mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
File standardisation (#13131)
* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
This commit is contained in:
@@ -1,105 +1,105 @@
|
||||
/*///////////////Circuit Imprinter (By Darem)////////////////////////
|
||||
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
|
||||
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
|
||||
using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
|
||||
*/
|
||||
/obj/machinery/r_n_d/circuit_imprinter
|
||||
name = "Circuit Imprinter"
|
||||
desc = "Manufactures circuit boards for the construction of machines."
|
||||
icon_state = "circuit_imprinter"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/efficiency_coeff
|
||||
|
||||
var/list/categories = list(
|
||||
"AI Modules",
|
||||
"Computer Boards",
|
||||
"Computer Parts",
|
||||
"Engineering Machinery",
|
||||
"Exosuit Modules",
|
||||
"Hydroponics Machinery",
|
||||
"Medical Machinery",
|
||||
"Misc. Machinery",
|
||||
"Research Machinery",
|
||||
"Subspace Telecomms",
|
||||
"Teleportation Machinery"
|
||||
)
|
||||
|
||||
reagents = new()
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.maximum_volume += G.volume
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
|
||||
materials.max_amount = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
materials.max_amount += M.rating * 75000
|
||||
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T += M.rating
|
||||
efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, var/M)
|
||||
var/list/all_materials = being_built.reagents_list + being_built.materials
|
||||
|
||||
var/A = materials.amount(M)
|
||||
if(!A)
|
||||
A = reagents.get_reagent_amount(M)
|
||||
|
||||
return round(A / max(1, (all_materials[M]/efficiency_coeff)))
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_imprinter = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
I.loc = src.loc
|
||||
materials.retrieve_all()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
|
||||
return
|
||||
if(O.is_open_container())
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
/*///////////////Circuit Imprinter (By Darem)////////////////////////
|
||||
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
|
||||
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
|
||||
using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
|
||||
*/
|
||||
/obj/machinery/r_n_d/circuit_imprinter
|
||||
name = "Circuit Imprinter"
|
||||
desc = "Manufactures circuit boards for the construction of machines."
|
||||
icon_state = "circuit_imprinter"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/efficiency_coeff
|
||||
|
||||
var/list/categories = list(
|
||||
"AI Modules",
|
||||
"Computer Boards",
|
||||
"Computer Parts",
|
||||
"Engineering Machinery",
|
||||
"Exosuit Modules",
|
||||
"Hydroponics Machinery",
|
||||
"Medical Machinery",
|
||||
"Misc. Machinery",
|
||||
"Research Machinery",
|
||||
"Subspace Telecomms",
|
||||
"Teleportation Machinery"
|
||||
)
|
||||
|
||||
reagents = new()
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.maximum_volume += G.volume
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
|
||||
materials.max_amount = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
materials.max_amount += M.rating * 75000
|
||||
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T += M.rating
|
||||
efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, var/M)
|
||||
var/list/all_materials = being_built.reagents_list + being_built.materials
|
||||
|
||||
var/A = materials.amount(M)
|
||||
if(!A)
|
||||
A = reagents.get_reagent_amount(M)
|
||||
|
||||
return round(A / max(1, (all_materials[M]/efficiency_coeff)))
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_imprinter = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
I.loc = src.loc
|
||||
materials.retrieve_all()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
|
||||
return
|
||||
if(O.is_open_container())
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
/***************************************************************
|
||||
** Design Datums **
|
||||
** All the data for building stuff. **
|
||||
***************************************************************/
|
||||
/*
|
||||
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
||||
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
|
||||
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
|
||||
The currently supporting non-reagent materials:
|
||||
- MAT_METAL (/obj/item/stack/metal).
|
||||
- MAT_GLASS (/obj/item/stack/glass).
|
||||
- MAT_PLASMA (/obj/item/stack/plasma).
|
||||
- MAT_SILVER (/obj/item/stack/silver).
|
||||
- MAT_GOLD (/obj/item/stack/gold).
|
||||
- MAT_URANIUM (/obj/item/stack/uranium).
|
||||
- MAT_DIAMOND (/obj/item/stack/diamond).
|
||||
- MAT_BANANIUM (/obj/item/stack/bananium).
|
||||
- MAT_TRANQUILLITE (/obj/item/stack/tranquillite).
|
||||
(Insert new ones here)
|
||||
|
||||
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
||||
|
||||
Design Guidlines
|
||||
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
||||
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
||||
other types of metals and chemistry for reagents).
|
||||
- Add the AUTOLATHE tag to
|
||||
|
||||
|
||||
*/
|
||||
|
||||
/datum/design //Datum for object designs, used in construction
|
||||
var/name = "Name" //Name of the created object.
|
||||
var/desc = "Desc" //Description of the created object.
|
||||
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
||||
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
|
||||
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
||||
var/list/materials = list() //List of materials. Format: "id" = amount.
|
||||
var/construction_time //Amount of time required for building the object
|
||||
var/build_path = null //The file path of the object that gets created
|
||||
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
|
||||
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
|
||||
var/access_requirement = list(ACCESS_ARMORY) //What special access requirements will the lockbox have? Defaults to armory.
|
||||
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
|
||||
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
|
||||
var/maxstack = 1
|
||||
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
|
||||
/***************************************************************
|
||||
** Design Datums **
|
||||
** All the data for building stuff. **
|
||||
***************************************************************/
|
||||
/*
|
||||
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
||||
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
|
||||
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
|
||||
The currently supporting non-reagent materials:
|
||||
- MAT_METAL (/obj/item/stack/metal).
|
||||
- MAT_GLASS (/obj/item/stack/glass).
|
||||
- MAT_PLASMA (/obj/item/stack/plasma).
|
||||
- MAT_SILVER (/obj/item/stack/silver).
|
||||
- MAT_GOLD (/obj/item/stack/gold).
|
||||
- MAT_URANIUM (/obj/item/stack/uranium).
|
||||
- MAT_DIAMOND (/obj/item/stack/diamond).
|
||||
- MAT_BANANIUM (/obj/item/stack/bananium).
|
||||
- MAT_TRANQUILLITE (/obj/item/stack/tranquillite).
|
||||
(Insert new ones here)
|
||||
|
||||
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
||||
|
||||
Design Guidlines
|
||||
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
||||
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
||||
other types of metals and chemistry for reagents).
|
||||
- Add the AUTOLATHE tag to
|
||||
|
||||
|
||||
*/
|
||||
|
||||
/datum/design //Datum for object designs, used in construction
|
||||
var/name = "Name" //Name of the created object.
|
||||
var/desc = "Desc" //Description of the created object.
|
||||
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
||||
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
|
||||
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
||||
var/list/materials = list() //List of materials. Format: "id" = amount.
|
||||
var/construction_time //Amount of time required for building the object
|
||||
var/build_path = null //The file path of the object that gets created
|
||||
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
|
||||
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
|
||||
var/access_requirement = list(ACCESS_ARMORY) //What special access requirements will the lockbox have? Defaults to armory.
|
||||
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
|
||||
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
|
||||
var/maxstack = 1
|
||||
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
|
||||
|
||||
@@ -177,4 +177,4 @@
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
build_path = /obj/item/clothing/head/rice_hat
|
||||
category = list("initial","Leather and Cloth")
|
||||
category = list("initial","Leather and Cloth")
|
||||
|
||||
@@ -248,4 +248,4 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 3200, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/computer_hardware/processor_unit/photonic/small
|
||||
category = list("Computer Parts")
|
||||
category = list("Computer Parts")
|
||||
|
||||
@@ -1,112 +1,112 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////////Mining//////////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/pickaxe/drill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/drill_diamond
|
||||
name = "Diamond Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
||||
build_path = /obj/item/pickaxe/drill/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
||||
build_path = /obj/item/gun/energy/plasmacutter
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter_adv
|
||||
name = "Advanced Plasma Cutter"
|
||||
desc = "It's an advanced plasma cutter, oh my god."
|
||||
id = "plasmacutter_adv"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
||||
build_path = /obj/item/gun/energy/plasmacutter/adv
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
||||
build_path = /obj/item/pickaxe/drill/jackhammer
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/superresonator
|
||||
name = "Upgraded Resonator"
|
||||
desc = "An upgraded version of the resonator that allows more fields to be active at once."
|
||||
id = "superresonator"
|
||||
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/resonator/upgraded
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/trigger_guard_mod
|
||||
name = "Kinetic Accelerator Trigger Guard Mod"
|
||||
desc = "A device which allows kinetic accelerators to be wielded by any organism."
|
||||
id = "triggermod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/damage_mod
|
||||
name = "Kinetic Accelerator Damage Mod"
|
||||
desc = "A device which allows kinetic accelerators to deal more damage."
|
||||
id = "damagemod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/damage
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/cooldown_mod
|
||||
name = "Kinetic Accelerator Cooldown Mod"
|
||||
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
|
||||
id = "cooldownmod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/range_mod
|
||||
name = "Kinetic Accelerator Range Mod"
|
||||
desc = "A device which allows kinetic accelerators to fire at a further range."
|
||||
id = "rangemod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/range
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/hyperaccelerator
|
||||
name = "Kinetic Accelerator Mining AoE Mod"
|
||||
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
|
||||
id = "hypermod"
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
/////////////////////////////////////////
|
||||
/////////////////Mining//////////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/pickaxe/drill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/drill_diamond
|
||||
name = "Diamond Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
||||
build_path = /obj/item/pickaxe/drill/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
||||
build_path = /obj/item/gun/energy/plasmacutter
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter_adv
|
||||
name = "Advanced Plasma Cutter"
|
||||
desc = "It's an advanced plasma cutter, oh my god."
|
||||
id = "plasmacutter_adv"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
||||
build_path = /obj/item/gun/energy/plasmacutter/adv
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
||||
build_path = /obj/item/pickaxe/drill/jackhammer
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/superresonator
|
||||
name = "Upgraded Resonator"
|
||||
desc = "An upgraded version of the resonator that allows more fields to be active at once."
|
||||
id = "superresonator"
|
||||
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/resonator/upgraded
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/trigger_guard_mod
|
||||
name = "Kinetic Accelerator Trigger Guard Mod"
|
||||
desc = "A device which allows kinetic accelerators to be wielded by any organism."
|
||||
id = "triggermod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/damage_mod
|
||||
name = "Kinetic Accelerator Damage Mod"
|
||||
desc = "A device which allows kinetic accelerators to deal more damage."
|
||||
id = "damagemod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/damage
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/cooldown_mod
|
||||
name = "Kinetic Accelerator Cooldown Mod"
|
||||
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
|
||||
id = "cooldownmod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/range_mod
|
||||
name = "Kinetic Accelerator Range Mod"
|
||||
desc = "A device which allows kinetic accelerators to fire at a further range."
|
||||
id = "rangemod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/range
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/hyperaccelerator
|
||||
name = "Kinetic Accelerator Mining AoE Mod"
|
||||
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
|
||||
id = "hypermod"
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
@@ -50,4 +50,4 @@
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
|
||||
build_path = /obj/item/stack/sheet/mineral/abductor
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
lathe_time_factor = 5
|
||||
|
||||
@@ -248,4 +248,4 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
|
||||
build_path = /obj/item/storage/part_replacer/bluespace
|
||||
category = list("Stock Parts")
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -1,88 +1,88 @@
|
||||
/*
|
||||
Destructive Analyzer
|
||||
|
||||
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
|
||||
|
||||
Note: Must be placed within 3 tiles of the R&D Console
|
||||
*/
|
||||
/obj/machinery/r_n_d/destructive_analyzer
|
||||
name = "Destructive Analyzer"
|
||||
desc = "Learn science by destroying things!"
|
||||
icon_state = "d_analyzer"
|
||||
var/decon_mod = 0
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/destructive_analyzer(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/destructive_analyzer(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/S in component_parts)
|
||||
T += S.rating
|
||||
decon_mod = T
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
|
||||
var/list/temp_list = params2list(source_list)
|
||||
for(var/O in temp_list)
|
||||
temp_list[O] = text2num(temp_list[O])
|
||||
return temp_list
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_destroy = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
if(disabled)
|
||||
return
|
||||
if(!linked_console)
|
||||
to_chat(user, "<span class='warning'>The [src.name] must be linked to an R&D console first!</span>")
|
||||
return
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>The [src.name] is busy right now.</span>")
|
||||
return
|
||||
if(istype(O, /obj/item) && !loaded_item)
|
||||
if(!O.origin_tech)
|
||||
to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
|
||||
return
|
||||
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
|
||||
if(temp_tech.len == 0)
|
||||
to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
|
||||
return
|
||||
busy = 1
|
||||
loaded_item = O
|
||||
O.loc = src
|
||||
to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
|
||||
flick("d_analyzer_la", src)
|
||||
spawn(10)
|
||||
icon_state = "d_analyzer_l"
|
||||
busy = 0
|
||||
/*
|
||||
Destructive Analyzer
|
||||
|
||||
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
|
||||
|
||||
Note: Must be placed within 3 tiles of the R&D Console
|
||||
*/
|
||||
/obj/machinery/r_n_d/destructive_analyzer
|
||||
name = "Destructive Analyzer"
|
||||
desc = "Learn science by destroying things!"
|
||||
icon_state = "d_analyzer"
|
||||
var/decon_mod = 0
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/destructive_analyzer(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/destructive_analyzer(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/S in component_parts)
|
||||
T += S.rating
|
||||
decon_mod = T
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
|
||||
var/list/temp_list = params2list(source_list)
|
||||
for(var/O in temp_list)
|
||||
temp_list[O] = text2num(temp_list[O])
|
||||
return temp_list
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_destroy = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
if(disabled)
|
||||
return
|
||||
if(!linked_console)
|
||||
to_chat(user, "<span class='warning'>The [src.name] must be linked to an R&D console first!</span>")
|
||||
return
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>The [src.name] is busy right now.</span>")
|
||||
return
|
||||
if(istype(O, /obj/item) && !loaded_item)
|
||||
if(!O.origin_tech)
|
||||
to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
|
||||
return
|
||||
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
|
||||
if(temp_tech.len == 0)
|
||||
to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
|
||||
return
|
||||
busy = 1
|
||||
loaded_item = O
|
||||
O.loc = src
|
||||
to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
|
||||
flick("d_analyzer_la", src)
|
||||
spawn(10)
|
||||
icon_state = "d_analyzer_l"
|
||||
busy = 0
|
||||
|
||||
@@ -1,380 +1,380 @@
|
||||
var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
|
||||
/datum/data_pda_msg
|
||||
var/recipient = "Unspecified" //name of the person
|
||||
var/sender = "Unspecified" //name of the sender
|
||||
var/message = "Blank" //transferred message
|
||||
|
||||
/datum/data_pda_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "")
|
||||
|
||||
if(param_rec)
|
||||
recipient = param_rec
|
||||
if(param_sender)
|
||||
sender = param_sender
|
||||
if(param_message)
|
||||
message = param_message
|
||||
|
||||
/datum/data_rc_msg
|
||||
var/rec_dpt = "Unspecified" //name of the person
|
||||
var/send_dpt = "Unspecified" //name of the sender
|
||||
var/message = "Blank" //transferred message
|
||||
var/stamp = "Unstamped"
|
||||
var/id_auth = "Unauthenticated"
|
||||
var/priority = "Normal"
|
||||
|
||||
/datum/data_rc_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "",var/param_stamp = "",var/param_id_auth = "",var/param_priority)
|
||||
if(param_rec)
|
||||
rec_dpt = param_rec
|
||||
if(param_sender)
|
||||
send_dpt = param_sender
|
||||
if(param_message)
|
||||
message = param_message
|
||||
if(param_stamp)
|
||||
stamp = param_stamp
|
||||
if(param_id_auth)
|
||||
id_auth = param_id_auth
|
||||
if(param_priority)
|
||||
switch(param_priority)
|
||||
if(1)
|
||||
priority = "Normal"
|
||||
if(2)
|
||||
priority = "High"
|
||||
if(3)
|
||||
priority = "Extreme"
|
||||
else
|
||||
priority = "Undetermined"
|
||||
|
||||
/obj/machinery/message_server
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "server"
|
||||
name = "Messaging Server"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
var/list/datum/data_pda_msg/pda_msgs = list()
|
||||
var/list/datum/data_rc_msg/rc_msgs = list()
|
||||
var/active = 1
|
||||
var/decryptkey = "password"
|
||||
|
||||
/obj/machinery/message_server/New()
|
||||
message_servers += src
|
||||
decryptkey = GenerateKey()
|
||||
send_pda_message("System Administrator", "system", "This is an automated message. The messaging system is functioning correctly.")
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/Destroy()
|
||||
message_servers -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/message_server/process()
|
||||
//if(decryptkey == "password")
|
||||
// decryptkey = generateKey()
|
||||
if(active && (stat & (BROKEN|NOPOWER)))
|
||||
active = 0
|
||||
return
|
||||
if(prob(3))
|
||||
playsound(loc, "computer_ambience", 50, 1)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
|
||||
pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
|
||||
|
||||
/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
|
||||
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
|
||||
var/authmsg = "[message]<br>"
|
||||
if(id_auth)
|
||||
authmsg += "[id_auth]<br>"
|
||||
if(stamp)
|
||||
authmsg += "[stamp]<br>"
|
||||
for(var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if(ckey(Console.department) == ckey(recipient))
|
||||
if(Console.inoperable())
|
||||
Console.message_log += "<B>Message lost due to console failure.</B><BR>Please contact [station_name()] system adminsitrator or AI for technical assistance.<BR>"
|
||||
continue
|
||||
if(Console.newmessagepriority < priority)
|
||||
Console.newmessagepriority = priority
|
||||
Console.icon_state = "req_comp[priority]"
|
||||
switch(priority)
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.message_log += "<B><FONT color='red'>High Priority message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.message_log += "<B>Message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></B><BR>[authmsg]"
|
||||
Console.set_light(2)
|
||||
|
||||
/obj/machinery/message_server/attack_hand(user as mob)
|
||||
// to_chat(user, "<span class='notice'>There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentComm delays.</span>")
|
||||
to_chat(user, "You toggle PDA message passing from [active ? "On" : "Off"] to [active ? "Off" : "On"]")
|
||||
active = !active
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/update_icon()
|
||||
if((stat & (BROKEN|NOPOWER)))
|
||||
icon_state = "server-nopower"
|
||||
else if(!active)
|
||||
icon_state = "server-off"
|
||||
else
|
||||
icon_state = "server-on"
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/feedback_variable
|
||||
var/variable
|
||||
var/value
|
||||
var/details
|
||||
|
||||
/datum/feedback_variable/New(var/param_variable,var/param_value = 0)
|
||||
variable = param_variable
|
||||
value = param_value
|
||||
|
||||
/datum/feedback_variable/vv_edit_var(var_name, var_value)
|
||||
return FALSE // come on guys don't break the stats
|
||||
|
||||
/datum/feedback_variable/proc/inc(var/num = 1)
|
||||
if(isnum(value))
|
||||
value += num
|
||||
else
|
||||
value = text2num(value)
|
||||
if(isnum(value))
|
||||
value += num
|
||||
else
|
||||
value = num
|
||||
|
||||
/datum/feedback_variable/proc/dec(var/num = 1)
|
||||
if(isnum(value))
|
||||
value -= num
|
||||
else
|
||||
value = text2num(value)
|
||||
if(isnum(value))
|
||||
value -= num
|
||||
else
|
||||
value = -num
|
||||
|
||||
/datum/feedback_variable/proc/set_value(var/num)
|
||||
if(isnum(num))
|
||||
value = num
|
||||
|
||||
/datum/feedback_variable/proc/get_value()
|
||||
return value
|
||||
|
||||
/datum/feedback_variable/proc/get_variable()
|
||||
return variable
|
||||
|
||||
/datum/feedback_variable/proc/set_details(var/text)
|
||||
if(istext(text))
|
||||
details = text
|
||||
|
||||
/datum/feedback_variable/proc/add_details(var/text)
|
||||
if(istext(text))
|
||||
if(!details)
|
||||
details = text
|
||||
else
|
||||
details += " [text]"
|
||||
|
||||
/datum/feedback_variable/proc/get_details()
|
||||
return details
|
||||
|
||||
/datum/feedback_variable/proc/get_parsed()
|
||||
return list(variable,value,details)
|
||||
|
||||
var/obj/machinery/blackbox_recorder/blackbox
|
||||
|
||||
//TODO: kill whoever designed this cancer
|
||||
/obj/machinery/blackbox_recorder
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackbox"
|
||||
name = "Blackbox Recorder"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
var/list/messages = list() //Stores messages of non-standard frequencies
|
||||
var/list/messages_admin = list()
|
||||
|
||||
var/list/msg_common = list()
|
||||
var/list/msg_science = list()
|
||||
var/list/msg_command = list()
|
||||
var/list/msg_medical = list()
|
||||
var/list/msg_engineering = list()
|
||||
var/list/msg_security = list()
|
||||
var/list/msg_deathsquad = list()
|
||||
var/list/msg_syndicate = list()
|
||||
var/list/msg_syndteam = list()
|
||||
var/list/msg_mining = list()
|
||||
var/list/msg_cargo = list()
|
||||
var/list/msg_service = list()
|
||||
|
||||
var/list/datum/feedback_variable/feedback = new()
|
||||
|
||||
//Only one can exsist in the world!
|
||||
/obj/machinery/blackbox_recorder/New()
|
||||
if(blackbox)
|
||||
if(istype(blackbox,/obj/machinery/blackbox_recorder))
|
||||
qdel(src)
|
||||
blackbox = src
|
||||
|
||||
/obj/machinery/blackbox_recorder/Destroy()
|
||||
var/turf/T = locate(1,1,2)
|
||||
if(T)
|
||||
blackbox = null
|
||||
var/obj/machinery/blackbox_recorder/BR = new/obj/machinery/blackbox_recorder(T)
|
||||
BR.msg_common = msg_common
|
||||
BR.msg_science = msg_science
|
||||
BR.msg_command = msg_command
|
||||
BR.msg_medical = msg_medical
|
||||
BR.msg_engineering = msg_engineering
|
||||
BR.msg_security = msg_security
|
||||
BR.msg_deathsquad = msg_deathsquad
|
||||
BR.msg_syndicate = msg_syndicate
|
||||
BR.msg_syndteam = msg_syndteam
|
||||
BR.msg_mining = msg_mining
|
||||
BR.msg_cargo = msg_cargo
|
||||
BR.msg_service = msg_service
|
||||
BR.feedback = feedback
|
||||
BR.messages = messages
|
||||
BR.messages_admin = messages_admin
|
||||
if(blackbox != BR)
|
||||
blackbox = BR
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/find_feedback_datum(var/variable)
|
||||
for(var/datum/feedback_variable/FV in feedback)
|
||||
if(FV.get_variable() == variable)
|
||||
return FV
|
||||
var/datum/feedback_variable/FV = new(variable)
|
||||
feedback += FV
|
||||
return FV
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/get_round_feedback()
|
||||
return feedback
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/round_end_data_gathering()
|
||||
|
||||
var/pda_msg_amt = 0
|
||||
var/rc_msg_amt = 0
|
||||
|
||||
for(var/obj/machinery/message_server/MS in GLOB.machines)
|
||||
if(MS.pda_msgs.len > pda_msg_amt)
|
||||
pda_msg_amt = MS.pda_msgs.len
|
||||
if(MS.rc_msgs.len > rc_msg_amt)
|
||||
rc_msg_amt = MS.rc_msgs.len
|
||||
|
||||
feedback_set_details("radio_usage","")
|
||||
|
||||
feedback_add_details("radio_usage","COM-[msg_common.len]")
|
||||
feedback_add_details("radio_usage","SCI-[msg_science.len]")
|
||||
feedback_add_details("radio_usage","HEA-[msg_command.len]")
|
||||
feedback_add_details("radio_usage","MED-[msg_medical.len]")
|
||||
feedback_add_details("radio_usage","ENG-[msg_engineering.len]")
|
||||
feedback_add_details("radio_usage","SEC-[msg_security.len]")
|
||||
feedback_add_details("radio_usage","DTH-[msg_deathsquad.len]")
|
||||
feedback_add_details("radio_usage","SYN-[msg_syndicate.len]")
|
||||
feedback_add_details("radio_usage","SYT-[msg_syndteam.len]")
|
||||
feedback_add_details("radio_usage","MIN-[msg_mining.len]")
|
||||
feedback_add_details("radio_usage","CAR-[msg_cargo.len]")
|
||||
feedback_add_details("radio_usage","SRV-[msg_service.len]")
|
||||
feedback_add_details("radio_usage","OTH-[messages.len]")
|
||||
feedback_add_details("radio_usage","PDA-[pda_msg_amt]")
|
||||
feedback_add_details("radio_usage","RC-[rc_msg_amt]")
|
||||
|
||||
|
||||
feedback_set_details("round_end","[time2text(world.realtime)]") //This one MUST be the last one that gets set.
|
||||
|
||||
|
||||
//This proc is only to be called at round end.
|
||||
/obj/machinery/blackbox_recorder/proc/save_all_data_to_sql()
|
||||
if(!feedback) return
|
||||
|
||||
round_end_data_gathering() //round_end time logging and some other data processing
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected()) return
|
||||
var/round_id
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
|
||||
query.Execute()
|
||||
while(query.NextRow())
|
||||
round_id = query.item[1]
|
||||
|
||||
if(!isnum(round_id))
|
||||
round_id = text2num(round_id)
|
||||
round_id++
|
||||
|
||||
for(var/datum/feedback_variable/FV in feedback)
|
||||
var/sql = "INSERT INTO [format_table_name("feedback")] VALUES (null, Now(), [round_id], \"[FV.get_variable()]\", [FV.get_value()], \"[FV.get_details()]\")"
|
||||
var/DBQuery/query_insert = dbcon.NewQuery(sql)
|
||||
query_insert.Execute()
|
||||
|
||||
/obj/machinery/blackbox_recorder/vv_edit_var(var_name, var_value)
|
||||
return FALSE // don't fuck with the stupid blackbox shit
|
||||
|
||||
|
||||
proc/feedback_set(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.set_value(value)
|
||||
|
||||
proc/feedback_inc(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.inc(value)
|
||||
|
||||
proc/feedback_dec(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.dec(value)
|
||||
|
||||
proc/feedback_set_details(var/variable,var/details)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
details = sanitizeSQL(details)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.set_details(details)
|
||||
|
||||
proc/feedback_add_details(var/variable,var/details)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
details = sanitizeSQL(details)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.add_details(details)
|
||||
var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
|
||||
/datum/data_pda_msg
|
||||
var/recipient = "Unspecified" //name of the person
|
||||
var/sender = "Unspecified" //name of the sender
|
||||
var/message = "Blank" //transferred message
|
||||
|
||||
/datum/data_pda_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "")
|
||||
|
||||
if(param_rec)
|
||||
recipient = param_rec
|
||||
if(param_sender)
|
||||
sender = param_sender
|
||||
if(param_message)
|
||||
message = param_message
|
||||
|
||||
/datum/data_rc_msg
|
||||
var/rec_dpt = "Unspecified" //name of the person
|
||||
var/send_dpt = "Unspecified" //name of the sender
|
||||
var/message = "Blank" //transferred message
|
||||
var/stamp = "Unstamped"
|
||||
var/id_auth = "Unauthenticated"
|
||||
var/priority = "Normal"
|
||||
|
||||
/datum/data_rc_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "",var/param_stamp = "",var/param_id_auth = "",var/param_priority)
|
||||
if(param_rec)
|
||||
rec_dpt = param_rec
|
||||
if(param_sender)
|
||||
send_dpt = param_sender
|
||||
if(param_message)
|
||||
message = param_message
|
||||
if(param_stamp)
|
||||
stamp = param_stamp
|
||||
if(param_id_auth)
|
||||
id_auth = param_id_auth
|
||||
if(param_priority)
|
||||
switch(param_priority)
|
||||
if(1)
|
||||
priority = "Normal"
|
||||
if(2)
|
||||
priority = "High"
|
||||
if(3)
|
||||
priority = "Extreme"
|
||||
else
|
||||
priority = "Undetermined"
|
||||
|
||||
/obj/machinery/message_server
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "server"
|
||||
name = "Messaging Server"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
var/list/datum/data_pda_msg/pda_msgs = list()
|
||||
var/list/datum/data_rc_msg/rc_msgs = list()
|
||||
var/active = 1
|
||||
var/decryptkey = "password"
|
||||
|
||||
/obj/machinery/message_server/New()
|
||||
message_servers += src
|
||||
decryptkey = GenerateKey()
|
||||
send_pda_message("System Administrator", "system", "This is an automated message. The messaging system is functioning correctly.")
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/Destroy()
|
||||
message_servers -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/message_server/process()
|
||||
//if(decryptkey == "password")
|
||||
// decryptkey = generateKey()
|
||||
if(active && (stat & (BROKEN|NOPOWER)))
|
||||
active = 0
|
||||
return
|
||||
if(prob(3))
|
||||
playsound(loc, "computer_ambience", 50, 1)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
|
||||
pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
|
||||
|
||||
/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
|
||||
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
|
||||
var/authmsg = "[message]<br>"
|
||||
if(id_auth)
|
||||
authmsg += "[id_auth]<br>"
|
||||
if(stamp)
|
||||
authmsg += "[stamp]<br>"
|
||||
for(var/obj/machinery/requests_console/Console in allConsoles)
|
||||
if(ckey(Console.department) == ckey(recipient))
|
||||
if(Console.inoperable())
|
||||
Console.message_log += "<B>Message lost due to console failure.</B><BR>Please contact [station_name()] system adminsitrator or AI for technical assistance.<BR>"
|
||||
continue
|
||||
if(Console.newmessagepriority < priority)
|
||||
Console.newmessagepriority = priority
|
||||
Console.icon_state = "req_comp[priority]"
|
||||
switch(priority)
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.message_log += "<B><FONT color='red'>High Priority message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.message_log += "<B>Message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></B><BR>[authmsg]"
|
||||
Console.set_light(2)
|
||||
|
||||
/obj/machinery/message_server/attack_hand(user as mob)
|
||||
// to_chat(user, "<span class='notice'>There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentComm delays.</span>")
|
||||
to_chat(user, "You toggle PDA message passing from [active ? "On" : "Off"] to [active ? "Off" : "On"]")
|
||||
active = !active
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/message_server/update_icon()
|
||||
if((stat & (BROKEN|NOPOWER)))
|
||||
icon_state = "server-nopower"
|
||||
else if(!active)
|
||||
icon_state = "server-off"
|
||||
else
|
||||
icon_state = "server-on"
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/feedback_variable
|
||||
var/variable
|
||||
var/value
|
||||
var/details
|
||||
|
||||
/datum/feedback_variable/New(var/param_variable,var/param_value = 0)
|
||||
variable = param_variable
|
||||
value = param_value
|
||||
|
||||
/datum/feedback_variable/vv_edit_var(var_name, var_value)
|
||||
return FALSE // come on guys don't break the stats
|
||||
|
||||
/datum/feedback_variable/proc/inc(var/num = 1)
|
||||
if(isnum(value))
|
||||
value += num
|
||||
else
|
||||
value = text2num(value)
|
||||
if(isnum(value))
|
||||
value += num
|
||||
else
|
||||
value = num
|
||||
|
||||
/datum/feedback_variable/proc/dec(var/num = 1)
|
||||
if(isnum(value))
|
||||
value -= num
|
||||
else
|
||||
value = text2num(value)
|
||||
if(isnum(value))
|
||||
value -= num
|
||||
else
|
||||
value = -num
|
||||
|
||||
/datum/feedback_variable/proc/set_value(var/num)
|
||||
if(isnum(num))
|
||||
value = num
|
||||
|
||||
/datum/feedback_variable/proc/get_value()
|
||||
return value
|
||||
|
||||
/datum/feedback_variable/proc/get_variable()
|
||||
return variable
|
||||
|
||||
/datum/feedback_variable/proc/set_details(var/text)
|
||||
if(istext(text))
|
||||
details = text
|
||||
|
||||
/datum/feedback_variable/proc/add_details(var/text)
|
||||
if(istext(text))
|
||||
if(!details)
|
||||
details = text
|
||||
else
|
||||
details += " [text]"
|
||||
|
||||
/datum/feedback_variable/proc/get_details()
|
||||
return details
|
||||
|
||||
/datum/feedback_variable/proc/get_parsed()
|
||||
return list(variable,value,details)
|
||||
|
||||
var/obj/machinery/blackbox_recorder/blackbox
|
||||
|
||||
//TODO: kill whoever designed this cancer
|
||||
/obj/machinery/blackbox_recorder
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackbox"
|
||||
name = "Blackbox Recorder"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
var/list/messages = list() //Stores messages of non-standard frequencies
|
||||
var/list/messages_admin = list()
|
||||
|
||||
var/list/msg_common = list()
|
||||
var/list/msg_science = list()
|
||||
var/list/msg_command = list()
|
||||
var/list/msg_medical = list()
|
||||
var/list/msg_engineering = list()
|
||||
var/list/msg_security = list()
|
||||
var/list/msg_deathsquad = list()
|
||||
var/list/msg_syndicate = list()
|
||||
var/list/msg_syndteam = list()
|
||||
var/list/msg_mining = list()
|
||||
var/list/msg_cargo = list()
|
||||
var/list/msg_service = list()
|
||||
|
||||
var/list/datum/feedback_variable/feedback = new()
|
||||
|
||||
//Only one can exsist in the world!
|
||||
/obj/machinery/blackbox_recorder/New()
|
||||
if(blackbox)
|
||||
if(istype(blackbox,/obj/machinery/blackbox_recorder))
|
||||
qdel(src)
|
||||
blackbox = src
|
||||
|
||||
/obj/machinery/blackbox_recorder/Destroy()
|
||||
var/turf/T = locate(1,1,2)
|
||||
if(T)
|
||||
blackbox = null
|
||||
var/obj/machinery/blackbox_recorder/BR = new/obj/machinery/blackbox_recorder(T)
|
||||
BR.msg_common = msg_common
|
||||
BR.msg_science = msg_science
|
||||
BR.msg_command = msg_command
|
||||
BR.msg_medical = msg_medical
|
||||
BR.msg_engineering = msg_engineering
|
||||
BR.msg_security = msg_security
|
||||
BR.msg_deathsquad = msg_deathsquad
|
||||
BR.msg_syndicate = msg_syndicate
|
||||
BR.msg_syndteam = msg_syndteam
|
||||
BR.msg_mining = msg_mining
|
||||
BR.msg_cargo = msg_cargo
|
||||
BR.msg_service = msg_service
|
||||
BR.feedback = feedback
|
||||
BR.messages = messages
|
||||
BR.messages_admin = messages_admin
|
||||
if(blackbox != BR)
|
||||
blackbox = BR
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/find_feedback_datum(var/variable)
|
||||
for(var/datum/feedback_variable/FV in feedback)
|
||||
if(FV.get_variable() == variable)
|
||||
return FV
|
||||
var/datum/feedback_variable/FV = new(variable)
|
||||
feedback += FV
|
||||
return FV
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/get_round_feedback()
|
||||
return feedback
|
||||
|
||||
/obj/machinery/blackbox_recorder/proc/round_end_data_gathering()
|
||||
|
||||
var/pda_msg_amt = 0
|
||||
var/rc_msg_amt = 0
|
||||
|
||||
for(var/obj/machinery/message_server/MS in GLOB.machines)
|
||||
if(MS.pda_msgs.len > pda_msg_amt)
|
||||
pda_msg_amt = MS.pda_msgs.len
|
||||
if(MS.rc_msgs.len > rc_msg_amt)
|
||||
rc_msg_amt = MS.rc_msgs.len
|
||||
|
||||
feedback_set_details("radio_usage","")
|
||||
|
||||
feedback_add_details("radio_usage","COM-[msg_common.len]")
|
||||
feedback_add_details("radio_usage","SCI-[msg_science.len]")
|
||||
feedback_add_details("radio_usage","HEA-[msg_command.len]")
|
||||
feedback_add_details("radio_usage","MED-[msg_medical.len]")
|
||||
feedback_add_details("radio_usage","ENG-[msg_engineering.len]")
|
||||
feedback_add_details("radio_usage","SEC-[msg_security.len]")
|
||||
feedback_add_details("radio_usage","DTH-[msg_deathsquad.len]")
|
||||
feedback_add_details("radio_usage","SYN-[msg_syndicate.len]")
|
||||
feedback_add_details("radio_usage","SYT-[msg_syndteam.len]")
|
||||
feedback_add_details("radio_usage","MIN-[msg_mining.len]")
|
||||
feedback_add_details("radio_usage","CAR-[msg_cargo.len]")
|
||||
feedback_add_details("radio_usage","SRV-[msg_service.len]")
|
||||
feedback_add_details("radio_usage","OTH-[messages.len]")
|
||||
feedback_add_details("radio_usage","PDA-[pda_msg_amt]")
|
||||
feedback_add_details("radio_usage","RC-[rc_msg_amt]")
|
||||
|
||||
|
||||
feedback_set_details("round_end","[time2text(world.realtime)]") //This one MUST be the last one that gets set.
|
||||
|
||||
|
||||
//This proc is only to be called at round end.
|
||||
/obj/machinery/blackbox_recorder/proc/save_all_data_to_sql()
|
||||
if(!feedback) return
|
||||
|
||||
round_end_data_gathering() //round_end time logging and some other data processing
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected()) return
|
||||
var/round_id
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
|
||||
query.Execute()
|
||||
while(query.NextRow())
|
||||
round_id = query.item[1]
|
||||
|
||||
if(!isnum(round_id))
|
||||
round_id = text2num(round_id)
|
||||
round_id++
|
||||
|
||||
for(var/datum/feedback_variable/FV in feedback)
|
||||
var/sql = "INSERT INTO [format_table_name("feedback")] VALUES (null, Now(), [round_id], \"[FV.get_variable()]\", [FV.get_value()], \"[FV.get_details()]\")"
|
||||
var/DBQuery/query_insert = dbcon.NewQuery(sql)
|
||||
query_insert.Execute()
|
||||
|
||||
/obj/machinery/blackbox_recorder/vv_edit_var(var_name, var_value)
|
||||
return FALSE // don't fuck with the stupid blackbox shit
|
||||
|
||||
|
||||
proc/feedback_set(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.set_value(value)
|
||||
|
||||
proc/feedback_inc(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.inc(value)
|
||||
|
||||
proc/feedback_dec(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.dec(value)
|
||||
|
||||
proc/feedback_set_details(var/variable,var/details)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
details = sanitizeSQL(details)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.set_details(details)
|
||||
|
||||
proc/feedback_add_details(var/variable,var/details)
|
||||
if(!blackbox) return
|
||||
|
||||
variable = sanitizeSQL(variable)
|
||||
details = sanitizeSQL(details)
|
||||
|
||||
var/datum/feedback_variable/FV = blackbox.find_feedback_datum(variable)
|
||||
|
||||
if(!FV) return
|
||||
|
||||
FV.add_details(details)
|
||||
|
||||
+113
-113
@@ -1,113 +1,113 @@
|
||||
/*
|
||||
Protolathe
|
||||
|
||||
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
|
||||
it creates. All the menus and other manipulation commands are in the R&D console.
|
||||
|
||||
Note: Must be placed west/left of and R&D console to function.
|
||||
|
||||
*/
|
||||
/obj/machinery/r_n_d/protolathe
|
||||
name = "Protolathe"
|
||||
desc = "Converts raw materials into useful objects."
|
||||
icon_state = "protolathe"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/efficiency_coeff
|
||||
|
||||
var/list/categories = list(
|
||||
"Bluespace",
|
||||
"Computer Parts",
|
||||
"Equipment",
|
||||
"Janitorial",
|
||||
"Medical",
|
||||
"Mining",
|
||||
"Miscellaneous",
|
||||
"Power",
|
||||
"Stock Parts",
|
||||
"Weapons"
|
||||
)
|
||||
|
||||
reagents = new()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
materials.max_amount = T * 75000
|
||||
T = 1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T -= M.rating/10
|
||||
efficiency_coeff = min(max(0, T), 1)
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
|
||||
var/A = materials.amount(M)
|
||||
if(!A)
|
||||
A = reagents.get_reagent_amount(M)
|
||||
A = A / max(1, (being_built.reagents_list[M]))
|
||||
else
|
||||
A = A / max(1, (being_built.materials[M]))
|
||||
return A
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_lathe = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
I.loc = src.loc
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.trans_to(G, G.reagents.maximum_volume)
|
||||
materials.retrieve_all()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
|
||||
return 1
|
||||
if(O.is_open_container())
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
/*
|
||||
Protolathe
|
||||
|
||||
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
|
||||
it creates. All the menus and other manipulation commands are in the R&D console.
|
||||
|
||||
Note: Must be placed west/left of and R&D console to function.
|
||||
|
||||
*/
|
||||
/obj/machinery/r_n_d/protolathe
|
||||
name = "Protolathe"
|
||||
desc = "Converts raw materials into useful objects."
|
||||
icon_state = "protolathe"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/efficiency_coeff
|
||||
|
||||
var/list/categories = list(
|
||||
"Bluespace",
|
||||
"Computer Parts",
|
||||
"Equipment",
|
||||
"Janitorial",
|
||||
"Medical",
|
||||
"Mining",
|
||||
"Miscellaneous",
|
||||
"Power",
|
||||
"Stock Parts",
|
||||
"Weapons"
|
||||
)
|
||||
|
||||
reagents = new()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
materials.max_amount = T * 75000
|
||||
T = 1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T -= M.rating/10
|
||||
efficiency_coeff = min(max(0, T), 1)
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
|
||||
var/A = materials.amount(M)
|
||||
if(!A)
|
||||
A = reagents.get_reagent_amount(M)
|
||||
A = A / max(1, (being_built.reagents_list[M]))
|
||||
else
|
||||
A = A / max(1, (being_built.materials[M]))
|
||||
return A
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(shocked)
|
||||
if(shock(user,50))
|
||||
return TRUE
|
||||
if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
|
||||
if(linked_console)
|
||||
linked_console.linked_lathe = null
|
||||
linked_console = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
I.loc = src.loc
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.trans_to(G, G.reagents.maximum_volume)
|
||||
materials.retrieve_all()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
|
||||
return 1
|
||||
if(O.is_open_container())
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
+239
-239
@@ -1,239 +1,239 @@
|
||||
/*
|
||||
Research and Development System. (Designed specifically for the /tg/station 13 (Space Station 13) open source project)
|
||||
|
||||
///////////////Overview///////////////////
|
||||
This system is a "tech tree" research and development system designed for SS13. It allows a "researcher" job (this document assumes
|
||||
the "scientist" job is given this role) the tools necessiary to research new and better technologies. In general, the system works
|
||||
by breaking existing technology and using what you learn from to advance your knowledge of SCIENCE! As your knowledge progresses,
|
||||
you can build newer (and better?) devices (which you can also, eventually, deconstruct to advance your knowledge).
|
||||
|
||||
A brief overview is below. For more details, see the related files.
|
||||
|
||||
////////////Game Use/////////////
|
||||
The major research and development is performed using a combination of four machines:
|
||||
- R&D Console: A computer console that allows you to manipulate the other devices that are linked to it and view/manipulate the
|
||||
technologies you have researched so far.
|
||||
- Protolathe: Used to make new hand-held devices and parts for larger devices. All metals and reagents as raw materials.
|
||||
- Destructive Analyzer: You can put hand-held objects into it and it'll analyze them for technological advancements but it destroys
|
||||
them in the process. Destroyed items will send their raw materials to a linked Protolathe (if any)
|
||||
- Circuit Imprinter: Similar to the Protolathe, it allows for the construction of circuit boards. Uses glass and acid as the raw
|
||||
materials.
|
||||
|
||||
While researching you are dealing with two different types of information: Technology Paths and Device Designs. Technology Paths
|
||||
are the "Tech Trees" of the game. You start out with a number of them at the game start and they are improved by using the
|
||||
Destructive Analyzer. By themselves, they don't do a whole lot. However, they unlock Device Designs. This is the information used
|
||||
by the circuit imprinter and the protolathe to produce objects.
|
||||
|
||||
//EXISTING TECH
|
||||
Each tech path should have at LEAST one item at every level (levels 1 - 20). This is to allow for a more fluid progression of the
|
||||
researching. Existing tech (ie, anything you can find on the station or get from the quartermaster) shouldn't go higher then
|
||||
level 5 or 7. Everything past that should be stuff you research.
|
||||
|
||||
Below is a checklist to make sure every tree is filled. As new items get added to R&D, add them here if there is an empty slot.
|
||||
When thinking about new stuff, check here to see if there are any slots unfilled.
|
||||
|
||||
//MATERIALS
|
||||
1 | Metal
|
||||
2 | Solid Plasma
|
||||
3 | Silver
|
||||
4 | Gold, Super Capacitor
|
||||
5 | Uranium, Nuclear Gun, SUPERPACMAN
|
||||
6 | Diamond, MRSPACMAN
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//PLASMA TECH
|
||||
1 |
|
||||
2 | Solid Plasma
|
||||
3 | Pacman Generator
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//POWER TECH
|
||||
1 | Basic Capacitor, Basic Cell
|
||||
2 | High-Capacity Cell (10,000)
|
||||
3 | Super-Capacity Cell (20,000), Powersink, PACMAN
|
||||
4 | SUPERPACMAN
|
||||
5 | MRSPACMAN, Super Capacitor
|
||||
6 | Hyper-Capacity Cell (30,000)
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//BLUE SPACE
|
||||
1 |
|
||||
2 | Teleporter Console Board
|
||||
3 | Teleport Gun, Hand Tele
|
||||
4 | Teleportation Scroll
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//BIOTECH
|
||||
1 | Bruise Pack, Scalple
|
||||
2 | PANDEMIC Board, Mass Spectrometer
|
||||
3 | AI Core, Brains (MMI)
|
||||
4 | MMI+Radio
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//MAGNETS
|
||||
1 | Basic Sensor
|
||||
2 | Comm Console Board
|
||||
3 | Adv Sensor
|
||||
4 | Adv Mass Spectrometer, Chameleon Projector
|
||||
5 | Phasic Sensor
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//PROGRAMMING
|
||||
1 | Arcade Board
|
||||
2 | Sec Camera
|
||||
3 | Cloning Machine Console Board
|
||||
4 | AI Core, Intellicard
|
||||
5 | Pico-Manipulator, Ultra-Micro-Laser
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//SYNDICATE
|
||||
1 | Sleepypen
|
||||
2 | TYRANT Module, Emag
|
||||
3 | Cloaking Device, Power Sink
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//COMBAT
|
||||
1 | Flashbang, Mousetrap, Nettle
|
||||
2 | Stun Baton
|
||||
3 | Power Axe, Death Nettle, Nuclear Gun
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
/*
|
||||
Research and Development System. (Designed specifically for the /tg/station 13 (Space Station 13) open source project)
|
||||
|
||||
///////////////Overview///////////////////
|
||||
This system is a "tech tree" research and development system designed for SS13. It allows a "researcher" job (this document assumes
|
||||
the "scientist" job is given this role) the tools necessiary to research new and better technologies. In general, the system works
|
||||
by breaking existing technology and using what you learn from to advance your knowledge of SCIENCE! As your knowledge progresses,
|
||||
you can build newer (and better?) devices (which you can also, eventually, deconstruct to advance your knowledge).
|
||||
|
||||
A brief overview is below. For more details, see the related files.
|
||||
|
||||
////////////Game Use/////////////
|
||||
The major research and development is performed using a combination of four machines:
|
||||
- R&D Console: A computer console that allows you to manipulate the other devices that are linked to it and view/manipulate the
|
||||
technologies you have researched so far.
|
||||
- Protolathe: Used to make new hand-held devices and parts for larger devices. All metals and reagents as raw materials.
|
||||
- Destructive Analyzer: You can put hand-held objects into it and it'll analyze them for technological advancements but it destroys
|
||||
them in the process. Destroyed items will send their raw materials to a linked Protolathe (if any)
|
||||
- Circuit Imprinter: Similar to the Protolathe, it allows for the construction of circuit boards. Uses glass and acid as the raw
|
||||
materials.
|
||||
|
||||
While researching you are dealing with two different types of information: Technology Paths and Device Designs. Technology Paths
|
||||
are the "Tech Trees" of the game. You start out with a number of them at the game start and they are improved by using the
|
||||
Destructive Analyzer. By themselves, they don't do a whole lot. However, they unlock Device Designs. This is the information used
|
||||
by the circuit imprinter and the protolathe to produce objects.
|
||||
|
||||
//EXISTING TECH
|
||||
Each tech path should have at LEAST one item at every level (levels 1 - 20). This is to allow for a more fluid progression of the
|
||||
researching. Existing tech (ie, anything you can find on the station or get from the quartermaster) shouldn't go higher then
|
||||
level 5 or 7. Everything past that should be stuff you research.
|
||||
|
||||
Below is a checklist to make sure every tree is filled. As new items get added to R&D, add them here if there is an empty slot.
|
||||
When thinking about new stuff, check here to see if there are any slots unfilled.
|
||||
|
||||
//MATERIALS
|
||||
1 | Metal
|
||||
2 | Solid Plasma
|
||||
3 | Silver
|
||||
4 | Gold, Super Capacitor
|
||||
5 | Uranium, Nuclear Gun, SUPERPACMAN
|
||||
6 | Diamond, MRSPACMAN
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//PLASMA TECH
|
||||
1 |
|
||||
2 | Solid Plasma
|
||||
3 | Pacman Generator
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//POWER TECH
|
||||
1 | Basic Capacitor, Basic Cell
|
||||
2 | High-Capacity Cell (10,000)
|
||||
3 | Super-Capacity Cell (20,000), Powersink, PACMAN
|
||||
4 | SUPERPACMAN
|
||||
5 | MRSPACMAN, Super Capacitor
|
||||
6 | Hyper-Capacity Cell (30,000)
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//BLUE SPACE
|
||||
1 |
|
||||
2 | Teleporter Console Board
|
||||
3 | Teleport Gun, Hand Tele
|
||||
4 | Teleportation Scroll
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//BIOTECH
|
||||
1 | Bruise Pack, Scalple
|
||||
2 | PANDEMIC Board, Mass Spectrometer
|
||||
3 | AI Core, Brains (MMI)
|
||||
4 | MMI+Radio
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//MAGNETS
|
||||
1 | Basic Sensor
|
||||
2 | Comm Console Board
|
||||
3 | Adv Sensor
|
||||
4 | Adv Mass Spectrometer, Chameleon Projector
|
||||
5 | Phasic Sensor
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//PROGRAMMING
|
||||
1 | Arcade Board
|
||||
2 | Sec Camera
|
||||
3 | Cloning Machine Console Board
|
||||
4 | AI Core, Intellicard
|
||||
5 | Pico-Manipulator, Ultra-Micro-Laser
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//SYNDICATE
|
||||
1 | Sleepypen
|
||||
2 | TYRANT Module, Emag
|
||||
3 | Cloaking Device, Power Sink
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
//COMBAT
|
||||
1 | Flashbang, Mousetrap, Nettle
|
||||
2 | Stun Baton
|
||||
3 | Power Axe, Death Nettle, Nuclear Gun
|
||||
4 |
|
||||
5 |
|
||||
6 |
|
||||
7 |
|
||||
8 |
|
||||
9 |
|
||||
10 |
|
||||
11 |
|
||||
12 |
|
||||
13 |
|
||||
14 |
|
||||
15 |
|
||||
16 |
|
||||
17 |
|
||||
18 |
|
||||
19 |
|
||||
20 |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
+948
-948
File diff suppressed because it is too large
Load Diff
+133
-133
@@ -1,133 +1,133 @@
|
||||
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
|
||||
|
||||
|
||||
/obj/machinery/r_n_d
|
||||
name = "R&D Device"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = IDLE_POWER_USE
|
||||
var/busy = 0
|
||||
var/hacked = 0
|
||||
var/disabled = 0
|
||||
var/shocked = 0
|
||||
var/list/wires = list()
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
var/shock_wire
|
||||
var/obj/machinery/computer/rdconsole/linked_console
|
||||
var/obj/item/loaded_item = null
|
||||
var/datum/component/material_container/materials //Store for hyper speed!
|
||||
|
||||
/obj/machinery/r_n_d/New()
|
||||
materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
..()
|
||||
wires["Red"] = 0
|
||||
wires["Blue"] = 0
|
||||
wires["Green"] = 0
|
||||
wires["Yellow"] = 0
|
||||
wires["Black"] = 0
|
||||
wires["White"] = 0
|
||||
var/list/w = list("Red","Blue","Green","Yellow","Black","White")
|
||||
src.hack_wire = pick(w)
|
||||
w -= src.hack_wire
|
||||
src.shock_wire = pick(w)
|
||||
w -= src.shock_wire
|
||||
src.disable_wire = pick(w)
|
||||
w -= src.disable_wire
|
||||
|
||||
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
if(panel_open)
|
||||
var/list/dat = list()
|
||||
dat += "[src.name] Wires:<BR>"
|
||||
for(var/wire in wires)
|
||||
dat += "[wire] Wire: <A href='?src=[UID()];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=[UID()];wire=[wire];pulse=1'>Pulse</A><BR>"
|
||||
|
||||
dat += "The red light is [src.disabled ? "off" : "on"].<BR>"
|
||||
dat += "The green light is [src.shocked ? "off" : "on"].<BR>"
|
||||
dat += "The blue light is [src.hacked ? "off" : "on"].<BR>"
|
||||
user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat.Join("")]</BODY></HTML>","window=hack_win")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["pulse"])
|
||||
var/temp_wire = href_list["wire"]
|
||||
if(!istype(usr.get_active_hand(), /obj/item/multitool))
|
||||
to_chat(usr, "You need a multitool!")
|
||||
else
|
||||
if(src.wires[temp_wire])
|
||||
to_chat(usr, "You can't pulse a cut wire.")
|
||||
else
|
||||
if(src.hack_wire == href_list["wire"])
|
||||
src.hacked = !src.hacked
|
||||
spawn(100) src.hacked = !src.hacked
|
||||
if(src.disable_wire == href_list["wire"])
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.disabled = !src.disabled
|
||||
if(src.shock_wire == href_list["wire"])
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.shocked = !src.shocked
|
||||
if(href_list["cut"])
|
||||
if(!istype(usr.get_active_hand(), /obj/item/wirecutters))
|
||||
to_chat(usr, "You need wirecutters!")
|
||||
else
|
||||
var/temp_wire = href_list["wire"]
|
||||
wires[temp_wire] = !wires[temp_wire]
|
||||
if(src.hack_wire == temp_wire)
|
||||
src.hacked = !src.hacked
|
||||
if(src.disable_wire == temp_wire)
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
if(src.shock_wire == temp_wire)
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
src.updateUsrDialog()
|
||||
|
||||
//whether the machine can have an item inserted in its current state.
|
||||
/obj/machinery/r_n_d/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
|
||||
return FALSE
|
||||
if(disabled)
|
||||
return FALSE
|
||||
if(!linked_console)
|
||||
to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
|
||||
return FALSE
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
|
||||
return FALSE
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken.</span>")
|
||||
return FALSE
|
||||
if(stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>[src] has no power.</span>")
|
||||
return FALSE
|
||||
if(loaded_item)
|
||||
to_chat(user, "<span class='warning'>[src] is already loaded.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/r_n_d/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
var/stack_name
|
||||
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
stack_name = "bluespace polycrystal"
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
var/obj/item/stack/S = type_inserted
|
||||
stack_name = initial(S.name)
|
||||
use_power(min(1000, (amount_inserted / 100)))
|
||||
overlays += "[initial(name)]_[stack_name]"
|
||||
sleep(10)
|
||||
overlays -= "[initial(name)]_[stack_name]"
|
||||
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
|
||||
|
||||
|
||||
/obj/machinery/r_n_d
|
||||
name = "R&D Device"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = IDLE_POWER_USE
|
||||
var/busy = 0
|
||||
var/hacked = 0
|
||||
var/disabled = 0
|
||||
var/shocked = 0
|
||||
var/list/wires = list()
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
var/shock_wire
|
||||
var/obj/machinery/computer/rdconsole/linked_console
|
||||
var/obj/item/loaded_item = null
|
||||
var/datum/component/material_container/materials //Store for hyper speed!
|
||||
|
||||
/obj/machinery/r_n_d/New()
|
||||
materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
..()
|
||||
wires["Red"] = 0
|
||||
wires["Blue"] = 0
|
||||
wires["Green"] = 0
|
||||
wires["Yellow"] = 0
|
||||
wires["Black"] = 0
|
||||
wires["White"] = 0
|
||||
var/list/w = list("Red","Blue","Green","Yellow","Black","White")
|
||||
src.hack_wire = pick(w)
|
||||
w -= src.hack_wire
|
||||
src.shock_wire = pick(w)
|
||||
w -= src.shock_wire
|
||||
src.disable_wire = pick(w)
|
||||
w -= src.disable_wire
|
||||
|
||||
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
if(panel_open)
|
||||
var/list/dat = list()
|
||||
dat += "[src.name] Wires:<BR>"
|
||||
for(var/wire in wires)
|
||||
dat += "[wire] Wire: <A href='?src=[UID()];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=[UID()];wire=[wire];pulse=1'>Pulse</A><BR>"
|
||||
|
||||
dat += "The red light is [src.disabled ? "off" : "on"].<BR>"
|
||||
dat += "The green light is [src.shocked ? "off" : "on"].<BR>"
|
||||
dat += "The blue light is [src.hacked ? "off" : "on"].<BR>"
|
||||
user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat.Join("")]</BODY></HTML>","window=hack_win")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["pulse"])
|
||||
var/temp_wire = href_list["wire"]
|
||||
if(!istype(usr.get_active_hand(), /obj/item/multitool))
|
||||
to_chat(usr, "You need a multitool!")
|
||||
else
|
||||
if(src.wires[temp_wire])
|
||||
to_chat(usr, "You can't pulse a cut wire.")
|
||||
else
|
||||
if(src.hack_wire == href_list["wire"])
|
||||
src.hacked = !src.hacked
|
||||
spawn(100) src.hacked = !src.hacked
|
||||
if(src.disable_wire == href_list["wire"])
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.disabled = !src.disabled
|
||||
if(src.shock_wire == href_list["wire"])
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
spawn(100) src.shocked = !src.shocked
|
||||
if(href_list["cut"])
|
||||
if(!istype(usr.get_active_hand(), /obj/item/wirecutters))
|
||||
to_chat(usr, "You need wirecutters!")
|
||||
else
|
||||
var/temp_wire = href_list["wire"]
|
||||
wires[temp_wire] = !wires[temp_wire]
|
||||
if(src.hack_wire == temp_wire)
|
||||
src.hacked = !src.hacked
|
||||
if(src.disable_wire == temp_wire)
|
||||
src.disabled = !src.disabled
|
||||
src.shock(usr,50)
|
||||
if(src.shock_wire == temp_wire)
|
||||
src.shocked = !src.shocked
|
||||
src.shock(usr,50)
|
||||
src.updateUsrDialog()
|
||||
|
||||
//whether the machine can have an item inserted in its current state.
|
||||
/obj/machinery/r_n_d/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
|
||||
return FALSE
|
||||
if(disabled)
|
||||
return FALSE
|
||||
if(!linked_console)
|
||||
to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
|
||||
return FALSE
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
|
||||
return FALSE
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken.</span>")
|
||||
return FALSE
|
||||
if(stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>[src] has no power.</span>")
|
||||
return FALSE
|
||||
if(loaded_item)
|
||||
to_chat(user, "<span class='warning'>[src] is already loaded.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/r_n_d/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
var/stack_name
|
||||
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
stack_name = "bluespace polycrystal"
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
var/obj/item/stack/S = type_inserted
|
||||
stack_name = initial(S.name)
|
||||
use_power(min(1000, (amount_inserted / 100)))
|
||||
overlays += "[initial(name)]_[stack_name]"
|
||||
sleep(10)
|
||||
overlays -= "[initial(name)]_[stack_name]"
|
||||
|
||||
+400
-400
@@ -1,400 +1,400 @@
|
||||
/*
|
||||
General Explination:
|
||||
The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the
|
||||
various procs used to manipulate it. It has four variables and seven procs:
|
||||
|
||||
Variables:
|
||||
- possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc
|
||||
(explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech
|
||||
but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess
|
||||
with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to
|
||||
refer to them since it makes it a bit easier to search through them for specific information.
|
||||
- know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this
|
||||
list, it can't be improved. All the tech in this list are visible to the player.
|
||||
- possible_designs is functionally identical to possbile_tech except it's for /datum/design.
|
||||
- known_designs is functionally identical to known_tech except it's for /datum/design
|
||||
|
||||
Procs:
|
||||
- TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in
|
||||
known_tech and at a high enough level.
|
||||
- DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design.
|
||||
- AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If
|
||||
it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like
|
||||
a player made tech?) you can.
|
||||
- AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs.
|
||||
- RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths
|
||||
and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't
|
||||
accidentally add "secret" tech to it.
|
||||
- UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When
|
||||
it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to
|
||||
the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher).
|
||||
|
||||
The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables:
|
||||
- Name: Pretty obvious. This is often viewable to the players.
|
||||
- Desc: Pretty obvious. Also player viewable.
|
||||
- ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it.
|
||||
- Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain
|
||||
level in specific techs before you can produce them.
|
||||
- Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the
|
||||
research holder datum.
|
||||
|
||||
*/
|
||||
/***************************************************************
|
||||
** Master Types **
|
||||
** Includes all the helper procs and basic tech processing. **
|
||||
***************************************************************/
|
||||
|
||||
/datum/research //Holder for all the existing, archived, and known tech. Individual to console.
|
||||
|
||||
//Datum/tech go here.
|
||||
// Possible is a list of direct datum references
|
||||
// known is a list of id -> datum mappings
|
||||
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
|
||||
var/list/known_tech = list() //List of locally known tech.
|
||||
var/list/possible_designs = list() //List of all designs
|
||||
var/list/known_designs = list() //List of available designs
|
||||
|
||||
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
|
||||
// MON DIEU!!!
|
||||
// These are semi-global, but not TOTALLY global?
|
||||
// Using research disks, you can get techs/designs from one research datum
|
||||
// onto another. What consequences this could have, I am presently unsure, but
|
||||
// I imagine nothing good.
|
||||
for(var/T in subtypesof(/datum/tech))
|
||||
possible_tech += new T(src)
|
||||
for(var/D in subtypesof(/datum/design))
|
||||
possible_designs += new D(src)
|
||||
RefreshResearch()
|
||||
|
||||
|
||||
|
||||
//Checks to see if tech has all the required pre-reqs.
|
||||
//Input: datum/tech; Output: 0/1 (false/true)
|
||||
/datum/research/proc/TechHasReqs(var/datum/tech/T)
|
||||
if(T.req_tech.len == 0)
|
||||
return TRUE
|
||||
for(var/req in T.req_tech)
|
||||
var/datum/tech/known = known_tech[req]
|
||||
if(!known || known.level < T.req_tech[req])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return TRUE
|
||||
for(var/req in D.req_tech)
|
||||
var/datum/tech/known = known_tech[req]
|
||||
if(!known || known.level < D.req_tech[req])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
|
||||
//Input: datum/tech; Output: Null
|
||||
/datum/research/proc/AddTech2Known(var/datum/tech/T)
|
||||
if(T.id in known_tech)
|
||||
var/datum/tech/known = known_tech[T.id]
|
||||
if(T.level > known.level)
|
||||
known.level = T.level
|
||||
return
|
||||
known_tech[T.id] = T
|
||||
|
||||
/datum/research/proc/AddDesign2Known(var/datum/design/D)
|
||||
if(D.id in known_designs)
|
||||
return
|
||||
// Global datums make me nervous
|
||||
known_designs[D.id] = D
|
||||
|
||||
//Refreshes known_tech and known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
|
||||
if(TechHasReqs(PT))
|
||||
AddTech2Known(PT)
|
||||
for(var/datum/design/PD in possible_designs)
|
||||
if(DesignHasReqs(PD))
|
||||
AddDesign2Known(PD)
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
T.level = Clamp(T.level, 0, 20)
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
//Input: Tech's ID and Level; Output: null
|
||||
/datum/research/proc/UpdateTech(var/ID, var/level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
// Will bump the tech to (value_of_target) automatically -
|
||||
// after that it'll bump it up by 1 until it's greater
|
||||
// than the source tech
|
||||
KT.level = max((KT.level + 1), level)
|
||||
|
||||
//Checks if the origin level can raise current tech levels
|
||||
//Input: Tech's ID and Level; Output: TRUE for yes, FALSE for no
|
||||
/datum/research/proc/IsTechHigher(ID, level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/research/proc/FindDesignByID(var/id)
|
||||
return known_designs[id]
|
||||
|
||||
// A common task is for one research datum to copy over its techs and designs
|
||||
// and update them on another research datum.
|
||||
// Arguments:
|
||||
// `other` - The research datum to send designs and techs to
|
||||
/datum/research/proc/push_data(datum/research/other)
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
other.AddTech2Known(T)
|
||||
for(var/v in known_designs)
|
||||
var/datum/design/D = known_designs[v]
|
||||
other.AddDesign2Known(D)
|
||||
other.RefreshResearch()
|
||||
|
||||
|
||||
//Autolathe files
|
||||
/datum/research/autolathe
|
||||
|
||||
/datum/research/autolathe/DesignHasReqs(var/datum/design/D)
|
||||
return D && (D.build_type & AUTOLATHE) && ("initial" in D.category)
|
||||
|
||||
/datum/research/autolathe/AddDesign2Known(var/datum/design/D)
|
||||
if(!(D.build_type & AUTOLATHE))
|
||||
return
|
||||
..()
|
||||
|
||||
//Biogenerator files
|
||||
/datum/research/biogenerator/New()
|
||||
for(var/T in (subtypesof(/datum/tech)))
|
||||
possible_tech += new T(src)
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/D = new path(src)
|
||||
possible_designs += D
|
||||
if((D.build_type & BIOGENERATOR) && ("initial" in D.category))
|
||||
AddDesign2Known(D)
|
||||
|
||||
/datum/research/biogenerator/AddDesign2Known(datum/design/D)
|
||||
if(!(D.build_type & BIOGENERATOR))
|
||||
return
|
||||
..()
|
||||
|
||||
//Smelter files
|
||||
/datum/research/smelter/New()
|
||||
for(var/T in (subtypesof(/datum/tech)))
|
||||
possible_tech += new T(src)
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/D = new path(src)
|
||||
possible_designs += D
|
||||
if((D.build_type & SMELTER) && ("initial" in D.category))
|
||||
AddDesign2Known(D)
|
||||
|
||||
/datum/research/smelter/AddDesign2Known(datum/design/D)
|
||||
if(!(D.build_type & SMELTER))
|
||||
return
|
||||
..()
|
||||
|
||||
/***************************************************************
|
||||
** Technology Datums **
|
||||
** Includes all the various technoliges and what they make. **
|
||||
***************************************************************/
|
||||
|
||||
/datum/tech //Datum of individual technologies.
|
||||
var/name = "name" //Name of the technology.
|
||||
var/desc = "description" //General description of what it does and what it makes.
|
||||
var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols.
|
||||
var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech.
|
||||
var/max_level = 1 // Maximum level this can be at (for job objectives)
|
||||
var/rare = 1 //How much CentCom wants to get that tech. Used in supply shuttle tech cost calculation.
|
||||
var/list/req_tech = list() //List of ids associated values of techs required to research this tech. "id" = #
|
||||
|
||||
|
||||
//Trunk Technologies (don't require any other techs and you start knowning them).
|
||||
|
||||
/datum/tech/materials
|
||||
name = "Materials Research"
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and methods."
|
||||
id = "engineering"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
max_level = 7
|
||||
rare = 3
|
||||
|
||||
/datum/tech/powerstorage
|
||||
name = "Power Manipulation Technology"
|
||||
desc = "The various technologies behind the storage and generation of electicity."
|
||||
id = "powerstorage"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/bluespace
|
||||
name = "'Blue-space' Research"
|
||||
desc = "Research into the sub-reality known as 'blue-space'."
|
||||
id = "bluespace"
|
||||
max_level = 7
|
||||
rare = 2
|
||||
|
||||
/datum/tech/biotech
|
||||
name = "Biological Technology"
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
id = "magnets"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/programming
|
||||
name = "Data Theory Research"
|
||||
desc = "The development of new computer and artificial intelligence and data storage systems."
|
||||
id = "programming"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/toxins //not meant to be raised by deconstruction, do not give objects toxins as an origin_tech
|
||||
name = "Toxins Research"
|
||||
desc = "Research into plasma based explosive devices. Upgrade through testing explosives in the toxins lab."
|
||||
id = "toxins"
|
||||
max_level = 7
|
||||
rare = 2
|
||||
|
||||
/datum/tech/syndicate
|
||||
name = "Illegal Technologies Research"
|
||||
desc = "The study of technologies that violate standard Nanotrasen regulations."
|
||||
id = "syndicate"
|
||||
max_level = 0 // Don't count towards maxed research, since it's illegal.
|
||||
rare = 4
|
||||
|
||||
/datum/tech/abductor
|
||||
name = "Alien Technologies Research"
|
||||
desc = "The study of technologies used by the advanced alien race known as Abductors."
|
||||
id = "abductor"
|
||||
rare = 5
|
||||
level = 0
|
||||
|
||||
/*
|
||||
datum/tech/arcane
|
||||
name = "Arcane Research"
|
||||
desc = "Research into the occult and arcane field for use in practical science"
|
||||
id = "arcane"
|
||||
level = 0 //It didn't become "secret" as advertised.
|
||||
|
||||
//Branch Techs
|
||||
datum/tech/explosives
|
||||
name = "Explosives Research"
|
||||
desc = "The creation and application of explosive materials."
|
||||
id = "explosives"
|
||||
req_tech = list("materials" = 3)
|
||||
|
||||
datum/tech/generators
|
||||
name = "Power Generation Technology"
|
||||
desc = "Research into more powerful and more reliable sources."
|
||||
id = "generators"
|
||||
req_tech = list("powerstorage" = 2)
|
||||
|
||||
datum/tech/robotics
|
||||
name = "Robotics Technology"
|
||||
desc = "The development of advanced automated, autonomous machines."
|
||||
id = "robotics"
|
||||
req_tech = list("materials" = 3, "programming" = 3)
|
||||
*/
|
||||
|
||||
/datum/tech/proc/getCost(var/current_level = null)
|
||||
// Calculates tech disk's supply points sell cost
|
||||
if(!current_level)
|
||||
current_level = initial(level)
|
||||
|
||||
if(current_level >= level)
|
||||
return 0
|
||||
|
||||
var/cost = 0
|
||||
for(var/i=current_level+1, i<=level, i++)
|
||||
if(i == initial(level))
|
||||
continue
|
||||
cost += i*5*rare
|
||||
|
||||
return cost
|
||||
|
||||
/obj/item/disk/tech_disk
|
||||
name = "\improper Technology Disk"
|
||||
desc = "A disk for storing technology data for further research."
|
||||
icon_state = "datadisk2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/tech/stored
|
||||
var/default_name = "\improper Technology Disk"
|
||||
var/default_desc = "A disk for storing technology data for further research."
|
||||
|
||||
/obj/item/disk/tech_disk/New()
|
||||
..()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/disk/tech_disk/proc/load_tech(datum/tech/T)
|
||||
name = "[default_name] \[[T]\]"
|
||||
desc = T.desc + " Level: '[T.level]'"
|
||||
// NOTE: This is just a reference to the tech on the system it grabbed it from
|
||||
// This seems highly fragile
|
||||
stored = T
|
||||
|
||||
/obj/item/disk/tech_disk/proc/wipe_tech()
|
||||
name = default_name
|
||||
desc = default_desc
|
||||
stored = null
|
||||
|
||||
/obj/item/disk/design_disk
|
||||
name = "\improper Component Design Disk"
|
||||
desc = "A disk for storing device design data for construction in lathes."
|
||||
icon_state = "datadisk2"
|
||||
materials = list(MAT_METAL=100, MAT_GLASS=100)
|
||||
var/datum/design/blueprint
|
||||
// I'm doing this so that disk paths with pre-loaded designs don't get weird names
|
||||
// Otherwise, I'd use "initial()"
|
||||
var/default_name = "\improper Component Design Disk"
|
||||
var/default_desc = "A disk for storing device design data for construction in lathes."
|
||||
|
||||
/obj/item/disk/design_disk/New()
|
||||
..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/disk/design_disk/proc/load_blueprint(datum/design/D)
|
||||
name = "[default_name] \[[D]\]"
|
||||
desc = D.desc
|
||||
// NOTE: This is just a reference to the design on the system it grabbed it from
|
||||
// This seems highly fragile
|
||||
blueprint = D
|
||||
|
||||
/obj/item/disk/design_disk/proc/wipe_blueprint()
|
||||
name = default_name
|
||||
desc = default_desc
|
||||
blueprint = null
|
||||
|
||||
/obj/item/disk/design_disk/golem_shell
|
||||
name = "golem creation disk"
|
||||
desc = "A gift from the Liberator."
|
||||
icon_state = "datadisk1"
|
||||
|
||||
/obj/item/disk/design_disk/golem_shell/Initialize()
|
||||
. = ..()
|
||||
var/datum/design/golem_shell/G = new
|
||||
blueprint = G
|
||||
/*
|
||||
General Explination:
|
||||
The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the
|
||||
various procs used to manipulate it. It has four variables and seven procs:
|
||||
|
||||
Variables:
|
||||
- possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc
|
||||
(explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech
|
||||
but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess
|
||||
with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to
|
||||
refer to them since it makes it a bit easier to search through them for specific information.
|
||||
- know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this
|
||||
list, it can't be improved. All the tech in this list are visible to the player.
|
||||
- possible_designs is functionally identical to possbile_tech except it's for /datum/design.
|
||||
- known_designs is functionally identical to known_tech except it's for /datum/design
|
||||
|
||||
Procs:
|
||||
- TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in
|
||||
known_tech and at a high enough level.
|
||||
- DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design.
|
||||
- AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If
|
||||
it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like
|
||||
a player made tech?) you can.
|
||||
- AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs.
|
||||
- RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths
|
||||
and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't
|
||||
accidentally add "secret" tech to it.
|
||||
- UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When
|
||||
it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to
|
||||
the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher).
|
||||
|
||||
The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables:
|
||||
- Name: Pretty obvious. This is often viewable to the players.
|
||||
- Desc: Pretty obvious. Also player viewable.
|
||||
- ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it.
|
||||
- Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain
|
||||
level in specific techs before you can produce them.
|
||||
- Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the
|
||||
research holder datum.
|
||||
|
||||
*/
|
||||
/***************************************************************
|
||||
** Master Types **
|
||||
** Includes all the helper procs and basic tech processing. **
|
||||
***************************************************************/
|
||||
|
||||
/datum/research //Holder for all the existing, archived, and known tech. Individual to console.
|
||||
|
||||
//Datum/tech go here.
|
||||
// Possible is a list of direct datum references
|
||||
// known is a list of id -> datum mappings
|
||||
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
|
||||
var/list/known_tech = list() //List of locally known tech.
|
||||
var/list/possible_designs = list() //List of all designs
|
||||
var/list/known_designs = list() //List of available designs
|
||||
|
||||
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
|
||||
// MON DIEU!!!
|
||||
// These are semi-global, but not TOTALLY global?
|
||||
// Using research disks, you can get techs/designs from one research datum
|
||||
// onto another. What consequences this could have, I am presently unsure, but
|
||||
// I imagine nothing good.
|
||||
for(var/T in subtypesof(/datum/tech))
|
||||
possible_tech += new T(src)
|
||||
for(var/D in subtypesof(/datum/design))
|
||||
possible_designs += new D(src)
|
||||
RefreshResearch()
|
||||
|
||||
|
||||
|
||||
//Checks to see if tech has all the required pre-reqs.
|
||||
//Input: datum/tech; Output: 0/1 (false/true)
|
||||
/datum/research/proc/TechHasReqs(var/datum/tech/T)
|
||||
if(T.req_tech.len == 0)
|
||||
return TRUE
|
||||
for(var/req in T.req_tech)
|
||||
var/datum/tech/known = known_tech[req]
|
||||
if(!known || known.level < T.req_tech[req])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return TRUE
|
||||
for(var/req in D.req_tech)
|
||||
var/datum/tech/known = known_tech[req]
|
||||
if(!known || known.level < D.req_tech[req])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
|
||||
//Input: datum/tech; Output: Null
|
||||
/datum/research/proc/AddTech2Known(var/datum/tech/T)
|
||||
if(T.id in known_tech)
|
||||
var/datum/tech/known = known_tech[T.id]
|
||||
if(T.level > known.level)
|
||||
known.level = T.level
|
||||
return
|
||||
known_tech[T.id] = T
|
||||
|
||||
/datum/research/proc/AddDesign2Known(var/datum/design/D)
|
||||
if(D.id in known_designs)
|
||||
return
|
||||
// Global datums make me nervous
|
||||
known_designs[D.id] = D
|
||||
|
||||
//Refreshes known_tech and known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
|
||||
if(TechHasReqs(PT))
|
||||
AddTech2Known(PT)
|
||||
for(var/datum/design/PD in possible_designs)
|
||||
if(DesignHasReqs(PD))
|
||||
AddDesign2Known(PD)
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
T.level = Clamp(T.level, 0, 20)
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
//Input: Tech's ID and Level; Output: null
|
||||
/datum/research/proc/UpdateTech(var/ID, var/level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
// Will bump the tech to (value_of_target) automatically -
|
||||
// after that it'll bump it up by 1 until it's greater
|
||||
// than the source tech
|
||||
KT.level = max((KT.level + 1), level)
|
||||
|
||||
//Checks if the origin level can raise current tech levels
|
||||
//Input: Tech's ID and Level; Output: TRUE for yes, FALSE for no
|
||||
/datum/research/proc/IsTechHigher(ID, level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/research/proc/FindDesignByID(var/id)
|
||||
return known_designs[id]
|
||||
|
||||
// A common task is for one research datum to copy over its techs and designs
|
||||
// and update them on another research datum.
|
||||
// Arguments:
|
||||
// `other` - The research datum to send designs and techs to
|
||||
/datum/research/proc/push_data(datum/research/other)
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
other.AddTech2Known(T)
|
||||
for(var/v in known_designs)
|
||||
var/datum/design/D = known_designs[v]
|
||||
other.AddDesign2Known(D)
|
||||
other.RefreshResearch()
|
||||
|
||||
|
||||
//Autolathe files
|
||||
/datum/research/autolathe
|
||||
|
||||
/datum/research/autolathe/DesignHasReqs(var/datum/design/D)
|
||||
return D && (D.build_type & AUTOLATHE) && ("initial" in D.category)
|
||||
|
||||
/datum/research/autolathe/AddDesign2Known(var/datum/design/D)
|
||||
if(!(D.build_type & AUTOLATHE))
|
||||
return
|
||||
..()
|
||||
|
||||
//Biogenerator files
|
||||
/datum/research/biogenerator/New()
|
||||
for(var/T in (subtypesof(/datum/tech)))
|
||||
possible_tech += new T(src)
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/D = new path(src)
|
||||
possible_designs += D
|
||||
if((D.build_type & BIOGENERATOR) && ("initial" in D.category))
|
||||
AddDesign2Known(D)
|
||||
|
||||
/datum/research/biogenerator/AddDesign2Known(datum/design/D)
|
||||
if(!(D.build_type & BIOGENERATOR))
|
||||
return
|
||||
..()
|
||||
|
||||
//Smelter files
|
||||
/datum/research/smelter/New()
|
||||
for(var/T in (subtypesof(/datum/tech)))
|
||||
possible_tech += new T(src)
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/D = new path(src)
|
||||
possible_designs += D
|
||||
if((D.build_type & SMELTER) && ("initial" in D.category))
|
||||
AddDesign2Known(D)
|
||||
|
||||
/datum/research/smelter/AddDesign2Known(datum/design/D)
|
||||
if(!(D.build_type & SMELTER))
|
||||
return
|
||||
..()
|
||||
|
||||
/***************************************************************
|
||||
** Technology Datums **
|
||||
** Includes all the various technoliges and what they make. **
|
||||
***************************************************************/
|
||||
|
||||
/datum/tech //Datum of individual technologies.
|
||||
var/name = "name" //Name of the technology.
|
||||
var/desc = "description" //General description of what it does and what it makes.
|
||||
var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols.
|
||||
var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech.
|
||||
var/max_level = 1 // Maximum level this can be at (for job objectives)
|
||||
var/rare = 1 //How much CentCom wants to get that tech. Used in supply shuttle tech cost calculation.
|
||||
var/list/req_tech = list() //List of ids associated values of techs required to research this tech. "id" = #
|
||||
|
||||
|
||||
//Trunk Technologies (don't require any other techs and you start knowning them).
|
||||
|
||||
/datum/tech/materials
|
||||
name = "Materials Research"
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and methods."
|
||||
id = "engineering"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
max_level = 7
|
||||
rare = 3
|
||||
|
||||
/datum/tech/powerstorage
|
||||
name = "Power Manipulation Technology"
|
||||
desc = "The various technologies behind the storage and generation of electicity."
|
||||
id = "powerstorage"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/bluespace
|
||||
name = "'Blue-space' Research"
|
||||
desc = "Research into the sub-reality known as 'blue-space'."
|
||||
id = "bluespace"
|
||||
max_level = 7
|
||||
rare = 2
|
||||
|
||||
/datum/tech/biotech
|
||||
name = "Biological Technology"
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
id = "magnets"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/programming
|
||||
name = "Data Theory Research"
|
||||
desc = "The development of new computer and artificial intelligence and data storage systems."
|
||||
id = "programming"
|
||||
max_level = 7
|
||||
|
||||
/datum/tech/toxins //not meant to be raised by deconstruction, do not give objects toxins as an origin_tech
|
||||
name = "Toxins Research"
|
||||
desc = "Research into plasma based explosive devices. Upgrade through testing explosives in the toxins lab."
|
||||
id = "toxins"
|
||||
max_level = 7
|
||||
rare = 2
|
||||
|
||||
/datum/tech/syndicate
|
||||
name = "Illegal Technologies Research"
|
||||
desc = "The study of technologies that violate standard Nanotrasen regulations."
|
||||
id = "syndicate"
|
||||
max_level = 0 // Don't count towards maxed research, since it's illegal.
|
||||
rare = 4
|
||||
|
||||
/datum/tech/abductor
|
||||
name = "Alien Technologies Research"
|
||||
desc = "The study of technologies used by the advanced alien race known as Abductors."
|
||||
id = "abductor"
|
||||
rare = 5
|
||||
level = 0
|
||||
|
||||
/*
|
||||
datum/tech/arcane
|
||||
name = "Arcane Research"
|
||||
desc = "Research into the occult and arcane field for use in practical science"
|
||||
id = "arcane"
|
||||
level = 0 //It didn't become "secret" as advertised.
|
||||
|
||||
//Branch Techs
|
||||
datum/tech/explosives
|
||||
name = "Explosives Research"
|
||||
desc = "The creation and application of explosive materials."
|
||||
id = "explosives"
|
||||
req_tech = list("materials" = 3)
|
||||
|
||||
datum/tech/generators
|
||||
name = "Power Generation Technology"
|
||||
desc = "Research into more powerful and more reliable sources."
|
||||
id = "generators"
|
||||
req_tech = list("powerstorage" = 2)
|
||||
|
||||
datum/tech/robotics
|
||||
name = "Robotics Technology"
|
||||
desc = "The development of advanced automated, autonomous machines."
|
||||
id = "robotics"
|
||||
req_tech = list("materials" = 3, "programming" = 3)
|
||||
*/
|
||||
|
||||
/datum/tech/proc/getCost(var/current_level = null)
|
||||
// Calculates tech disk's supply points sell cost
|
||||
if(!current_level)
|
||||
current_level = initial(level)
|
||||
|
||||
if(current_level >= level)
|
||||
return 0
|
||||
|
||||
var/cost = 0
|
||||
for(var/i=current_level+1, i<=level, i++)
|
||||
if(i == initial(level))
|
||||
continue
|
||||
cost += i*5*rare
|
||||
|
||||
return cost
|
||||
|
||||
/obj/item/disk/tech_disk
|
||||
name = "\improper Technology Disk"
|
||||
desc = "A disk for storing technology data for further research."
|
||||
icon_state = "datadisk2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/tech/stored
|
||||
var/default_name = "\improper Technology Disk"
|
||||
var/default_desc = "A disk for storing technology data for further research."
|
||||
|
||||
/obj/item/disk/tech_disk/New()
|
||||
..()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/disk/tech_disk/proc/load_tech(datum/tech/T)
|
||||
name = "[default_name] \[[T]\]"
|
||||
desc = T.desc + " Level: '[T.level]'"
|
||||
// NOTE: This is just a reference to the tech on the system it grabbed it from
|
||||
// This seems highly fragile
|
||||
stored = T
|
||||
|
||||
/obj/item/disk/tech_disk/proc/wipe_tech()
|
||||
name = default_name
|
||||
desc = default_desc
|
||||
stored = null
|
||||
|
||||
/obj/item/disk/design_disk
|
||||
name = "\improper Component Design Disk"
|
||||
desc = "A disk for storing device design data for construction in lathes."
|
||||
icon_state = "datadisk2"
|
||||
materials = list(MAT_METAL=100, MAT_GLASS=100)
|
||||
var/datum/design/blueprint
|
||||
// I'm doing this so that disk paths with pre-loaded designs don't get weird names
|
||||
// Otherwise, I'd use "initial()"
|
||||
var/default_name = "\improper Component Design Disk"
|
||||
var/default_desc = "A disk for storing device design data for construction in lathes."
|
||||
|
||||
/obj/item/disk/design_disk/New()
|
||||
..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/disk/design_disk/proc/load_blueprint(datum/design/D)
|
||||
name = "[default_name] \[[D]\]"
|
||||
desc = D.desc
|
||||
// NOTE: This is just a reference to the design on the system it grabbed it from
|
||||
// This seems highly fragile
|
||||
blueprint = D
|
||||
|
||||
/obj/item/disk/design_disk/proc/wipe_blueprint()
|
||||
name = default_name
|
||||
desc = default_desc
|
||||
blueprint = null
|
||||
|
||||
/obj/item/disk/design_disk/golem_shell
|
||||
name = "golem creation disk"
|
||||
desc = "A gift from the Liberator."
|
||||
icon_state = "datadisk1"
|
||||
|
||||
/obj/item/disk/design_disk/golem_shell/Initialize()
|
||||
. = ..()
|
||||
var/datum/design/golem_shell/G = new
|
||||
blueprint = G
|
||||
|
||||
+360
-360
@@ -1,360 +1,360 @@
|
||||
/obj/machinery/r_n_d/server
|
||||
name = "R&D Server"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "server"
|
||||
var/datum/research/files
|
||||
var/health = 100
|
||||
var/list/id_with_upload = list() //List of R&D consoles with upload to server access.
|
||||
var/list/id_with_download = list() //List of R&D consoles with download from server access.
|
||||
var/id_with_upload_string = "" //String versions for easy editing in map editor.
|
||||
var/id_with_download_string = ""
|
||||
var/server_id = 0
|
||||
var/heat_gen = 100
|
||||
var/heating_power = 40000
|
||||
var/delay = 10
|
||||
req_access = list(ACCESS_RD) //Only the R&D can change server settings.
|
||||
var/plays_sound = 0
|
||||
|
||||
/obj/machinery/r_n_d/server/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
initialize_serv(); //Agouri // fuck you agouri
|
||||
|
||||
/obj/machinery/r_n_d/server/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/server/Destroy()
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/RefreshParts()
|
||||
var/tot_rating = 0
|
||||
for(var/obj/item/stock_parts/SP in src)
|
||||
tot_rating += SP.rating
|
||||
heat_gen /= max(1, tot_rating)
|
||||
|
||||
/obj/machinery/r_n_d/server/proc/initialize_serv()
|
||||
if(!files)
|
||||
files = new /datum/research(src)
|
||||
var/list/temp_list
|
||||
if(!id_with_upload.len)
|
||||
temp_list = list()
|
||||
temp_list = splittext(id_with_upload_string, ";")
|
||||
for(var/N in temp_list)
|
||||
id_with_upload += text2num(N)
|
||||
if(!id_with_download.len)
|
||||
temp_list = list()
|
||||
temp_list = splittext(id_with_download_string, ";")
|
||||
for(var/N in temp_list)
|
||||
id_with_download += text2num(N)
|
||||
|
||||
/obj/machinery/r_n_d/server/process()
|
||||
if(prob(3) && plays_sound)
|
||||
playsound(loc, "computer_ambience", 50, 1)
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
switch(environment.temperature)
|
||||
if(0 to T0C)
|
||||
health = min(100, health + 1)
|
||||
if(T0C to (T20C + 20))
|
||||
health = Clamp(health, 0, 100)
|
||||
if((T20C + 20) to (T0C + 70))
|
||||
health = max(0, health - 1)
|
||||
if(health <= 0)
|
||||
/*griefProtection() This seems to get called twice before running any code that deletes/damages the server or it's files anwyay.
|
||||
refreshParts and the hasReq procs that get called by this are laggy and do not need to be called by every server on the map every tick */
|
||||
var/updateRD = 0
|
||||
files.known_designs = list()
|
||||
for(var/v in files.known_tech)
|
||||
var/datum/tech/T = files.known_tech[v]
|
||||
// Slowly decrease research if health drops below 0
|
||||
if(prob(1))
|
||||
updateRD++
|
||||
T.level--
|
||||
if(updateRD)
|
||||
files.RefreshResearch()
|
||||
if(delay)
|
||||
delay--
|
||||
else
|
||||
produce_heat(heat_gen)
|
||||
delay = initial(delay)
|
||||
|
||||
/obj/machinery/r_n_d/server/emp_act(severity)
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/server/ex_act(severity)
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/blob_act(obj/structure/blob/B)
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
// Backup files to CentComm to help admins recover data after griefer attacks
|
||||
/obj/machinery/r_n_d/server/proc/griefProtection()
|
||||
for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines)
|
||||
files.push_data(C.files)
|
||||
|
||||
/obj/machinery/r_n_d/server/proc/produce_heat(heat_amt)
|
||||
if(!(stat & (NOPOWER|BROKEN))) // Blatantly stolen from space heater.
|
||||
var/turf/simulated/L = loc
|
||||
if(istype(L))
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
if(env.temperature < (heat_amt+T0C))
|
||||
|
||||
var/transfer_moles = 0.25 * env.total_moles()
|
||||
|
||||
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
||||
|
||||
if(removed)
|
||||
|
||||
var/heat_capacity = removed.heat_capacity()
|
||||
if(heat_capacity == 0 || heat_capacity == null)
|
||||
heat_capacity = 1
|
||||
removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000)
|
||||
|
||||
env.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
/obj/machinery/r_n_d/server/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
|
||||
if(istype(O, /obj/item/screwdriver))
|
||||
default_deconstruction_screwdriver(user, "server_o", "server", O)
|
||||
return 1
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return 1
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
griefProtection()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/attack_hand(mob/user as mob)
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
return
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom
|
||||
name = "CentComm. Central R&D Database"
|
||||
server_id = -1
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/Initialize()
|
||||
..()
|
||||
var/list/no_id_servers = list()
|
||||
var/list/server_ids = list()
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
switch(S.server_id)
|
||||
if(-1)
|
||||
continue
|
||||
if(0)
|
||||
no_id_servers += S
|
||||
else
|
||||
server_ids += S.server_id
|
||||
|
||||
for(var/obj/machinery/r_n_d/server/S in no_id_servers)
|
||||
var/num = 1
|
||||
while(!S.server_id)
|
||||
if(num in server_ids)
|
||||
num++
|
||||
else
|
||||
S.server_id = num
|
||||
server_ids += num
|
||||
no_id_servers -= S
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/process()
|
||||
return PROCESS_KILL //don't need process()
|
||||
|
||||
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
name = "\improper R&D server controller"
|
||||
icon_screen = "rdcomp"
|
||||
icon_keyboard = "rd_key"
|
||||
light_color = LIGHT_COLOR_FADEDPURPLE
|
||||
circuit = /obj/item/circuitboard/rdservercontrol
|
||||
var/screen = 0
|
||||
var/obj/machinery/r_n_d/server/temp_server
|
||||
var/list/servers = list()
|
||||
var/list/consoles = list()
|
||||
var/badmin = 0
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
if(!src.allowed(usr) && !emagged)
|
||||
to_chat(usr, "<span class='warning'>You do not have the required access level</span>")
|
||||
return
|
||||
|
||||
if(href_list["main"])
|
||||
screen = 0
|
||||
|
||||
else if(href_list["access"] || href_list["data"] || href_list["transfer"])
|
||||
temp_server = null
|
||||
consoles = list()
|
||||
servers = list()
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(S.server_id == text2num(href_list["access"]) || S.server_id == text2num(href_list["data"]) || S.server_id == text2num(href_list["transfer"]))
|
||||
temp_server = S
|
||||
break
|
||||
if(href_list["access"])
|
||||
screen = 1
|
||||
for(var/obj/machinery/computer/rdconsole/C in GLOB.machines)
|
||||
if(C.sync)
|
||||
consoles += C
|
||||
else if(href_list["data"])
|
||||
screen = 2
|
||||
else if(href_list["transfer"])
|
||||
screen = 3
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(S == src)
|
||||
continue
|
||||
servers += S
|
||||
|
||||
else if(href_list["upload_toggle"])
|
||||
var/num = text2num(href_list["upload_toggle"])
|
||||
if(num in temp_server.id_with_upload)
|
||||
temp_server.id_with_upload -= num
|
||||
else
|
||||
temp_server.id_with_upload += num
|
||||
|
||||
else if(href_list["download_toggle"])
|
||||
var/num = text2num(href_list["download_toggle"])
|
||||
if(num in temp_server.id_with_download)
|
||||
temp_server.id_with_download -= num
|
||||
else
|
||||
temp_server.id_with_download += num
|
||||
|
||||
else if(href_list["reset_tech"])
|
||||
var/choice = alert("Technology Data Reset", "Are you sure you want to reset this technology to its default data? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
for(var/I in temp_server.files.known_tech)
|
||||
var/datum/tech/T = temp_server.files.known_tech[I]
|
||||
if(T.id == href_list["reset_tech"])
|
||||
T.level = 1
|
||||
break
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
else if(href_list["reset_design"])
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
for(var/I in temp_server.files.known_designs)
|
||||
var/datum/design/D = temp_server.files.known_designs[I]
|
||||
if(D.id == href_list["reset_design"])
|
||||
temp_server.files.known_designs -= D.id
|
||||
break
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
|
||||
switch(screen)
|
||||
if(0) //Main Menu
|
||||
dat += "Connected Servers:<BR><BR>"
|
||||
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin)
|
||||
continue
|
||||
dat += "[S.name] || "
|
||||
dat += "<A href='?src=[UID()];access=[S.server_id]'>Access Rights</A> | "
|
||||
dat += "<A href='?src=[UID()];data=[S.server_id]'>Data Management</A>"
|
||||
if(badmin) dat += " | <A href='?src=[UID()];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(1) //Access rights menu
|
||||
dat += "[temp_server.name] Access Rights<BR><BR>"
|
||||
dat += "Consoles with Upload Access<BR>"
|
||||
for(var/obj/machinery/computer/rdconsole/C in consoles)
|
||||
var/turf/console_turf = get_turf(C)
|
||||
dat += "* <A href='?src=[UID()];upload_toggle=[C.id]'>[console_turf.loc]" //FYI, these are all numeric ids, eventually.
|
||||
if(C.id in temp_server.id_with_upload)
|
||||
dat += " (Remove)</A><BR>"
|
||||
else
|
||||
dat += " (Add)</A><BR>"
|
||||
dat += "Consoles with Download Access<BR>"
|
||||
for(var/obj/machinery/computer/rdconsole/C in consoles)
|
||||
var/turf/console_turf = get_turf(C)
|
||||
dat += "* <A href='?src=[UID()];download_toggle=[C.id]'>[console_turf.loc]"
|
||||
if(C.id in temp_server.id_with_download)
|
||||
dat += " (Remove)</A><BR>"
|
||||
else
|
||||
dat += " (Add)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
|
||||
if(2) //Data Management menu
|
||||
dat += "[temp_server.name] Data Management<BR><BR>"
|
||||
dat += "Known Technologies<BR>"
|
||||
for(var/I in temp_server.files.known_tech)
|
||||
var/datum/tech/T = temp_server.files.known_tech[I]
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "* [T.name] "
|
||||
dat += "<A href='?src=[UID()];reset_tech=[T.id]'>(Reset)</A><BR>" //FYI, these are all strings.
|
||||
dat += "Known Designs<BR>"
|
||||
for(var/I in temp_server.files.known_designs)
|
||||
var/datum/design/D = temp_server.files.known_designs[I]
|
||||
dat += "* [D.name] "
|
||||
dat += "<A href='?src=[UID()];reset_design=[D.id]'>(Delete)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
|
||||
if(3) //Server Data Transfer
|
||||
dat += "[temp_server.name] Server to Server Transfer<BR><BR>"
|
||||
dat += "Send Data to what server?<BR>"
|
||||
for(var/obj/machinery/r_n_d/server/S in servers)
|
||||
dat += "[S.name] <A href='?src=[UID()];send_to=[S.server_id]'> (Transfer)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
user << browse("<TITLE>R&D Server Control</TITLE><HR>[dat]", "window=server_control;size=575x400")
|
||||
onclose(user, "server_control")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
to_chat(user, "<span class='notice'>You you disable the security protocols</span>")
|
||||
src.updateUsrDialog()
|
||||
|
||||
/obj/machinery/r_n_d/server/core
|
||||
name = "Core R&D Server"
|
||||
id_with_upload_string = "1;3"
|
||||
id_with_download_string = "1;3"
|
||||
server_id = 1
|
||||
plays_sound = 1
|
||||
|
||||
/obj/machinery/r_n_d/server/robotics
|
||||
name = "Robotics and Mechanic R&D Server"
|
||||
id_with_upload_string = "1;2;4"
|
||||
id_with_download_string = "1;2;4"
|
||||
server_id = 2
|
||||
/obj/machinery/r_n_d/server
|
||||
name = "R&D Server"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "server"
|
||||
var/datum/research/files
|
||||
var/health = 100
|
||||
var/list/id_with_upload = list() //List of R&D consoles with upload to server access.
|
||||
var/list/id_with_download = list() //List of R&D consoles with download from server access.
|
||||
var/id_with_upload_string = "" //String versions for easy editing in map editor.
|
||||
var/id_with_download_string = ""
|
||||
var/server_id = 0
|
||||
var/heat_gen = 100
|
||||
var/heating_power = 40000
|
||||
var/delay = 10
|
||||
req_access = list(ACCESS_RD) //Only the R&D can change server settings.
|
||||
var/plays_sound = 0
|
||||
|
||||
/obj/machinery/r_n_d/server/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
initialize_serv(); //Agouri // fuck you agouri
|
||||
|
||||
/obj/machinery/r_n_d/server/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/server/Destroy()
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/RefreshParts()
|
||||
var/tot_rating = 0
|
||||
for(var/obj/item/stock_parts/SP in src)
|
||||
tot_rating += SP.rating
|
||||
heat_gen /= max(1, tot_rating)
|
||||
|
||||
/obj/machinery/r_n_d/server/proc/initialize_serv()
|
||||
if(!files)
|
||||
files = new /datum/research(src)
|
||||
var/list/temp_list
|
||||
if(!id_with_upload.len)
|
||||
temp_list = list()
|
||||
temp_list = splittext(id_with_upload_string, ";")
|
||||
for(var/N in temp_list)
|
||||
id_with_upload += text2num(N)
|
||||
if(!id_with_download.len)
|
||||
temp_list = list()
|
||||
temp_list = splittext(id_with_download_string, ";")
|
||||
for(var/N in temp_list)
|
||||
id_with_download += text2num(N)
|
||||
|
||||
/obj/machinery/r_n_d/server/process()
|
||||
if(prob(3) && plays_sound)
|
||||
playsound(loc, "computer_ambience", 50, 1)
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
switch(environment.temperature)
|
||||
if(0 to T0C)
|
||||
health = min(100, health + 1)
|
||||
if(T0C to (T20C + 20))
|
||||
health = Clamp(health, 0, 100)
|
||||
if((T20C + 20) to (T0C + 70))
|
||||
health = max(0, health - 1)
|
||||
if(health <= 0)
|
||||
/*griefProtection() This seems to get called twice before running any code that deletes/damages the server or it's files anwyay.
|
||||
refreshParts and the hasReq procs that get called by this are laggy and do not need to be called by every server on the map every tick */
|
||||
var/updateRD = 0
|
||||
files.known_designs = list()
|
||||
for(var/v in files.known_tech)
|
||||
var/datum/tech/T = files.known_tech[v]
|
||||
// Slowly decrease research if health drops below 0
|
||||
if(prob(1))
|
||||
updateRD++
|
||||
T.level--
|
||||
if(updateRD)
|
||||
files.RefreshResearch()
|
||||
if(delay)
|
||||
delay--
|
||||
else
|
||||
produce_heat(heat_gen)
|
||||
delay = initial(delay)
|
||||
|
||||
/obj/machinery/r_n_d/server/emp_act(severity)
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/server/ex_act(severity)
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/blob_act(obj/structure/blob/B)
|
||||
griefProtection()
|
||||
return ..()
|
||||
|
||||
// Backup files to CentComm to help admins recover data after griefer attacks
|
||||
/obj/machinery/r_n_d/server/proc/griefProtection()
|
||||
for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines)
|
||||
files.push_data(C.files)
|
||||
|
||||
/obj/machinery/r_n_d/server/proc/produce_heat(heat_amt)
|
||||
if(!(stat & (NOPOWER|BROKEN))) // Blatantly stolen from space heater.
|
||||
var/turf/simulated/L = loc
|
||||
if(istype(L))
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
if(env.temperature < (heat_amt+T0C))
|
||||
|
||||
var/transfer_moles = 0.25 * env.total_moles()
|
||||
|
||||
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
||||
|
||||
if(removed)
|
||||
|
||||
var/heat_capacity = removed.heat_capacity()
|
||||
if(heat_capacity == 0 || heat_capacity == null)
|
||||
heat_capacity = 1
|
||||
removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000)
|
||||
|
||||
env.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
/obj/machinery/r_n_d/server/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
|
||||
if(istype(O, /obj/item/screwdriver))
|
||||
default_deconstruction_screwdriver(user, "server_o", "server", O)
|
||||
return 1
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return 1
|
||||
|
||||
if(panel_open)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
griefProtection()
|
||||
default_deconstruction_crowbar(user, O)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/r_n_d/server/attack_hand(mob/user as mob)
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
if(shocked)
|
||||
shock(user,50)
|
||||
return
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom
|
||||
name = "CentComm. Central R&D Database"
|
||||
server_id = -1
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/Initialize()
|
||||
..()
|
||||
var/list/no_id_servers = list()
|
||||
var/list/server_ids = list()
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
switch(S.server_id)
|
||||
if(-1)
|
||||
continue
|
||||
if(0)
|
||||
no_id_servers += S
|
||||
else
|
||||
server_ids += S.server_id
|
||||
|
||||
for(var/obj/machinery/r_n_d/server/S in no_id_servers)
|
||||
var/num = 1
|
||||
while(!S.server_id)
|
||||
if(num in server_ids)
|
||||
num++
|
||||
else
|
||||
S.server_id = num
|
||||
server_ids += num
|
||||
no_id_servers -= S
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/process()
|
||||
return PROCESS_KILL //don't need process()
|
||||
|
||||
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
name = "\improper R&D server controller"
|
||||
icon_screen = "rdcomp"
|
||||
icon_keyboard = "rd_key"
|
||||
light_color = LIGHT_COLOR_FADEDPURPLE
|
||||
circuit = /obj/item/circuitboard/rdservercontrol
|
||||
var/screen = 0
|
||||
var/obj/machinery/r_n_d/server/temp_server
|
||||
var/list/servers = list()
|
||||
var/list/consoles = list()
|
||||
var/badmin = 0
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
if(!src.allowed(usr) && !emagged)
|
||||
to_chat(usr, "<span class='warning'>You do not have the required access level</span>")
|
||||
return
|
||||
|
||||
if(href_list["main"])
|
||||
screen = 0
|
||||
|
||||
else if(href_list["access"] || href_list["data"] || href_list["transfer"])
|
||||
temp_server = null
|
||||
consoles = list()
|
||||
servers = list()
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(S.server_id == text2num(href_list["access"]) || S.server_id == text2num(href_list["data"]) || S.server_id == text2num(href_list["transfer"]))
|
||||
temp_server = S
|
||||
break
|
||||
if(href_list["access"])
|
||||
screen = 1
|
||||
for(var/obj/machinery/computer/rdconsole/C in GLOB.machines)
|
||||
if(C.sync)
|
||||
consoles += C
|
||||
else if(href_list["data"])
|
||||
screen = 2
|
||||
else if(href_list["transfer"])
|
||||
screen = 3
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(S == src)
|
||||
continue
|
||||
servers += S
|
||||
|
||||
else if(href_list["upload_toggle"])
|
||||
var/num = text2num(href_list["upload_toggle"])
|
||||
if(num in temp_server.id_with_upload)
|
||||
temp_server.id_with_upload -= num
|
||||
else
|
||||
temp_server.id_with_upload += num
|
||||
|
||||
else if(href_list["download_toggle"])
|
||||
var/num = text2num(href_list["download_toggle"])
|
||||
if(num in temp_server.id_with_download)
|
||||
temp_server.id_with_download -= num
|
||||
else
|
||||
temp_server.id_with_download += num
|
||||
|
||||
else if(href_list["reset_tech"])
|
||||
var/choice = alert("Technology Data Reset", "Are you sure you want to reset this technology to its default data? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
for(var/I in temp_server.files.known_tech)
|
||||
var/datum/tech/T = temp_server.files.known_tech[I]
|
||||
if(T.id == href_list["reset_tech"])
|
||||
T.level = 1
|
||||
break
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
else if(href_list["reset_design"])
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
for(var/I in temp_server.files.known_designs)
|
||||
var/datum/design/D = temp_server.files.known_designs[I]
|
||||
if(D.id == href_list["reset_design"])
|
||||
temp_server.files.known_designs -= D.id
|
||||
break
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
|
||||
switch(screen)
|
||||
if(0) //Main Menu
|
||||
dat += "Connected Servers:<BR><BR>"
|
||||
|
||||
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
||||
if(istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin)
|
||||
continue
|
||||
dat += "[S.name] || "
|
||||
dat += "<A href='?src=[UID()];access=[S.server_id]'>Access Rights</A> | "
|
||||
dat += "<A href='?src=[UID()];data=[S.server_id]'>Data Management</A>"
|
||||
if(badmin) dat += " | <A href='?src=[UID()];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(1) //Access rights menu
|
||||
dat += "[temp_server.name] Access Rights<BR><BR>"
|
||||
dat += "Consoles with Upload Access<BR>"
|
||||
for(var/obj/machinery/computer/rdconsole/C in consoles)
|
||||
var/turf/console_turf = get_turf(C)
|
||||
dat += "* <A href='?src=[UID()];upload_toggle=[C.id]'>[console_turf.loc]" //FYI, these are all numeric ids, eventually.
|
||||
if(C.id in temp_server.id_with_upload)
|
||||
dat += " (Remove)</A><BR>"
|
||||
else
|
||||
dat += " (Add)</A><BR>"
|
||||
dat += "Consoles with Download Access<BR>"
|
||||
for(var/obj/machinery/computer/rdconsole/C in consoles)
|
||||
var/turf/console_turf = get_turf(C)
|
||||
dat += "* <A href='?src=[UID()];download_toggle=[C.id]'>[console_turf.loc]"
|
||||
if(C.id in temp_server.id_with_download)
|
||||
dat += " (Remove)</A><BR>"
|
||||
else
|
||||
dat += " (Add)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
|
||||
if(2) //Data Management menu
|
||||
dat += "[temp_server.name] Data Management<BR><BR>"
|
||||
dat += "Known Technologies<BR>"
|
||||
for(var/I in temp_server.files.known_tech)
|
||||
var/datum/tech/T = temp_server.files.known_tech[I]
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "* [T.name] "
|
||||
dat += "<A href='?src=[UID()];reset_tech=[T.id]'>(Reset)</A><BR>" //FYI, these are all strings.
|
||||
dat += "Known Designs<BR>"
|
||||
for(var/I in temp_server.files.known_designs)
|
||||
var/datum/design/D = temp_server.files.known_designs[I]
|
||||
dat += "* [D.name] "
|
||||
dat += "<A href='?src=[UID()];reset_design=[D.id]'>(Delete)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
|
||||
if(3) //Server Data Transfer
|
||||
dat += "[temp_server.name] Server to Server Transfer<BR><BR>"
|
||||
dat += "Send Data to what server?<BR>"
|
||||
for(var/obj/machinery/r_n_d/server/S in servers)
|
||||
dat += "[S.name] <A href='?src=[UID()];send_to=[S.server_id]'> (Transfer)</A><BR>"
|
||||
dat += "<HR><A href='?src=[UID()];main=1'>Main Menu</A>"
|
||||
user << browse("<TITLE>R&D Server Control</TITLE><HR>[dat]", "window=server_control;size=575x400")
|
||||
onclose(user, "server_control")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
to_chat(user, "<span class='notice'>You you disable the security protocols</span>")
|
||||
src.updateUsrDialog()
|
||||
|
||||
/obj/machinery/r_n_d/server/core
|
||||
name = "Core R&D Server"
|
||||
id_with_upload_string = "1;3"
|
||||
id_with_download_string = "1;3"
|
||||
server_id = 1
|
||||
plays_sound = 1
|
||||
|
||||
/obj/machinery/r_n_d/server/robotics
|
||||
name = "Robotics and Mechanic R&D Server"
|
||||
id_with_upload_string = "1;2;4"
|
||||
id_with_download_string = "1;2;4"
|
||||
server_id = 2
|
||||
|
||||
Reference in New Issue
Block a user