diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 03bac093083..38ba3d8d022 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -563,7 +563,7 @@ /obj/structure/computerframe name = "computer frame" icon = 'icons/obj/computer.dmi' - icon_state = "computer" + icon_state = "computer_frame" density = TRUE anchored = TRUE max_integrity = 100 diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 6e104899085..5d4752144d4 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -21,7 +21,6 @@ /obj/machinery/computer/Initialize(mapload) . = ..() - add_overlay("computer_wires") // The computer doesn't have a wire-less state. This makes it a permanent overlay unaffected by update_overlays. power_change() update_icon() diff --git a/icons/obj/computer.dmi b/icons/obj/computer.dmi index fdbd5e9d942..ca05ae221bf 100644 Binary files a/icons/obj/computer.dmi and b/icons/obj/computer.dmi differ