mirror of
https://github.com/ParadiseSS13/Paradise.git
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File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -1,213 +1,213 @@
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/obj/item/storage/pill_bottle/dice
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name = "bag of dice"
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desc = "Contains all the luck you'll ever need."
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icon = 'icons/obj/dice.dmi'
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icon_state = "dicebag"
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can_hold = list(/obj/item/dice)
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allow_wrap = FALSE
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/obj/item/storage/pill_bottle/dice/New()
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..()
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var/special_die = pick("1","2","fudge","00","100")
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if(special_die == "1")
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new /obj/item/dice/d1(src)
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if(special_die == "2")
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new /obj/item/dice/d2(src)
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new /obj/item/dice/d4(src)
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new /obj/item/dice/d6(src)
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if(special_die == "fudge")
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new /obj/item/dice/fudge(src)
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new /obj/item/dice/d8(src)
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new /obj/item/dice/d10(src)
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if(special_die == "00")
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new /obj/item/dice/d00(src)
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new /obj/item/dice/d12(src)
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new /obj/item/dice/d20(src)
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if(special_die == "100")
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new /obj/item/dice/d100(src)
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/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
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name = "die"
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desc = "A die with six sides. Basic and servicable."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d6"
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w_class = WEIGHT_CLASS_TINY
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var/sides = 6
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var/result = null
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var/list/special_faces = list() //entries should match up to sides var if used
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var/rigged = DICE_NOT_RIGGED
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var/rigged_value
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/obj/item/dice/Initialize(mapload)
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. = ..()
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if(!result)
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result = roll(sides)
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update_icon()
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/obj/item/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice/d1
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name = "d1"
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desc = "A die with one side. Deterministic!"
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icon_state = "d1"
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sides = 1
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/obj/item/dice/d2
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name = "d2"
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desc = "A die with two sides. Coins are undignified!"
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icon_state = "d2"
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sides = 2
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/obj/item/dice/d4
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name = "d4"
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desc = "A die with four sides. The nerd's caltrop."
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icon_state = "d4"
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sides = 4
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/obj/item/dice/d4/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, 1, 4) //1d4 damage
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/obj/item/dice/d6
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name = "d6"
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/obj/item/dice/fudge
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name = "fudge die"
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desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..."
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sides = 3 //shhh
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icon_state = "fudge"
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special_faces = list("minus","blank","plus")
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/obj/item/dice/d8
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name = "d8"
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desc = "A die with eight sides. It feels... lucky."
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icon_state = "d8"
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sides = 8
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/obj/item/dice/d10
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name = "d10"
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desc = "A die with ten sides. Useful for percentages."
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icon_state = "d10"
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sides = 10
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/obj/item/dice/d00
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name = "d00"
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desc = "A die with ten sides. Works better for d100 rolls than a golfball."
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icon_state = "d00"
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sides = 10
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/obj/item/dice/d12
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name = "d12"
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desc = "A die with twelve sides. There's an air of neglect about it."
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icon_state = "d12"
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sides = 12
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/obj/item/dice/d20
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name = "d20"
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desc = "A die with twenty sides. The prefered die to throw at the GM."
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icon_state = "d20"
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sides = 20
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/obj/item/dice/d100
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name = "d100"
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desc = "A die with one hundred sides! Probably not fairly weighted..."
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icon_state = "d100"
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sides = 100
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/obj/item/dice/d100/update_icon()
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return
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/obj/item/dice/d20/e20
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var/triggered = 0
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/obj/item/dice/attack_self(mob/user as mob)
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diceroll(user)
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/obj/item/dice/throw_impact(atom/target)
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diceroll(thrownby)
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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result = roll(sides)
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if(rigged != DICE_NOT_RIGGED && result != rigged_value)
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if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
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result = rigged_value
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else if(rigged == DICE_TOTALLY_RIGGED)
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result = rigged_value
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. = result
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var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
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var/comment = ""
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if(sides == 20 && result == 20)
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comment = "NAT 20!"
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else if(sides == 20 && result == 1)
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comment = "Ouch, bad luck."
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update_icon()
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if(initial(icon_state) == "d00")
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result = (result - 1)*10
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if(special_faces.len == sides)
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result = special_faces[result]
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if(user != null) //Dice was rolled in someone's hand
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user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
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"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
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"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
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else if(!src.throwing) //Dice was thrown and is coming to rest
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visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
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if(triggered)
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return
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. = ..()
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if(result == 1)
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to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
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user.gib()
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else
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triggered = 1
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visible_message("<span class='notice'>You hear a quiet click.</span>")
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spawn(40)
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var/cap = 0
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if(result > MAX_EX_LIGHT_RANGE && result != 20)
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cap = 1
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result = min(result, MAX_EX_LIGHT_RANGE) //Apply the bombcap
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else if(result == 20) //Roll a nat 20, screw the bombcap
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result = 24
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var/turf/epicenter = get_turf(src)
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explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
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message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
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log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
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/obj/item/dice/update_icon()
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overlays.Cut()
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overlays += "[icon_state][result]"
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/obj/item/storage/box/dice
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name = "Box of dice"
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desc = "ANOTHER ONE!? FUCK!"
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icon_state = "box"
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/obj/item/storage/box/dice/New()
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..()
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new /obj/item/dice/d2(src)
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new /obj/item/dice/d4(src)
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new /obj/item/dice/d8(src)
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new /obj/item/dice/d10(src)
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new /obj/item/dice/d00(src)
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new /obj/item/dice/d12(src)
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new /obj/item/dice/d20(src)
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/obj/item/storage/pill_bottle/dice
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name = "bag of dice"
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desc = "Contains all the luck you'll ever need."
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icon = 'icons/obj/dice.dmi'
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icon_state = "dicebag"
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can_hold = list(/obj/item/dice)
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allow_wrap = FALSE
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/obj/item/storage/pill_bottle/dice/New()
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..()
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var/special_die = pick("1","2","fudge","00","100")
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if(special_die == "1")
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new /obj/item/dice/d1(src)
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if(special_die == "2")
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new /obj/item/dice/d2(src)
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new /obj/item/dice/d4(src)
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new /obj/item/dice/d6(src)
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if(special_die == "fudge")
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new /obj/item/dice/fudge(src)
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new /obj/item/dice/d8(src)
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new /obj/item/dice/d10(src)
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if(special_die == "00")
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new /obj/item/dice/d00(src)
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new /obj/item/dice/d12(src)
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new /obj/item/dice/d20(src)
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if(special_die == "100")
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new /obj/item/dice/d100(src)
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/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
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name = "die"
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desc = "A die with six sides. Basic and servicable."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d6"
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w_class = WEIGHT_CLASS_TINY
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var/sides = 6
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var/result = null
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var/list/special_faces = list() //entries should match up to sides var if used
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var/rigged = DICE_NOT_RIGGED
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var/rigged_value
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/obj/item/dice/Initialize(mapload)
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. = ..()
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if(!result)
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result = roll(sides)
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update_icon()
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/obj/item/dice/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/dice/d1
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name = "d1"
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desc = "A die with one side. Deterministic!"
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icon_state = "d1"
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sides = 1
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/obj/item/dice/d2
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name = "d2"
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desc = "A die with two sides. Coins are undignified!"
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icon_state = "d2"
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sides = 2
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/obj/item/dice/d4
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name = "d4"
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desc = "A die with four sides. The nerd's caltrop."
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icon_state = "d4"
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sides = 4
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/obj/item/dice/d4/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, 1, 4) //1d4 damage
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/obj/item/dice/d6
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name = "d6"
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/obj/item/dice/fudge
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name = "fudge die"
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desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..."
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sides = 3 //shhh
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icon_state = "fudge"
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special_faces = list("minus","blank","plus")
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/obj/item/dice/d8
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name = "d8"
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desc = "A die with eight sides. It feels... lucky."
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icon_state = "d8"
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sides = 8
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/obj/item/dice/d10
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name = "d10"
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desc = "A die with ten sides. Useful for percentages."
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icon_state = "d10"
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sides = 10
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/obj/item/dice/d00
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name = "d00"
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desc = "A die with ten sides. Works better for d100 rolls than a golfball."
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icon_state = "d00"
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sides = 10
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/obj/item/dice/d12
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name = "d12"
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desc = "A die with twelve sides. There's an air of neglect about it."
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icon_state = "d12"
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sides = 12
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/obj/item/dice/d20
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name = "d20"
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desc = "A die with twenty sides. The prefered die to throw at the GM."
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icon_state = "d20"
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sides = 20
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|
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/obj/item/dice/d100
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name = "d100"
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desc = "A die with one hundred sides! Probably not fairly weighted..."
|
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icon_state = "d100"
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sides = 100
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/obj/item/dice/d100/update_icon()
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return
|
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|
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/obj/item/dice/d20/e20
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var/triggered = 0
|
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/obj/item/dice/attack_self(mob/user as mob)
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diceroll(user)
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/obj/item/dice/throw_impact(atom/target)
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diceroll(thrownby)
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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result = roll(sides)
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if(rigged != DICE_NOT_RIGGED && result != rigged_value)
|
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if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
|
||||
result = rigged_value
|
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else if(rigged == DICE_TOTALLY_RIGGED)
|
||||
result = rigged_value
|
||||
|
||||
. = result
|
||||
|
||||
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
|
||||
var/comment = ""
|
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if(sides == 20 && result == 20)
|
||||
comment = "NAT 20!"
|
||||
else if(sides == 20 && result == 1)
|
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comment = "Ouch, bad luck."
|
||||
update_icon()
|
||||
if(initial(icon_state) == "d00")
|
||||
result = (result - 1)*10
|
||||
if(special_faces.len == sides)
|
||||
result = special_faces[result]
|
||||
if(user != null) //Dice was rolled in someone's hand
|
||||
user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
|
||||
"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
|
||||
"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
|
||||
if(triggered)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if(result == 1)
|
||||
to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
|
||||
user.gib()
|
||||
else
|
||||
triggered = 1
|
||||
visible_message("<span class='notice'>You hear a quiet click.</span>")
|
||||
spawn(40)
|
||||
|
||||
var/cap = 0
|
||||
if(result > MAX_EX_LIGHT_RANGE && result != 20)
|
||||
cap = 1
|
||||
result = min(result, MAX_EX_LIGHT_RANGE) //Apply the bombcap
|
||||
else if(result == 20) //Roll a nat 20, screw the bombcap
|
||||
result = 24
|
||||
var/turf/epicenter = get_turf(src)
|
||||
explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
|
||||
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
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||||
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
|
||||
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
|
||||
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += "[icon_state][result]"
|
||||
|
||||
/obj/item/storage/box/dice
|
||||
name = "Box of dice"
|
||||
desc = "ANOTHER ONE!? FUCK!"
|
||||
icon_state = "box"
|
||||
|
||||
/obj/item/storage/box/dice/New()
|
||||
..()
|
||||
new /obj/item/dice/d2(src)
|
||||
new /obj/item/dice/d4(src)
|
||||
new /obj/item/dice/d8(src)
|
||||
new /obj/item/dice/d10(src)
|
||||
new /obj/item/dice/d00(src)
|
||||
new /obj/item/dice/d12(src)
|
||||
new /obj/item/dice/d20(src)
|
||||
|
||||
Reference in New Issue
Block a user