mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
+286
-286
@@ -1,286 +1,286 @@
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/obj/item/assembly/infra
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name = "infrared emitter"
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "magnets=2;materials=2"
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||||
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bomb_name = "tripwire mine"
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||||
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secured = FALSE // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
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dir = EAST
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var/on = FALSE
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var/visible = TRUE
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var/obj/effect/beam/i_beam/first = null
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var/obj/effect/beam/i_beam/last = null
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||||
var/max_nesting_level = 10
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var/turf/fire_location
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var/emission_cycles = 0
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var/emission_cap = 20
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/obj/item/assembly/infra/Destroy()
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if(first)
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QDEL_NULL(first)
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last = null
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fire_location = null
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return ..()
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/obj/item/assembly/infra/describe()
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return "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
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/obj/item/assembly/infra/examine(mob/user)
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. = ..()
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. += describe()
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/obj/item/assembly/infra/activate()
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if(!..())
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return FALSE//Cooldown check
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on = !on
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update_icon()
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return TRUE
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/obj/item/assembly/infra/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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on = FALSE
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if(first)
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qdel(first)
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/infra/New()
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..()
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if(!secured)
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toggle_secure()
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/obj/item/assembly/infra/proc/arm() // Forces the device to arm no matter its current state.
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if(!secured) // Checked because arm() might be called sometime after the object is spawned.
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toggle_secure()
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on = 1
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/obj/item/assembly/infra/update_icon()
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overlays.Cut()
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attached_overlays = list()
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if(on)
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overlays += "infrared_on"
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attached_overlays += "infrared_on"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/infra/process()
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var/turf/T = get_turf(src)
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if(first && (!on || !fire_location || fire_location != T || emission_cycles >= emission_cap))
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qdel(first)
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return
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if(!on)
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return
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if(!secured)
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return
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if(first && last)
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last.process()
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emission_cycles++
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return
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if(T)
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fire_location = T
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emission_cycles = 0
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var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
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I.master = src
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I.density = 1
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I.dir = dir
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I.update_icon()
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first = I
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step(I, I.dir)
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if(first)
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I.density = FALSE
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I.vis_spread(visible)
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I.limit = 8
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I.process()
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/obj/item/assembly/infra/attack_hand()
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qdel(first)
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..()
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/obj/item/assembly/infra/Move()
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var/t = dir
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. = ..()
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dir = t
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qdel(first)
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/obj/item/assembly/infra/holder_movement()
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if(!holder)
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return FALSE
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qdel(first)
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return TRUE
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/obj/item/assembly/infra/equipped(var/mob/user, var/slot)
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qdel(first)
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return ..()
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/obj/item/assembly/infra/pickup(mob/user)
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qdel(first)
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return ..()
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|
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/obj/item/assembly/infra/proc/trigger_beam()
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if(!secured || !on || cooldown > 0)
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return FALSE
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pulse(0)
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audible_message("[bicon(src)] *beep* *beep*", null, 3)
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if(first)
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qdel(first)
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cooldown = 2
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spawn(10)
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process_cooldown()
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/obj/item/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
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if(!secured) return
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user.set_machine(src)
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var/dat = {"<TT><B>Infrared Laser</B>
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<B>Status</B>: [on ? "<A href='?src=[UID()];state=0'>On</A>" : "<A href='?src=[UID()];state=1'>Off</A>"]<BR>
|
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<B>Visibility</B>: [visible ? "<A href='?src=[UID()];visible=0'>Visible</A>" : "<A href='?src=[UID()];visible=1'>Invisible</A>"]<BR>
|
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<B>Current Direction</B>: <A href='?src=[UID()];rotate=1'>[capitalize(dir2text(dir))]</A><BR>
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</TT>
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<BR><BR><A href='?src=[UID()];refresh=1'>Refresh</A>
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<BR><BR><A href='?src=[UID()];close=1'>Close</A>"}
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var/datum/browser/popup = new(user, "infra", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "infra")
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/obj/item/assembly/infra/Topic(href, href_list)
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..()
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=infra")
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onclose(usr, "infra")
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return
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if(href_list["state"])
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on = !(on)
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update_icon()
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if(href_list["visible"])
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visible = !(visible)
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if(first)
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first.vis_spread(visible)
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if(href_list["rotate"])
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rotate()
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if(href_list["close"])
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usr << browse(null, "window=infra")
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return
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if(usr)
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attack_self(usr)
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/obj/item/assembly/infra/verb/rotate()//This could likely be better
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set name = "Rotate Infrared Laser"
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set category = "Object"
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set src in usr
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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dir = turn(dir, 90)
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if(usr.machine == src)
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interact(usr)
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if(first)
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qdel(first)
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/obj/item/assembly/infra/armed/New()
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..()
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spawn(3)
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if(holder)
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if(holder.master)
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dir = holder.master.dir
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arm()
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/obj/item/assembly/infra/armed/stealth
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visible = FALSE
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/***************************IBeam*********************************/
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/obj/effect/beam/i_beam
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name = "i beam"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "ibeam"
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var/obj/effect/beam/i_beam/next = null
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var/obj/effect/beam/i_beam/previous = null
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var/obj/item/assembly/infra/master = null
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var/limit = null
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var/visible = FALSE
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var/left = null
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var/life_cycles = 0
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var/life_cap = 20
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anchored = TRUE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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/obj/effect/beam/i_beam/proc/hit()
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if(master)
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master.trigger_beam()
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qdel(src)
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/obj/effect/beam/i_beam/proc/vis_spread(v)
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visible = v
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if(next)
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next.vis_spread(v)
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/obj/effect/beam/i_beam/update_icon()
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transform = turn(matrix(), dir2angle(dir))
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/obj/effect/beam/i_beam/process()
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life_cycles++
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if(loc.density || !master || life_cycles >= life_cap)
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qdel(src)
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return
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if(left > 0)
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left--
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if(left < 1)
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if(!(visible))
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invisibility = 101
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else
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invisibility = FALSE
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else
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invisibility = FALSE
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if(!next && (limit > 0))
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var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
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||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.update_icon()
|
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I.previous = src
|
||||
next = I
|
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step(I, I.dir)
|
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if(next)
|
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I.density = FALSE
|
||||
I.vis_spread(visible)
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I.limit = limit - 1
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master.last = I
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I.process()
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/obj/effect/beam/i_beam/Bump()
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qdel(src)
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|
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/obj/effect/beam/i_beam/Bumped()
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hit()
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/obj/effect/beam/i_beam/Crossed(atom/movable/AM, oldloc)
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if(!isobj(AM) && !isliving(AM))
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return
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if(istype(AM, /obj/effect))
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return
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hit()
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/obj/effect/beam/i_beam/Destroy()
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if(master.first == src)
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master.first = null
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QDEL_NULL(next)
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||||
if(previous)
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previous.next = null
|
||||
master.last = previous
|
||||
return ..()
|
||||
/obj/item/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
origin_tech = "magnets=2;materials=2"
|
||||
|
||||
bomb_name = "tripwire mine"
|
||||
|
||||
secured = FALSE // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
|
||||
dir = EAST
|
||||
var/on = FALSE
|
||||
var/visible = TRUE
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
var/max_nesting_level = 10
|
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var/turf/fire_location
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var/emission_cycles = 0
|
||||
var/emission_cap = 20
|
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|
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/obj/item/assembly/infra/Destroy()
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if(first)
|
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QDEL_NULL(first)
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last = null
|
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fire_location = null
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return ..()
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|
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/obj/item/assembly/infra/describe()
|
||||
return "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
. = ..()
|
||||
. += describe()
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
on = FALSE
|
||||
if(first)
|
||||
qdel(first)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/infra/New()
|
||||
..()
|
||||
if(!secured)
|
||||
toggle_secure()
|
||||
|
||||
/obj/item/assembly/infra/proc/arm() // Forces the device to arm no matter its current state.
|
||||
if(!secured) // Checked because arm() might be called sometime after the object is spawned.
|
||||
toggle_secure()
|
||||
on = 1
|
||||
|
||||
/obj/item/assembly/infra/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
overlays += "infrared_on"
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/infra/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(first && (!on || !fire_location || fire_location != T || emission_cycles >= emission_cap))
|
||||
qdel(first)
|
||||
return
|
||||
if(!on)
|
||||
return
|
||||
if(!secured)
|
||||
return
|
||||
if(first && last)
|
||||
last.process()
|
||||
emission_cycles++
|
||||
return
|
||||
if(T)
|
||||
fire_location = T
|
||||
emission_cycles = 0
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.update_icon()
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(first)
|
||||
I.density = FALSE
|
||||
I.vis_spread(visible)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
|
||||
/obj/item/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
|
||||
/obj/item/assembly/infra/Move()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
dir = t
|
||||
qdel(first)
|
||||
|
||||
/obj/item/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return FALSE
|
||||
qdel(first)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/equipped(var/mob/user, var/slot)
|
||||
qdel(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/infra/pickup(mob/user)
|
||||
qdel(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam()
|
||||
if(!secured || !on || cooldown > 0)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
if(first)
|
||||
qdel(first)
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
/obj/item/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<TT><B>Infrared Laser</B>
|
||||
<B>Status</B>: [on ? "<A href='?src=[UID()];state=0'>On</A>" : "<A href='?src=[UID()];state=1'>Off</A>"]<BR>
|
||||
<B>Visibility</B>: [visible ? "<A href='?src=[UID()];visible=0'>Visible</A>" : "<A href='?src=[UID()];visible=1'>Invisible</A>"]<BR>
|
||||
<B>Current Direction</B>: <A href='?src=[UID()];rotate=1'>[capitalize(dir2text(dir))]</A><BR>
|
||||
</TT>
|
||||
<BR><BR><A href='?src=[UID()];refresh=1'>Refresh</A>
|
||||
<BR><BR><A href='?src=[UID()];close=1'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "infra", name, 400, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open(0)
|
||||
onclose(user, "infra")
|
||||
|
||||
/obj/item/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(href_list["rotate"])
|
||||
rotate()
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
|
||||
dir = turn(dir, 90)
|
||||
|
||||
if(usr.machine == src)
|
||||
interact(usr)
|
||||
|
||||
if(first)
|
||||
qdel(first)
|
||||
|
||||
|
||||
|
||||
/obj/item/assembly/infra/armed/New()
|
||||
..()
|
||||
spawn(3)
|
||||
if(holder)
|
||||
if(holder.master)
|
||||
dir = holder.master.dir
|
||||
arm()
|
||||
|
||||
/obj/item/assembly/infra/armed/stealth
|
||||
visible = FALSE
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "i beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = FALSE
|
||||
var/left = null
|
||||
var/life_cycles = 0
|
||||
var/life_cap = 20
|
||||
anchored = TRUE
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
if(master)
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
visible = v
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
|
||||
/obj/effect/beam/i_beam/update_icon()
|
||||
transform = turn(matrix(), dir2angle(dir))
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
life_cycles++
|
||||
if(loc.density || !master || life_cycles >= life_cap)
|
||||
qdel(src)
|
||||
return
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = 101
|
||||
else
|
||||
invisibility = FALSE
|
||||
else
|
||||
invisibility = FALSE
|
||||
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.update_icon()
|
||||
I.previous = src
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = FALSE
|
||||
I.vis_spread(visible)
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM, oldloc)
|
||||
if(!isobj(AM) && !isliving(AM))
|
||||
return
|
||||
if(istype(AM, /obj/effect))
|
||||
return
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
QDEL_NULL(next)
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user