mirror of
https://github.com/ParadiseSS13/Paradise.git
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File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -1,207 +1,207 @@
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/obj/item/clothing/under/color
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desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
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/obj/item/clothing/under/color/random/New()
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..()
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var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
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var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - excluded)
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name = initial(C.name)
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icon_state = initial(C.icon_state)
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item_state = initial(C.item_state)
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item_color = initial(C.item_color)
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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flags_size = ONESIZEFITSALL
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resistance_flags = NONE
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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desc = "It's very smart and in a ladies-size!"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "blackf"
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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icon_state = "blue"
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item_state = "b_suit"
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item_color = "blue"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/blue/dodgeball
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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item_color = "green"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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desc = "A tasteful grey jumpsuit that reminds you of the good old days."
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icon_state = "grey"
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item_state = "gy_suit"
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item_color = "grey"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey/greytide
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey/glorf
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name = "ancient jumpsuit"
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desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
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/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.forcesay(GLOB.hit_appends)
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return 0
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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desc = "Don't wear this near paranoid security officers"
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icon_state = "orange"
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item_state = "o_suit"
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item_color = "orange"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/orange/prison
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name = "orange jumpsuit"
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desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
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icon_state = "orange"
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item_state = "o_suit"
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item_color = "orange"
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has_sensor = 2
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sensor_mode = 3
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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desc = "Just looking at this makes you feel <i>fabulous</i>."
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icon_state = "pink"
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item_state = "p_suit"
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item_color = "pink"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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item_color = "red"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/red/dodgeball
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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item_color = "white"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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item_color = "yellow"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/psyche
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name = "psychedelic jumpsuit"
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desc = "Groovy!"
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icon_state = "psyche"
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item_color = "psyche"
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi'
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)
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/obj/item/clothing/under/color/lightblue
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name = "light blue jumpsuit"
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icon_state = "lightblue"
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item_color = "lightblue"
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/obj/item/clothing/under/color/aqua
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name = "aqua jumpsuit"
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icon_state = "aqua"
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item_color = "aqua"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/purple
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name = "purple jumpsuit"
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icon_state = "purple"
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item_state = "p_suit"
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item_color = "purple"
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/obj/item/clothing/under/color/lightpurple
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name = "light purple jumpsuit"
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icon_state = "lightpurple"
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item_color = "lightpurple"
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/obj/item/clothing/under/color/lightgreen
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name = "light green jumpsuit"
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icon_state = "lightgreen"
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item_color = "lightgreen"
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/obj/item/clothing/under/color/lightblue
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name = "light blue jumpsuit"
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icon_state = "lightblue"
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item_color = "lightblue"
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/obj/item/clothing/under/color/lightbrown
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name = "light brown jumpsuit"
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icon_state = "lightbrown"
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item_color = "lightbrown"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/brown
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name = "brown jumpsuit"
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icon_state = "brown"
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item_color = "brown"
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/obj/item/clothing/under/color/yellowgreen
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name = "yellow green jumpsuit"
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icon_state = "yellowgreen"
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item_color = "yellowgreen"
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/obj/item/clothing/under/color/darkblue
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name = "dark blue jumpsuit"
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icon_state = "darkblue"
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item_color = "darkblue"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/lightred
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name = "light red jumpsuit"
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icon_state = "lightred"
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item_color = "lightred"
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/obj/item/clothing/under/color/darkred
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name = "dark red jumpsuit"
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icon_state = "darkred"
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item_color = "darkred"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/red/jersey
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name = "red team jersey"
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desc = "The jersey of the Nanotrasen Phi-ghters!"
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icon_state = "redjersey"
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item_state = "r_suit"
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item_color = "redjersey"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/blue/jersey
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name = "blue team jersey"
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desc = "The jersey of the Nanotrasen Pi-rates!"
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icon_state = "bluejersey"
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item_state = "b_suit"
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item_color = "bluejersey"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color
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desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
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/obj/item/clothing/under/color/random/New()
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..()
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var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
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var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - excluded)
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name = initial(C.name)
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icon_state = initial(C.icon_state)
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item_state = initial(C.item_state)
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item_color = initial(C.item_color)
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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flags_size = ONESIZEFITSALL
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resistance_flags = NONE
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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desc = "It's very smart and in a ladies-size!"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "blackf"
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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icon_state = "blue"
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item_state = "b_suit"
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item_color = "blue"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/blue/dodgeball
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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item_color = "green"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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desc = "A tasteful grey jumpsuit that reminds you of the good old days."
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icon_state = "grey"
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item_state = "gy_suit"
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item_color = "grey"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey/greytide
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/grey/glorf
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name = "ancient jumpsuit"
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desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
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/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.forcesay(GLOB.hit_appends)
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return 0
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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desc = "Don't wear this near paranoid security officers"
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icon_state = "orange"
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item_state = "o_suit"
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item_color = "orange"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/orange/prison
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name = "orange jumpsuit"
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desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
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icon_state = "orange"
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item_state = "o_suit"
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item_color = "orange"
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has_sensor = 2
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sensor_mode = 3
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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desc = "Just looking at this makes you feel <i>fabulous</i>."
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icon_state = "pink"
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item_state = "p_suit"
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item_color = "pink"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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item_color = "red"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/red/dodgeball
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flags = NODROP
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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item_color = "white"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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item_color = "yellow"
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/under/psyche
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name = "psychedelic jumpsuit"
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desc = "Groovy!"
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icon_state = "psyche"
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item_color = "psyche"
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi'
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)
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/obj/item/clothing/under/color/lightblue
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name = "light blue jumpsuit"
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icon_state = "lightblue"
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item_color = "lightblue"
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/obj/item/clothing/under/color/aqua
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name = "aqua jumpsuit"
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icon_state = "aqua"
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item_color = "aqua"
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flags_size = ONESIZEFITSALL
|
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|
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/obj/item/clothing/under/color/purple
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name = "purple jumpsuit"
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icon_state = "purple"
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item_state = "p_suit"
|
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item_color = "purple"
|
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|
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/obj/item/clothing/under/color/lightpurple
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name = "light purple jumpsuit"
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icon_state = "lightpurple"
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item_color = "lightpurple"
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|
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/obj/item/clothing/under/color/lightgreen
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name = "light green jumpsuit"
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icon_state = "lightgreen"
|
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item_color = "lightgreen"
|
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|
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/obj/item/clothing/under/color/lightblue
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name = "light blue jumpsuit"
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icon_state = "lightblue"
|
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item_color = "lightblue"
|
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|
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/obj/item/clothing/under/color/lightbrown
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name = "light brown jumpsuit"
|
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icon_state = "lightbrown"
|
||||
item_color = "lightbrown"
|
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flags_size = ONESIZEFITSALL
|
||||
|
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/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/color/yellowgreen
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||||
name = "yellow green jumpsuit"
|
||||
icon_state = "yellowgreen"
|
||||
item_color = "yellowgreen"
|
||||
|
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/obj/item/clothing/under/color/darkblue
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||||
name = "dark blue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
item_color = "darkblue"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
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/obj/item/clothing/under/color/lightred
|
||||
name = "light red jumpsuit"
|
||||
icon_state = "lightred"
|
||||
item_color = "lightred"
|
||||
|
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/obj/item/clothing/under/color/darkred
|
||||
name = "dark red jumpsuit"
|
||||
icon_state = "darkred"
|
||||
item_color = "darkred"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/jersey
|
||||
name = "red team jersey"
|
||||
desc = "The jersey of the Nanotrasen Phi-ghters!"
|
||||
icon_state = "redjersey"
|
||||
item_state = "r_suit"
|
||||
item_color = "redjersey"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/jersey
|
||||
name = "blue team jersey"
|
||||
desc = "The jersey of the Nanotrasen Pi-rates!"
|
||||
icon_state = "bluejersey"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluejersey"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
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@@ -1,239 +1,239 @@
|
||||
//Alphabetical order of support jobs.
|
||||
|
||||
/obj/item/clothing/under/rank/bartender
|
||||
desc = "It looks like it could use some more flair."
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
item_color = "ba_suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
item_color = "captain"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/skirt
|
||||
name = "quartermaster's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qmf"
|
||||
item_color = "qmf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
item_color = "cargo"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
||||
icon_state = "cargof"
|
||||
item_color = "cargof"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
item_color = "chapblack"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
item_color = "chef"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
item_color = "clown"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.mind && H.mind.assigned_role == "Clown")
|
||||
score_clownabuse++
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/nodrop
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
item_color = "hop"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy
|
||||
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hopwhimsy"
|
||||
item_color = "hopwhimsy"
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/internalaffairs
|
||||
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||
name = "Internal Affairs uniform"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep
|
||||
desc = "A well-ironed dress shirt and matching set of black pants."
|
||||
name = "dress shirt"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep/skirt
|
||||
desc = "A silky smooth black and gold representative uniform with blue markings."
|
||||
name = "representative skirt"
|
||||
icon_state = "ntrepf"
|
||||
item_state = "ntrepf"
|
||||
item_color = "ntrepf"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
item_color = "janitor"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit and tie"
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
item_color = "bluesuit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
item_color = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "Old Man's Suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "oldman"
|
||||
item_color = "oldman"
|
||||
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
name = "mime's outfit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
item_color = "mime"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime/nodrop
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
item_color = "miner"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/miner/lavaland
|
||||
desc = "A green uniform for operating in hazardous environments."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
item_color = "explorer"
|
||||
|
||||
sprite_sheets = list()
|
||||
|
||||
/obj/item/clothing/under/barber
|
||||
desc = "It's a barber's uniform."
|
||||
name = "barber's uniform"
|
||||
icon_state = "barber"
|
||||
item_state = "barber"
|
||||
item_color = "barber"
|
||||
//Alphabetical order of support jobs.
|
||||
|
||||
/obj/item/clothing/under/rank/bartender
|
||||
desc = "It looks like it could use some more flair."
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
item_color = "ba_suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
item_color = "captain"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/skirt
|
||||
name = "quartermaster's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qmf"
|
||||
item_color = "qmf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
item_color = "cargo"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
||||
icon_state = "cargof"
|
||||
item_color = "cargof"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
item_color = "chapblack"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
item_color = "chef"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
item_color = "clown"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.mind && H.mind.assigned_role == "Clown")
|
||||
score_clownabuse++
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/nodrop
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
item_color = "hop"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy
|
||||
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hopwhimsy"
|
||||
item_color = "hopwhimsy"
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/internalaffairs
|
||||
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||
name = "Internal Affairs uniform"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep
|
||||
desc = "A well-ironed dress shirt and matching set of black pants."
|
||||
name = "dress shirt"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep/skirt
|
||||
desc = "A silky smooth black and gold representative uniform with blue markings."
|
||||
name = "representative skirt"
|
||||
icon_state = "ntrepf"
|
||||
item_state = "ntrepf"
|
||||
item_color = "ntrepf"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
item_color = "janitor"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit and tie"
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
item_color = "bluesuit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
item_color = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "Old Man's Suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "oldman"
|
||||
item_color = "oldman"
|
||||
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
name = "mime's outfit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
item_color = "mime"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime/nodrop
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
item_color = "miner"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/miner/lavaland
|
||||
desc = "A green uniform for operating in hazardous environments."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
item_color = "explorer"
|
||||
|
||||
sprite_sheets = list()
|
||||
|
||||
/obj/item/clothing/under/barber
|
||||
desc = "It's a barber's uniform."
|
||||
name = "barber's uniform"
|
||||
icon_state = "barber"
|
||||
item_state = "barber"
|
||||
item_color = "barber"
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
//Contains: Engineering department jumpsuits
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "chief"
|
||||
item_color = "chief"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpskirt"
|
||||
icon_state = "chieff"
|
||||
item_color = "chieff"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
item_color = "atmos"
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
icon_state = "atmosf"
|
||||
item_color = "atmosf"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpskirt"
|
||||
icon_state = "enginef"
|
||||
item_color = "enginef"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
item_color = "roboticsf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/mechanic
|
||||
desc = "It's a pair of overalls worn by mechanics."
|
||||
name = "mechanic's overalls"
|
||||
icon_state = "mechanic"
|
||||
item_state = "mechanic"
|
||||
item_color = "mechanic"
|
||||
//Contains: Engineering department jumpsuits
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "chief"
|
||||
item_color = "chief"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpskirt"
|
||||
icon_state = "chieff"
|
||||
item_color = "chieff"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
item_color = "atmos"
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
icon_state = "atmosf"
|
||||
item_color = "atmosf"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpskirt"
|
||||
icon_state = "enginef"
|
||||
item_color = "enginef"
|
||||
flags_size = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
flags_size = ONESIZEFITSALL
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
item_color = "roboticsf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/mechanic
|
||||
desc = "It's a pair of overalls worn by mechanics."
|
||||
name = "mechanic's overalls"
|
||||
icon_state = "mechanic"
|
||||
item_state = "mechanic"
|
||||
item_color = "mechanic"
|
||||
|
||||
@@ -1,246 +1,246 @@
|
||||
/*
|
||||
* Science
|
||||
*/
|
||||
/obj/item/clothing/under/rank/research_director
|
||||
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
item_color = "director"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
item_color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
icon_state = "sciencewhitef"
|
||||
item_color = "sciencewhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
icon_state = "chemistrywhitef"
|
||||
item_color = "chemistrywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/*
|
||||
* Medical
|
||||
*/
|
||||
/obj/item/clothing/under/rank/chief_medical_officer
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpskirt"
|
||||
icon_state = "cmof"
|
||||
item_color = "cmof"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
item_color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
icon_state = "geneticswhitef"
|
||||
item_color = "geneticswhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
icon_state = "virologywhitef"
|
||||
item_color = "virologywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/nurse
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nurse"
|
||||
item_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/orderly
|
||||
desc = "A white suit to be worn by orderly people who love orderly things."
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "orderly"
|
||||
item_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
icon_state = "medicalf"
|
||||
item_color = "medicalf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/mortician
|
||||
name = "coroner's scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
|
||||
icon_state = "scrubsblack"
|
||||
item_color = "scrubsblack"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//paramedic
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "paramedic's jumpsuit"
|
||||
icon_state = "paramedic"
|
||||
item_state = "paramedic"
|
||||
item_color = "paramedic"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
item_color = "psych"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
item_color = "psychturtle"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
|
||||
/*
|
||||
* Medsci, unused (i think) stuff
|
||||
*/
|
||||
/obj/item/clothing/under/rank/geneticist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
/*
|
||||
* Science
|
||||
*/
|
||||
/obj/item/clothing/under/rank/research_director
|
||||
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
item_color = "director"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
item_color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
icon_state = "sciencewhitef"
|
||||
item_color = "sciencewhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
icon_state = "chemistrywhitef"
|
||||
item_color = "chemistrywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/*
|
||||
* Medical
|
||||
*/
|
||||
/obj/item/clothing/under/rank/chief_medical_officer
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpskirt"
|
||||
icon_state = "cmof"
|
||||
item_color = "cmof"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
item_color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
icon_state = "geneticswhitef"
|
||||
item_color = "geneticswhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
icon_state = "virologywhitef"
|
||||
item_color = "virologywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/nurse
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nurse"
|
||||
item_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/orderly
|
||||
desc = "A white suit to be worn by orderly people who love orderly things."
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "orderly"
|
||||
item_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
icon_state = "medicalf"
|
||||
item_color = "medicalf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/mortician
|
||||
name = "coroner's scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
|
||||
icon_state = "scrubsblack"
|
||||
item_color = "scrubsblack"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//paramedic
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "paramedic's jumpsuit"
|
||||
icon_state = "paramedic"
|
||||
item_state = "paramedic"
|
||||
item_color = "paramedic"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
item_color = "psych"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
item_color = "psychturtle"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
|
||||
/*
|
||||
* Medsci, unused (i think) stuff
|
||||
*/
|
||||
/obj/item/clothing/under/rank/geneticist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
@@ -52,4 +52,4 @@
|
||||
name = "envirosuit extinguisher cartridge"
|
||||
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
|
||||
icon_state = "plasmarefill"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon = 'icons/obj/device.dmi'
|
||||
|
||||
@@ -104,4 +104,4 @@
|
||||
desc = "An envirosuit designed for plasmamen employed as the blueshield."
|
||||
icon_state = "bs_envirosuit"
|
||||
item_state = "bs_envirosuit"
|
||||
item_color = "bs_envirosuit"
|
||||
item_color = "bs_envirosuit"
|
||||
|
||||
@@ -18,4 +18,4 @@
|
||||
desc = "A plasmaman containment suit designed for the head of security."
|
||||
icon_state = "hos_envirosuit"
|
||||
item_state = "hos_envirosuit"
|
||||
item_color = "hos_envirosuit"
|
||||
item_color = "hos_envirosuit"
|
||||
|
||||
@@ -1,200 +1,200 @@
|
||||
/*
|
||||
* Contains:
|
||||
* Security
|
||||
* Detective
|
||||
* Head of Security
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/warden
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
item_color = "warden"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpskirt"
|
||||
icon_state = "wardenf"
|
||||
item_state = "r_suit"
|
||||
item_color = "wardenf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "r_suit"
|
||||
item_color = "secred"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security officer's jumpskirt"
|
||||
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
||||
icon_state = "secredf"
|
||||
item_state = "r_suit"
|
||||
item_color = "secredf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
item_state = "dispatch"
|
||||
item_color = "dispatch"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
name = "security officer's uniform"
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "r_suit"
|
||||
item_color = "redshirt2"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
item_color = "sec_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "warden_corporate"
|
||||
item_color = "warden_corporate"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
/obj/item/clothing/under/det
|
||||
name = "hard-worn suit"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
item_color = "detective"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
)
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosred"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpskirt"
|
||||
icon_state = "hosredf"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosredf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "hos_corporate"
|
||||
item_color = "hos_corporate"
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
desc = "You never asked for anything that stylish."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
item_color = "jensen"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//Paradise Station
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosnavyjacket
|
||||
name = "head of security navy jacket"
|
||||
icon_state = "hosdnavyjacket"
|
||||
item_state = "hosdnavyjacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosbluejacket
|
||||
name = "head of security blue jacket"
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/officernavyjacket
|
||||
name = "officer's navy jacket"
|
||||
icon_state = "officernavyjacket"
|
||||
item_state = "officernavyjacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/officerbluejacket
|
||||
name = "officer's blue jacket"
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
|
||||
//TG Station
|
||||
|
||||
/obj/item/clothing/under/rank/security/formal
|
||||
name = "security suit"
|
||||
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "security_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "security_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/formal
|
||||
name = "warden's suit"
|
||||
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
|
||||
icon_state = "warden_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/formal
|
||||
name = "head of security's suit"
|
||||
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "hos_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos_formal"
|
||||
|
||||
|
||||
//Brig Physician
|
||||
/obj/item/clothing/under/rank/security/brigphys
|
||||
desc = "Jumpsuit for Brig Physician it has both medical and security protection."
|
||||
name = "brig physician's jumpsuit"
|
||||
icon_state = "brig_phys"
|
||||
item_state = "brig_phys"
|
||||
item_color = "brig_phys"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0, fire = 30, acid = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security/brigphys/skirt
|
||||
desc = "A skirted Brig Physician uniform. It has both security and medical protection."
|
||||
name = "brig physician's jumpskirt"
|
||||
icon_state = "brig_physf"
|
||||
item_state = "brig_physf"
|
||||
item_color = "brig_physf"
|
||||
permeability_coefficient = 0.50
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//Pod Pilot
|
||||
/obj/item/clothing/under/rank/security/pod_pilot
|
||||
desc = "Suit for your regular pod pilot."
|
||||
name = "pod pilot's jumpsuit"
|
||||
icon_state = "pod_pilot"
|
||||
item_state = "pod_pilot"
|
||||
item_color = "pod_pilot"
|
||||
/*
|
||||
* Contains:
|
||||
* Security
|
||||
* Detective
|
||||
* Head of Security
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/warden
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
item_color = "warden"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpskirt"
|
||||
icon_state = "wardenf"
|
||||
item_state = "r_suit"
|
||||
item_color = "wardenf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "r_suit"
|
||||
item_color = "secred"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security officer's jumpskirt"
|
||||
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
||||
icon_state = "secredf"
|
||||
item_state = "r_suit"
|
||||
item_color = "secredf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
item_state = "dispatch"
|
||||
item_color = "dispatch"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
name = "security officer's uniform"
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "r_suit"
|
||||
item_color = "redshirt2"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
item_color = "sec_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "warden_corporate"
|
||||
item_color = "warden_corporate"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
/obj/item/clothing/under/det
|
||||
name = "hard-worn suit"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
item_color = "detective"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 50
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
)
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosred"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpskirt"
|
||||
icon_state = "hosredf"
|
||||
item_state = "r_suit"
|
||||
item_color = "hosredf"
|
||||
flags_size = null
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "hos_corporate"
|
||||
item_color = "hos_corporate"
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
desc = "You never asked for anything that stylish."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
item_color = "jensen"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//Paradise Station
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosnavyjacket
|
||||
name = "head of security navy jacket"
|
||||
icon_state = "hosdnavyjacket"
|
||||
item_state = "hosdnavyjacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/hosbluejacket
|
||||
name = "head of security blue jacket"
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/officernavyjacket
|
||||
name = "officer's navy jacket"
|
||||
icon_state = "officernavyjacket"
|
||||
item_state = "officernavyjacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/officerbluejacket
|
||||
name = "officer's blue jacket"
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
|
||||
//TG Station
|
||||
|
||||
/obj/item/clothing/under/rank/security/formal
|
||||
name = "security suit"
|
||||
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "security_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "security_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/formal
|
||||
name = "warden's suit"
|
||||
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
|
||||
icon_state = "warden_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/formal
|
||||
name = "head of security's suit"
|
||||
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "hos_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos_formal"
|
||||
|
||||
|
||||
//Brig Physician
|
||||
/obj/item/clothing/under/rank/security/brigphys
|
||||
desc = "Jumpsuit for Brig Physician it has both medical and security protection."
|
||||
name = "brig physician's jumpsuit"
|
||||
icon_state = "brig_phys"
|
||||
item_state = "brig_phys"
|
||||
item_color = "brig_phys"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0, fire = 30, acid = 30)
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/security/brigphys/skirt
|
||||
desc = "A skirted Brig Physician uniform. It has both security and medical protection."
|
||||
name = "brig physician's jumpskirt"
|
||||
icon_state = "brig_physf"
|
||||
item_state = "brig_physf"
|
||||
item_color = "brig_physf"
|
||||
permeability_coefficient = 0.50
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//Pod Pilot
|
||||
/obj/item/clothing/under/rank/security/pod_pilot
|
||||
desc = "Suit for your regular pod pilot."
|
||||
name = "pod pilot's jumpsuit"
|
||||
icon_state = "pod_pilot"
|
||||
item_state = "pod_pilot"
|
||||
item_color = "pod_pilot"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -89,4 +89,4 @@
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
body_parts_covered = LOWER_TORSO
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
item_color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
item_color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
item_color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
item_color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
item_color = "greyshorts"
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
body_parts_covered = LOWER_TORSO
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
item_color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
item_color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
item_color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
item_color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
item_color = "greyshorts"
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
Reference in New Issue
Block a user