CRAFT LATHE added

not to be used yet, as it's still a WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1022 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-02-12 00:58:46 +00:00
parent b423716dd2
commit 04e66db3e2
+191
View File
@@ -1,3 +1,194 @@
/*********************NEW AUTOLATHE / CRAFT LATHE***********************/
var/list/datum/craftlathe_item/CRAFT_ITEMS = list()
var/CRAFT_ITEMS_SETUP = 1 //this should probably be a pre-game thing, but i'll do it so the first lathe2 that's created will set-up the recipes.
proc/check_craftlathe_recipe(var/list/param_recipe)
if(param_recipe.len != 9)
return
var/i
var/match = 0 //this one counts if there is at least one non-"" ingredient.
for(var/datum/craftlathe_item/CI in CRAFT_ITEMS)
match = 0
for(i = 1; i <= 9; i++)
if(CI.recipe[i] != param_recipe[i])
match = 0 //use this so it passes by the match > 0 check below, otherwise i'd need a new variable to tell the return CI below that the check failed
break
if(CI.recipe[i] != "")
match++
if(match > 0)
return CI
return 0
/datum/craftlathe_item
var/id = "" //must be unique for each item type. used to create recipes
var/name = "unknown" //what the lathe will show as it's contents
var/list/recipe = list("","","","","","","","","") //the 9 items here represent what items need to be placed in the lathe to produce this item.
var/item_type = null //this is used on items like sheets which are added when inserted into the lathe.
var/amount = 1
var/amount_attackby = 1
/datum/craftlathe_item/New(var/param_id,var/param_name,var/param_amount,var/param_ammount_per_attackby,var/list/param_recipe,var/param_type = null)
..()
world << "ADDING [param_name]"
id = param_id
name = param_name
recipe = param_recipe
item_type = param_type
amount = param_amount;
amount_attackby = param_ammount_per_attackby
world << "SUCCESSFULLY ADDED [name]"
return
//this proc checks the recipe you give in it's parameter with the entire list of available items. If any match, it returns the item from CRAFT_ITEMS. the returned item should not be changed!!
/obj/machinery/autolathe2
name = "Craft lathe"
icon_state = "autolathe"
density = 1
anchored = 1
var/datum/craftlathe_item/selected = null
var/datum/craftlathe_item/make = null
var/list/datum/craftlathe_item/craft_contents = list()
var/list/current_recipe = list("","","","","","","","","")
/obj/machinery/autolathe2/New()
..()
if(CRAFT_ITEMS_SETUP)
CRAFT_ITEMS_SETUP = 0
build_recipes()
return
/obj/machinery/autolathe2/attack_hand(mob/user as mob)
var/dat
dat = text("<h3>Craft Lathe</h3>")
dat += text("<table><tr><td valign='top'>")
dat += text("<b>Materials</b><p>")
var/datum/craftlathe_item/CI
var/i
for(i = 1; i <= craft_contents.len; i++)
CI = craft_contents[i]
if (CI == selected)
dat += text("[CI.name] ([CI.amount])<br>")
else
dat += text("<A href='?src=\ref[src];select=[i]'>[CI.name]</a> ([CI.amount])<br>")
dat += text("</td><td valign='top'>")
dat += text("<b>Crafting Table</b><p>")
dat += text(" <table bgcolor='#cccccc' cellpadding='4' cellspacing='0'>")
var/j = 0
var/k = 0
for (i = 0; i < 3; i++)
dat += text(" <tr>")
for (j = 1; j <= 3; j++)
k = i * 3 + j
if (current_recipe[k])
dat += text(" <td><A href='?src=\ref[src];remove=[k]'>[current_recipe[k]]</a></td>")
else
dat += text(" <td><A href='?src=\ref[src];add=[k]'>----</a></td>")
dat += text(" </tr>")
dat += text(" </table>")
dat += text("<br><br>")
dat += text("<b>Will make: </b>")
if (make)
dat += text("<A href='?src=\ref[src];make=[1]'>[make.name]</a>")
else
dat += text("nothing useful")
dat += text("</td></tr></table>")
user << browse("[dat]", "window=craft")
/obj/machinery/autolathe2/Topic(href, href_list)
if(..())
return
usr.machine = src
src.add_fingerprint(usr)
if(href_list["remove"])
var/n = text2num(href_list["remove"])
if(!n || n < 1 || n > 9)
return
current_recipe[n] = ""
if(href_list["select"])
var/n = text2num(href_list["select"])
if(!n || n < 1 || n > 9)
return
selected = craft_contents[n]
if(href_list["add"])
var/n = text2num(href_list["add"])
if(!n || n < 1 || n > 9)
return
if(selected)
current_recipe[n] = selected.id
if(href_list["make"])
var/datum/craftlathe_item/MAKE = check_craftlathe_recipe(src.current_recipe)
if(MAKE)
for (var/datum/craftlathe_item/CI2 in craft_contents)
if(CI2.id == MAKE.id)
CI2.amount += CI2.amount_attackby
src.updateUsrDialog()
return
craft_contents += new/datum/craftlathe_item(MAKE.id,MAKE.name,MAKE.amount,MAKE.amount_attackby,MAKE.recipe,MAKE.item_type)
var/datum/craftlathe_item/CI = check_craftlathe_recipe(src.current_recipe)
if(CI)
make = CI
else
make = null
src.updateUsrDialog()
/obj/machinery/autolathe2/attackby(obj/item/weapon/W as obj, mob/user as mob)
usr.machine = src
src.add_fingerprint(usr)
for (var/datum/craftlathe_item/CI in CRAFT_ITEMS)
if(W.type == CI.item_type)
for (var/datum/craftlathe_item/CI2 in craft_contents)
if(CI2.item_type == W.type)
CI2.amount += CI2.amount_attackby
rmv_item(W)
return
craft_contents += new/datum/craftlathe_item(CI.id,CI.name,CI.amount,CI.amount_attackby,CI.recipe,CI.item_type)
rmv_item(W)
return
src.updateUsrDialog()
return
/obj/machinery/autolathe2/proc/rmv_item(obj/item/W as obj)
if(istype(W,/obj/item/stack))
var/obj/item/stack/S = W
S.amount--
if (S.amount <= 0)
del(S)
else
del(W)
/obj/machinery/autolathe2/proc/build_recipes()
world << "BUILDING RECIPES"
//Parameters: ID, Name, Amount, Amount_added_per_attackby, Recipe, Object type
CRAFT_ITEMS += new/datum/craftlathe_item("METAL","Metal",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/metal)
CRAFT_ITEMS += new/datum/craftlathe_item("GLASS","Glass",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/glass)
CRAFT_ITEMS += new/datum/craftlathe_item("GOLD","Gold",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/gold)
CRAFT_ITEMS += new/datum/craftlathe_item("SILVER","Silver",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/silver)
CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/diamond)
CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/plasma)
CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/uranium)
CRAFT_ITEMS += new/datum/craftlathe_item("CLOWN","Bananium",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/clown)
CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("M SHEET","Metal Sheet",10,10,list("","","","","METAL","METAL","","METAL","METAL"))
CRAFT_ITEMS += new/datum/craftlathe_item("G SHEET","Glass Sheet",10,10,list("","","","","GLASS","GLASS","","GLASS","GLASS"))
CRAFT_ITEMS += new/datum/craftlathe_item("SCREEN","Screen",1,1,list("","GLASS","","GLASS","PLASMA","GLASS","","GLASS",""))
world << "BUILDING RECIPES COMPLETE"
return
/*********************MANUALS (BOOKS)***********************/
/obj/item/weapon/book/manual/engineering_construction
name = "Station Repairs and Construction"
icon = 'library.dmi'