From 04ed0efe88bf117ce06e2d9b284cfd83298efdd4 Mon Sep 17 00:00:00 2001 From: Charlie Nolan Date: Sat, 15 Feb 2025 10:24:41 -0800 Subject: [PATCH] Less magical flamethrowers (#28412) --- code/game/objects/items/weapons/flamethrower.dm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index c12aa4fb62a..92c69d0b8a1 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -275,13 +275,10 @@ /obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05) - //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) - if(air_transfer.toxins()) - air_transfer.set_toxins(air_transfer.toxins() * 5) target.blind_release_air(air_transfer) - target.hotspot_expose((ptank.air_contents.temperature() * 2) + 380, 500) + target.hotspot_expose(PLASMA_UPPER_TEMPERATURE, min(CELL_VOLUME, CELL_VOLUME * air_transfer.total_moles())) /obj/item/flamethrower/Initialize(mapload)