File standardisation (#13131)

* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
This commit is contained in:
AffectedArc07
2020-03-17 18:08:51 -04:00
committed by GitHub
parent ec19ea3d2d
commit 04ba5c1cc9
1451 changed files with 183694 additions and 183593 deletions
+113 -113
View File
@@ -1,113 +1,113 @@
/*
Protolathe
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
it creates. All the menus and other manipulation commands are in the R&D console.
Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER
var/efficiency_coeff
var/list/categories = list(
"Bluespace",
"Computer Parts",
"Equipment",
"Janitorial",
"Medical",
"Mining",
"Miscellaneous",
"Power",
"Stock Parts",
"Weapons"
)
reagents = new()
/obj/machinery/r_n_d/protolathe/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/protolathe(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
RefreshParts()
reagents.my_atom = src
/obj/machinery/r_n_d/protolathe/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/protolathe(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
RefreshParts()
reagents.my_atom = src
/obj/machinery/r_n_d/protolathe/RefreshParts()
var/T = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
G.reagents.trans_to(src, G.reagents.total_volume)
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
T += M.rating
materials.max_amount = T * 75000
T = 1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating/10
efficiency_coeff = min(max(0, T), 1)
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
var/A = materials.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
A = A / max(1, (being_built.reagents_list[M]))
else
A = A / max(1, (being_built.materials[M]))
return A
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(shocked)
if(shock(user,50))
return TRUE
if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
if(linked_console)
linked_console.linked_lathe = null
linked_console = null
return
if(exchange_parts(user, O))
return
if(panel_open)
if(istype(O, /obj/item/crowbar))
for(var/obj/I in component_parts)
if(istype(I, /obj/item/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
I.loc = src.loc
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
materials.retrieve_all()
default_deconstruction_crowbar(user, O)
return 1
else
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
return 1
if(O.is_open_container())
return FALSE
else
return ..()
/*
Protolathe
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
it creates. All the menus and other manipulation commands are in the R&D console.
Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER
var/efficiency_coeff
var/list/categories = list(
"Bluespace",
"Computer Parts",
"Equipment",
"Janitorial",
"Medical",
"Mining",
"Miscellaneous",
"Power",
"Stock Parts",
"Weapons"
)
reagents = new()
/obj/machinery/r_n_d/protolathe/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/protolathe(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
RefreshParts()
reagents.my_atom = src
/obj/machinery/r_n_d/protolathe/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/protolathe(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
RefreshParts()
reagents.my_atom = src
/obj/machinery/r_n_d/protolathe/RefreshParts()
var/T = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
G.reagents.trans_to(src, G.reagents.total_volume)
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
T += M.rating
materials.max_amount = T * 75000
T = 1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating/10
efficiency_coeff = min(max(0, T), 1)
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
var/A = materials.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
A = A / max(1, (being_built.reagents_list[M]))
else
A = A / max(1, (being_built.materials[M]))
return A
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(shocked)
if(shock(user,50))
return TRUE
if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
if(linked_console)
linked_console.linked_lathe = null
linked_console = null
return
if(exchange_parts(user, O))
return
if(panel_open)
if(istype(O, /obj/item/crowbar))
for(var/obj/I in component_parts)
if(istype(I, /obj/item/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
I.loc = src.loc
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
materials.retrieve_all()
default_deconstruction_crowbar(user, O)
return 1
else
to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
return 1
if(O.is_open_container())
return FALSE
else
return ..()