mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -223,4 +223,4 @@
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affected_mob.adjustBruteLoss(5)
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if(ismob(progenitor.loc))
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progenitor.hunger++
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progenitor.hunger++
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,114 +1,114 @@
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/obj/item/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FIRE_PROOF
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/storage/bible/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to transcend understanding of the universe!</b></span>")
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user.dust()
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return OBLITERATION
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/obj/item/storage/bible/fart_act(mob/living/M)
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if(QDELETED(M) || M.stat == DEAD)
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return
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M.visible_message("<span class='danger'>[M] farts on \the [name]!</span>")
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M.visible_message("<span class='userdanger'>A mysterious force smites [M]!</span>")
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M.suiciding = TRUE
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do_sparks(3, 1, M)
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M.gib()
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return TRUE // Don't run the fart emote
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/obj/item/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/storage/bible/booze/New()
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..()
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new /obj/item/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/stack/spacecash(src)
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new /obj/item/stack/spacecash(src)
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new /obj/item/stack/spacecash(src)
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//BS12 EDIT
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// All cult functionality moved to Null Rod
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/obj/item/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/heal_amt = 10
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for(var/obj/item/organ/external/affecting in H.bodyparts)
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if(affecting.heal_damage(heal_amt, heal_amt))
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H.UpdateDamageIcon()
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return
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/obj/item/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
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add_attack_logs(user, M, "Hit with [src]")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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if(!(istype(user, /mob/living/carbon/human) || SSticker) && SSticker.mode.name != "monkey")
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(!user.mind || !user.mind.isholy)
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to_chat(user, "<span class='warning'>The book sizzles in your hands.</span>")
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user.take_organ_damage(0,10)
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return
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if((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if(M.stat !=2)
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if((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
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to_chat(M, "<span class='warning'>May the power of [src.deity_name] compel you to be healed!</span>")
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playsound(src.loc, "punch", 25, 1, -1)
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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to_chat(M, "<span class='warning'>You feel dumber.</span>")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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/obj/item/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
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if(user.mind && (user.mind.isholy))
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for(var/obj/effect/rune/R in A)
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if(R.invisibility)
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R.talismanreveal()
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if(user.mind && (user.mind.isholy))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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to_chat(user, "<span class='notice'>You bless [A].</span>")
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
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to_chat(user, "<span class='notice'>You purify [A].</span>")
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var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
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A.reagents.del_reagent("unholywater")
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A.reagents.add_reagent("holywater",unholy2clean)
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/obj/item/storage/bible/attackby(obj/item/W as obj, mob/user as mob, params)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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/obj/item/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FIRE_PROOF
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/storage/bible/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to transcend understanding of the universe!</b></span>")
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user.dust()
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return OBLITERATION
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/obj/item/storage/bible/fart_act(mob/living/M)
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if(QDELETED(M) || M.stat == DEAD)
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return
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M.visible_message("<span class='danger'>[M] farts on \the [name]!</span>")
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M.visible_message("<span class='userdanger'>A mysterious force smites [M]!</span>")
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M.suiciding = TRUE
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do_sparks(3, 1, M)
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M.gib()
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return TRUE // Don't run the fart emote
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/obj/item/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/storage/bible/booze/New()
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..()
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new /obj/item/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/reagent_containers/food/drinks/cans/beer(src)
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new /obj/item/stack/spacecash(src)
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new /obj/item/stack/spacecash(src)
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new /obj/item/stack/spacecash(src)
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//BS12 EDIT
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// All cult functionality moved to Null Rod
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/obj/item/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/heal_amt = 10
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for(var/obj/item/organ/external/affecting in H.bodyparts)
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if(affecting.heal_damage(heal_amt, heal_amt))
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H.UpdateDamageIcon()
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return
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/obj/item/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
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add_attack_logs(user, M, "Hit with [src]")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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if(!(istype(user, /mob/living/carbon/human) || SSticker) && SSticker.mode.name != "monkey")
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(!user.mind || !user.mind.isholy)
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to_chat(user, "<span class='warning'>The book sizzles in your hands.</span>")
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user.take_organ_damage(0,10)
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return
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if((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if(M.stat !=2)
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if((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
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to_chat(M, "<span class='warning'>May the power of [src.deity_name] compel you to be healed!</span>")
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playsound(src.loc, "punch", 25, 1, -1)
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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to_chat(M, "<span class='warning'>You feel dumber.</span>")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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/obj/item/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
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if(user.mind && (user.mind.isholy))
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for(var/obj/effect/rune/R in A)
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if(R.invisibility)
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R.talismanreveal()
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if(user.mind && (user.mind.isholy))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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to_chat(user, "<span class='notice'>You bless [A].</span>")
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
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to_chat(user, "<span class='notice'>You purify [A].</span>")
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var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
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A.reagents.del_reagent("unholywater")
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A.reagents.add_reagent("holywater",unholy2clean)
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/obj/item/storage/bible/attackby(obj/item/W as obj, mob/user as mob, params)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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File diff suppressed because it is too large
Load Diff
@@ -1,94 +1,94 @@
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/obj/item/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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item_state = "briefcase"
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flags = CONDUCT
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hitsound = "swing_hit"
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force = 8
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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/obj/item/storage/briefcase/sniperbundle
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desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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force = 10
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/obj/item/storage/briefcase/sniperbundle/New()
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..()
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new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/accessory/red(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/suppressor/specialoffer(src)
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|
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/obj/item/storage/briefcase/false_bottomed
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max_w_class = WEIGHT_CLASS_SMALL
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max_combined_w_class = 10
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var/busy_hunting = FALSE
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var/bottom_open = FALSE //is the false bottom open?
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var/obj/item/stored_item = null //what's in the false bottom. If it's a gun, we can fire it
|
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/obj/item/storage/briefcase/false_bottomed/Destroy()
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if(stored_item)//since the stored_item isn't in the briefcase' contents we gotta remind the game to delete it here.
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QDEL_NULL(stored_item)
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||||
return ..()
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/afterattack(atom/A, mob/user, flag, params)
|
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..()
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if(stored_item && istype(stored_item, /obj/item/gun) && !Adjacent(A))
|
||||
var/obj/item/gun/stored_gun = stored_item
|
||||
stored_gun.afterattack(A, user, flag, params)
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|
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/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/I, mob/user)
|
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if(bottom_open)
|
||||
if(stored_item)
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||||
to_chat(user, "<span class='warning'>There's already something in the false bottom!</span>")
|
||||
return
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user, "<span class='warning'>The [I] is too big to fit in the false bottom!</span>")
|
||||
return
|
||||
if(!user.drop_item(I))
|
||||
user << "<span class='warning'>The [I] is stuck to your hands!</span>"
|
||||
return
|
||||
|
||||
stored_item = I
|
||||
max_w_class = WEIGHT_CLASS_NORMAL - stored_item.w_class
|
||||
I.forceMove(null) //null space here we go - to stop it showing up in the briefcase
|
||||
to_chat(user, "You place the [I] into the false bottom of the briefcase.")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/screwdriver_act(mob/user, obj/item/I)
|
||||
if(!bottom_open && busy_hunting)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
if(!bottom_open)
|
||||
to_chat(user, "You begin to hunt around the rim of the [src]...")
|
||||
busy_hunting = TRUE
|
||||
if(do_after(user, 20, target = src))
|
||||
if(user)
|
||||
to_chat(user, "You pry open the false bottom!")
|
||||
bottom_open = TRUE
|
||||
busy_hunting = FALSE
|
||||
else
|
||||
to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
|
||||
bottom_open = FALSE
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
|
||||
if(bottom_open && stored_item)
|
||||
user.put_in_hands(stored_item)
|
||||
to_chat(user, "You pull out the [stored_item] from the [src]'s false bottom.")
|
||||
stored_item = null
|
||||
max_w_class = initial(max_w_class)
|
||||
else
|
||||
return ..()
|
||||
/obj/item/storage/briefcase
|
||||
name = "briefcase"
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
item_state = "briefcase"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 8
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/storage/briefcase/sniperbundle
|
||||
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
|
||||
force = 10
|
||||
|
||||
/obj/item/storage/briefcase/sniperbundle/New()
|
||||
..()
|
||||
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
|
||||
new /obj/item/clothing/accessory/red(src)
|
||||
new /obj/item/clothing/under/syndicate/sniper(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
|
||||
new /obj/item/suppressor/specialoffer(src)
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 10
|
||||
|
||||
var/busy_hunting = FALSE
|
||||
var/bottom_open = FALSE //is the false bottom open?
|
||||
var/obj/item/stored_item = null //what's in the false bottom. If it's a gun, we can fire it
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/Destroy()
|
||||
if(stored_item)//since the stored_item isn't in the briefcase' contents we gotta remind the game to delete it here.
|
||||
QDEL_NULL(stored_item)
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/afterattack(atom/A, mob/user, flag, params)
|
||||
..()
|
||||
if(stored_item && istype(stored_item, /obj/item/gun) && !Adjacent(A))
|
||||
var/obj/item/gun/stored_gun = stored_item
|
||||
stored_gun.afterattack(A, user, flag, params)
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/I, mob/user)
|
||||
if(bottom_open)
|
||||
if(stored_item)
|
||||
to_chat(user, "<span class='warning'>There's already something in the false bottom!</span>")
|
||||
return
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user, "<span class='warning'>The [I] is too big to fit in the false bottom!</span>")
|
||||
return
|
||||
if(!user.drop_item(I))
|
||||
user << "<span class='warning'>The [I] is stuck to your hands!</span>"
|
||||
return
|
||||
|
||||
stored_item = I
|
||||
max_w_class = WEIGHT_CLASS_NORMAL - stored_item.w_class
|
||||
I.forceMove(null) //null space here we go - to stop it showing up in the briefcase
|
||||
to_chat(user, "You place the [I] into the false bottom of the briefcase.")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/screwdriver_act(mob/user, obj/item/I)
|
||||
if(!bottom_open && busy_hunting)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
if(!bottom_open)
|
||||
to_chat(user, "You begin to hunt around the rim of the [src]...")
|
||||
busy_hunting = TRUE
|
||||
if(do_after(user, 20, target = src))
|
||||
if(user)
|
||||
to_chat(user, "You pry open the false bottom!")
|
||||
bottom_open = TRUE
|
||||
busy_hunting = FALSE
|
||||
else
|
||||
to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
|
||||
bottom_open = FALSE
|
||||
|
||||
/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
|
||||
if(bottom_open && stored_item)
|
||||
user.put_in_hands(stored_item)
|
||||
to_chat(user, "You pull out the [stored_item] from the [src]'s false bottom.")
|
||||
stored_item = null
|
||||
max_w_class = initial(max_w_class)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,382 +1,382 @@
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
throw_speed = 2
|
||||
throw_range = 8
|
||||
var/empty = 0
|
||||
req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS) //Access and treatment are utilized for medbots.
|
||||
var/treatment_brute = "salglu_solution"
|
||||
var/treatment_oxy = "salbutamol"
|
||||
var/treatment_fire = "salglu_solution"
|
||||
var/treatment_tox = "charcoal"
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/med_bot_skin = null
|
||||
var/syndicate_aligned = FALSE
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "fire first-aid kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating burns. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
med_bot_skin = "ointment"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/reagent_containers/food/pill/salicylic( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/fire/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
desc = "A general medical kit that contains medical patches for both brute damage and burn damage. Also contains an epinephrine syringe for emergency use and a health analyzer"
|
||||
icon_state = "firstaid"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic( src )
|
||||
new /obj/item/reagent_containers/food/pill/salicylic( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin first aid kit"
|
||||
desc = "A medical kit designed to counter poisoning by common toxins. Contains three pills and syringes, and a health analyzer to determine the health of the patient."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
med_bot_skin = "tox"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/toxin/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation first aid kit"
|
||||
desc = "A first aid kit that contains four pills of salbutamol, which is able to counter injuries caused by suffocation. Also contains a health analyzer to determine the health of the patient."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
med_bot_skin = "o2"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/o2/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating brute injuries. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
med_bot_skin = "brute"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("brute","brute2")
|
||||
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/brute/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/adv
|
||||
name = "advanced first-aid kit"
|
||||
desc = "Contains advanced medical treatments."
|
||||
icon_state = "advfirstaid"
|
||||
item_state = "firstaid-advanced"
|
||||
med_bot_skin = "adv"
|
||||
|
||||
/obj/item/storage/firstaid/adv/New()
|
||||
..()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/adv/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/machine
|
||||
name = "machine repair kit"
|
||||
desc = "A kit that contains supplies to repair IPCs on the go."
|
||||
icon_state = "machinefirstaid"
|
||||
item_state = "firstaid-machine"
|
||||
med_bot_skin = "machine"
|
||||
|
||||
/obj/item/storage/firstaid/machine/New()
|
||||
..()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/reagent_containers/food/drinks/oilcan/full(src)
|
||||
new /obj/item/robotanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/machine/empty
|
||||
empty = 1
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "first-aid kit"
|
||||
icon_state = "bezerk"
|
||||
desc = "I hope you've got insurance."
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
treatment_oxy = "perfluorodecalin"
|
||||
treatment_brute = "bicaridine"
|
||||
treatment_fire = "kelotane"
|
||||
treatment_tox = "charcoal"
|
||||
req_one_access =list(ACCESS_SYNDICATE)
|
||||
med_bot_skin = "bezerk"
|
||||
syndicate_aligned = TRUE
|
||||
|
||||
/obj/item/storage/firstaid/tactical/New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/tactical/empty
|
||||
empty =1
|
||||
|
||||
/obj/item/storage/firstaid/surgery
|
||||
name = "field surgery kit"
|
||||
icon_state = "duffel-med"
|
||||
desc = "A kit for surgery in the field."
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
max_combined_w_class = 21
|
||||
storage_slots = 10
|
||||
can_hold = list(/obj/item/roller,/obj/item/bonesetter,/obj/item/bonegel, /obj/item/scalpel, /obj/item/hemostat,
|
||||
/obj/item/cautery, /obj/item/retractor, /obj/item/FixOVein, /obj/item/surgicaldrill, /obj/item/circular_saw)
|
||||
|
||||
/obj/item/storage/firstaid/surgery/New()
|
||||
..()
|
||||
new /obj/item/roller(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/bonegel(src)
|
||||
new /obj/item/scalpel(src)
|
||||
new /obj/item/hemostat(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/retractor(src)
|
||||
new /obj/item/FixOVein(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/circular_saw(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_hold = list(/obj/item/reagent_containers/food/pill)
|
||||
cant_hold = list(/obj/item/reagent_containers/food/pill/patch)
|
||||
allow_quick_gather = TRUE
|
||||
use_to_pickup = TRUE
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 50
|
||||
display_contents_with_number = TRUE
|
||||
var/base_name = ""
|
||||
var/label_text = ""
|
||||
var/applying_meds = FALSE //To Prevent spam clicking and generating runtimes from apply a deleting pill multiple times.
|
||||
var/rapid_intake_message = "unscrews the cap on the pill bottle and begins dumping the entire contents down their throat!"
|
||||
var/rapid_post_instake_message = "downs the entire bottle of pills in one go!"
|
||||
var/allow_wrap = TRUE
|
||||
var/wrapper_color = null
|
||||
|
||||
/obj/item/storage/pill_bottle/New()
|
||||
..()
|
||||
base_name = name
|
||||
if(allow_wrap)
|
||||
apply_wrap()
|
||||
|
||||
/obj/item/storage/pill_bottle/proc/apply_wrap()
|
||||
if(wrapper_color)
|
||||
overlays.Cut()
|
||||
var/image/I = image(icon, "pillbottle_wrap")
|
||||
I.color = wrapper_color
|
||||
overlays += I
|
||||
|
||||
/obj/item/storage/pill_bottle/attack(mob/M, mob/user)
|
||||
if(iscarbon(M) && contents.len)
|
||||
if(applying_meds)
|
||||
to_chat(user, "<span class='warning'>You are already applying meds.</span>")
|
||||
return
|
||||
applying_meds = TRUE
|
||||
for(var/obj/item/reagent_containers/food/pill/P in contents)
|
||||
if(P.attack(M, user))
|
||||
applying_meds = FALSE
|
||||
else
|
||||
applying_meds = FALSE
|
||||
break
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/ert
|
||||
wrapper_color = COLOR_MAROON
|
||||
|
||||
/obj/item/storage/pill_bottle/ert/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object as obj) // Best utilized if you're a cantankerous doctor with a Vicodin habit.
|
||||
if(iscarbon(over_object))
|
||||
var/mob/living/carbon/C = over_object
|
||||
if(loc == C && src == C.get_active_hand())
|
||||
if(!contents.len)
|
||||
to_chat(C, "<span class='notice'>There is nothing in [src]!</span>")
|
||||
return
|
||||
C.visible_message("<span class='danger'>[C] [rapid_intake_message]</span>")
|
||||
if(do_mob(C, C, 100)) // 10 seconds
|
||||
for(var/obj/item/reagent_containers/food/pill/P in contents)
|
||||
P.attack(C, C)
|
||||
C.visible_message("<span class='danger'>[C] [rapid_post_instake_message]</span>")
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
|
||||
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
|
||||
if(length(tmp_label) > MAX_NAME_LEN)
|
||||
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
|
||||
label_text = tmp_label
|
||||
update_name_label()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/proc/update_name_label()
|
||||
if(label_text == "")
|
||||
name = base_name
|
||||
else
|
||||
name = "[base_name] ([label_text])"
|
||||
|
||||
/obj/item/storage/pill_bottle/patch_pack
|
||||
name = "Patch Pack"
|
||||
desc = "It's a container for storing medical patches."
|
||||
icon_state = "patch_pack"
|
||||
can_hold = list(/obj/item/reagent_containers/food/pill/patch)
|
||||
cant_hold = list()
|
||||
rapid_intake_message = "flips the lid of the Patch Pack open and begins rapidly stamping patches on themselves!"
|
||||
rapid_post_instake_message = "stamps the entire contents of the Patch Pack all over their entire body!"
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "Pill bottle (Charcoal)"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
wrapper_color = COLOR_GREEN
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
|
||||
/obj/item/storage/pill_bottle/painkillers
|
||||
name = "Pill Bottle (Salicylic Acid)"
|
||||
desc = "Contains various pills for minor pain relief."
|
||||
wrapper_color = COLOR_RED
|
||||
|
||||
/obj/item/storage/pill_bottle/painkillers/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/fakedeath
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/fakedeath/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
throw_speed = 2
|
||||
throw_range = 8
|
||||
var/empty = 0
|
||||
req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS) //Access and treatment are utilized for medbots.
|
||||
var/treatment_brute = "salglu_solution"
|
||||
var/treatment_oxy = "salbutamol"
|
||||
var/treatment_fire = "salglu_solution"
|
||||
var/treatment_tox = "charcoal"
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/med_bot_skin = null
|
||||
var/syndicate_aligned = FALSE
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "fire first-aid kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating burns. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
med_bot_skin = "ointment"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/reagent_containers/food/pill/salicylic( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/fire/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
desc = "A general medical kit that contains medical patches for both brute damage and burn damage. Also contains an epinephrine syringe for emergency use and a health analyzer"
|
||||
icon_state = "firstaid"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic( src )
|
||||
new /obj/item/reagent_containers/food/pill/salicylic( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/reagent_containers/food/pill/patch/silver_sulf( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin first aid kit"
|
||||
desc = "A medical kit designed to counter poisoning by common toxins. Contains three pills and syringes, and a health analyzer to determine the health of the patient."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
med_bot_skin = "tox"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/syringe/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/toxin/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation first aid kit"
|
||||
desc = "A first aid kit that contains four pills of salbutamol, which is able to counter injuries caused by suffocation. Also contains a health analyzer to determine the health of the patient."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
med_bot_skin = "o2"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/reagent_containers/food/pill/salbutamol( src )
|
||||
new /obj/item/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/o2/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating brute injuries. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
med_bot_skin = "brute"
|
||||
|
||||
New()
|
||||
..()
|
||||
if(empty) return
|
||||
|
||||
icon_state = pick("brute","brute2")
|
||||
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/brute/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/adv
|
||||
name = "advanced first-aid kit"
|
||||
desc = "Contains advanced medical treatments."
|
||||
icon_state = "advfirstaid"
|
||||
item_state = "firstaid-advanced"
|
||||
med_bot_skin = "adv"
|
||||
|
||||
/obj/item/storage/firstaid/adv/New()
|
||||
..()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/bruise_pack/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/stack/medical/ointment/advanced(src)
|
||||
new /obj/item/reagent_containers/hypospray/autoinjector(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/adv/empty
|
||||
empty = 1
|
||||
|
||||
/obj/item/storage/firstaid/machine
|
||||
name = "machine repair kit"
|
||||
desc = "A kit that contains supplies to repair IPCs on the go."
|
||||
icon_state = "machinefirstaid"
|
||||
item_state = "firstaid-machine"
|
||||
med_bot_skin = "machine"
|
||||
|
||||
/obj/item/storage/firstaid/machine/New()
|
||||
..()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/stack/cable_coil(src)
|
||||
new /obj/item/reagent_containers/food/drinks/oilcan/full(src)
|
||||
new /obj/item/robotanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/machine/empty
|
||||
empty = 1
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "first-aid kit"
|
||||
icon_state = "bezerk"
|
||||
desc = "I hope you've got insurance."
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
treatment_oxy = "perfluorodecalin"
|
||||
treatment_brute = "bicaridine"
|
||||
treatment_fire = "kelotane"
|
||||
treatment_tox = "charcoal"
|
||||
req_one_access =list(ACCESS_SYNDICATE)
|
||||
med_bot_skin = "bezerk"
|
||||
syndicate_aligned = TRUE
|
||||
|
||||
/obj/item/storage/firstaid/tactical/New()
|
||||
..()
|
||||
if(empty) return
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
return
|
||||
|
||||
/obj/item/storage/firstaid/tactical/empty
|
||||
empty =1
|
||||
|
||||
/obj/item/storage/firstaid/surgery
|
||||
name = "field surgery kit"
|
||||
icon_state = "duffel-med"
|
||||
desc = "A kit for surgery in the field."
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
max_combined_w_class = 21
|
||||
storage_slots = 10
|
||||
can_hold = list(/obj/item/roller,/obj/item/bonesetter,/obj/item/bonegel, /obj/item/scalpel, /obj/item/hemostat,
|
||||
/obj/item/cautery, /obj/item/retractor, /obj/item/FixOVein, /obj/item/surgicaldrill, /obj/item/circular_saw)
|
||||
|
||||
/obj/item/storage/firstaid/surgery/New()
|
||||
..()
|
||||
new /obj/item/roller(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/bonegel(src)
|
||||
new /obj/item/scalpel(src)
|
||||
new /obj/item/hemostat(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/retractor(src)
|
||||
new /obj/item/FixOVein(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/circular_saw(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_hold = list(/obj/item/reagent_containers/food/pill)
|
||||
cant_hold = list(/obj/item/reagent_containers/food/pill/patch)
|
||||
allow_quick_gather = TRUE
|
||||
use_to_pickup = TRUE
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 50
|
||||
display_contents_with_number = TRUE
|
||||
var/base_name = ""
|
||||
var/label_text = ""
|
||||
var/applying_meds = FALSE //To Prevent spam clicking and generating runtimes from apply a deleting pill multiple times.
|
||||
var/rapid_intake_message = "unscrews the cap on the pill bottle and begins dumping the entire contents down their throat!"
|
||||
var/rapid_post_instake_message = "downs the entire bottle of pills in one go!"
|
||||
var/allow_wrap = TRUE
|
||||
var/wrapper_color = null
|
||||
|
||||
/obj/item/storage/pill_bottle/New()
|
||||
..()
|
||||
base_name = name
|
||||
if(allow_wrap)
|
||||
apply_wrap()
|
||||
|
||||
/obj/item/storage/pill_bottle/proc/apply_wrap()
|
||||
if(wrapper_color)
|
||||
overlays.Cut()
|
||||
var/image/I = image(icon, "pillbottle_wrap")
|
||||
I.color = wrapper_color
|
||||
overlays += I
|
||||
|
||||
/obj/item/storage/pill_bottle/attack(mob/M, mob/user)
|
||||
if(iscarbon(M) && contents.len)
|
||||
if(applying_meds)
|
||||
to_chat(user, "<span class='warning'>You are already applying meds.</span>")
|
||||
return
|
||||
applying_meds = TRUE
|
||||
for(var/obj/item/reagent_containers/food/pill/P in contents)
|
||||
if(P.attack(M, user))
|
||||
applying_meds = FALSE
|
||||
else
|
||||
applying_meds = FALSE
|
||||
break
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/ert
|
||||
wrapper_color = COLOR_MAROON
|
||||
|
||||
/obj/item/storage/pill_bottle/ert/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
new /obj/item/reagent_containers/food/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object as obj) // Best utilized if you're a cantankerous doctor with a Vicodin habit.
|
||||
if(iscarbon(over_object))
|
||||
var/mob/living/carbon/C = over_object
|
||||
if(loc == C && src == C.get_active_hand())
|
||||
if(!contents.len)
|
||||
to_chat(C, "<span class='notice'>There is nothing in [src]!</span>")
|
||||
return
|
||||
C.visible_message("<span class='danger'>[C] [rapid_intake_message]</span>")
|
||||
if(do_mob(C, C, 100)) // 10 seconds
|
||||
for(var/obj/item/reagent_containers/food/pill/P in contents)
|
||||
P.attack(C, C)
|
||||
C.visible_message("<span class='danger'>[C] [rapid_post_instake_message]</span>")
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
|
||||
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
|
||||
if(length(tmp_label) > MAX_NAME_LEN)
|
||||
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
|
||||
label_text = tmp_label
|
||||
update_name_label()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/pill_bottle/proc/update_name_label()
|
||||
if(label_text == "")
|
||||
name = base_name
|
||||
else
|
||||
name = "[base_name] ([label_text])"
|
||||
|
||||
/obj/item/storage/pill_bottle/patch_pack
|
||||
name = "Patch Pack"
|
||||
desc = "It's a container for storing medical patches."
|
||||
icon_state = "patch_pack"
|
||||
can_hold = list(/obj/item/reagent_containers/food/pill/patch)
|
||||
cant_hold = list()
|
||||
rapid_intake_message = "flips the lid of the Patch Pack open and begins rapidly stamping patches on themselves!"
|
||||
rapid_post_instake_message = "stamps the entire contents of the Patch Pack all over their entire body!"
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "Pill bottle (Charcoal)"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
wrapper_color = COLOR_GREEN
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
new /obj/item/reagent_containers/food/pill/charcoal( src )
|
||||
|
||||
/obj/item/storage/pill_bottle/painkillers
|
||||
name = "Pill Bottle (Salicylic Acid)"
|
||||
desc = "Contains various pills for minor pain relief."
|
||||
wrapper_color = COLOR_RED
|
||||
|
||||
/obj/item/storage/pill_bottle/painkillers/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/reagent_containers/food/pill/salicylic(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/fakedeath
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/fakedeath/New()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
new /obj/item/reagent_containers/food/pill/fakedeath(src)
|
||||
|
||||
@@ -1,137 +1,137 @@
|
||||
/obj/item/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
/obj/item/storage/lockbox/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(check_access(W))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='warning'>You lock \the [src]!</span>")
|
||||
if(user.s_active)
|
||||
user.s_active.close(user)
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='warning'>You unlock \the [src]!</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
else if((istype(W, /obj/item/card/emag) || (istype(W, /obj/item/melee/energy/blade)) && !broken))
|
||||
emag_act(user)
|
||||
return
|
||||
if(!locked)
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/show_to(mob/user as mob)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/storage/lockbox/emag_act(user as mob)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_broken
|
||||
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
|
||||
/obj/item/storage/lockbox/hear_message(mob/living/M as mob, msg)
|
||||
|
||||
/obj/item/storage/lockbox/mindshield
|
||||
name = "Lockbox (Mindshield Implants)"
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/mindshield/New()
|
||||
..()
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implanter/mindshield(src)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang/New()
|
||||
..()
|
||||
new /obj/item/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 20
|
||||
storage_slots = 12
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
|
||||
/obj/item/storage/lockbox/medal/New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/leadership(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/heart(src)
|
||||
|
||||
/obj/item/storage/lockbox/t4
|
||||
name = "lockbox (T4)"
|
||||
desc = "Contains three T4 breaching charges."
|
||||
req_access = list(ACCESS_CENT_SPECOPS)
|
||||
|
||||
/obj/item/storage/lockbox/t4/New()
|
||||
..()
|
||||
for(var/i in 0 to 2)
|
||||
new /obj/item/grenade/plastic/x4/thermite(src)
|
||||
|
||||
/obj/item/storage/lockbox/research
|
||||
|
||||
/obj/item/storage/lockbox/research/deconstruct(disassembled = TRUE) // Get wrecked, Science nerds
|
||||
qdel(src)
|
||||
|
||||
/obj/item/storage/lockbox/research/large
|
||||
name = "Large lockbox"
|
||||
desc = "A large lockbox"
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
max_combined_w_class = 4 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 1
|
||||
/obj/item/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
/obj/item/storage/lockbox/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(check_access(W))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='warning'>You lock \the [src]!</span>")
|
||||
if(user.s_active)
|
||||
user.s_active.close(user)
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='warning'>You unlock \the [src]!</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
else if((istype(W, /obj/item/card/emag) || (istype(W, /obj/item/melee/energy/blade)) && !broken))
|
||||
emag_act(user)
|
||||
return
|
||||
if(!locked)
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/show_to(mob/user as mob)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/storage/lockbox/emag_act(user as mob)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = icon_broken
|
||||
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
|
||||
/obj/item/storage/lockbox/hear_message(mob/living/M as mob, msg)
|
||||
|
||||
/obj/item/storage/lockbox/mindshield
|
||||
name = "Lockbox (Mindshield Implants)"
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/mindshield/New()
|
||||
..()
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implanter/mindshield(src)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang/New()
|
||||
..()
|
||||
new /obj/item/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 20
|
||||
storage_slots = 12
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
|
||||
/obj/item/storage/lockbox/medal/New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/leadership(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/heart(src)
|
||||
|
||||
/obj/item/storage/lockbox/t4
|
||||
name = "lockbox (T4)"
|
||||
desc = "Contains three T4 breaching charges."
|
||||
req_access = list(ACCESS_CENT_SPECOPS)
|
||||
|
||||
/obj/item/storage/lockbox/t4/New()
|
||||
..()
|
||||
for(var/i in 0 to 2)
|
||||
new /obj/item/grenade/plastic/x4/thermite(src)
|
||||
|
||||
/obj/item/storage/lockbox/research
|
||||
|
||||
/obj/item/storage/lockbox/research/deconstruct(disassembled = TRUE) // Get wrecked, Science nerds
|
||||
qdel(src)
|
||||
|
||||
/obj/item/storage/lockbox/research/large
|
||||
name = "Large lockbox"
|
||||
desc = "A large lockbox"
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
max_combined_w_class = 4 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 1
|
||||
|
||||
@@ -1,250 +1,250 @@
|
||||
/*
|
||||
* Absorbs /obj/item/secstorage.
|
||||
* Reimplements it only slightly to use existing storage functionality.
|
||||
*
|
||||
* Contains:
|
||||
* Secure Briefcase
|
||||
* Wall Safe
|
||||
*/
|
||||
|
||||
// -----------------------------
|
||||
// Generic Item
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure
|
||||
name = "secstorage"
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = 1
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/emagged = 0
|
||||
var/open = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src))
|
||||
. += "The service panel is [open ? "open" : "closed"]."
|
||||
|
||||
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(locked)
|
||||
if((istype(W, /obj/item/melee/energy/blade)) && (!emagged))
|
||||
emag_act(user, W)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
open = !open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
|
||||
if((istype(W, /obj/item/multitool)) && (open == 1) && (!l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
l_hacking = 1
|
||||
if(do_after(usr, 100 * W.toolspeed, target = src))
|
||||
if(prob(40))
|
||||
l_setshort = 1
|
||||
l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
l_setshort = 0
|
||||
l_hacking = 0
|
||||
else
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
l_hacking = 0
|
||||
else
|
||||
l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/emag_act(user as mob, weapon as obj)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/melee/energy/blade))
|
||||
do_sparks(5, 0, loc)
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
else
|
||||
to_chat(user, "You short out the lock on [src].")
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/AltClick(mob/user)
|
||||
if(!try_to_open())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if(!try_to_open())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/proc/try_to_open()
|
||||
if(locked)
|
||||
add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/secure/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []", src, (locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if((l_set == 0) && (!emagged) && (!l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if(emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", code)
|
||||
if(!locked)
|
||||
message = "*****"
|
||||
dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
|
||||
l_code = code
|
||||
l_set = 1
|
||||
else if((code == l_code) && (emagged == 0) && (l_set == 1))
|
||||
locked = 0
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (emagged == 0) && (!l_setshort))
|
||||
locked = 1
|
||||
overlays = null
|
||||
code = null
|
||||
close(usr)
|
||||
else
|
||||
code += text("[]", href_list["type"])
|
||||
if(length(code) > 5)
|
||||
code = "ERROR"
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/storage/secure/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/hear_message(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure/briefcase
|
||||
name = "secure briefcase"
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 8
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/obj/item/storage/secure/briefcase/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/paper, 1)
|
||||
handle_item_insertion(new /obj/item/pen, 1)
|
||||
|
||||
/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
|
||||
if((loc == user) && (locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
else if((loc == user) && !locked)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
close(M)
|
||||
orient2hud(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/storage/secure/briefcase/syndie
|
||||
force = 15
|
||||
|
||||
/obj/item/storage/secure/briefcase/syndie/New()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/secure/safe
|
||||
name = "secure safe"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "safe"
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = 8
|
||||
anchored = 1
|
||||
density = 0
|
||||
cant_hold = list(/obj/item/storage/secure/briefcase)
|
||||
|
||||
/obj/item/storage/secure/safe/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/paper, 1)
|
||||
handle_item_insertion(new /obj/item/pen, 1)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
/*
|
||||
* Absorbs /obj/item/secstorage.
|
||||
* Reimplements it only slightly to use existing storage functionality.
|
||||
*
|
||||
* Contains:
|
||||
* Secure Briefcase
|
||||
* Wall Safe
|
||||
*/
|
||||
|
||||
// -----------------------------
|
||||
// Generic Item
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure
|
||||
name = "secstorage"
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = 1
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/emagged = 0
|
||||
var/open = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src))
|
||||
. += "The service panel is [open ? "open" : "closed"]."
|
||||
|
||||
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(locked)
|
||||
if((istype(W, /obj/item/melee/energy/blade)) && (!emagged))
|
||||
emag_act(user, W)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
open = !open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
|
||||
if((istype(W, /obj/item/multitool)) && (open == 1) && (!l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
l_hacking = 1
|
||||
if(do_after(usr, 100 * W.toolspeed, target = src))
|
||||
if(prob(40))
|
||||
l_setshort = 1
|
||||
l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
l_setshort = 0
|
||||
l_hacking = 0
|
||||
else
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
l_hacking = 0
|
||||
else
|
||||
l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/emag_act(user as mob, weapon as obj)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/melee/energy/blade))
|
||||
do_sparks(5, 0, loc)
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
else
|
||||
to_chat(user, "You short out the lock on [src].")
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/AltClick(mob/user)
|
||||
if(!try_to_open())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if(!try_to_open())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/proc/try_to_open()
|
||||
if(locked)
|
||||
add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/secure/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []", src, (locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if((l_set == 0) && (!emagged) && (!l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if(emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", code)
|
||||
if(!locked)
|
||||
message = "*****"
|
||||
dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
|
||||
l_code = code
|
||||
l_set = 1
|
||||
else if((code == l_code) && (emagged == 0) && (l_set == 1))
|
||||
locked = 0
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (emagged == 0) && (!l_setshort))
|
||||
locked = 1
|
||||
overlays = null
|
||||
code = null
|
||||
close(usr)
|
||||
else
|
||||
code += text("[]", href_list["type"])
|
||||
if(length(code) > 5)
|
||||
code = "ERROR"
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/storage/secure/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/hear_message(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure/briefcase
|
||||
name = "secure briefcase"
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 8
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/obj/item/storage/secure/briefcase/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/paper, 1)
|
||||
handle_item_insertion(new /obj/item/pen, 1)
|
||||
|
||||
/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
|
||||
if((loc == user) && (locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
else if((loc == user) && !locked)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
close(M)
|
||||
orient2hud(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/storage/secure/briefcase/syndie
|
||||
force = 15
|
||||
|
||||
/obj/item/storage/secure/briefcase/syndie/New()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/secure/safe
|
||||
name = "secure safe"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "safe"
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = 8
|
||||
anchored = 1
|
||||
density = 0
|
||||
cant_hold = list(/obj/item/storage/secure/briefcase)
|
||||
|
||||
/obj/item/storage/secure/safe/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/paper, 1)
|
||||
handle_item_insertion(new /obj/item/pen, 1)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,137 +1,137 @@
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1;engineering=1"
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/storage/toolbox/emergency/New()
|
||||
..()
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/weldingtool/mini(src)
|
||||
new /obj/item/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/flashlight(src)
|
||||
else
|
||||
new /obj/item/flashlight/flare(src)
|
||||
new /obj/item/radio(src)
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/New()
|
||||
..()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/greytide
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
|
||||
/obj/item/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/storage/toolbox/electrical/New()
|
||||
..()
|
||||
var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/t_scanner(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
else
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=2;syndicate=1;engineering=2"
|
||||
silent = 1
|
||||
force = 15.0
|
||||
throwforce = 18.0
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/New()
|
||||
..()
|
||||
new /obj/item/screwdriver(src, "red")
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/fakesyndi
|
||||
name = "suspicous looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
desc = "Danger. Very Robust. The paint is still wet."
|
||||
|
||||
/obj/item/storage/toolbox/drone
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/drone/New()
|
||||
..()
|
||||
var/pickedcolor = pick(pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE))
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/multitool(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass
|
||||
name = "brass box"
|
||||
desc = "A huge brass box with several indentations in its surface."
|
||||
icon_state = "brassbox"
|
||||
item_state = null
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/New()
|
||||
..()
|
||||
new /obj/item/screwdriver/brass(src)
|
||||
new /obj/item/wirecutters/brass(src)
|
||||
new /obj/item/wrench/brass(src)
|
||||
new /obj/item/crowbar/brass(src)
|
||||
new /obj/item/weldingtool/experimental/brass(src)
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1;engineering=1"
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/storage/toolbox/emergency/New()
|
||||
..()
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/weldingtool/mini(src)
|
||||
new /obj/item/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/flashlight(src)
|
||||
else
|
||||
new /obj/item/flashlight/flare(src)
|
||||
new /obj/item/radio(src)
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/New()
|
||||
..()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/greytide
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
|
||||
/obj/item/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/storage/toolbox/electrical/New()
|
||||
..()
|
||||
var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/t_scanner(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
else
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=2;syndicate=1;engineering=2"
|
||||
silent = 1
|
||||
force = 15.0
|
||||
throwforce = 18.0
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/New()
|
||||
..()
|
||||
new /obj/item/screwdriver(src, "red")
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/fakesyndi
|
||||
name = "suspicous looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
desc = "Danger. Very Robust. The paint is still wet."
|
||||
|
||||
/obj/item/storage/toolbox/drone
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/drone/New()
|
||||
..()
|
||||
var/pickedcolor = pick(pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE))
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/multitool(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass
|
||||
name = "brass box"
|
||||
desc = "A huge brass box with several indentations in its surface."
|
||||
icon_state = "brassbox"
|
||||
item_state = null
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/New()
|
||||
..()
|
||||
new /obj/item/screwdriver/brass(src)
|
||||
new /obj/item/wirecutters/brass(src)
|
||||
new /obj/item/wrench/brass(src)
|
||||
new /obj/item/crowbar/brass(src)
|
||||
new /obj/item/weldingtool/experimental/brass(src)
|
||||
|
||||
Reference in New Issue
Block a user