mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -1,65 +1,65 @@
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/obj/effect/spawner/newbomb
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name = "bomb"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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var/btype = 0 // 0=radio, 1=prox, 2=time
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var/btemp1 = 1500
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var/btemp2 = 1000 // tank temperatures
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timer
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btype = 2
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syndicate
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btemp1 = 150
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btemp2 = 20
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proximity
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btype = 1
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radio
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btype = 0
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/obj/effect/spawner/newbomb/New()
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..()
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var/obj/item/transfer_valve/V = new(src.loc)
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var/obj/item/tank/plasma/PT = new(V)
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var/obj/item/tank/oxygen/OT = new(V)
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V.tank_one = PT
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V.tank_two = OT
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PT.master = V
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OT.master = V
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PT.air_contents.temperature = btemp1 + T0C
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OT.air_contents.temperature = btemp2 + T0C
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var/obj/item/assembly/S
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switch(src.btype)
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// radio
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if(0)
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S = new/obj/item/assembly/signaler(V)
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// proximity
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if(1)
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S = new/obj/item/assembly/prox_sensor(V)
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// timer
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if(2)
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S = new/obj/item/assembly/timer(V)
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V.attached_device = S
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S.holder = V
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S.toggle_secure()
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V.update_icon()
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qdel(src)
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/obj/effect/spawner/newbomb
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name = "bomb"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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var/btype = 0 // 0=radio, 1=prox, 2=time
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var/btemp1 = 1500
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var/btemp2 = 1000 // tank temperatures
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timer
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btype = 2
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syndicate
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btemp1 = 150
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btemp2 = 20
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proximity
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btype = 1
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radio
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btype = 0
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/obj/effect/spawner/newbomb/New()
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..()
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var/obj/item/transfer_valve/V = new(src.loc)
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var/obj/item/tank/plasma/PT = new(V)
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var/obj/item/tank/oxygen/OT = new(V)
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V.tank_one = PT
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V.tank_two = OT
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PT.master = V
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OT.master = V
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PT.air_contents.temperature = btemp1 + T0C
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OT.air_contents.temperature = btemp2 + T0C
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var/obj/item/assembly/S
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switch(src.btype)
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// radio
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if(0)
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S = new/obj/item/assembly/signaler(V)
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// proximity
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if(1)
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S = new/obj/item/assembly/prox_sensor(V)
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// timer
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if(2)
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S = new/obj/item/assembly/timer(V)
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V.attached_device = S
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S.holder = V
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S.toggle_secure()
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V.update_icon()
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qdel(src)
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@@ -1,35 +1,35 @@
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/obj/effect/gibspawner/generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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/obj/effect/gibspawner/generic/New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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/obj/effect/gibspawner/human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/human/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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/obj/effect/gibspawner/xeno
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/xeno/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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/obj/effect/gibspawner/robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
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gibamounts = list(1,1,1,1,1,1)
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/obj/effect/gibspawner/robot/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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/obj/effect/gibspawner/generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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/obj/effect/gibspawner/generic/New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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/obj/effect/gibspawner/human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/human/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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/obj/effect/gibspawner/xeno
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/xeno/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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/obj/effect/gibspawner/robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
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gibamounts = list(1,1,1,1,1,1)
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/obj/effect/gibspawner/robot/New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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@@ -318,4 +318,4 @@
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/obj/effect/spawner/random_spawners/syndicate/layout/spacepod
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name = "50pc loot spacepod"
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result = list(/obj/spacepod/syndi = 1,
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/obj/spacepod/syndi/unlocked = 1)
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/obj/spacepod/syndi/unlocked = 1)
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@@ -1,26 +1,26 @@
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/obj/effect/vaultspawner
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var/maxX = 6
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var/maxY = 6
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var/minX = 2
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var/minY = 2
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/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
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if(!type)
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type = pick("sandstone","rock","alien")
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var/lowBoundX = location.x
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var/lowBoundY = location.y
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var/hiBoundX = location.x + rand(lX,uX)
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var/hiBoundY = location.y + rand(lY,uY)
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var/z = location.z
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for(var/i = lowBoundX,i<=hiBoundX,i++)
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for(var/j = lowBoundY,j<=hiBoundY,j++)
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if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
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new /turf/simulated/wall/vault(locate(i,j,z),type)
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else
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new /turf/simulated/floor/vault(locate(i,j,z),type)
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qdel(src)
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/obj/effect/vaultspawner
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var/maxX = 6
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var/maxY = 6
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var/minX = 2
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var/minY = 2
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/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
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if(!type)
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type = pick("sandstone","rock","alien")
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var/lowBoundX = location.x
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var/lowBoundY = location.y
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var/hiBoundX = location.x + rand(lX,uX)
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var/hiBoundY = location.y + rand(lY,uY)
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var/z = location.z
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for(var/i = lowBoundX,i<=hiBoundX,i++)
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for(var/j = lowBoundY,j<=hiBoundY,j++)
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if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
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new /turf/simulated/wall/vault(locate(i,j,z),type)
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else
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new /turf/simulated/floor/vault(locate(i,j,z),type)
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qdel(src)
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