File standardisation (#13131)

* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
This commit is contained in:
AffectedArc07
2020-03-17 22:08:51 +00:00
committed by GitHub
parent ec19ea3d2d
commit 04ba5c1cc9
1451 changed files with 183694 additions and 183593 deletions
+1 -1
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@@ -28,4 +28,4 @@ var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d111
color = BlendRGB(color, reagent_color, vol_temp/vol_counter)
else
color = BlendRGB(reagent_color, color, vol_temp/vol_counter)
return color
return color
@@ -397,4 +397,4 @@
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new cell_type(null)
RefreshParts()
RefreshParts()
@@ -502,4 +502,4 @@
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
RefreshParts()
RefreshParts()
+1 -1
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@@ -238,4 +238,4 @@ About the Tools:
It simply tells us how much to transfer when
'pouring' our reagents into something else.
*/
*/
+1 -1
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@@ -218,4 +218,4 @@
if(M.healthdoll)
M.healthdoll.cached_healthdoll_overlays.Cut()
if(M.dna.species)
M.dna.species.handle_hud_icons(M)
M.dna.species.handle_hud_icons(M)
@@ -157,4 +157,4 @@
if(message_living && !issilicon(M))
totalmessage += message_living
totalmessage += "!"
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
@@ -211,4 +211,4 @@
/datum/reagent/plasma_dust/plasmavirusfood/weak
name = "weakened virus plasma"
id = "weakplasmavirusfood"
color = "#CEC3C6" // rgb: 206,195,198
color = "#CEC3C6" // rgb: 206,195,198
@@ -1029,4 +1029,4 @@
if(prob(80))
update_flags |= M.adjustBruteLoss(-1 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(-1 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
return ..() | update_flags
+1 -1
View File
@@ -66,4 +66,4 @@
if(setting_type)
X.throw_at(T, 20 + round(volume * 2), 1 + round(volume / 10))
else
X.throw_at(get_edge_target_turf(T, get_dir(T, X)), 20 + round(volume * 2), 1 + round(volume / 10))
X.throw_at(get_edge_target_turf(T, get_dir(T, X)), 20 + round(volume * 2), 1 + round(volume / 10))
@@ -867,4 +867,4 @@
result = "bacchus_blessing"
required_reagents = list("hooch" = 1, "absinthe" = 1, "manlydorf" = 1, "syndicatebomb" = 1)
result_amount = 4
mix_message = "<span class='warning'>The mixture turns to a sickening froth.</span>"
mix_message = "<span class='warning'>The mixture turns to a sickening froth.</span>"
@@ -113,4 +113,4 @@
result = "surge"
required_reagents = list("thermite" = 3, "uranium" = 1, "fluorosurfactant" = 1, "sacid" = 1)
result_amount = 6
mix_message = "The mixture congeals into a metallic green gel that crackles with electrical activity."
mix_message = "The mixture congeals into a metallic green gel that crackles with electrical activity."
@@ -279,4 +279,4 @@
required_reagents = list("ethanol" = 1, "copper" = 1, "silver" = 1)
result_amount = 3
min_temp = T0C + 100
mix_message = "The solution gently swirls with a metallic sheen."
mix_message = "The solution gently swirls with a metallic sheen."
@@ -173,4 +173,4 @@
result = "rotatium"
required_reagents = list("lsd" = 1, "teslium" = 1, "methamphetamine" = 1)
result_amount = 3
mix_message = "<span class='danger'>After sparks, fire, and the smell of LSD, the mix is constantly spinning with no stop in sight.</span>"
mix_message = "<span class='danger'>After sparks, fire, and the smell of LSD, the mix is constantly spinning with no stop in sight.</span>"
+74 -74
View File
@@ -1,74 +1,74 @@
/obj/item/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/has_lid = FALSE // Used for containers where we want to put lids on and off
/obj/item/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
if(usr.stat || !usr.canmove || usr.restrained())
return
var/default = null
if(amount_per_transfer_from_this in possible_transfer_amounts)
default = amount_per_transfer_from_this
var/N = input("Amount per transfer from this:", "[src]", default) as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/reagent_containers/New()
..()
if(!possible_transfer_amounts)
verbs -= /obj/item/reagent_containers/verb/set_APTFT
create_reagents(volume)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_color" = "#A10808")
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
if(!QDELETED(src))
..()
/obj/item/reagent_containers/attack_self(mob/user)
if(has_lid)
if(is_open_container())
to_chat(usr, "<span class='notice'>You put the lid on [src].</span>")
container_type ^= REFILLABLE | DRAINABLE
else
to_chat(usr, "<span class='notice'>You take the lid off [src].</span>")
container_type |= REFILLABLE | DRAINABLE
update_icon()
return
/obj/item/reagent_containers/afterattack(obj/target, mob/user , flag)
return
/obj/item/reagent_containers/wash(mob/user, atom/source)
if(is_open_container())
if(reagents.total_volume >= volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
else
reagents.add_reagent("water", min(volume - reagents.total_volume, amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [src] from [source].</span>")
return
..()
/obj/item/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/has_lid = FALSE // Used for containers where we want to put lids on and off
/obj/item/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
if(usr.stat || !usr.canmove || usr.restrained())
return
var/default = null
if(amount_per_transfer_from_this in possible_transfer_amounts)
default = amount_per_transfer_from_this
var/N = input("Amount per transfer from this:", "[src]", default) as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/reagent_containers/New()
..()
if(!possible_transfer_amounts)
verbs -= /obj/item/reagent_containers/verb/set_APTFT
create_reagents(volume)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_color" = "#A10808")
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
if(!QDELETED(src))
..()
/obj/item/reagent_containers/attack_self(mob/user)
if(has_lid)
if(is_open_container())
to_chat(usr, "<span class='notice'>You put the lid on [src].</span>")
container_type ^= REFILLABLE | DRAINABLE
else
to_chat(usr, "<span class='notice'>You take the lid off [src].</span>")
container_type |= REFILLABLE | DRAINABLE
update_icon()
return
/obj/item/reagent_containers/afterattack(obj/target, mob/user , flag)
return
/obj/item/reagent_containers/wash(mob/user, atom/source)
if(is_open_container())
if(reagents.total_volume >= volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
else
reagents.add_reagent("water", min(volume - reagents.total_volume, amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [src] from [source].</span>")
return
..()
@@ -1,116 +1,116 @@
/obj/item/reagent_containers/borghypo
name = "Cyborg Hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/hypo.dmi'
item_state = "hypo"
icon_state = "borghypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("salglu_solution", "epinephrine", "spaceacillin", "charcoal", "hydrocodone")
//var/list/reagent_ids = list("salbutamol", "silver_sulfadiazine", "styptic_powder", "charcoal", "epinephrine", "spaceacillin", "hydrocodone")
/obj/item/reagent_containers/borghypo/surgeon
reagent_ids = list("styptic_powder", "epinephrine", "salbutamol")
/obj/item/reagent_containers/borghypo/crisis
reagent_ids = list("salglu_solution", "epinephrine", "sal_acid")
/obj/item/reagent_containers/borghypo/syndicate
name = "syndicate cyborg hypospray"
desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide, for radiation poisoning, and hydrocodone, for field surgery and pain relief."
icon_state = "borghypo_s"
charge_cost = 20
recharge_time = 2
reagent_ids = list("syndicate_nanites", "potass_iodide", "hydrocodone")
bypass_protection = 1
/obj/item/reagent_containers/borghypo/New()
..()
for(var/R in reagent_ids)
add_reagent(R)
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
var/datum/reagents/RG = reagent_list[mode]
if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
R.cell.use(charge_cost) //Take power from borg...
RG.add_reagent(reagent_ids[mode], 5) //And fill hypo with reagent.
//update_icon()
return 1
// Use this to add more chemicals for the borghypo to produce.
/obj/item/reagent_containers/borghypo/proc/add_reagent(reagent)
reagent_ids |= reagent
var/datum/reagents/RG = new(30)
RG.my_atom = src
reagent_list += RG
var/datum/reagents/R = reagent_list[reagent_list.len]
R.add_reagent(reagent, 30)
/obj/item/reagent_containers/borghypo/attack(mob/living/M, mob/user)
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
to_chat(user, "<span class='warning'>The injector is empty.</span>")
return
if(!istype(M))
return
if(R.total_volume && M.can_inject(user, TRUE, user.zone_selected, penetrate_thick = bypass_protection))
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
R.add_reagent(M)
if(M.reagents)
var/datum/reagent/injected = GLOB.chemical_reagents_list[reagent_ids[mode]]
var/contained = injected.name
var/trans = R.trans_to(M, amount_per_transfer_from_this)
add_attack_logs(user, M, "Injected with [name] containing [contained], transfered [trans] units", injected.harmless ? ATKLOG_ALMOSTALL : null)
M.LAssailant = user
to_chat(user, "<span class='notice'>[trans] units injected. [R.total_volume] units remaining.</span>")
return
/obj/item/reagent_containers/borghypo/attack_self(mob/user)
playsound(loc, 'sound/effects/pop.ogg', 50, 0) //Change the mode
mode++
if(mode > reagent_list.len)
mode = 1
charge_tick = 0 //Prevents wasted chems/cell charge if you're cycling through modes.
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_ids[mode]]
to_chat(user, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
return
/obj/item/reagent_containers/borghypo/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
var/empty = TRUE
for(var/datum/reagents/RS in reagent_list)
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
. += "<span class='notice'>It currently has [R.volume] units of [R.name] stored.</span>"
empty = FALSE
if(empty)
. += "<span class='notice'>It is currently empty. Allow some time for the internal syntheszier to produce more.</span>"
/obj/item/reagent_containers/borghypo
name = "Cyborg Hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/hypo.dmi'
item_state = "hypo"
icon_state = "borghypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("salglu_solution", "epinephrine", "spaceacillin", "charcoal", "hydrocodone")
//var/list/reagent_ids = list("salbutamol", "silver_sulfadiazine", "styptic_powder", "charcoal", "epinephrine", "spaceacillin", "hydrocodone")
/obj/item/reagent_containers/borghypo/surgeon
reagent_ids = list("styptic_powder", "epinephrine", "salbutamol")
/obj/item/reagent_containers/borghypo/crisis
reagent_ids = list("salglu_solution", "epinephrine", "sal_acid")
/obj/item/reagent_containers/borghypo/syndicate
name = "syndicate cyborg hypospray"
desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide, for radiation poisoning, and hydrocodone, for field surgery and pain relief."
icon_state = "borghypo_s"
charge_cost = 20
recharge_time = 2
reagent_ids = list("syndicate_nanites", "potass_iodide", "hydrocodone")
bypass_protection = 1
/obj/item/reagent_containers/borghypo/New()
..()
for(var/R in reagent_ids)
add_reagent(R)
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
var/datum/reagents/RG = reagent_list[mode]
if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
R.cell.use(charge_cost) //Take power from borg...
RG.add_reagent(reagent_ids[mode], 5) //And fill hypo with reagent.
//update_icon()
return 1
// Use this to add more chemicals for the borghypo to produce.
/obj/item/reagent_containers/borghypo/proc/add_reagent(reagent)
reagent_ids |= reagent
var/datum/reagents/RG = new(30)
RG.my_atom = src
reagent_list += RG
var/datum/reagents/R = reagent_list[reagent_list.len]
R.add_reagent(reagent, 30)
/obj/item/reagent_containers/borghypo/attack(mob/living/M, mob/user)
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
to_chat(user, "<span class='warning'>The injector is empty.</span>")
return
if(!istype(M))
return
if(R.total_volume && M.can_inject(user, TRUE, user.zone_selected, penetrate_thick = bypass_protection))
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
R.add_reagent(M)
if(M.reagents)
var/datum/reagent/injected = GLOB.chemical_reagents_list[reagent_ids[mode]]
var/contained = injected.name
var/trans = R.trans_to(M, amount_per_transfer_from_this)
add_attack_logs(user, M, "Injected with [name] containing [contained], transfered [trans] units", injected.harmless ? ATKLOG_ALMOSTALL : null)
M.LAssailant = user
to_chat(user, "<span class='notice'>[trans] units injected. [R.total_volume] units remaining.</span>")
return
/obj/item/reagent_containers/borghypo/attack_self(mob/user)
playsound(loc, 'sound/effects/pop.ogg', 50, 0) //Change the mode
mode++
if(mode > reagent_list.len)
mode = 1
charge_tick = 0 //Prevents wasted chems/cell charge if you're cycling through modes.
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_ids[mode]]
to_chat(user, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
return
/obj/item/reagent_containers/borghypo/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
var/empty = TRUE
for(var/datum/reagents/RS in reagent_list)
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
. += "<span class='notice'>It currently has [R.volume] units of [R.name] stored.</span>"
empty = FALSE
if(empty)
. += "<span class='notice'>It is currently empty. Allow some time for the internal syntheszier to produce more.</span>"
@@ -392,4 +392,4 @@
name = "BVAK bottle"
desc = "A small bottle containing Bio Virus Antidote Kit."
icon_state = "wide_bottle"
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
@@ -1,144 +1,144 @@
////////////////////////////////////////////////////////////////////////////////
/// Droppers. ///
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Transfers 5 units."
icon_state = "dropper"
item_state = "dropper"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
/obj/item/reagent_containers/dropper/on_reagent_change()
if(!reagents.total_volume)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]1"
/obj/item/reagent_containers/dropper/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/dropper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
var/to_transfer = 0
if(iscarbon(target))
var/mob/living/carbon/C = target
if(!reagents.total_volume)
return
if(user != C)
visible_message("<span class='danger'>[user] begins to drip something into [C]'s eyes!</span>")
if(!do_mob(user, C, 30))
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/safe_thing = null
if(H.glasses)
safe_thing = H.glasses
if(H.wear_mask )
if(H.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = H.wear_mask
if(H.head)
if(H.head.flags_cover & MASKCOVERSEYES)
safe_thing = H.head
if(safe_thing)
visible_message("<span class='danger'>[user] tries to drip something into [H]'s eyes, but fails!</span>")
reagents.reaction(safe_thing, REAGENT_TOUCH)
to_transfer = reagents.remove_any(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
return
visible_message("<span class='danger'>[user] drips something into [C]'s eyes!</span>")
reagents.reaction(C, REAGENT_TOUCH)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(user, C, "Dripped with [src] containing ([contained]), transfering [to_transfer]")
to_transfer = reagents.trans_to(C, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
if(isobj(target))
if(!target.reagents)
return
if(reagents.total_volume)
if(!target.is_open_container() && !(istype(target, /obj/item/reagent_containers/food) && !istype(target, /obj/item/reagent_containers/food/pill)) && !istype(target, /obj/item/clothing/mask/cigarette))
to_chat(user, "<span class='warning'>You cannot directly fill this object.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
to_transfer = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
else
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target].</span>")
return
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
return
to_transfer = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [to_transfer] units of the solution.</span>")
/obj/item/reagent_containers/dropper/cyborg
name = "Industrial Dropper"
desc = "A larger dropper. Transfers 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
volume = 10
/obj/item/reagent_containers/dropper/precision
name = "pipette"
desc = "A high precision pippette. Holds 1 unit."
icon_state = "pipette"
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1)
volume = 1
//Syndicate item. Virus transmitting mini hypospray
/obj/item/reagent_containers/dropper/precision/viral_injector
/obj/item/reagent_containers/dropper/precision/viral_injector/attack(mob/living/M, mob/living/user, def_zone)
if(M.can_inject(user, TRUE))
to_chat(user, "<span class='warning'>You stab [M] with the [src].</span>")
if(reagents.total_volume && M.reagents)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/datum/reagent/blood/B = R
if(istype(B) && B.data["viruses"])
var/virList = list()
for(var/dis in B.data["viruses"])
var/datum/disease/D = dis
var/virusData = D.name
var/english_symptoms = list()
var/datum/disease/advance/A = D
if(A)
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
virusData += " ([english_list(english_symptoms)])"
virList += virusData
var/str = english_list(virList)
add_attack_logs(user, M, "Infected with [str].")
reagents.reaction(M, REAGENT_INGEST, reagents.total_volume)
reagents.trans_to(M, 1)
var/contained = english_list(injected)
add_attack_logs(user, M, "Injected with [src] containing ([contained])")
////////////////////////////////////////////////////////////////////////////////
/// Droppers. ///
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Transfers 5 units."
icon_state = "dropper"
item_state = "dropper"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
/obj/item/reagent_containers/dropper/on_reagent_change()
if(!reagents.total_volume)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]1"
/obj/item/reagent_containers/dropper/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/dropper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
var/to_transfer = 0
if(iscarbon(target))
var/mob/living/carbon/C = target
if(!reagents.total_volume)
return
if(user != C)
visible_message("<span class='danger'>[user] begins to drip something into [C]'s eyes!</span>")
if(!do_mob(user, C, 30))
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/safe_thing = null
if(H.glasses)
safe_thing = H.glasses
if(H.wear_mask )
if(H.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = H.wear_mask
if(H.head)
if(H.head.flags_cover & MASKCOVERSEYES)
safe_thing = H.head
if(safe_thing)
visible_message("<span class='danger'>[user] tries to drip something into [H]'s eyes, but fails!</span>")
reagents.reaction(safe_thing, REAGENT_TOUCH)
to_transfer = reagents.remove_any(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
return
visible_message("<span class='danger'>[user] drips something into [C]'s eyes!</span>")
reagents.reaction(C, REAGENT_TOUCH)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(user, C, "Dripped with [src] containing ([contained]), transfering [to_transfer]")
to_transfer = reagents.trans_to(C, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
if(isobj(target))
if(!target.reagents)
return
if(reagents.total_volume)
if(!target.is_open_container() && !(istype(target, /obj/item/reagent_containers/food) && !istype(target, /obj/item/reagent_containers/food/pill)) && !istype(target, /obj/item/clothing/mask/cigarette))
to_chat(user, "<span class='warning'>You cannot directly fill this object.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
to_transfer = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [to_transfer] units of the solution.</span>")
else
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target].</span>")
return
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
return
to_transfer = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [to_transfer] units of the solution.</span>")
/obj/item/reagent_containers/dropper/cyborg
name = "Industrial Dropper"
desc = "A larger dropper. Transfers 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
volume = 10
/obj/item/reagent_containers/dropper/precision
name = "pipette"
desc = "A high precision pippette. Holds 1 unit."
icon_state = "pipette"
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1)
volume = 1
//Syndicate item. Virus transmitting mini hypospray
/obj/item/reagent_containers/dropper/precision/viral_injector
/obj/item/reagent_containers/dropper/precision/viral_injector/attack(mob/living/M, mob/living/user, def_zone)
if(M.can_inject(user, TRUE))
to_chat(user, "<span class='warning'>You stab [M] with the [src].</span>")
if(reagents.total_volume && M.reagents)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/datum/reagent/blood/B = R
if(istype(B) && B.data["viruses"])
var/virList = list()
for(var/dis in B.data["viruses"])
var/datum/disease/D = dis
var/virusData = D.name
var/english_symptoms = list()
var/datum/disease/advance/A = D
if(A)
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
virusData += " ([english_list(english_symptoms)])"
virList += virusData
var/str = english_list(virList)
add_attack_logs(user, M, "Infected with [str].")
reagents.reaction(M, REAGENT_INGEST, reagents.total_volume)
reagents.trans_to(M, 1)
var/contained = english_list(injected)
add_attack_logs(user, M, "Injected with [src] containing ([contained])")
@@ -397,4 +397,4 @@
amount_per_transfer_from_this = 20
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
list_reagents = list()
@@ -1,175 +1,175 @@
////////////////////////////////////////////////////////////////////////////////
/// HYPOSPRAY
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/hypospray
name = "hypospray"
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'icons/obj/hypo.dmi'
item_state = "hypo"
icon_state = "hypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30)
resistance_flags = ACID_PROOF
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
var/ignore_flags = FALSE
var/emagged = FALSE
var/safety_hypo = FALSE
/obj/item/reagent_containers/hypospray/attack(mob/living/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(!iscarbon(M))
return
if(reagents.total_volume && (ignore_flags || M.can_inject(user, TRUE))) // Ignore flag should be checked first or there will be an error message.
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
to_chat(user, "<span class='notice'>You inject [M] with [src].</span>")
if(M.reagents)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/primary_reagent_name = reagents.get_master_reagent_name()
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
if(safety_hypo)
visible_message("<span class='warning'>[user] injects [M] with [trans] units of [primary_reagent_name].</span>")
playsound(loc, 'sound/goonstation/items/hypo.ogg', 80, 0)
to_chat(user, "<span class='notice'>[trans] unit\s injected. [reagents.total_volume] unit\s remaining in [src].</span>")
var/contained = english_list(injected)
add_attack_logs(user, M, "Injected with [src] containing ([contained])", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
return TRUE
/obj/item/reagent_containers/hypospray/on_reagent_change()
if(safety_hypo && !emagged)
var/found_forbidden_reagent = FALSE
for(var/datum/reagent/R in reagents.reagent_list)
if(!GLOB.safe_chem_list.Find(R.id))
reagents.del_reagent(R.id)
found_forbidden_reagent = TRUE
if(found_forbidden_reagent)
if(ismob(loc))
to_chat(loc, "<span class='warning'>[src] identifies and removes a harmful substance.</span>")
else
visible_message("<span class='warning'>[src] identifies and removes a harmful substance.</span>")
/obj/item/reagent_containers/hypospray/emag_act(mob/user)
if(safety_hypo && !emagged)
emagged = TRUE
ignore_flags = TRUE
to_chat(user, "<span class='warning'>You short out the safeties on [src].</span>")
/obj/item/reagent_containers/hypospray/safety
name = "medical hypospray"
desc = "A general use medical hypospray for quick injection of chemicals. There is a safety button by the trigger."
icon_state = "medivend_hypo"
safety_hypo = TRUE
/obj/item/reagent_containers/hypospray/safety/ert
list_reagents = list("omnizine" = 30)
/obj/item/reagent_containers/hypospray/CMO
list_reagents = list("omnizine" = 30)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/reagent_containers/hypospray/combat
name = "combat stimulant injector"
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
amount_per_transfer_from_this = 15
possible_transfer_amounts = list(15)
icon_state = "combat_hypo"
volume = 90
ignore_flags = 1 // So they can heal their comrades.
list_reagents = list("epinephrine" = 30, "weak_omnizine" = 30, "salglu_solution" = 30)
/obj/item/reagent_containers/hypospray/combat/nanites
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with expensive medical nanites for rapid healing."
volume = 100
list_reagents = list("nanites" = 100)
/obj/item/reagent_containers/hypospray/autoinjector
name = "emergency autoinjector"
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10)
volume = 10
ignore_flags = TRUE //so you can medipen through hardsuits
container_type = DRAWABLE
flags = null
list_reagents = list("epinephrine" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/attack(mob/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
..()
update_icon()
return TRUE
/obj/item/reagent_containers/hypospray/autoinjector/update_icon()
if(reagents.total_volume > 0)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]0"
/obj/item/reagent_containers/hypospray/autoinjector/examine()
. = ..()
if(reagents && reagents.reagent_list.len)
. += "<span class='notice'>It is currently loaded.</span>"
else
. += "<span class='notice'>It is spent.</span>"
/obj/item/reagent_containers/hypospray/autoinjector/teporone //basilisks
name = "teporone autoinjector"
desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction."
icon_state = "lepopen"
list_reagents = list("teporone" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/stimpack //goliath kiting
name = "stimpack autoinjector"
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
icon_state = "stimpen"
volume = 20
amount_per_transfer_from_this = 20
list_reagents = list("methamphetamine" = 10, "coffee" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/stimulants
name = "Stimulants autoinjector"
desc = "Rapidly stimulates and regenerates the body's organ system."
icon_state = "stimpen"
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(50)
volume = 50
list_reagents = list("stimulants" = 50)
/obj/item/reagent_containers/hypospray/autoinjector/survival
name = "survival medipen"
desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. <br><span class='boldwarning'>WARNING: Do not inject more than one pen in quick succession.</span>"
icon_state = "stimpen"
volume = 42
amount_per_transfer_from_this = 42
list_reagents = list("salbutamol" = 10, "teporone" = 15, "epinephrine" = 10, "lavaland_extract" = 2, "weak_omnizine" = 5) //Short burst of healing, followed by minor healing from the saline
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
name = "nanocalcium autoinjector"
desc = "After a short period of time the nanites will slow the body's systems and assist with bone repair. Nanomachines son."
icon_state = "bonepen"
amount_per_transfer_from_this = 30
possible_transfer_amounts = list(30)
volume = 30
list_reagents = list("nanocalcium" = 30)
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium/attack(mob/living/M, mob/user)
if(..())
playsound(loc, 'sound/weapons/smg_empty_alarm.ogg', 20, 1)
////////////////////////////////////////////////////////////////////////////////
/// HYPOSPRAY
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/hypospray
name = "hypospray"
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'icons/obj/hypo.dmi'
item_state = "hypo"
icon_state = "hypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30)
resistance_flags = ACID_PROOF
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
var/ignore_flags = FALSE
var/emagged = FALSE
var/safety_hypo = FALSE
/obj/item/reagent_containers/hypospray/attack(mob/living/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(!iscarbon(M))
return
if(reagents.total_volume && (ignore_flags || M.can_inject(user, TRUE))) // Ignore flag should be checked first or there will be an error message.
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
to_chat(user, "<span class='notice'>You inject [M] with [src].</span>")
if(M.reagents)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/primary_reagent_name = reagents.get_master_reagent_name()
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
if(safety_hypo)
visible_message("<span class='warning'>[user] injects [M] with [trans] units of [primary_reagent_name].</span>")
playsound(loc, 'sound/goonstation/items/hypo.ogg', 80, 0)
to_chat(user, "<span class='notice'>[trans] unit\s injected. [reagents.total_volume] unit\s remaining in [src].</span>")
var/contained = english_list(injected)
add_attack_logs(user, M, "Injected with [src] containing ([contained])", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
return TRUE
/obj/item/reagent_containers/hypospray/on_reagent_change()
if(safety_hypo && !emagged)
var/found_forbidden_reagent = FALSE
for(var/datum/reagent/R in reagents.reagent_list)
if(!GLOB.safe_chem_list.Find(R.id))
reagents.del_reagent(R.id)
found_forbidden_reagent = TRUE
if(found_forbidden_reagent)
if(ismob(loc))
to_chat(loc, "<span class='warning'>[src] identifies and removes a harmful substance.</span>")
else
visible_message("<span class='warning'>[src] identifies and removes a harmful substance.</span>")
/obj/item/reagent_containers/hypospray/emag_act(mob/user)
if(safety_hypo && !emagged)
emagged = TRUE
ignore_flags = TRUE
to_chat(user, "<span class='warning'>You short out the safeties on [src].</span>")
/obj/item/reagent_containers/hypospray/safety
name = "medical hypospray"
desc = "A general use medical hypospray for quick injection of chemicals. There is a safety button by the trigger."
icon_state = "medivend_hypo"
safety_hypo = TRUE
/obj/item/reagent_containers/hypospray/safety/ert
list_reagents = list("omnizine" = 30)
/obj/item/reagent_containers/hypospray/CMO
list_reagents = list("omnizine" = 30)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/reagent_containers/hypospray/combat
name = "combat stimulant injector"
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
amount_per_transfer_from_this = 15
possible_transfer_amounts = list(15)
icon_state = "combat_hypo"
volume = 90
ignore_flags = 1 // So they can heal their comrades.
list_reagents = list("epinephrine" = 30, "weak_omnizine" = 30, "salglu_solution" = 30)
/obj/item/reagent_containers/hypospray/combat/nanites
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with expensive medical nanites for rapid healing."
volume = 100
list_reagents = list("nanites" = 100)
/obj/item/reagent_containers/hypospray/autoinjector
name = "emergency autoinjector"
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10)
volume = 10
ignore_flags = TRUE //so you can medipen through hardsuits
container_type = DRAWABLE
flags = null
list_reagents = list("epinephrine" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/attack(mob/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
..()
update_icon()
return TRUE
/obj/item/reagent_containers/hypospray/autoinjector/update_icon()
if(reagents.total_volume > 0)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]0"
/obj/item/reagent_containers/hypospray/autoinjector/examine()
. = ..()
if(reagents && reagents.reagent_list.len)
. += "<span class='notice'>It is currently loaded.</span>"
else
. += "<span class='notice'>It is spent.</span>"
/obj/item/reagent_containers/hypospray/autoinjector/teporone //basilisks
name = "teporone autoinjector"
desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction."
icon_state = "lepopen"
list_reagents = list("teporone" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/stimpack //goliath kiting
name = "stimpack autoinjector"
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
icon_state = "stimpen"
volume = 20
amount_per_transfer_from_this = 20
list_reagents = list("methamphetamine" = 10, "coffee" = 10)
/obj/item/reagent_containers/hypospray/autoinjector/stimulants
name = "Stimulants autoinjector"
desc = "Rapidly stimulates and regenerates the body's organ system."
icon_state = "stimpen"
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(50)
volume = 50
list_reagents = list("stimulants" = 50)
/obj/item/reagent_containers/hypospray/autoinjector/survival
name = "survival medipen"
desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. <br><span class='boldwarning'>WARNING: Do not inject more than one pen in quick succession.</span>"
icon_state = "stimpen"
volume = 42
amount_per_transfer_from_this = 42
list_reagents = list("salbutamol" = 10, "teporone" = 15, "epinephrine" = 10, "lavaland_extract" = 2, "weak_omnizine" = 5) //Short burst of healing, followed by minor healing from the saline
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
name = "nanocalcium autoinjector"
desc = "After a short period of time the nanites will slow the body's systems and assist with bone repair. Nanomachines son."
icon_state = "bonepen"
amount_per_transfer_from_this = 30
possible_transfer_amounts = list(30)
volume = 30
list_reagents = list("nanocalcium" = 30)
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium/attack(mob/living/M, mob/user)
if(..())
playsound(loc, 'sound/weapons/smg_empty_alarm.ogg', 20, 1)
+155 -155
View File
@@ -1,155 +1,155 @@
////////////////////////////////////////////////////////////////////////////////
/// Pills.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/food/pill
name = "pill"
desc = "a pill."
icon = 'icons/obj/chemical.dmi'
icon_state = null
item_state = "pill"
possible_transfer_amounts = null
volume = 100
consume_sound = null
can_taste = FALSE
antable = FALSE
/obj/item/reagent_containers/food/pill/New()
..()
if(!icon_state)
icon_state = "pill[rand(1,20)]"
/obj/item/reagent_containers/food/pill/attack_self(mob/user)
return
/obj/item/reagent_containers/food/pill/attack(mob/living/carbon/M, mob/user, def_zone)
if(!istype(M))
return 0
bitesize = reagents.total_volume
if(M.eat(src, user))
spawn(0)
qdel(src)
return 1
return 0
/obj/item/reagent_containers/food/pill/afterattack(obj/target, mob/user, proximity)
if(!proximity)
return
if(target.is_open_container() != 0 && target.reagents)
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty. Cant dissolve [src].</span>")
return
to_chat(user, "<span class='notify'>You dissolve [src] in [target].</span>")
reagents.trans_to(target, reagents.total_volume)
for(var/mob/O in viewers(2, user))
O.show_message("<span class='warning'>[user] puts something in [target].</span>", 1)
spawn(5)
qdel(src)
////////////////////////////////////////////////////////////////////////////////
/// Pills. END
////////////////////////////////////////////////////////////////////////////////
//Pills
/obj/item/reagent_containers/food/pill/tox
name = "Toxins pill"
desc = "Highly toxic."
icon_state = "pill21"
list_reagents = list("toxin" = 50)
/obj/item/reagent_containers/food/pill/initropidril
name = "initropidril pill"
desc = "Don't swallow this."
icon_state = "pill21"
list_reagents = list("initropidril" = 50)
/obj/item/reagent_containers/food/pill/fakedeath
name = "fake death pill"
desc = "Swallow then rest to appear dead, stand up to wake up. Also mutes the user's voice."
icon_state = "pill4"
list_reagents = list("capulettium_plus" = 50)
/obj/item/reagent_containers/food/pill/adminordrazine
name = "Adminordrazine pill"
desc = "It's magic. We don't have to explain it."
icon_state = "pill16"
list_reagents = list("adminordrazine" = 50)
/obj/item/reagent_containers/food/pill/morphine
name = "Morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list("morphine" = 30)
/obj/item/reagent_containers/food/pill/methamphetamine
name = "Methamphetamine pill"
desc = "Helps improve the ability to concentrate."
icon_state = "pill8"
list_reagents = list("methamphetamine" = 5)
/obj/item/reagent_containers/food/pill/haloperidol
name = "Haloperidol pill"
desc = "Haloperidol is an anti-psychotic use to treat psychiatric problems."
icon_state = "pill8"
list_reagents = list("haloperidol" = 15)
/obj/item/reagent_containers/food/pill/happy
name = "Happy pill"
desc = "Happy happy joy joy!"
icon_state = "pill18"
list_reagents = list("space_drugs" = 15, "sugar" = 15)
/obj/item/reagent_containers/food/pill/zoom
name = "Zoom pill"
desc = "Zoooom!"
icon_state = "pill18"
list_reagents = list("synaptizine" = 5, "methamphetamine" = 5)
/obj/item/reagent_containers/food/pill/charcoal
name = "Charcoal pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
list_reagents = list("charcoal" = 50)
/obj/item/reagent_containers/food/pill/epinephrine
name = "Epinephrine pill"
desc = "Used to provide shots of adrenaline."
icon_state = "pill6"
list_reagents = list("epinephrine" = 50)
/obj/item/reagent_containers/food/pill/salicylic
name = "Salicylic Acid pill"
desc = "Commonly used to treat moderate pain and fevers."
icon_state = "pill4"
list_reagents = list("sal_acid" = 20)
/obj/item/reagent_containers/food/pill/salbutamol
name = "Salbutamol pill"
desc = "Used to treat respiratory distress."
icon_state = "pill8"
list_reagents = list("salbutamol" = 20)
/obj/item/reagent_containers/food/pill/hydrocodone
name = "Hydrocodone pill"
desc = "Used to treat extreme pain."
icon_state = "pill6"
list_reagents = list("hydrocodone" = 15)
/obj/item/reagent_containers/food/pill/calomel
name = "calomel pill"
desc = "Can be used to purge impurities, but is highly toxic itself."
icon_state = "pill3"
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/food/pill/mutadone
name = "mutadone pill"
desc = "Used to cure genetic abnormalities."
icon_state = "pill18"
list_reagents = list("mutadone" = 20)
/obj/item/reagent_containers/food/pill/mannitol
name = "mannitol pill"
desc = "Used to treat cranial swelling."
icon_state = "pill19"
list_reagents = list("mannitol" = 20)
////////////////////////////////////////////////////////////////////////////////
/// Pills.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/food/pill
name = "pill"
desc = "a pill."
icon = 'icons/obj/chemical.dmi'
icon_state = null
item_state = "pill"
possible_transfer_amounts = null
volume = 100
consume_sound = null
can_taste = FALSE
antable = FALSE
/obj/item/reagent_containers/food/pill/New()
..()
if(!icon_state)
icon_state = "pill[rand(1,20)]"
/obj/item/reagent_containers/food/pill/attack_self(mob/user)
return
/obj/item/reagent_containers/food/pill/attack(mob/living/carbon/M, mob/user, def_zone)
if(!istype(M))
return 0
bitesize = reagents.total_volume
if(M.eat(src, user))
spawn(0)
qdel(src)
return 1
return 0
/obj/item/reagent_containers/food/pill/afterattack(obj/target, mob/user, proximity)
if(!proximity)
return
if(target.is_open_container() != 0 && target.reagents)
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty. Cant dissolve [src].</span>")
return
to_chat(user, "<span class='notify'>You dissolve [src] in [target].</span>")
reagents.trans_to(target, reagents.total_volume)
for(var/mob/O in viewers(2, user))
O.show_message("<span class='warning'>[user] puts something in [target].</span>", 1)
spawn(5)
qdel(src)
////////////////////////////////////////////////////////////////////////////////
/// Pills. END
////////////////////////////////////////////////////////////////////////////////
//Pills
/obj/item/reagent_containers/food/pill/tox
name = "Toxins pill"
desc = "Highly toxic."
icon_state = "pill21"
list_reagents = list("toxin" = 50)
/obj/item/reagent_containers/food/pill/initropidril
name = "initropidril pill"
desc = "Don't swallow this."
icon_state = "pill21"
list_reagents = list("initropidril" = 50)
/obj/item/reagent_containers/food/pill/fakedeath
name = "fake death pill"
desc = "Swallow then rest to appear dead, stand up to wake up. Also mutes the user's voice."
icon_state = "pill4"
list_reagents = list("capulettium_plus" = 50)
/obj/item/reagent_containers/food/pill/adminordrazine
name = "Adminordrazine pill"
desc = "It's magic. We don't have to explain it."
icon_state = "pill16"
list_reagents = list("adminordrazine" = 50)
/obj/item/reagent_containers/food/pill/morphine
name = "Morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list("morphine" = 30)
/obj/item/reagent_containers/food/pill/methamphetamine
name = "Methamphetamine pill"
desc = "Helps improve the ability to concentrate."
icon_state = "pill8"
list_reagents = list("methamphetamine" = 5)
/obj/item/reagent_containers/food/pill/haloperidol
name = "Haloperidol pill"
desc = "Haloperidol is an anti-psychotic use to treat psychiatric problems."
icon_state = "pill8"
list_reagents = list("haloperidol" = 15)
/obj/item/reagent_containers/food/pill/happy
name = "Happy pill"
desc = "Happy happy joy joy!"
icon_state = "pill18"
list_reagents = list("space_drugs" = 15, "sugar" = 15)
/obj/item/reagent_containers/food/pill/zoom
name = "Zoom pill"
desc = "Zoooom!"
icon_state = "pill18"
list_reagents = list("synaptizine" = 5, "methamphetamine" = 5)
/obj/item/reagent_containers/food/pill/charcoal
name = "Charcoal pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
list_reagents = list("charcoal" = 50)
/obj/item/reagent_containers/food/pill/epinephrine
name = "Epinephrine pill"
desc = "Used to provide shots of adrenaline."
icon_state = "pill6"
list_reagents = list("epinephrine" = 50)
/obj/item/reagent_containers/food/pill/salicylic
name = "Salicylic Acid pill"
desc = "Commonly used to treat moderate pain and fevers."
icon_state = "pill4"
list_reagents = list("sal_acid" = 20)
/obj/item/reagent_containers/food/pill/salbutamol
name = "Salbutamol pill"
desc = "Used to treat respiratory distress."
icon_state = "pill8"
list_reagents = list("salbutamol" = 20)
/obj/item/reagent_containers/food/pill/hydrocodone
name = "Hydrocodone pill"
desc = "Used to treat extreme pain."
icon_state = "pill6"
list_reagents = list("hydrocodone" = 15)
/obj/item/reagent_containers/food/pill/calomel
name = "calomel pill"
desc = "Can be used to purge impurities, but is highly toxic itself."
icon_state = "pill3"
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/food/pill/mutadone
name = "mutadone pill"
desc = "Used to cure genetic abnormalities."
icon_state = "pill18"
list_reagents = list("mutadone" = 20)
/obj/item/reagent_containers/food/pill/mannitol
name = "mannitol pill"
desc = "Used to treat cranial swelling."
icon_state = "pill19"
list_reagents = list("mannitol" = 20)
+217 -217
View File
@@ -1,217 +1,217 @@
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
flags = NOBLUDGEON
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = null
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
if(istype(A, /obj/item/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/effect/proc_holder/spell))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>[A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>[src] is empty!</span>")
return
var/contents_log = reagents.reagent_list.Join(", ")
spray(A)
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
if(reagents.reagent_list.len == 1 && reagents.has_reagent("cleaner")) // Only show space cleaner logs if it's burning people from being too hot or cold
if(reagents.chem_temp < 300 && reagents.chem_temp > 280) // 280 is the cold threshold for slimes, 300 the hot threshold for drask
return
var/attack_log_type = ATKLOG_MOST
if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube"))
attack_log_type = ATKLOG_FEW
msg_admin_attack("[key_name_admin(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type)
log_game("[key_name(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K")
return
/obj/item/reagent_containers/spray/proc/spray(var/atom/A)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
spawn(0)
for(var/i=0, i<spray_currentrange, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
sleep(3)
qdel(D)
/obj/item/reagent_containers/spray/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
/obj/item/reagent_containers/spray/examine(mob/user)
. = ..()
if(get_dist(user, src) && user == loc)
. += "[round(reagents.total_volume)] units left."
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.stat || !usr.canmove || usr.restrained())
return
if(alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && loc == usr)
to_chat(usr, "<span class='notice'>You empty [src] onto the floor.</span>")
reagents.reaction(usr.loc)
reagents.clear_reagents()
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
list_reagents = list("cleaner" = 250)
/obj/item/reagent_containers/spray/cleaner/drone
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
volume = 50
list_reagents = list("cleaner" = 50)
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
volume = 40
spray_maxrange = 4
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
spray_maxrange = 7
spray_currentrange = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/reagent_containers/spray/chemsprayer/spray(var/atom/A)
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1) break
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
Sprays[i] = D
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=Sprays.len, i++)
spawn()
var/obj/effect/decal/chempuff/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit
var/turf/my_target = pick(the_targets)
the_targets -= my_target
for(var/j=0, j<=spray_currentrange, j++)
step_towards(D, my_target)
D.reagents.reaction(get_turf(D))
for(var/atom/t in get_turf(D))
D.reagents.reaction(t)
sleep(2)
qdel(D)
/obj/item/reagent_containers/spray/chemsprayer/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
to_chat(user, "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 100
list_reagents = list("glyphosate" = 100)
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
flags = NOBLUDGEON
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = null
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
if(istype(A, /obj/item/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/effect/proc_holder/spell))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>[A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>[src] is empty!</span>")
return
var/contents_log = reagents.reagent_list.Join(", ")
spray(A)
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
if(reagents.reagent_list.len == 1 && reagents.has_reagent("cleaner")) // Only show space cleaner logs if it's burning people from being too hot or cold
if(reagents.chem_temp < 300 && reagents.chem_temp > 280) // 280 is the cold threshold for slimes, 300 the hot threshold for drask
return
var/attack_log_type = ATKLOG_MOST
if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube"))
attack_log_type = ATKLOG_FEW
msg_admin_attack("[key_name_admin(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type)
log_game("[key_name(user)] used a spray bottle at [COORD(user)] - Contents: [contents_log] - Temperature: [reagents.chem_temp]K")
return
/obj/item/reagent_containers/spray/proc/spray(var/atom/A)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
spawn(0)
for(var/i=0, i<spray_currentrange, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
sleep(3)
qdel(D)
/obj/item/reagent_containers/spray/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
/obj/item/reagent_containers/spray/examine(mob/user)
. = ..()
if(get_dist(user, src) && user == loc)
. += "[round(reagents.total_volume)] units left."
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.stat || !usr.canmove || usr.restrained())
return
if(alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && loc == usr)
to_chat(usr, "<span class='notice'>You empty [src] onto the floor.</span>")
reagents.reaction(usr.loc)
reagents.clear_reagents()
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
list_reagents = list("cleaner" = 250)
/obj/item/reagent_containers/spray/cleaner/drone
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
volume = 50
list_reagents = list("cleaner" = 50)
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
volume = 40
spray_maxrange = 4
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
spray_maxrange = 7
spray_currentrange = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/reagent_containers/spray/chemsprayer/spray(var/atom/A)
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1) break
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
Sprays[i] = D
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=Sprays.len, i++)
spawn()
var/obj/effect/decal/chempuff/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit
var/turf/my_target = pick(the_targets)
the_targets -= my_target
for(var/j=0, j<=spray_currentrange, j++)
step_towards(D, my_target)
D.reagents.reaction(get_turf(D))
for(var/atom/t in get_turf(D))
D.reagents.reaction(t)
sleep(2)
qdel(D)
/obj/item/reagent_containers/spray/chemsprayer/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
to_chat(user, "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 100
list_reagents = list("glyphosate" = 100)
@@ -1,234 +1,234 @@
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2
/obj/item/reagent_containers/syringe
name = "Syringe"
desc = "A syringe."
icon = 'icons/goonstation/objects/syringe.dmi'
item_state = "syringe_0"
icon_state = "0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 15
sharp = TRUE
var/busy = FALSE
var/mode = SYRINGE_DRAW
var/projectile_type = /obj/item/projectile/bullet/dart/syringe
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT
/obj/item/reagent_containers/syringe/New()
..()
if(list_reagents) //syringe starts in inject mode if its already got something inside
mode = SYRINGE_INJECT
update_icon()
/obj/item/reagent_containers/syringe/on_reagent_change()
update_icon()
/obj/item/reagent_containers/syringe/pickup(mob/user)
. = ..()
update_icon()
/obj/item/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/attack_self(mob/user)
mode = !mode
update_icon()
/obj/item/reagent_containers/syringe/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/syringe/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag))
..()
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, TRUE))
return
switch(mode)
if(SYRINGE_DRAW)
if(reagents.holder_full())
to_chat(user, "<span class='notice'>The syringe is full.</span>")
return
if(L) //living mob
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = TRUE
if(!do_mob(user, target))
busy = FALSE
return
if(reagents.holder_full())
return
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("<span class='notice'>[user] takes a blood sample from [L].</span>")
else
to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_drawable(user))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if(reagents.holder_full())
mode = !mode
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
if(!L && !target.is_injectable(user)) //only checks on non-living mobs, due to how can_inject() handles
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(L) //living mob
if(!L.can_inject(user, TRUE))
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
"<span class='userdanger'>[user] is trying to inject you!</span>")
if(!do_mob(user, L))
return
if(!reagents.total_volume)
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message("<span class='danger'>[user] injects [L] with the syringe!", \
"<span class='userdanger'>[user] injects [L] with the syringe!")
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1)
reagents.reaction(L, REAGENT_INGEST, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/reagent_containers/syringe/update_icon()
cut_overlays()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = Clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling_overlay)
else
rounded_vol = 0
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if(SYRINGE_DRAW)
injoverlay = "draw"
if(SYRINGE_INJECT)
injoverlay = "inject"
add_overlay(injoverlay)
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
desc = "Contains antiviral agents."
list_reagents = list("spaceacillin" = 15)
/obj/item/reagent_containers/syringe/charcoal
name = "Syringe (charcoal)"
desc = "Contains charcoal - used to treat toxins and damage from toxins."
list_reagents = list("charcoal" = 15)
/obj/item/reagent_containers/syringe/epinephrine
name = "Syringe (Epinephrine)"
desc = "Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 15)
/obj/item/reagent_containers/syringe/insulin
name = "Syringe (insulin)"
desc = "Contains insulin - used to treat diabetes."
list_reagents = list("insulin" = 15)
/obj/item/reagent_containers/syringe/calomel
name = "Syringe (calomel)"
desc = "Contains calomel, which be used to purge impurities, but is highly toxic itself."
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/syringe/heparin
name = "Syringe (heparin)"
desc = "Contains heparin, a blood anticoagulant."
list_reagents = list("heparin" = 15)
/obj/item/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
/obj/item/reagent_containers/syringe/gluttony
name = "Gluttony's Blessing"
desc = "A syringe recovered from a dread place. It probably isn't wise to use."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("gluttonytoxin" = 1)
/obj/item/reagent_containers/syringe/capulettium_plus
name = "capulettium plus syringe"
desc = "For silencing targets. Allows for fake deaths."
list_reagents = list("capulettium_plus" = 15)
/obj/item/reagent_containers/syringe/sarin
name = "sarin syringe"
desc = "A deadly neurotoxin, for killing."
list_reagents = list("sarin" = 15)
/obj/item/reagent_containers/syringe/pancuronium
name = "pancuronium syringe"
desc = "A powerful paralyzing poison."
list_reagents = list("pancuronium" = 15)
/obj/item/reagent_containers/syringe/lethal
name = "lethal injection syringe"
desc = "A syringe used for lethal injections. It can hold up to 50 units."
amount_per_transfer_from_this = 50
volume = 50
list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2
/obj/item/reagent_containers/syringe
name = "Syringe"
desc = "A syringe."
icon = 'icons/goonstation/objects/syringe.dmi'
item_state = "syringe_0"
icon_state = "0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 15
sharp = TRUE
var/busy = FALSE
var/mode = SYRINGE_DRAW
var/projectile_type = /obj/item/projectile/bullet/dart/syringe
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT
/obj/item/reagent_containers/syringe/New()
..()
if(list_reagents) //syringe starts in inject mode if its already got something inside
mode = SYRINGE_INJECT
update_icon()
/obj/item/reagent_containers/syringe/on_reagent_change()
update_icon()
/obj/item/reagent_containers/syringe/pickup(mob/user)
. = ..()
update_icon()
/obj/item/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/attack_self(mob/user)
mode = !mode
update_icon()
/obj/item/reagent_containers/syringe/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/syringe/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag))
..()
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, TRUE))
return
switch(mode)
if(SYRINGE_DRAW)
if(reagents.holder_full())
to_chat(user, "<span class='notice'>The syringe is full.</span>")
return
if(L) //living mob
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = TRUE
if(!do_mob(user, target))
busy = FALSE
return
if(reagents.holder_full())
return
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("<span class='notice'>[user] takes a blood sample from [L].</span>")
else
to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_drawable(user))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if(reagents.holder_full())
mode = !mode
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
if(!L && !target.is_injectable(user)) //only checks on non-living mobs, due to how can_inject() handles
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(L) //living mob
if(!L.can_inject(user, TRUE))
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
"<span class='userdanger'>[user] is trying to inject you!</span>")
if(!do_mob(user, L))
return
if(!reagents.total_volume)
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message("<span class='danger'>[user] injects [L] with the syringe!", \
"<span class='userdanger'>[user] injects [L] with the syringe!")
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1)
reagents.reaction(L, REAGENT_INGEST, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/reagent_containers/syringe/update_icon()
cut_overlays()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = Clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling_overlay)
else
rounded_vol = 0
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if(SYRINGE_DRAW)
injoverlay = "draw"
if(SYRINGE_INJECT)
injoverlay = "inject"
add_overlay(injoverlay)
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
desc = "Contains antiviral agents."
list_reagents = list("spaceacillin" = 15)
/obj/item/reagent_containers/syringe/charcoal
name = "Syringe (charcoal)"
desc = "Contains charcoal - used to treat toxins and damage from toxins."
list_reagents = list("charcoal" = 15)
/obj/item/reagent_containers/syringe/epinephrine
name = "Syringe (Epinephrine)"
desc = "Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 15)
/obj/item/reagent_containers/syringe/insulin
name = "Syringe (insulin)"
desc = "Contains insulin - used to treat diabetes."
list_reagents = list("insulin" = 15)
/obj/item/reagent_containers/syringe/calomel
name = "Syringe (calomel)"
desc = "Contains calomel, which be used to purge impurities, but is highly toxic itself."
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/syringe/heparin
name = "Syringe (heparin)"
desc = "Contains heparin, a blood anticoagulant."
list_reagents = list("heparin" = 15)
/obj/item/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
/obj/item/reagent_containers/syringe/gluttony
name = "Gluttony's Blessing"
desc = "A syringe recovered from a dread place. It probably isn't wise to use."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("gluttonytoxin" = 1)
/obj/item/reagent_containers/syringe/capulettium_plus
name = "capulettium plus syringe"
desc = "For silencing targets. Allows for fake deaths."
list_reagents = list("capulettium_plus" = 15)
/obj/item/reagent_containers/syringe/sarin
name = "sarin syringe"
desc = "A deadly neurotoxin, for killing."
list_reagents = list("sarin" = 15)
/obj/item/reagent_containers/syringe/pancuronium
name = "pancuronium syringe"
desc = "A powerful paralyzing poison."
list_reagents = list("pancuronium" = 15)
/obj/item/reagent_containers/syringe/lethal
name = "lethal injection syringe"
desc = "A syringe used for lethal injections. It can hold up to 50 units."
amount_per_transfer_from_this = 50
volume = 50
list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)
+278 -278
View File
@@ -1,278 +1,278 @@
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
density = 1
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
container_type = DRAINABLE | AMOUNT_VISIBLE
max_integrity = 300
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
var/lastrigger = "" // The last person to rig this fuel tank - Stored with the object. Only the last person matter for investigation
/obj/structure/reagent_dispensers/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)
if(tank_volume && (damage_flag == "bullet" || damage_flag == "laser"))
boom()
/obj/structure/reagent_dispensers/attackby(obj/item/I, mob/user, params)
if(I.is_refillable())
return FALSE //so we can refill them via their afterattack.
return ..()
/obj/structure/reagent_dispensers/New()
create_reagents(tank_volume)
reagents.add_reagent(reagent_id, tank_volume)
..()
/obj/structure/reagent_dispensers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(reagents)
for(var/i in 1 to 8)
if(reagents)
reagents.temperature_reagents(exposed_temperature)
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!disassembled)
boom()
else
qdel(src)
//Dispensers
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/oil
name = "oil tank"
desc = "A tank of oil, commonly used to by robotics to fix leaking IPCs or just to loosen up those rusted underused parts."
icon_state = "oil"
reagent_id = "oil"
tank_volume = 3000
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "fuel"
tank_volume = 4000
var/obj/item/assembly_holder/rig = null
var/accepts_rig = 1
/obj/structure/reagent_dispensers/fueltank/Destroy()
QDEL_NULL(rig)
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)] ")
log_game("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]")
investigate_log("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
/obj/structure/reagent_dispensers/fueltank/boom(rigtrigger = FALSE) // Prevent case where someone who rigged the tank is blamed for the explosion when the rig isn't what triggered the explosion
if(rigtrigger) // If the explosion is triggered by an assembly holder
message_admins("A fueltank, last rigged by [lastrigger], was triggered at [COORD(loc)]") // Then admin is informed of the last person who rigged the fuel tank
log_game("A fueltank, last rigged by [lastrigger], triggered at [COORD(loc)]")
investigate_log("A fueltank, last rigged by [lastrigger], triggered at [COORD(loc)]", INVESTIGATE_BOMB)
if(reagents)
reagents.set_reagent_temp(1000) //uh-oh
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/structure/blob/B)
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
boom()
/obj/structure/reagent_dispensers/fueltank/tesla_act()
..() //extend the zap
boom()
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2 && rig)
. += "<span class='notice'>There is some kind of device rigged to the tank.</span>"
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if(rig)
usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
if(do_after(usr, 20, target = src))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.forceMove(get_turf(usr))
rig = null
lastrigger = null
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/assembly_holder) && accepts_rig)
if(rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
if(do_after(user, 20, target = src))
user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
var/obj/item/assembly_holder/H = I
if(istype(H.a_left, /obj/item/assembly/igniter) || istype(H.a_right, /obj/item/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged [src.name] with [I.name] for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)", ATKLOG_FEW)
log_game("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]")
investigate_log("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]", INVESTIGATE_BOMB)
lastrigger = "[key_name(user)]"
rig = H
user.drop_item()
H.forceMove(src)
var/icon/test = getFlatIcon(H)
test.Shift(NORTH, 1)
test.Shift(EAST, 6)
overlays += test
else
return ..()
obj/structure/reagent_dispensers/fueltank/welder_act(mob/user, obj/item/I)
. = TRUE
if(!reagents.has_reagent("fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
if(I.tool_enabled && I.use_tool(src, user, volume = I.tool_volume)) //check it's enabled first to prevent duplicate messages when refuelling
user.visible_message("<span class='danger'>[user] catastrophically fails at refilling [user.p_their()] [I]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion at [COORD(loc)]")
log_game("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]")
investigate_log("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
else
I.refill(user, src, reagents.get_reagent_amount("fuel")) //Try dump all fuel into the welder
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
rig.HasProximity(AM)
/obj/structure/reagent_dispensers/fueltank/Crossed(atom/movable/AM, oldloc)
if(rig)
rig.Crossed(AM, oldloc)
/obj/structure/reagent_dispensers/fueltank/hear_talk(mob/living/M, list/message_pieces)
if(rig)
rig.hear_talk(M, message_pieces)
/obj/structure/reagent_dispensers/fueltank/hear_message(mob/living/M, msg)
if(rig)
rig.hear_message(M, msg)
/obj/structure/reagent_dispensers/fueltank/Bump()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = 1
tank_volume = 500
reagent_id = "water"
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "There are [paper_cups ? paper_cups : "no"] paper cups left."
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/water_cooler/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I, 40)
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act(obj/structure/blob/B)
explosion(loc, 0, 3, 5, 7, 10)
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/beerkeg/nuke
name = "Nanotrasen-brand nuclear fission explosive"
desc = "One of the more successful achievements of the Nanotrasen Corporate Warfare Division, their nuclear fission explosives are renowned for being cheap\
to produce and devestatingly effective. Signs explain that though this is just a model, every Nanotrasen station is equipped with one, just in case. \
All Captains carefully guard the disk needed to detonate them - at least, the sign says they do. There seems to be a tap on the back."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nuclearbomb0"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
density = 0
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/spacecleanertank
name = "space cleaner refiller"
desc = "Refills space cleaner bottles."
icon_state = "cleaner"
anchored = 1
density = 0
tank_volume = 5000
reagent_id = "cleaner"
/obj/structure/reagent_dispensers/fueltank/chem
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0
tank_volume = 1000
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
density = 1
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
container_type = DRAINABLE | AMOUNT_VISIBLE
max_integrity = 300
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
var/lastrigger = "" // The last person to rig this fuel tank - Stored with the object. Only the last person matter for investigation
/obj/structure/reagent_dispensers/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)
if(tank_volume && (damage_flag == "bullet" || damage_flag == "laser"))
boom()
/obj/structure/reagent_dispensers/attackby(obj/item/I, mob/user, params)
if(I.is_refillable())
return FALSE //so we can refill them via their afterattack.
return ..()
/obj/structure/reagent_dispensers/New()
create_reagents(tank_volume)
reagents.add_reagent(reagent_id, tank_volume)
..()
/obj/structure/reagent_dispensers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(reagents)
for(var/i in 1 to 8)
if(reagents)
reagents.temperature_reagents(exposed_temperature)
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!disassembled)
boom()
else
qdel(src)
//Dispensers
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/oil
name = "oil tank"
desc = "A tank of oil, commonly used to by robotics to fix leaking IPCs or just to loosen up those rusted underused parts."
icon_state = "oil"
reagent_id = "oil"
tank_volume = 3000
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "fuel"
tank_volume = 4000
var/obj/item/assembly_holder/rig = null
var/accepts_rig = 1
/obj/structure/reagent_dispensers/fueltank/Destroy()
QDEL_NULL(rig)
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)] ")
log_game("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]")
investigate_log("[key_name(P.firer)] triggered a fueltank explosion with [P.name] at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
/obj/structure/reagent_dispensers/fueltank/boom(rigtrigger = FALSE) // Prevent case where someone who rigged the tank is blamed for the explosion when the rig isn't what triggered the explosion
if(rigtrigger) // If the explosion is triggered by an assembly holder
message_admins("A fueltank, last rigged by [lastrigger], was triggered at [COORD(loc)]") // Then admin is informed of the last person who rigged the fuel tank
log_game("A fueltank, last rigged by [lastrigger], triggered at [COORD(loc)]")
investigate_log("A fueltank, last rigged by [lastrigger], triggered at [COORD(loc)]", INVESTIGATE_BOMB)
if(reagents)
reagents.set_reagent_temp(1000) //uh-oh
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/structure/blob/B)
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
boom()
/obj/structure/reagent_dispensers/fueltank/tesla_act()
..() //extend the zap
boom()
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2 && rig)
. += "<span class='notice'>There is some kind of device rigged to the tank.</span>"
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if(rig)
usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
if(do_after(usr, 20, target = src))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.forceMove(get_turf(usr))
rig = null
lastrigger = null
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/assembly_holder) && accepts_rig)
if(rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
if(do_after(user, 20, target = src))
user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
var/obj/item/assembly_holder/H = I
if(istype(H.a_left, /obj/item/assembly/igniter) || istype(H.a_right, /obj/item/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged [src.name] with [I.name] for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)", ATKLOG_FEW)
log_game("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]")
investigate_log("[key_name(user)] rigged [src.name] with [I.name] for explosion at [COORD(loc)]", INVESTIGATE_BOMB)
lastrigger = "[key_name(user)]"
rig = H
user.drop_item()
H.forceMove(src)
var/icon/test = getFlatIcon(H)
test.Shift(NORTH, 1)
test.Shift(EAST, 6)
overlays += test
else
return ..()
obj/structure/reagent_dispensers/fueltank/welder_act(mob/user, obj/item/I)
. = TRUE
if(!reagents.has_reagent("fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
if(I.tool_enabled && I.use_tool(src, user, volume = I.tool_volume)) //check it's enabled first to prevent duplicate messages when refuelling
user.visible_message("<span class='danger'>[user] catastrophically fails at refilling [user.p_their()] [I]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion at [COORD(loc)]")
log_game("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]")
investigate_log("[key_name(user)] triggered a fueltank explosion at [COORD(loc)]", INVESTIGATE_BOMB)
boom()
else
I.refill(user, src, reagents.get_reagent_amount("fuel")) //Try dump all fuel into the welder
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
rig.HasProximity(AM)
/obj/structure/reagent_dispensers/fueltank/Crossed(atom/movable/AM, oldloc)
if(rig)
rig.Crossed(AM, oldloc)
/obj/structure/reagent_dispensers/fueltank/hear_talk(mob/living/M, list/message_pieces)
if(rig)
rig.hear_talk(M, message_pieces)
/obj/structure/reagent_dispensers/fueltank/hear_message(mob/living/M, msg)
if(rig)
rig.hear_message(M, msg)
/obj/structure/reagent_dispensers/fueltank/Bump()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = 1
tank_volume = 500
reagent_id = "water"
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "There are [paper_cups ? paper_cups : "no"] paper cups left."
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/water_cooler/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I, 40)
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act(obj/structure/blob/B)
explosion(loc, 0, 3, 5, 7, 10)
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/beerkeg/nuke
name = "Nanotrasen-brand nuclear fission explosive"
desc = "One of the more successful achievements of the Nanotrasen Corporate Warfare Division, their nuclear fission explosives are renowned for being cheap\
to produce and devestatingly effective. Signs explain that though this is just a model, every Nanotrasen station is equipped with one, just in case. \
All Captains carefully guard the disk needed to detonate them - at least, the sign says they do. There seems to be a tap on the back."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nuclearbomb0"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
density = 0
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/spacecleanertank
name = "space cleaner refiller"
desc = "Refills space cleaner bottles."
icon_state = "cleaner"
anchored = 1
density = 0
tank_volume = 5000
reagent_id = "cleaner"
/obj/structure/reagent_dispensers/fueltank/chem
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0
tank_volume = 1000