mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -1,342 +1,342 @@
|
||||
|
||||
/*
|
||||
apply_damage(a,b,c)
|
||||
args
|
||||
a:damage - How much damage to take
|
||||
b:damage_type - What type of damage to take, brute, burn
|
||||
c:def_zone - Where to take the damage if its brute or burn
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
|
||||
blocked = (100-blocked)/100
|
||||
if(!damage || (blocked <= 0)) return 0
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * blocked)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * blocked)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * blocked)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * blocked)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * blocked)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage * blocked)
|
||||
updatehealth("apply damage")
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return adjustBruteLoss(damage)
|
||||
if(BURN)
|
||||
return adjustFireLoss(damage)
|
||||
if(TOX)
|
||||
return adjustToxLoss(damage)
|
||||
if(OXY)
|
||||
return adjustOxyLoss(damage)
|
||||
if(CLONE)
|
||||
return adjustCloneLoss(damage)
|
||||
if(STAMINA)
|
||||
return adjustStaminaLoss(damage)
|
||||
if(BRAIN)
|
||||
return adjustBrainLoss(damage)
|
||||
|
||||
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return getBruteLoss()
|
||||
if(BURN)
|
||||
return getFireLoss()
|
||||
if(TOX)
|
||||
return getToxLoss()
|
||||
if(OXY)
|
||||
return getOxyLoss()
|
||||
if(CLONE)
|
||||
return getCloneLoss()
|
||||
if(STAMINA)
|
||||
return getStaminaLoss()
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
|
||||
if(blocked >= 100) return 0
|
||||
if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
|
||||
if(burn) apply_damage(burn, BURN, def_zone, blocked)
|
||||
if(tox) apply_damage(tox, TOX, def_zone, blocked)
|
||||
if(oxy) apply_damage(oxy, OXY, def_zone, blocked)
|
||||
if(clone) apply_damage(clone, CLONE, def_zone, blocked)
|
||||
if(stamina) apply_damage(stamina, STAMINA, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0, var/negate_armor = 0)
|
||||
blocked = (100-blocked)/100
|
||||
if(!effect || (blocked <= 0))
|
||||
return 0
|
||||
switch(effecttype)
|
||||
if(STUN)
|
||||
Stun(effect * blocked)
|
||||
if(WEAKEN)
|
||||
Weaken(effect * blocked)
|
||||
if(PARALYZE)
|
||||
Paralyse(effect * blocked)
|
||||
if(IRRADIATE)
|
||||
var/rad_damage = effect
|
||||
if(!negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
|
||||
rad_damage = max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)
|
||||
radiation += rad_damage
|
||||
if(SLUR)
|
||||
Slur(effect * blocked)
|
||||
if(STUTTER)
|
||||
Stuttering(effect * blocked)
|
||||
if(EYE_BLUR)
|
||||
EyeBlurry(effect * blocked)
|
||||
if(DROWSY)
|
||||
Drowsy(effect * blocked)
|
||||
if(JITTER)
|
||||
if(status_flags & CANSTUN)
|
||||
Jitter(effect * blocked)
|
||||
updatehealth("apply effect")
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/slur = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/stamina = 0, var/jitter = 0)
|
||||
if(blocked >= 100) return 0
|
||||
if(stun) apply_effect(stun, STUN, blocked)
|
||||
if(weaken) apply_effect(weaken, WEAKEN, blocked)
|
||||
if(paralyze) apply_effect(paralyze, PARALYZE, blocked)
|
||||
if(irradiate) apply_effect(irradiate, IRRADIATE, blocked)
|
||||
if(slur) apply_effect(slur, SLUR, blocked)
|
||||
if(stutter) apply_effect(stutter, STUTTER, blocked)
|
||||
if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
|
||||
if(drowsy) apply_effect(drowsy, DROWSY, blocked)
|
||||
if(stamina) apply_damage(stamina, STAMINA, null, blocked)
|
||||
if(jitter) apply_effect(jitter, JITTER, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/getBruteLoss()
|
||||
return bruteloss
|
||||
|
||||
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_bruteloss = bruteloss
|
||||
bruteloss = max(bruteloss + amount, 0)
|
||||
if(old_bruteloss == bruteloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustBruteLoss")
|
||||
|
||||
/mob/living/proc/getOxyLoss()
|
||||
return oxyloss
|
||||
|
||||
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
oxyloss = 0
|
||||
return FALSE //godmode
|
||||
if(BREATHLESS in mutations)
|
||||
oxyloss = 0
|
||||
return FALSE
|
||||
var/old_oxyloss = oxyloss
|
||||
oxyloss = max(oxyloss + amount, 0)
|
||||
if(old_oxyloss == oxyloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustOxyLoss")
|
||||
|
||||
/mob/living/proc/setOxyLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
oxyloss = 0
|
||||
return FALSE //godmode
|
||||
if(BREATHLESS in mutations)
|
||||
oxyloss = 0
|
||||
return FALSE
|
||||
var/old_oxyloss = oxyloss
|
||||
oxyloss = amount
|
||||
if(old_oxyloss == oxyloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setOxyLoss")
|
||||
|
||||
/mob/living/proc/getToxLoss()
|
||||
return toxloss
|
||||
|
||||
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_toxloss = toxloss
|
||||
toxloss = max(toxloss + amount, 0)
|
||||
if(old_toxloss == toxloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustToxLoss")
|
||||
|
||||
/mob/living/proc/setToxLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_toxloss = toxloss
|
||||
toxloss = amount
|
||||
if(old_toxloss == toxloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setToxLoss")
|
||||
|
||||
/mob/living/proc/getFireLoss()
|
||||
return fireloss
|
||||
|
||||
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_fireloss = fireloss
|
||||
fireloss = max(fireloss + amount, 0)
|
||||
if(old_fireloss == fireloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustFireLoss")
|
||||
|
||||
/mob/living/proc/getCloneLoss()
|
||||
return cloneloss
|
||||
|
||||
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_cloneloss = cloneloss
|
||||
cloneloss = max(cloneloss + amount, 0)
|
||||
if(old_cloneloss == cloneloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustCloneLoss")
|
||||
|
||||
/mob/living/proc/setCloneLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_cloneloss = cloneloss
|
||||
cloneloss = amount
|
||||
if(old_cloneloss == cloneloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setCloneLoss")
|
||||
|
||||
/mob/living/proc/getBrainLoss()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/adjustBrainLoss(amount, updating = TRUE)
|
||||
return STATUS_UPDATE_NONE
|
||||
|
||||
/mob/living/proc/setBrainLoss(amount, updating = TRUE)
|
||||
return STATUS_UPDATE_NONE
|
||||
|
||||
/mob/living/proc/getStaminaLoss()
|
||||
return staminaloss
|
||||
|
||||
/mob/living/proc/adjustStaminaLoss(amount, updating = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/old_stamloss = staminaloss
|
||||
staminaloss = min(max(staminaloss + amount, 0), 120)
|
||||
if(old_stamloss == staminaloss)
|
||||
updating = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_STAMINA
|
||||
if(amount > 0)
|
||||
stam_regen_start_time = world.time + STAMINA_REGEN_BLOCK_TIME
|
||||
if(updating)
|
||||
update_stamina()
|
||||
|
||||
/mob/living/proc/setStaminaLoss(amount, updating = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/old_stamloss = staminaloss
|
||||
staminaloss = min(max(amount, 0), 120)
|
||||
if(old_stamloss == staminaloss)
|
||||
updating = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_STAMINA
|
||||
if(amount > 0)
|
||||
stam_regen_start_time = world.time + STAMINA_REGEN_BLOCK_TIME
|
||||
if(updating)
|
||||
update_stamina()
|
||||
|
||||
/mob/living/proc/getMaxHealth()
|
||||
return maxHealth
|
||||
|
||||
/mob/living/proc/setMaxHealth(var/newMaxHealth)
|
||||
maxHealth = newMaxHealth
|
||||
|
||||
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/heal_organ_damage(brute, burn, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE)
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("heal organ damage")
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_organ_damage(brute, burn, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
adjustBruteLoss(brute, FALSE)
|
||||
adjustFireLoss(burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("take organ damage")
|
||||
|
||||
// heal MANY external organs, in random order
|
||||
/mob/living/proc/heal_overall_damage(brute, burn, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE)
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("heal overall damage")
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/proc/take_overall_damage(brute, burn, updating_health = TRUE, used_weapon = null)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
adjustBruteLoss(brute, FALSE)
|
||||
adjustFireLoss(burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("take overall damage")
|
||||
|
||||
/mob/living/proc/has_organic_damage()
|
||||
return (maxHealth - health)
|
||||
|
||||
//heal up to amount damage, in a given order
|
||||
/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
|
||||
. = amount //we'll return the amount of damage healed
|
||||
for(var/i in damage_types)
|
||||
var/amount_to_heal = min(amount, get_damage_amount(i)) //heal only up to the amount of damage we have
|
||||
if(amount_to_heal)
|
||||
apply_damage_type(-amount_to_heal, i)
|
||||
amount -= amount_to_heal //remove what we healed from our current amount
|
||||
if(!amount)
|
||||
break
|
||||
. -= amount //if there's leftover healing, remove it from what we return
|
||||
|
||||
/*
|
||||
apply_damage(a,b,c)
|
||||
args
|
||||
a:damage - How much damage to take
|
||||
b:damage_type - What type of damage to take, brute, burn
|
||||
c:def_zone - Where to take the damage if its brute or burn
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
|
||||
blocked = (100-blocked)/100
|
||||
if(!damage || (blocked <= 0)) return 0
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * blocked)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * blocked)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * blocked)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * blocked)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * blocked)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage * blocked)
|
||||
updatehealth("apply damage")
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return adjustBruteLoss(damage)
|
||||
if(BURN)
|
||||
return adjustFireLoss(damage)
|
||||
if(TOX)
|
||||
return adjustToxLoss(damage)
|
||||
if(OXY)
|
||||
return adjustOxyLoss(damage)
|
||||
if(CLONE)
|
||||
return adjustCloneLoss(damage)
|
||||
if(STAMINA)
|
||||
return adjustStaminaLoss(damage)
|
||||
if(BRAIN)
|
||||
return adjustBrainLoss(damage)
|
||||
|
||||
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
return getBruteLoss()
|
||||
if(BURN)
|
||||
return getFireLoss()
|
||||
if(TOX)
|
||||
return getToxLoss()
|
||||
if(OXY)
|
||||
return getOxyLoss()
|
||||
if(CLONE)
|
||||
return getCloneLoss()
|
||||
if(STAMINA)
|
||||
return getStaminaLoss()
|
||||
|
||||
|
||||
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
|
||||
if(blocked >= 100) return 0
|
||||
if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
|
||||
if(burn) apply_damage(burn, BURN, def_zone, blocked)
|
||||
if(tox) apply_damage(tox, TOX, def_zone, blocked)
|
||||
if(oxy) apply_damage(oxy, OXY, def_zone, blocked)
|
||||
if(clone) apply_damage(clone, CLONE, def_zone, blocked)
|
||||
if(stamina) apply_damage(stamina, STAMINA, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0, var/negate_armor = 0)
|
||||
blocked = (100-blocked)/100
|
||||
if(!effect || (blocked <= 0))
|
||||
return 0
|
||||
switch(effecttype)
|
||||
if(STUN)
|
||||
Stun(effect * blocked)
|
||||
if(WEAKEN)
|
||||
Weaken(effect * blocked)
|
||||
if(PARALYZE)
|
||||
Paralyse(effect * blocked)
|
||||
if(IRRADIATE)
|
||||
var/rad_damage = effect
|
||||
if(!negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
|
||||
rad_damage = max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)
|
||||
radiation += rad_damage
|
||||
if(SLUR)
|
||||
Slur(effect * blocked)
|
||||
if(STUTTER)
|
||||
Stuttering(effect * blocked)
|
||||
if(EYE_BLUR)
|
||||
EyeBlurry(effect * blocked)
|
||||
if(DROWSY)
|
||||
Drowsy(effect * blocked)
|
||||
if(JITTER)
|
||||
if(status_flags & CANSTUN)
|
||||
Jitter(effect * blocked)
|
||||
updatehealth("apply effect")
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/slur = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/stamina = 0, var/jitter = 0)
|
||||
if(blocked >= 100) return 0
|
||||
if(stun) apply_effect(stun, STUN, blocked)
|
||||
if(weaken) apply_effect(weaken, WEAKEN, blocked)
|
||||
if(paralyze) apply_effect(paralyze, PARALYZE, blocked)
|
||||
if(irradiate) apply_effect(irradiate, IRRADIATE, blocked)
|
||||
if(slur) apply_effect(slur, SLUR, blocked)
|
||||
if(stutter) apply_effect(stutter, STUTTER, blocked)
|
||||
if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
|
||||
if(drowsy) apply_effect(drowsy, DROWSY, blocked)
|
||||
if(stamina) apply_damage(stamina, STAMINA, null, blocked)
|
||||
if(jitter) apply_effect(jitter, JITTER, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/getBruteLoss()
|
||||
return bruteloss
|
||||
|
||||
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_bruteloss = bruteloss
|
||||
bruteloss = max(bruteloss + amount, 0)
|
||||
if(old_bruteloss == bruteloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustBruteLoss")
|
||||
|
||||
/mob/living/proc/getOxyLoss()
|
||||
return oxyloss
|
||||
|
||||
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
oxyloss = 0
|
||||
return FALSE //godmode
|
||||
if(BREATHLESS in mutations)
|
||||
oxyloss = 0
|
||||
return FALSE
|
||||
var/old_oxyloss = oxyloss
|
||||
oxyloss = max(oxyloss + amount, 0)
|
||||
if(old_oxyloss == oxyloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustOxyLoss")
|
||||
|
||||
/mob/living/proc/setOxyLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
oxyloss = 0
|
||||
return FALSE //godmode
|
||||
if(BREATHLESS in mutations)
|
||||
oxyloss = 0
|
||||
return FALSE
|
||||
var/old_oxyloss = oxyloss
|
||||
oxyloss = amount
|
||||
if(old_oxyloss == oxyloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setOxyLoss")
|
||||
|
||||
/mob/living/proc/getToxLoss()
|
||||
return toxloss
|
||||
|
||||
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_toxloss = toxloss
|
||||
toxloss = max(toxloss + amount, 0)
|
||||
if(old_toxloss == toxloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustToxLoss")
|
||||
|
||||
/mob/living/proc/setToxLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_toxloss = toxloss
|
||||
toxloss = amount
|
||||
if(old_toxloss == toxloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setToxLoss")
|
||||
|
||||
/mob/living/proc/getFireLoss()
|
||||
return fireloss
|
||||
|
||||
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_fireloss = fireloss
|
||||
fireloss = max(fireloss + amount, 0)
|
||||
if(old_fireloss == fireloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustFireLoss")
|
||||
|
||||
/mob/living/proc/getCloneLoss()
|
||||
return cloneloss
|
||||
|
||||
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_cloneloss = cloneloss
|
||||
cloneloss = max(cloneloss + amount, 0)
|
||||
if(old_cloneloss == cloneloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("adjustCloneLoss")
|
||||
|
||||
/mob/living/proc/setCloneLoss(amount, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
var/old_cloneloss = cloneloss
|
||||
cloneloss = amount
|
||||
if(old_cloneloss == cloneloss)
|
||||
updating_health = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_HEALTH
|
||||
if(updating_health)
|
||||
updatehealth("setCloneLoss")
|
||||
|
||||
/mob/living/proc/getBrainLoss()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/adjustBrainLoss(amount, updating = TRUE)
|
||||
return STATUS_UPDATE_NONE
|
||||
|
||||
/mob/living/proc/setBrainLoss(amount, updating = TRUE)
|
||||
return STATUS_UPDATE_NONE
|
||||
|
||||
/mob/living/proc/getStaminaLoss()
|
||||
return staminaloss
|
||||
|
||||
/mob/living/proc/adjustStaminaLoss(amount, updating = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/old_stamloss = staminaloss
|
||||
staminaloss = min(max(staminaloss + amount, 0), 120)
|
||||
if(old_stamloss == staminaloss)
|
||||
updating = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_STAMINA
|
||||
if(amount > 0)
|
||||
stam_regen_start_time = world.time + STAMINA_REGEN_BLOCK_TIME
|
||||
if(updating)
|
||||
update_stamina()
|
||||
|
||||
/mob/living/proc/setStaminaLoss(amount, updating = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/old_stamloss = staminaloss
|
||||
staminaloss = min(max(amount, 0), 120)
|
||||
if(old_stamloss == staminaloss)
|
||||
updating = FALSE
|
||||
. = STATUS_UPDATE_NONE
|
||||
else
|
||||
. = STATUS_UPDATE_STAMINA
|
||||
if(amount > 0)
|
||||
stam_regen_start_time = world.time + STAMINA_REGEN_BLOCK_TIME
|
||||
if(updating)
|
||||
update_stamina()
|
||||
|
||||
/mob/living/proc/getMaxHealth()
|
||||
return maxHealth
|
||||
|
||||
/mob/living/proc/setMaxHealth(var/newMaxHealth)
|
||||
maxHealth = newMaxHealth
|
||||
|
||||
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/heal_organ_damage(brute, burn, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE)
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("heal organ damage")
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_organ_damage(brute, burn, updating_health = TRUE)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
adjustBruteLoss(brute, FALSE)
|
||||
adjustFireLoss(burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("take organ damage")
|
||||
|
||||
// heal MANY external organs, in random order
|
||||
/mob/living/proc/heal_overall_damage(brute, burn, updating_health = TRUE)
|
||||
adjustBruteLoss(-brute, FALSE)
|
||||
adjustFireLoss(-burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("heal overall damage")
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/proc/take_overall_damage(brute, burn, updating_health = TRUE, used_weapon = null)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE //godmode
|
||||
adjustBruteLoss(brute, FALSE)
|
||||
adjustFireLoss(burn, FALSE)
|
||||
if(updating_health)
|
||||
updatehealth("take overall damage")
|
||||
|
||||
/mob/living/proc/has_organic_damage()
|
||||
return (maxHealth - health)
|
||||
|
||||
//heal up to amount damage, in a given order
|
||||
/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
|
||||
. = amount //we'll return the amount of damage healed
|
||||
for(var/i in damage_types)
|
||||
var/amount_to_heal = min(amount, get_damage_amount(i)) //heal only up to the amount of damage we have
|
||||
if(amount_to_heal)
|
||||
apply_damage_type(-amount_to_heal, i)
|
||||
amount -= amount_to_heal //remove what we healed from our current amount
|
||||
if(!amount)
|
||||
break
|
||||
. -= amount //if there's leftover healing, remove it from what we return
|
||||
|
||||
Reference in New Issue
Block a user