(!new_overmind)
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if(is_offspring)
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candidates = pollCandidates("Do you want to play as a blob offspring?", ROLE_BLOB, 1)
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else
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candidates = pollCandidates("Do you want to play as a blob?", ROLE_BLOB, 1)
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if(candidates.len)
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C = pick(candidates)
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else
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C = new_overmind
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if(C)
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var/mob/camera/blob/B = new(src.loc)
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B.key = C.key
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B.blob_core = src
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src.overmind = B
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color = overmind.blob_reagent_datum.color
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if(B.mind && !B.mind.special_role)
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B.mind.make_Overmind()
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spawn(0)
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if(is_offspring)
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B.is_offspring = TRUE
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/obj/structure/blob/core/proc/lateblobtimer()
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addtimer(CALLBACK(src, .proc/lateblobcheck), 50)
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/obj/structure/blob/core/proc/lateblobcheck()
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if(overmind)
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overmind.add_points(60)
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if(overmind.mind)
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overmind.mind.make_Overmind()
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else
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log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks a overmind.mind.")
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else
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log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks an overmind.")
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/obj/structure/blob/core/onTransitZ(old_z, new_z)
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if(overmind && is_station_level(new_z))
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overmind.forceMove(get_turf(src))
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return ..()
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/obj/structure/blob/core
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name = "blob core"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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max_integrity = 400
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
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fire_resist = 2
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point_return = -1
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var/overmind_get_delay = 0 // we don't want to constantly try to find an overmind, do it every 5 minutes
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var/resource_delay = 0
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var/point_rate = 2
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var/is_offspring = null
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var/selecting = 0
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/obj/structure/blob/core/New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2, offspring)
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blob_cores += src
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START_PROCESSING(SSobj, src)
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GLOB.poi_list |= src
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adjustcolors(color) //so it atleast appears
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if(!overmind)
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create_overmind(new_overmind)
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if(overmind)
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adjustcolors(overmind.blob_reagent_datum.color)
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if(offspring)
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is_offspring = 1
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point_rate = new_rate
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..(loc, h)
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/obj/structure/blob/core/adjustcolors(var/a_color)
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overlays.Cut()
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color = null
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var/image/I = new('icons/mob/blob.dmi', "blob")
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I.color = a_color
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overlays += I
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var/image/C = new('icons/mob/blob.dmi', "blob_core_overlay")
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overlays += C
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/obj/structure/blob/core/Destroy()
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blob_cores -= src
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if(overmind)
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overmind.blob_core = null
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overmind = null
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STOP_PROCESSING(SSobj, src)
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GLOB.poi_list.Remove(src)
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return ..()
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/obj/structure/blob/core/ex_act(severity)
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var/damage = 50 - 10 * severity //remember, the core takes half brute damage, so this is 20/15/10 damage based on severity
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take_damage(damage, BRUTE, "bomb", 0)
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/obj/structure/blob/core/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, overmind_reagent_trigger = 1)
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. = ..()
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if(obj_integrity > 0)
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if(overmind) //we should have an overmind, but...
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overmind.update_health_hud()
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/obj/structure/blob/core/RegenHealth()
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return // Don't regen, we handle it in Life()
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/obj/structure/blob/core/Life(seconds, times_fired)
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if(!overmind)
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create_overmind()
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else
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if(resource_delay <= world.time)
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resource_delay = world.time + 10 // 1 second
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overmind.add_points(point_rate)
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obj_integrity = min(max_integrity, obj_integrity + 1)
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if(overmind)
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overmind.update_health_hud()
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if(overmind)
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for(var/i = 1; i < 8; i += i)
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Pulse(0, i, overmind.blob_reagent_datum.color)
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else
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for(var/i = 1; i < 8; i += i)
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Pulse(0, i, color)
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for(var/b_dir in alldirs)
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if(!prob(5))
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continue
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var/obj/structure/blob/normal/B = locate() in get_step(src, b_dir)
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if(B)
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B.change_to(/obj/structure/blob/shield/core)
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if(B && overmind)
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B.color = overmind.blob_reagent_datum.color
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else
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B.color = color
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color = null
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..()
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/obj/structure/blob/core/proc/create_overmind(var/client/new_overmind, var/override_delay)
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if(overmind_get_delay > world.time && !override_delay)
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return
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overmind_get_delay = world.time + 3000 // 5 minutes
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if(overmind)
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qdel(overmind)
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var/mob/C = null
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var/list/candidates = list()
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spawn()
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if(!new_overmind)
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if(is_offspring)
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candidates = pollCandidates("Do you want to play as a blob offspring?", ROLE_BLOB, 1)
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else
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candidates = pollCandidates("Do you want to play as a blob?", ROLE_BLOB, 1)
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if(candidates.len)
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C = pick(candidates)
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else
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C = new_overmind
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if(C)
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var/mob/camera/blob/B = new(src.loc)
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B.key = C.key
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B.blob_core = src
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src.overmind = B
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color = overmind.blob_reagent_datum.color
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if(B.mind && !B.mind.special_role)
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B.mind.make_Overmind()
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spawn(0)
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if(is_offspring)
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B.is_offspring = TRUE
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/obj/structure/blob/core/proc/lateblobtimer()
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addtimer(CALLBACK(src, .proc/lateblobcheck), 50)
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/obj/structure/blob/core/proc/lateblobcheck()
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if(overmind)
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overmind.add_points(60)
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if(overmind.mind)
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overmind.mind.make_Overmind()
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else
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log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks a overmind.mind.")
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else
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log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks an overmind.")
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/obj/structure/blob/core/onTransitZ(old_z, new_z)
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if(overmind && is_station_level(new_z))
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overmind.forceMove(get_turf(src))
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return ..()
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@@ -1,29 +1,29 @@
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/obj/structure/blob/factory
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name = "factory blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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max_integrity = 200
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point_return = 18
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var/list/spores = list()
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var/max_spores = 3
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var/spore_delay = 0
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/obj/structure/blob/factory/Destroy()
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for(var/mob/living/simple_animal/hostile/blob/blobspore/spore in spores)
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if(spore.factory == src)
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spore.factory = null
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spores = null
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return ..()
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/obj/structure/blob/factory/run_action()
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if(spores.len >= max_spores)
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return
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if(spore_delay > world.time)
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return
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flick("blob_factory_glow", src)
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spore_delay = world.time + 100 // 10 seconds
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var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore(src.loc, src)
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if(overmind)
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BS.color = overmind.blob_reagent_datum?.complementary_color
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BS.overmind = overmind
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overmind.blob_mobs.Add(BS)
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/obj/structure/blob/factory
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name = "factory blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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max_integrity = 200
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point_return = 18
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var/list/spores = list()
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var/max_spores = 3
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var/spore_delay = 0
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/obj/structure/blob/factory/Destroy()
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for(var/mob/living/simple_animal/hostile/blob/blobspore/spore in spores)
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if(spore.factory == src)
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spore.factory = null
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spores = null
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return ..()
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/obj/structure/blob/factory/run_action()
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if(spores.len >= max_spores)
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return
|
||||
if(spore_delay > world.time)
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return
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||||
flick("blob_factory_glow", src)
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spore_delay = world.time + 100 // 10 seconds
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var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore(src.loc, src)
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if(overmind)
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BS.color = overmind.blob_reagent_datum?.complementary_color
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BS.overmind = overmind
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overmind.blob_mobs.Add(BS)
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@@ -1,36 +1,36 @@
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/obj/structure/blob/node
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name = "blob node"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 65, "acid" = 90)
|
||||
point_return = 18
|
||||
|
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/obj/structure/blob/node/New(loc, var/h = 100)
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blob_nodes += src
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||||
START_PROCESSING(SSobj, src)
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..(loc, h)
|
||||
|
||||
/obj/structure/blob/node/adjustcolors(var/a_color)
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||||
overlays.Cut()
|
||||
color = null
|
||||
var/image/I = new('icons/mob/blob.dmi', "blob")
|
||||
I.color = a_color
|
||||
src.overlays += I
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||||
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
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||||
src.overlays += C
|
||||
|
||||
/obj/structure/blob/node/Destroy()
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||||
blob_nodes -= src
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||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/node/Life(seconds, times_fired)
|
||||
if(overmind)
|
||||
for(var/i = 1; i < 8; i += i)
|
||||
Pulse(5, i, overmind.blob_reagent_datum.color)
|
||||
else
|
||||
for(var/i = 1; i < 8; i += i)
|
||||
Pulse(5, i, color)
|
||||
obj_integrity = min(max_integrity, obj_integrity + 1)
|
||||
color = null
|
||||
/obj/structure/blob/node
|
||||
name = "blob node"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blank_blob"
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 65, "acid" = 90)
|
||||
point_return = 18
|
||||
|
||||
/obj/structure/blob/node/New(loc, var/h = 100)
|
||||
blob_nodes += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
..(loc, h)
|
||||
|
||||
/obj/structure/blob/node/adjustcolors(var/a_color)
|
||||
overlays.Cut()
|
||||
color = null
|
||||
var/image/I = new('icons/mob/blob.dmi', "blob")
|
||||
I.color = a_color
|
||||
src.overlays += I
|
||||
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
|
||||
src.overlays += C
|
||||
|
||||
/obj/structure/blob/node/Destroy()
|
||||
blob_nodes -= src
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/node/Life(seconds, times_fired)
|
||||
if(overmind)
|
||||
for(var/i = 1; i < 8; i += i)
|
||||
Pulse(5, i, overmind.blob_reagent_datum.color)
|
||||
else
|
||||
for(var/i = 1; i < 8; i += i)
|
||||
Pulse(5, i, color)
|
||||
obj_integrity = min(max_integrity, obj_integrity + 1)
|
||||
color = null
|
||||
|
||||
@@ -1,53 +1,53 @@
|
||||
/obj/structure/blob/shield
|
||||
name = "strong blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "Some blob creature thingy"
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "A wall of twitching tendrils."
|
||||
atmosblock = FALSE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
max_integrity = 100
|
||||
brute_resist = 0.5
|
||||
explosion_block = 2
|
||||
point_return = 9
|
||||
flags_2 = CHECK_RICOCHET_2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
return TRUE
|
||||
/obj/structure/blob/shield
|
||||
name = "strong blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "Some blob creature thingy"
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "A wall of twitching tendrils."
|
||||
atmosblock = FALSE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
max_integrity = 100
|
||||
brute_resist = 0.5
|
||||
explosion_block = 2
|
||||
point_return = 9
|
||||
flags_2 = CHECK_RICOCHET_2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -13,4 +13,4 @@
|
||||
|
||||
/obj/structure/blob/storage/proc/update_max_blob_points(var/new_point_increase)
|
||||
if(overmind)
|
||||
overmind.max_blob_points += new_point_increase
|
||||
overmind.max_blob_points += new_point_increase
|
||||
|
||||
Reference in New Issue
Block a user