R&D submenus, autolathe rework from /tg/

This commit is contained in:
Markolie
2014-12-22 19:40:22 +01:00
parent 61fce70d9d
commit 04fab6fc9e
19 changed files with 2204 additions and 1444 deletions
+14
View File
@@ -15,6 +15,20 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
var/diamond_amount = 0
var/max_material_amount = 75000.0
var/efficiency_coeff
var/list/categories = list(
"AI Modules",
"Computer Boards",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Medical Machinery",
"Misc. Machinery",
"Research Machinery",
"Subspace Telecomms",
"Teleportation Machinery"
)
reagents = new()
/obj/machinery/r_n_d/circuit_imprinter/New()
+279 -266
View File
@@ -34,7 +34,7 @@ other types of metals and chemistry for reagents).
*/
datum/design //Datum for object designs, used in construction
/datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
var/desc = "Desc" //Description of the created object.
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
@@ -52,7 +52,7 @@ datum/design //Datum for object designs, used in construction
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
//Input: A list of /datum/tech; Output: The new reliabilty.
datum/design/proc/CalcReliability(var/list/temp_techs)
/datum/design/proc/CalcReliability(var/list/temp_techs)
var/new_reliability
for(var/datum/tech/T in temp_techs)
if(T.id in req_tech)
@@ -61,101 +61,11 @@ datum/design/proc/CalcReliability(var/list/temp_techs)
reliability = new_reliability
return
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
build_path = /obj/item/device/aicard
datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
build_path = /obj/item/device/paicard
datum/design/posibrain
name = "Positronic Brain"
desc = "Allows for the construction of a positronic brain"
id = "posibrain"
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
build_path = /obj/item/device/mmi/posibrain
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000)
build_path = /obj/item/weapon/pickaxe/drill
datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/plasmacutter
datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
datum/design/drill_diamond
/datum/design/drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
@@ -164,8 +74,29 @@ datum/design/drill_diamond
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/diamonddrill
category = list("Mining")
/datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
category = list("Mining")
datum/design/mesons
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000)
build_path = /obj/item/weapon/pickaxe/drill
category = list("Mining")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
@@ -173,62 +104,78 @@ datum/design/mesons
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
build_path = /obj/item/clothing/glasses/meson
category = list("Mining")
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/plasmacutter
category = list("Mining")
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
category = list("Mining")
/////////////////////////////////////////
/////////////////Misc Designs////////////
/////////////////////////////////////////
datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
req_tech = list("magnets" = 4)
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
category = list("Miscellaneous")
/datum/design/intellicard
name = "Intellicard"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
build_path = /obj/item/clothing/glasses/night
materials = list("$glass" = 1000, "$gold" = 200)
build_path = /obj/item/device/aicard
category = list("Miscellaneous")
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
build_path = /obj/item/device/paicard
category = list("Miscellaneous")
datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
build_path = /obj/item/clothing/shoes/magboots
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Miscellaneous")
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
build_path = /obj/item/device/radio/beacon
datum/design/telepad_beacon
name = "Telepad Beacon"
desc = "Use to warp in a cargo telepad."
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
build_path = /obj/item/device/telepad_beacon
datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
datum/design/bluespace_crystal
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
@@ -237,8 +184,20 @@ datum/design/bluespace_crystal
materials = list("$diamond" = 1500, "$plasma" = 1500)
reliability_base = 100
build_path = /obj/item/bluespace_crystal/artificial
category = list("Bluespace")
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
datum/design/telesci_gps
/datum/design/telesci_gps
name = "GPS Device"
desc = "A device that can track its position at all times."
id = "telesci_Gps"
@@ -246,12 +205,33 @@ datum/design/telesci_gps
build_type = PROTOLATHE
materials = list("$metal" = 500, "$glass" = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace")
/datum/design/telepad_beacon
name = "Telepad Beacon"
desc = "Use to warp in a cargo telepad."
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
build_path = /obj/item/device/telepad_beacon
category = list("Bluespace")
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace")
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////Equipment///////////////
/////////////////////////////////////////
datum/design/health_hud
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
@@ -259,8 +239,29 @@ datum/design/health_hud
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
req_tech = list("magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
datum/design/health_hud_night
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
@@ -268,17 +269,9 @@ datum/design/health_hud_night
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
build_path = /obj/item/clothing/glasses/hud/health/night
datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
datum/design/security_hud_night
category = list("Equipment")
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
@@ -286,61 +279,33 @@ datum/design/security_hud_night
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
/////////////////////////////////////////
//////////////Borg Upgrades//////////////
/////////////////////////////////////////
datum/design/borg_syndicate_module
name = "Borg Illegal Weapons Upgrade"
desc = "Allows for the construction of illegal upgrades for cyborgs"
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
/////////////////////////////////////////
/////////////PDA and Radio stuff/////////
/////////////////////////////////////////
datum/design/binaryencrypt
/datum/design/binaryencrypt
name = "Binary Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
desc = "An encyption key for a radio headset. Contains cypherkeys."
id = "binaryencrypt"
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
category = list("Communication")
datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_basic"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge
datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_engineering"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/engineering
datum/design/cart_atmos
/datum/design/cart_atmos
name = "BreatheDeep Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_atmos"
@@ -348,17 +313,9 @@ datum/design/cart_atmos
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/atmos
category = list("Communication")
datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_medical"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/medical
datum/design/cart_chemistry
/datum/design/cart_chemistry
name = "ChemWhiz Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_chemistry"
@@ -366,18 +323,9 @@ datum/design/cart_chemistry
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/chemistry
category = list("Communication")
datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_security"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/security"
locked = 1
datum/design/cart_janitor
/datum/design/cart_janitor
name = "CustodiPRO Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_janitor"
@@ -385,17 +333,9 @@ datum/design/cart_janitor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/janitor
category = list("Communication")
datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_clown"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/clown
datum/design/cart_mime
/datum/design/cart_mime
name = "Gestur-O 1000 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_mime"
@@ -403,27 +343,29 @@ datum/design/cart_mime
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/mime
category = list("Communication")
datum/design/cart_toxins
name = "Signal Ace 2 Cartridge"
/datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_toxins"
id = "cart_basic"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/signal/toxins
build_path = /obj/item/weapon/cartridge
category = list("Communication")
datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
/datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_quartermaster"
id = "cart_clown"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
build_path = /obj/item/weapon/cartridge/clown
category = list("Communication")
datum/design/cart_hop
/datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hop"
@@ -432,28 +374,19 @@ datum/design/cart_hop
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hop
locked = 1
category = list("Communication")
datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
/datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hos"
id = "cart_medical"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hos
locked = 1
build_path = /obj/item/weapon/cartridge/medical
category = list("Communication")
datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_ce"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/ce
locked = 1
datum/design/cart_cmo
/datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_cmo"
@@ -462,8 +395,72 @@ datum/design/cart_cmo
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/cmo
locked = 1
category = list("Communication")
datum/design/cart_rd
/datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
category = list("Communication")
/datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_engineering"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/engineering
category = list("Communication")
/datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_ce"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/ce
locked = 1
category = list("Communication")
/datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_security"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/security"
locked = 1
category = list("Communication")
/datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hos
locked = 1
category = list("Communication")
/datum/design/cart_toxins
name = "Signal Ace 2 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_toxins"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/signal/toxins
category = list("Communication")
/datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_rd"
@@ -472,8 +469,20 @@ datum/design/cart_rd
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/rd
locked = 1
category = list("Communication")
datum/design/cart_captain
/datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_quartermaster"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
category = list("Communication")
/datum/design/cart_captain
name = "Value-PAK Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_captain"
@@ -482,21 +491,13 @@ datum/design/cart_captain
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/captain
locked = 1
category = list("Communication")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
datum/design/advmop
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
@@ -504,12 +505,24 @@ datum/design/advmop
build_type = PROTOLATHE
materials = list("$metal" = 2500, "$glass" = 200)
build_path = /obj/item/weapon/mop/advanced
category = list("Janitorial")
datum/design/holosign
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000)
build_path = /obj/item/weapon/holosign_creator
build_path = /obj/item/weapon/holosign_creator
category = list("Janitorial")
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Janitorial")
@@ -2,52 +2,7 @@
//////////AI Module Disks//////////
///////////////////////////////////
datum/design/safeguard_module
name = "AI Module (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
datum/design/onehuman_module
name = "AI Module (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
datum/design/protectstation_module
name = "AI Module (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/protectStation
datum/design/quarantine_module
name = "AI Module (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/quarantine
datum/design/oxygen_module
name = "AI Module (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
datum/design/freeform_module
/datum/design/freeform_module
name = "AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
@@ -55,17 +10,39 @@ datum/design/freeform_module
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/freeform
category = list("AI Modules")
/datum/design/onehuman_module
name = "AI Module (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
category = list("AI Modules")
/datum/design/oxygen_module
name = "AI Module (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
category = list("AI Modules")
datum/design/reset_module
name = "AI Module (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
/datum/design/protectstation_module
name = "AI Module (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/reset
build_path = /obj/item/weapon/aiModule/supplied/protectStation
category = list("AI Modules")
datum/design/purge_module
/datum/design/purge_module
name = "AI Module (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
@@ -73,53 +50,39 @@ datum/design/purge_module
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/reset/purge
category = list("AI Modules")
datum/design/freeformcore_module
name = "Core AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
/datum/design/quarantine_module
name = "AI Module (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
datum/design/asimov
name = "Core AI Module (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/quarantine
category = list("AI Modules")
/datum/design/reset_module
name = "AI Module (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
datum/design/paladin_module
name = "Core AI Module (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
datum/design/tyrant_module
name = "Core AI Module (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
datum/design/corporate_module
name = "Core AI Module (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/reset
category = list("AI Modules")
datum/design/antimov_module
/datum/design/safeguard_module
name = "AI Module (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
category = list("AI Modules")
/datum/design/antimov_module
name = "Core AI Module (Antimov)"
desc = "Allows for the construction of a Antimov AI Core Module."
id = "antimov_module"
@@ -127,8 +90,29 @@ datum/design/antimov_module
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/antimov
datum/design/custom_module
category = list("AI Modules")
/datum/design/asimov
name = "Core AI Module (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
category = list("AI Modules")
/datum/design/corporate_module
name = "Core AI Module (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
category = list("AI Modules")
/datum/design/custom_module
name = "Core AI Module (Custom)"
desc = "Allows for the construction of a Custom AI Core Module."
id = "custom_module"
@@ -136,3 +120,34 @@ datum/design/custom_module
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
category = list("AI Modules")
/datum/design/freeformcore_module
name = "Core AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
category = list("AI Modules")
/datum/design/paladin_module
name = "Core AI Module (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
category = list("AI Modules")
/datum/design/tyrant_module
name = "Core AI Module (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
category = list("AI Modules")
@@ -0,0 +1,477 @@
///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////
/datum/design/analyzer
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
build_path = /obj/item/device/analyzer
category = list("initial","Tools")
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
name = "Pocket crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list("$metal" = 50)
build_path = /obj/item/weapon/crowbar
category = list("initial","Tools")
/datum/design/extinguisher
name = "Fire Extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list("$metal" = 90)
build_path = /obj/item/weapon/extinguisher
category = list("initial","Tools")
/datum/design/flashlight
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/flashlight
category = list("initial","Tools")
/datum/design/multitool
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/multitool
category = list("initial","Tools")
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/weapon/screwdriver
category = list("initial","Tools")
/datum/design/tscanner
name = "T-ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/device/t_scanner
category = list("initial","Tools")
/datum/design/welding_helmet
name = "Welding Helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list("$metal" = 1750, "$glass" = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
/datum/design/weldingtool
name = "Welding Tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 20)
build_path = /obj/item/weapon/weldingtool
category = list("initial","Tools")
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/wirecutters
category = list("initial","Tools")
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/weapon/wrench
category = list("initial","Tools")
/datum/design/airalarm_electronics
name = "Air Alarm Electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airalarm_electronics
category = list("initial", "Electronics")
/datum/design/airlock_board
name = "Airlock Electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airlock_electronics
category = list("initial", "Electronics")
/datum/design/console_screen
name = "Console Screen"
id = "console_screen"
build_type = AUTOLATHE
materials = list("$glass" = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
name = "Fire Alarm Electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/firealarm_electronics
category = list("initial", "Electronics")
/datum/design/igniter
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/igniter
category = list("initial", "Miscellaneous")
/datum/design/infrared_emitter
name = "Infrared Emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = 500)
build_path = /obj/item/device/assembly/infra
category = list("initial", "Miscellaneous")
/datum/design/kitchen_knife
name = "Kitchen knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list("$metal" = 12000)
build_path = /obj/item/weapon/kitchenknife
category = list("initial","Miscellaneous")
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000)
build_path = /obj/item/device/pipe_painter
category = list("initial", "Miscellaneous")
/datum/design/prox_sensor
name = "Proximity sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
build_path = /obj/item/device/assembly/prox_sensor
category = list("initial", "Miscellaneous")
/datum/design/timer
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/timer
category = list("initial", "Miscellaneous")
/datum/design/recorder
name = "Universal Recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 30)
build_path = /obj/item/device/taperecorder
category = list("initial", "Miscellaneous")
/datum/design/voice_analyser
name = "Voice analyser"
id = "voice_analyser"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/voice
category = list("initial", "Miscellaneous")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 250)
build_path = /obj/item/weapon/camera_assembly
category = list("initial", "Construction")
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/bulb
category = list("initial", "Construction")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/tube
category = list("initial", "Construction")
/datum/design/metal
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list("$metal" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
/datum/design/rcd_ammo
name = "Compressed Matter Cardridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list("$metal" = 16000, "$glass"=8000)
build_path = /obj/item/weapon/rcd_ammo
category = list("initial","Construction")
/datum/design/rglass
name = "Reinforced Glass"
id = "rglass"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
/datum/design/rods
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list("$metal" = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list("$glass" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list("$metal" = 2500, "$glass" = 750)
build_path = /obj/item/weapon/cautery
category = list("initial", "Medical")
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/circular_saw
category = list("initial", "Medical")
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2500)
build_path = /obj/item/weapon/hemostat
category = list("initial", "Medical")
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list("$glass" = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list("$metal" = 6000, "$glass" = 3000)
build_path = /obj/item/weapon/
category = list("initial", "Medical")
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
build_path = /obj/item/weapon/scalpel
category = list("initial", "Medical")
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/surgicaldrill
category = list("initial", "Medical")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list("$metal" = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/c38
name = "Speed Loader (.38)"
id = "c38"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/device/radio/headset
category = list("initial", "Communication")
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 120)
build_path = /obj/item/device/assembly/signaler
category = list("initial", "Communication")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list("$metal" = 75, "$glass" = 25)
build_path = /obj/item/device/radio/off
category = list("initial", "Communication")
//hacked autolathe recipes
/datum/design/c45
name = "Ammo Box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
/datum/design/a357
name = "Ammo Box (.357)"
id = "a357"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/a357
category = list("hacked", "Security")
/datum/design/c9mm
name = "Ammo Box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/c10mm
name = "Ammo Box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
/datum/design/buckshot_shell
name = "Buckshot Shell"
id = "buckshot_shell"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 2500)
build_path = /obj/item/device/radio/electropack
category = list("hacked", "Tools")
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Weapons and ammo")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/handcuffs
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 60)
build_path = /obj/item/weapon/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/rcd
name = "Rapid Construction Device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/weapon/rcd
category = list("hacked", "Construction")
/datum/design/shotgun_dart
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
/datum/design/shotgun_slug
name = "Shotgun Slug"
id = "shotgun_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
@@ -2,16 +2,7 @@
//////////Computer Boards//////////
///////////////////////////////////
datum/design/seccamera
name = "Console Board (Camera Monitor)"
desc = "Allows for the construction of circuit boards used to build camera monitors."
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/camera
datum/design/aicore
/datum/design/aicore
name = "Console Board (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
@@ -19,269 +10,9 @@ datum/design/aicore
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aicore
datum/design/aiupload
name = "Console Board (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aiupload
datum/design/borgupload
name = "Console Board (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/borgupload
datum/design/med_data
name = "Console Board (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/med_data
datum/design/operating
name = "Console Board (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/operating
datum/design/pandemic
name = "Console Board (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
datum/design/scan_console
name = "Console Board (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/scan_consolenew
datum/design/comconsole
name = "Console Board (Communications Console)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/communications
datum/design/idcardconsole
name = "Console Board (ID Computer)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/card
datum/design/crewconsole
name = "Console Board (Crew Monitoring Computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/crew
datum/design/teleconsole
name = "Console Board (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter
datum/design/secdata
name = "Console Board (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/secure_data
datum/design/atmosalerts
name = "Console Board (Atmosphere Alert)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_alert
datum/design/air_management
name = "Console Board (Atmospheric Monitor)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/air_management
datum/design/robocontrol
name = "Console Board (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/robotics
datum/design/dronecontrol
name = "Console Board (Drone Control Console)"
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
id = "dronecontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/drone_control
datum/design/clonecontrol
name = "Console Board (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cloning
datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/powermonitor
datum/design/solarcontrol
name = "Console Board (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console"
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/solar_control
datum/design/prisonmanage
name = "Console Board (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/prisoner
datum/design/mechacontrol
name = "Console Board (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha_control
datum/design/mechapower
name = "Console Board (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
datum/design/rdconsole
name = "Console Board (R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console."
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdconsole
datum/design/ordercomp
name = "Console Board (Supply Ordering Console)"
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/ordercomp
datum/design/supplycomp
name = "Console Board (Supply Shuttle Console)"
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/supplycomp
datum/design/comm_monitor
name = "Console Board (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_monitor
datum/design/comm_server
name = "Console Board (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_server
datum/design/message_monitor
name = "Console Board (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/message_monitor
datum/design/comm_traffic
name = "Console Board (Telecommunications Traffic Control Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
id = "comm_traffic"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_traffic
datum/design/telesci_console
name = "Console Board (Telepad Control Console Board)"
desc = "Allows for the construction of circuit boards used to build a telescience console."
id = "telesci_console"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_console
datum/design/aifixer
category = list("Computer Boards")
/datum/design/aifixer
name = "Console Board (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
@@ -289,12 +20,314 @@ datum/design/aifixer
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aifixer
category = list("Computer Boards")
/datum/design/aiupload
name = "Console Board (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aiupload
category = list("Computer Boards")
datum/design/rdservercontrol
/datum/design/atmosalerts
name = "Console Board (Atmospheric Alerts)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_alert
category = list("Computer Boards")
/datum/design/air_management
name = "Console Board (Atmospheric Monitor)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/air_management
category = list("Computer Boards")
/datum/design/seccamera
name = "Console Board (Camera Monitor)"
desc = "Allows for the construction of circuit boards used to build camera monitors."
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/camera
category = list("Computer Boards")
/datum/design/clonecontrol
name = "Console Board (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cloning
category = list("Computer Boards")
/datum/design/comconsole
name = "Console Board (Communications Console)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/communications
category = list("Computer Boards")
/datum/design/crewconsole
name = "Console Board (Crew Monitoring Computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/crew
category = list("Computer Boards")
/datum/design/borgupload
name = "Console Board (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/borgupload
category = list("Computer Boards")
/datum/design/scan_console
name = "Console Board (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/scan_consolenew
category = list("Computer Boards")
/datum/design/dronecontrol
name = "Console Board (Drone Control Console)"
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
id = "dronecontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/drone_control
category = list("Computer Boards")
/datum/design/mechacontrol
name = "Console Board (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha_control
category = list("Computer Boards")
/datum/design/idcardconsole
name = "Console Board (ID Computer)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/card
category = list("Computer Boards")
/datum/design/mechapower
name = "Console Board (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
category = list("Computer Boards")
/datum/design/med_data
name = "Console Board (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/med_data
category = list("Computer Boards")
/datum/design/message_monitor
name = "Console Board (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/message_monitor
category = list("Computer Boards")
/datum/design/operating
name = "Console Board (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
/datum/design/pandemic
name = "Console Board (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
category = list("Computer Boards")
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/powermonitor
category = list("Computer Boards")
/datum/design/prisonmanage
name = "Console Board (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/prisoner
category = list("Computer Boards")
/datum/design/rdconsole
name = "Console Board (R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console."
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdconsole
category = list("Computer Boards")
/datum/design/rdservercontrol
name = "Console Board (R&D Server Control Console)"
desc = "The circuit board for a R&D Server Control Console"
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdservercontrol
build_path = /obj/item/weapon/circuitboard/rdservercontrol
category = list("Computer Boards")
/datum/design/robocontrol
name = "Console Board (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/robotics
category = list("Computer Boards")
/datum/design/secdata
name = "Console Board (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/secure_data
category = list("Computer Boards")
/datum/design/solarcontrol
name = "Console Board (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console"
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/solar_control
category = list("Computer Boards")
/datum/design/ordercomp
name = "Console Board (Supply Ordering Console)"
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/ordercomp
category = list("Computer Boards")
/datum/design/supplycomp
name = "Console Board (Supply Shuttle Console)"
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/supplycomp
category = list("Computer Boards")
/datum/design/comm_monitor
name = "Console Board (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_monitor
category = list("Computer Boards")
/datum/design/comm_server
name = "Console Board (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_server
category = list("Computer Boards")
/datum/design/comm_traffic
name = "Console Board (Telecommunications Traffic Control Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
id = "comm_traffic"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_traffic
category = list("Computer Boards")
/datum/design/telesci_console
name = "Console Board (Telepad Control Console)"
desc = "Allows for the construction of circuit boards used to build a telescience console."
id = "telesci_console"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_console
category = list("Computer Boards")
/datum/design/teleconsole
name = "Console Board (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter
category = list("Computer Boards")
+209 -182
View File
@@ -2,124 +2,7 @@
//////////Machine Boards///////////
///////////////////////////////////
datum/design/clonepod
name = "Machine Board (Cloning Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonepod
datum/design/clonescanner
name = "Machine Board (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonescanner
datum/design/teleport_hub
name = "Machine Board (Teleportation Hub Board)"
desc = "Allows for the construction of circuit boards used to build a Teleportation Hub."
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_hub
datum/design/teleport_station
name = "Machine Board (Teleportation Station Board)"
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_station
datum/design/telepad
name = "Machine Board (Telepad Board)"
desc = "Allows for the construction of circuit boards used to build a Telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_pad
datum/design/sleeper
name = "Machine Board (Sleeper Board)"
desc = "Allows for the construction of circuit boards used to build a Sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleeper
datum/design/sleep_console
name = "Machine Board (Sleeper Console)"
desc = "Allows for the construction of circuit boards used to build a Sleeper Console."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleep_console
datum/design/bodyscanner
name = "Machine Board (Body Scanner Board)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner
datum/design/sleep_console
name = "Machine Board (Body Scanner Console)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
datum/design/cryotube
name = "Machine Board (Cryotube Board)"
desc = "Allows for the construction of circuit boards used to build a Cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
datum/design/arcadebattle
name = "Machine Board (Battle Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
id = "arcademachinebattle"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/battle
datum/design/orion_trail
name = "Machine Board (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcademachineonion"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
datum/design/smes
name = "Machine Board (SMES)"
desc = "The circuit board for a SMES."
id = "smes"
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/smes
datum/design/thermomachine
/datum/design/thermomachine
name = "Machine Board (Freezer/Heater)"
desc = "The circuit board for a Freezer/Heater."
id = "thermomachine"
@@ -127,35 +10,99 @@ datum/design/thermomachine
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/thermomachine
category = list ("Engineering Machinery")
datum/design/biogenerator
name = "Machine Board (Biogenerator)"
desc = "The circuit board for a Biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
/datum/design/smes
name = "Machine Board (SMES)"
desc = "The circuit board for a SMES."
id = "smes"
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/biogenerator
datum/design/hydroponics
name = "Machine Board (Hydroponics Tray)"
desc = "The circuit board for a Hydroponics Tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
build_path = /obj/item/weapon/circuitboard/smes
category = list ("Engineering Machinery")
/datum/design/telepad
name = "Machine Board (Telepad Board)"
desc = "Allows for the construction of circuit boards used to build a Telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
datum/design/microwave
name = "Machine Board (Microwave)"
desc = "The circuit board for a Microwave."
id = "microwave"
req_tech = list("programming" = 1)
build_path = /obj/item/weapon/circuitboard/telesci_pad
category = list ("Teleportation Machinery")
/datum/design/teleport_hub
name = "Machine Board (Teleportation Hub)"
desc = "Allows for the construction of circuit boards used to build a Teleportation Hub."
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
build_path = /obj/item/weapon/circuitboard/teleporter_hub
category = list ("Teleportation Machinery")
/datum/design/teleport_station
name = "Machine Board (Teleportation Station)"
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_station
category = list ("Teleportation Machinery")
/datum/design/bodyscanner
name = "Machine Board (Body Scanner)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner
category = list ("Medical Machinery")
datum/design/chem_dispenser
/datum/design/sleep_console
name = "Machine Board (Body Scanner Console)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
category = list ("Medical Machinery")
/datum/design/clonepod
name = "Machine Board (Cloning Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonepod
category = list ("Medical Machinery")
/datum/design/clonescanner
name = "Machine Board (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonescanner
category = list ("Medical Machinery")
/datum/design/cryotube
name = "Machine Board (Cryotube Board)"
desc = "Allows for the construction of circuit boards used to build a Cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
category = list ("Medical Machinery")
/datum/design/chem_dispenser
name = "Machine Board (Portable Chem Dispenser)"
desc = "The circuit board for a Portable Chem Dispenser."
id = "chem_dispenser"
@@ -163,35 +110,49 @@ datum/design/chem_dispenser
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_dispenser
datum/design/destructive_analyzer
name = "Machine Board (Destructive Analyzer)"
desc = "The circuit board for a Destructive Analyzer."
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
category = list ("Medical Machinery")
/datum/design/sleeper
name = "Machine Board (Sleeper)"
desc = "Allows for the construction of circuit boards used to build a Sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
build_path = /obj/item/weapon/circuitboard/sleeper
category = list ("Medical Machinery")
datum/design/protolathe
name = "Machine Board (Protolathe)"
desc = "The circuit board for a Protolathe."
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
/datum/design/sleep_console
name = "Machine Board (Sleeper Console)"
desc = "Allows for the construction of circuit boards used to build a Sleeper Console."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/protolathe
datum/design/circuit_imprinter
name = "Machine Board (Circuit Imprinter)"
desc = "The circuit board for a Circuit Imprinter."
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/weapon/circuitboard/sleep_console
category = list ("Medical Machinery")
/datum/design/biogenerator
name = "Machine Board (Biogenerator)"
desc = "The circuit board for a Biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
build_path = /obj/item/weapon/circuitboard/biogenerator
category = list ("Hydroponics Machinery")
datum/design/autolathe
/datum/design/hydroponics
name = "Machine Board (Hydroponics Tray)"
desc = "The circuit board for a Hydroponics Tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
category = list ("Hydroponics Machinery")
/datum/design/autolathe
name = "Machine Board (Autolathe)"
desc = "The circuit board for an Autolathe."
id = "autolathe"
@@ -199,26 +160,19 @@ datum/design/autolathe
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/autolathe
datum/design/rdserver
name = "Machine Board (R&D Server)"
desc = "The circuit board for an R&D Server"
id = "rdserver"
req_tech = list("programming" = 3)
category = list("Research Machinery")
/datum/design/circuit_imprinter
name = "Machine Board (Circuit Imprinter)"
desc = "The circuit board for a Circuit Imprinter."
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdserver
datum/design/mechfab
name = "Machine Board (Exosuit Fabricator)"
desc = "The circuit board for an Exosuit Fabricator"
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mechfab
datum/design/cyborgrecharger
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
category = list("Research Machinery")
/datum/design/cyborgrecharger
name = "Machine Board (Cyborg Recharger)"
desc = "The circuit board for a Cyborg Recharger."
id = "cyborgrecharger"
@@ -226,8 +180,29 @@ datum/design/cyborgrecharger
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cyborgrecharger
datum/design/mech_recharger
category = list("Research Machinery")
/datum/design/destructive_analyzer
name = "Machine Board (Destructive Analyzer)"
desc = "The circuit board for a Destructive Analyzer."
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
category = list("Research Machinery")
/datum/design/mechfab
name = "Machine Board (Exosuit Fabricator)"
desc = "The circuit board for an Exosuit Fabricator"
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mechfab
category = list("Research Machinery")
/datum/design/mech_recharger
name = "Machine Board (Mech Bay Recharger)"
desc = "The circuit board for a Mech Bay Recharger."
id = "mech_recharger"
@@ -235,12 +210,64 @@ datum/design/mech_recharger
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_recharger
category = list("Research Machinery")
datum/design/vendor
/datum/design/protolathe
name = "Machine Board (Protolathe)"
desc = "The circuit board for a Protolathe."
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/protolathe
category = list("Research Machinery")
/datum/design/rdserver
name = "Machine Board (R&D Server)"
desc = "The circuit board for an R&D Server"
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdserver
category = list("Research Machinery")
/datum/design/arcadebattle
name = "Machine Board (Battle Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
id = "arcademachinebattle"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/battle
category = list ("Misc. Machinery")
/datum/design/microwave
name = "Machine Board (Microwave)"
desc = "The circuit board for a Microwave."
id = "microwave"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
category = list ("Misc. Machinery")
/datum/design/orion_trail
name = "Machine Board (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcademachineonion"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
category = list ("Misc. Machinery")
/datum/design/vendor
name = "Machine Board (Vendor)"
desc = "The circuit board for a Vendor."
id = "vendor"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/vendor
build_path = /obj/item/weapon/circuitboard/vendor
category = list ("Misc. Machinery")
+35 -18
View File
@@ -3,7 +3,7 @@
///////////////////////////////////
// Ripley
datum/design/ripley_main
/datum/design/ripley_main
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
@@ -11,8 +11,9 @@ datum/design/ripley_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
category = list("Exosuit Modules")
datum/design/ripley_peri
/datum/design/ripley_peri
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
@@ -20,9 +21,10 @@ datum/design/ripley_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
category = list("Exosuit Modules")
// Odysseus
datum/design/odysseus_main
/datum/design/odysseus_main
name = "Circuit Design (\"Odysseus\" Central Control module)"
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
id = "odysseus_main"
@@ -30,8 +32,9 @@ datum/design/odysseus_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
category = list("Exosuit Modules")
datum/design/odysseus_peri
/datum/design/odysseus_peri
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
id = "odysseus_peri"
@@ -39,9 +42,10 @@ datum/design/odysseus_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
category = list("Exosuit Modules")
// Gygax
datum/design/gygax_main
/datum/design/gygax_main
name = "Circuit Design (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
@@ -49,8 +53,9 @@ datum/design/gygax_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
category = list("Exosuit Modules")
datum/design/gygax_peri
/datum/design/gygax_peri
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
@@ -58,8 +63,9 @@ datum/design/gygax_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
category = list("Exosuit Modules")
datum/design/gygax_targ
/datum/design/gygax_targ
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
@@ -67,9 +73,10 @@ datum/design/gygax_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
category = list("Exosuit Modules")
// Durand
datum/design/durand_main
/datum/design/durand_main
name = "Circuit Design (\"Durand\" Central Control module)"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
@@ -77,8 +84,9 @@ datum/design/durand_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
category = list("Exosuit Modules")
datum/design/durand_peri
/datum/design/durand_peri
name = "Circuit Design (\"Durand\" Peripherals Control module)"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
@@ -86,8 +94,9 @@ datum/design/durand_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
category = list("Exosuit Modules")
datum/design/durand_targ
/datum/design/durand_targ
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
@@ -95,9 +104,10 @@ datum/design/durand_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
category = list("Exosuit Modules")
// Phazon
datum/design/phazon_main
/datum/design/phazon_main
name = "Exosuit Design (\"Phazon\" Central Control module)"
desc = "Allows for the construction of a \"Phazon\" Central Control module."
id = "phazon_main"
@@ -105,8 +115,9 @@ datum/design/phazon_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
category = list("Exosuit Modules")
datum/design/phazon_peri
/datum/design/phazon_peri
name = "Exosuit Design (\"Phazon\" Peripherals Control module)"
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
id = "phazon_peri"
@@ -114,8 +125,9 @@ datum/design/phazon_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
category = list("Exosuit Modules")
datum/design/phazon_targ
/datum/design/phazon_targ
name = "Exosuit Design (\"Phazon\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
id = "phazon_targ"
@@ -123,9 +135,10 @@ datum/design/phazon_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
category = list("Exosuit Modules")
// H.O.N.K.
datum/design/honker_main
/datum/design/honker_main
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
@@ -133,8 +146,9 @@ datum/design/honker_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
category = list("Exosuit Modules")
datum/design/honker_peri
/datum/design/honker_peri
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
@@ -142,8 +156,9 @@ datum/design/honker_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
category = list("Exosuit Modules")
datum/design/honker_targ
/datum/design/honker_targ
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
@@ -151,13 +166,15 @@ datum/design/honker_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
// Space pod
/datum/design/spacepod_main
//datum/design/spacepod_main
name = "Circuit Design (Space Pod Mainboard)"
desc = "Allows for the construction of a Space Pod mainboard."
id = "spacepod_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/pod
build_path = /obj/item/weapon/circuitboard/mecha/pod
category = list("Exosuit Modules")
@@ -195,16 +195,6 @@
construction_time = 130
category = list("Odysseus")
/*/datum/design/odysseus_armor
name = "Exosuit Armor (\"Odysseus\")"
id = "odysseus_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_armor
materials = list("$metal"=15000)
construction_time = 200
category = list("Odysseus")
*/
//Gygax
/datum/design/gygax_chassis
name = "Exosuit Chassis (\"Gygax\")"
@@ -415,7 +405,6 @@
construction_time = 200
category = list("H.O.N.K")
//Phazon
/datum/design/phazon_chassis
name = "Exosuit Chassis (\"Phazon\")"
@@ -490,17 +479,17 @@
category = list("Phazon")
//Exosuit Equipment
/datum/design/mech_hydraulic_clamp
name = "Exosuit Engineering Equipement (Hydraulic Clamp)"
id = "mech_hydraulic_clamp"
/datum/design/mech_cable_layer
name = "Exosuit Engineering Equipment (Cable Layer)"
id = "mech_cable_layer"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_drill
name = "Exosuit Engineering Equipement (Drill)"
name = "Exosuit Engineering Equipment (Drill)"
id = "mech_drill"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
@@ -509,25 +498,25 @@
category = list("Exosuit Equipment")
/datum/design/mech_extinguisher
name = "Exosuit Engineering Equipement (Extinguisher)"
name = "Exosuit Engineering Equipment (Extinguisher)"
id = "mech_extinguisher"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_cable_layer
name = "Exosuit Engineering Equipement (Cable Layer)"
id = "mech_cable_layer"
/datum/design/mech_hydraulic_clamp
name = "Exosuit Engineering Equipment (Hydraulic Clamp)"
id = "mech_hydraulic_clamp"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_sleeper
name = "Exosuit Medical Equipement (Mounted Sleeper)"
name = "Exosuit Medical Equipment (Mounted Sleeper)"
id = "mech_sleeper"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
@@ -536,7 +525,7 @@
category = list("Exosuit Equipment")
/datum/design/mech_syringe_gun
name = "Exosuit Medical Equipement (Syringe Gun)"
name = "Exosuit Medical Equipment (Syringe Gun)"
id = "mech_syringe_gun"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
@@ -545,7 +534,7 @@
category = list("Exosuit Equipment")
/datum/design/mech_generator
name = "Exosuit Equipement (Plasma Generator)"
name = "Exosuit Equipment (Plasma Generator)"
id = "mech_generator"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/generator
@@ -571,6 +560,24 @@
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_banana_mortar
name = "H.O.N.K Banana Mortar"
id = "mech_banana_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_honker
name = "HoNkER BlAsT 5000"
id = "mech_honker"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
materials = list("$metal"=20000,"$bananium"=10000)
construction_time = 500
category = list("Exosuit Equipment")
/datum/design/mech_mousetrap_mortar
name = "H.O.N.K Mousetrap Mortar"
id = "mech_mousetrap_mortar"
@@ -580,34 +587,35 @@
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_banana_mortar
name = "H.O.N.K Banana Mortar"
id = "mech_banana_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_honker
name = "HoNkER BlAsT 5000"
id = "mech_honker"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
materials = list("$metal"=20000,"$bananium"=10000)
construction_time = 500
category = list("Exosuit Equipment")
//Cyborg Upgrade Modules
/datum/design/borg_upgrade_reset
name = "Cyborg Upgrade Module (Reset Module)"
id = "borg_upgrade_reset"
/datum/design/borg_syndicate_module
name = "Borg Illegal Weapons Upgrade"
desc = "Allows for the construction of illegal upgrades for cyborgs"
id = "borg_syndicate_module"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/reset
materials = list("$metal"=10000)
req_tech = list("combat" = 4, "syndicate" = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_jetpack
name = "Cyborg Upgrade Module (Mining Jetpack)"
id = "borg_upgrade_jetpack"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/jetpack
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_tasercooler
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
id = "borg_upgrade_tasercooler"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/tasercooler
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_rename
name = "Cyborg Upgrade Module (Rename Module)"
id = "borg_upgrade_rename"
@@ -616,6 +624,15 @@
materials = list("$metal"=35000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_reset
name = "Cyborg Upgrade Module (Reset Module)"
id = "borg_upgrade_reset"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/reset
materials = list("$metal"=10000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_restart
name = "Cyborg Upgrade Module (Restart Module)"
@@ -635,24 +652,6 @@
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_tasercooler
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
id = "borg_upgrade_tasercooler"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/tasercooler
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_jetpack
name = "Cyborg Upgrade Module (Mining Jetpack)"
id = "borg_upgrade_jetpack"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/jetpack
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
//Misc
/datum/design/mecha_tracking
name = "Exosuit Tracking Beacon"
+143 -124
View File
@@ -1,18 +1,7 @@
/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
datum/design/mass_spectrometer
name = "Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood."
id = "mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
build_path = /obj/item/device/mass_spectrometer
datum/design/adv_mass_spectrometer
/datum/design/adv_mass_spectrometer
name = "Advanced Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood and their quantities."
id = "adv_mass_spectrometer"
@@ -21,18 +10,9 @@ datum/design/adv_mass_spectrometer
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = "/obj/item/device/mass_spectrometer/adv"
datum/design/reagent_scanner
name = "Reagent Scanner"
desc = "A device for identifying chemicals."
id = "reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
build_path = /obj/item/device/reagent_scanner
datum/design/adv_reagent_scanner
category = list("Medical")
/datum/design/adv_reagent_scanner
name = "Advanced Reagent Scanner"
desc = "A device for identifying chemicals and their proportions."
id = "adv_reagent_scanner"
@@ -41,60 +21,9 @@ datum/design/adv_reagent_scanner
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = /obj/item/device/reagent_scanner/adv
datum/design/cyborg_analyzer
name = "Cyborg Analyzer"
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "cyborg_analyzer"
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = /obj/item/device/robotanalyzer
datum/design/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1000, "$glass" = 500)
reliability_base = 76
build_path = /obj/item/device/mmi
category = "Misc"
datum/design/mmi_radio
name = "Radio-enabled Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
id = "mmi_radio"
req_tech = list("programming" = 2, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1200, "$glass" = 500)
reliability_base = 74
build_path = /obj/item/device/mmi/radio_enabled
category = "Misc"
datum/design/synthetic_flash
name = "Flash"
desc = "A synthetic flash used mostly in borg construction."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list("$metal" = 750, "$glass" = 750)
reliability_base = 76
build_path = /obj/item/device/flash/synthetic
category = "Misc"
datum/design/nanopaste
name = "nanopaste"
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = /obj/item/stack/nanopaste
datum/design/bluespacebeaker
category = list("Medical")
/datum/design/bluespacebeaker
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
@@ -103,49 +32,9 @@ datum/design/bluespacebeaker
materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500)
reliability_base = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
category = "Misc"
datum/design/noreactbeaker
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list("materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = "Misc"
datum/design/defib
name = "Defibrillator"
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
id = "defib"
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
reliability = 76
build_path = /obj/item/weapon/defibrillator
category = "Misc"
datum/design/implanter
name = "Implanter"
desc = "A basic implanter for injecting implants"
id = "implanter"
req_tech = list("materials" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/implanter"
datum/design/implant_free
name = "Freedom Implant"
desc = "An implant which allows the user to instantly escape from restraints."
id = "implant_free"
req_tech = list("syndicate" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/implantcase/freedom
datum/design/implant_chem
category = list("Medical")
/datum/design/implant_chem
name = "Chemical Implant"
desc = "An implant which can be filled with various chemicals, and then injected on command."
id = "implant_chem"
@@ -154,8 +43,62 @@ datum/design/implant_chem
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/implantcase/chem
locked = 1
datum/design/implant_loyal
category = list("Medical")
/datum/design/noreactbeaker
name = "Cryostasis Beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list("materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = list("Medical")
/datum/design/cyborg_analyzer
name = "Cyborg Analyzer"
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "cyborg_analyzer"
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = /obj/item/device/robotanalyzer
category = list("Medical")
/datum/design/defib
name = "Defibrillator"
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
id = "defib"
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
reliability = 76
build_path = /obj/item/weapon/defibrillator
category = list("Medical")
/datum/design/implant_free
name = "Freedom Implant"
desc = "An implant which allows the user to instantly escape from restraints."
id = "implant_free"
req_tech = list("syndicate" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/implantcase/freedom
category = list("Medical")
/datum/design/implanter
name = "Implanter"
desc = "A basic implanter for injecting implants"
id = "implanter"
req_tech = list("materials" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/implanter"
category = list("Medical")
/datum/design/implant_loyal
name = "Loyalty Implant"
desc = "An implant which makes its carrier loyal to Nanotrasen."
id = "implant_loyal"
@@ -163,4 +106,80 @@ datum/design/implant_loyal
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = /obj/item/weapon/implantcase/loyalty
locked = 1
locked = 1
category = list("Medical")
/datum/design/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1000, "$glass" = 500)
reliability_base = 76
build_path = /obj/item/device/mmi
category = list("Misc","Medical")
/datum/design/mass_spectrometer
name = "Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood."
id = "mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
build_path = /obj/item/device/mass_spectrometer
category = list("Medical")
/datum/design/posibrain
name = "Positronic Brain"
desc = "Allows for the construction of a positronic brain"
id = "posibrain"
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
build_path = /obj/item/device/mmi/posibrain
category = list("Misc","Medical")
/datum/design/mmi_radio
name = "Radio-Enabled Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
id = "mmi_radio"
req_tech = list("programming" = 2, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1200, "$glass" = 500)
reliability_base = 74
build_path = /obj/item/device/mmi/radio_enabled
category = list("Misc","Medical")
/datum/design/nanopaste
name = "Nanopaste"
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = /obj/item/stack/nanopaste
category = list("Medical")
/datum/design/reagent_scanner
name = "Reagent Scanner"
desc = "A device for identifying chemicals."
id = "reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
build_path = /obj/item/device/reagent_scanner
category = list("Medical")
/datum/design/synthetic_flash
name = "Flash"
desc = "A synthetic flash used mostly in borg construction."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list("$metal" = 750, "$glass" = 750)
reliability_base = 76
build_path = /obj/item/device/flash/synthetic
category = list("Misc")
+51 -47
View File
@@ -2,37 +2,7 @@
////////////Power Designs////////////////
/////////////////////////////////////////
datum/design/pacman
name = "PACMAN-type Generator Board"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman
datum/design/superpacman
name = "SUPERPACMAN-type Generator Board"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/super
datum/design/mrspacman
name = "MRSPACMAN-type Generator Board"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/mrs
datum/design/basic_cell
/datum/design/basic_cell
name = "Basic Power Cell"
desc = "A basic power cell that holds 1000 units of energy"
id = "basic_cell"
@@ -41,8 +11,9 @@ datum/design/basic_cell
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
category = list("Misc","Power Designs")
datum/design/high_cell
/datum/design/high_cell
name = "High-Capacity Power Cell"
desc = "A power cell that holds 10000 units of energy"
id = "high_cell"
@@ -50,20 +21,9 @@ datum/design/high_cell
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
datum/design/super_cell
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20000 units of energy"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
datum/design/hyper_cell
category = list("Misc","Power Designs")
/datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
desc = "A power cell that holds 30000 units of energy"
id = "hyper_cell"
@@ -72,4 +32,48 @@ datum/design/hyper_cell
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
category = list("Misc","Power Designs")
/datum/design/super_cell
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20000 units of energy"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = list("Misc","Power Designs")
/datum/design/pacman
name = "PACMAN-type Generator Board"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman
category = list("Engineering Machinery")
/datum/design/mrspacman
name = "MRSPACMAN-type Generator Board"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/mrs
category = list("Engineering Machinery")
/datum/design/superpacman
name = "SUPERPACMAN-type Generator Board"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/super
category = list("Engineering Machinery")
@@ -2,17 +2,7 @@
/////////////Stock Parts////////////////
////////////////////////////////////////
datum/design/RPED
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list("engineering" = 3,
"materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
build_path = /obj/item/weapon/storage/part_replacer
datum/design/basic_capacitor
/datum/design/basic_capacitor
name = "Basic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "basic_capacitor"
@@ -20,8 +10,9 @@ datum/design/basic_capacitor
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
category = list("Stock Parts")
datum/design/basic_sensor
/datum/design/basic_sensor
name = "Basic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "basic_sensor"
@@ -29,8 +20,9 @@ datum/design/basic_sensor
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
category = list("Stock Parts")
datum/design/micro_mani
/datum/design/micro_mani
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
@@ -38,8 +30,9 @@ datum/design/micro_mani
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
category = list("Stock Parts")
datum/design/basic_micro_laser
/datum/design/basic_micro_laser
name = "Basic Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "basic_micro_laser"
@@ -47,8 +40,9 @@ datum/design/basic_micro_laser
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
category = list("Stock Parts")
datum/design/basic_matter_bin
/datum/design/basic_matter_bin
name = "Basic Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "basic_matter_bin"
@@ -56,8 +50,9 @@ datum/design/basic_matter_bin
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
category = list("Stock Parts")
datum/design/adv_capacitor
/datum/design/adv_capacitor
name = "Advanced Capacitor"
desc = "A stock part used in the construction of various devices."
id = "adv_capacitor"
@@ -65,8 +60,9 @@ datum/design/adv_capacitor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
category = list("Stock Parts")
datum/design/adv_sensor
/datum/design/adv_sensor
name = "Advanced Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "adv_sensor"
@@ -74,8 +70,9 @@ datum/design/adv_sensor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
category = list("Stock Parts")
datum/design/nano_mani
/datum/design/nano_mani
name = "Nano Manipulator"
desc = "A stock part used in the construction of various devices."
id = "nano_mani"
@@ -83,8 +80,9 @@ datum/design/nano_mani
build_type = PROTOLATHE
materials = list("$metal" = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
category = list("Stock Parts")
datum/design/high_micro_laser
/datum/design/high_micro_laser
name = "High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "high_micro_laser"
@@ -92,8 +90,9 @@ datum/design/high_micro_laser
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
category = list("Stock Parts")
datum/design/adv_matter_bin
/datum/design/adv_matter_bin
name = "Advanced Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "adv_matter_bin"
@@ -101,8 +100,9 @@ datum/design/adv_matter_bin
build_type = PROTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
category = list("Stock Parts")
datum/design/super_capacitor
/datum/design/super_capacitor
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
@@ -111,8 +111,9 @@ datum/design/super_capacitor
reliability_base = 71
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
category = list("Stock Parts")
datum/design/phasic_sensor
/datum/design/phasic_sensor
name = "Phasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "phasic_sensor"
@@ -121,8 +122,9 @@ datum/design/phasic_sensor
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
reliability_base = 72
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
category = list("Stock Parts")
datum/design/pico_mani
/datum/design/pico_mani
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
@@ -131,8 +133,9 @@ datum/design/pico_mani
materials = list("$metal" = 30)
reliability_base = 73
build_path = /obj/item/weapon/stock_parts/manipulator/pico
category = list("Stock Parts")
datum/design/ultra_micro_laser
/datum/design/ultra_micro_laser
name = "Ultra-High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "ultra_micro_laser"
@@ -141,8 +144,9 @@ datum/design/ultra_micro_laser
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
reliability_base = 70
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
category = list("Stock Parts")
datum/design/super_matter_bin
/datum/design/super_matter_bin
name = "Super Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "super_matter_bin"
@@ -150,4 +154,15 @@ datum/design/super_matter_bin
build_type = PROTOLATHE
materials = list("$metal" = 80)
reliability_base = 75
build_path = /obj/item/weapon/stock_parts/matter_bin/super
build_path = /obj/item/weapon/stock_parts/matter_bin/super
category = list("Stock Parts")
/datum/design/RPED
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list("engineering" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
build_path = /obj/item/weapon/storage/part_replacer
category = list("Stock Parts")
@@ -1,16 +1,7 @@
////////////////////////////////////////
//////////Telecomms Equipment///////////
////////////////////////////////////////
datum/design/subspace_receiver
name = "Machine Board (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
datum/design/telecomms_bus
/datum/design/telecomms_bus
name = "Machine Board (Bus Mainframe)"
desc = "Allows for the construction of Telecommunications Bus Mainframes."
id = "s-bus"
@@ -18,8 +9,9 @@ datum/design/telecomms_bus
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/bus
datum/design/telecomms_hub
category = list("Subspace Telecomms")
/datum/design/telecomms_hub
name = "Machine Board (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
@@ -27,17 +19,10 @@ datum/design/telecomms_hub
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/hub
category = list("Subspace Telecomms")
datum/design/telecomms_relay
name = "Machine Board (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/relay
datum/design/telecomms_processor
/datum/design/telecomms_processor
name = "Machine Board (Processor Unit)"
desc = "Allows for the construction of Telecommunications Processor equipment."
id = "s-processor"
@@ -45,8 +30,19 @@ datum/design/telecomms_processor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/processor
category = list("Subspace Telecomms")
/datum/design/telecomms_relay
name = "Machine Board (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/relay
category = list("Subspace Telecomms")
datum/design/telecomms_server
/datum/design/telecomms_server
name = "Machine Board (Server Mainframe)"
desc = "Allows for the construction of Telecommunications Servers."
id = "s-server"
@@ -54,8 +50,9 @@ datum/design/telecomms_server
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/server
category = list("Subspace Telecomms")
datum/design/subspace_broadcaster
/datum/design/subspace_broadcaster
name = "Machine Board (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
@@ -63,53 +60,19 @@ datum/design/subspace_broadcaster
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
datum/design/hyperwave_filter
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
datum/design/subspace_amplifier
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
datum/design/subspace_treatment
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
datum/design/subspace_analyzer
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
datum/design/subspace_crystal
category = list("Subspace Telecomms")
/datum/design/subspace_receiver
name = "Machine Board (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
category = list("Subspace Telecomms")
/datum/design/subspace_crystal
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
@@ -117,8 +80,49 @@ datum/design/subspace_crystal
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
category = list("Stock Parts")
datum/design/subspace_transmitter
/datum/design/hyperwave_filter
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
category = list("Stock Parts")
/datum/design/subspace_amplifier
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
category = list("Stock Parts")
/datum/design/subspace_analyzer
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
category = list("Stock Parts")
/datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
category = list("Stock Parts")
/datum/design/subspace_transmitter
name = "Subspace Transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
id = "s-transmitter"
@@ -126,3 +130,14 @@ datum/design/subspace_transmitter
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
category = list("Stock Parts")
/datum/design/subspace_treatment
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
category = list("Stock Parts")
+115 -98
View File
@@ -2,7 +2,7 @@
/////////////////Weapons/////////////////
/////////////////////////////////////////
datum/design/nuclear_gun
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
@@ -12,28 +12,9 @@ datum/design/nuclear_gun
reliability_base = 76
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
category = list("Weapons")
datum/design/stunrevolver
name = "Stun Revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
datum/design/decloner
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
@@ -42,18 +23,9 @@ datum/design/decloner
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
locked = 1
datum/design/largecrossbow
category = list("Weapons")
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
@@ -62,18 +34,9 @@ datum/design/largecrossbow
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
locked = 1
datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
datum/design/flora_gun
category = list("Weapons")
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
@@ -81,37 +44,9 @@ datum/design/flora_gun
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
build_path = /obj/item/weapon/gun/energy/floragun
datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
datum/design/smg
name = "Prototype Submachine Gun"
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
datum/design/mag_smg
name = "Submachine Gun Magazine (9mm)"
desc = "A 20-round magazine for the prototype submachine gun."
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
datum/design/ionrifle
category = list("Weapons")
/datum/design/ionrifle
name = "Ion Rifle"
desc = "How to dismantle a cyborg : The gun."
id = "ionrifle"
@@ -120,8 +55,74 @@ datum/design/ionrifle
materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
build_path = /obj/item/weapon/gun/energy/ionrifle
locked = 1
category = list("Weapons")
datum/design/stunshell
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
category = list("Weapons")
/datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
category = list("Weapons")
/datum/design/plasmapistol
name = "Plasma Pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
id = "ppistol"
req_tech = list("combat" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
locked = 1
category = list("Weapons")
/datum/design/smg
name = "Prototype Submachine Gun"
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
category = list("Weapons")
/datum/design/mag_smg
name = "Prototype Submachine Gun Magazine (9mm)"
desc = "A 20-round magazine for the prototype submachine gun."
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
category = list("Weapons")
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
locked = 1
category = list("Weapons")
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
@@ -129,17 +130,31 @@ datum/design/stunshell
build_type = PROTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
category = list("Weapons")
/datum/design/stunrevolver
name = "Stun Revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
build_path = /obj/item/ammo_casing/shotgun/techshell
materials = list("$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
category = list("Weapons")
datum/design/suppressor
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
category = list("Weapons")
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
@@ -147,8 +162,19 @@ datum/design/suppressor
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$silver" = 500)
build_path = /obj/item/weapon/suppressor
category = list("Weapons")
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Weapons")
datum/design/xray
/datum/design/xray
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
id = "xray"
@@ -157,13 +183,4 @@ datum/design/xray
materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
datum/design/plasmapistol
name = "plasma pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
id = "ppistol"
req_tech = list("combat" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
locked = 1
category = list("Weapons")
+13
View File
@@ -24,6 +24,19 @@ Note: Must be placed west/left of and R&D console to function.
var/clown_amount = 0.0
var/efficiency_coeff
var/list/categories = list(
"Bluespace",
"Communication",
"Equipment",
"Janitorial",
"Medical",
"Mining",
"Miscellaneous",
"Power",
"Stock Parts",
"Weapons"
)
reagents = new()
+82 -15
View File
@@ -47,7 +47,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/id = 0 //ID of the computer (for server restrictions).
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
req_access = list(access_research) //Data and setting manipulation requires scientist access.
var/selected_category
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
@@ -124,7 +126,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
/obj/machinery/computer/rdconsole/proc/Maximize()
files.known_tech=files.possible_tech
for(var/datum/tech/KT in files.known_tech)
if(KT.level < KT.max_level)
KT.level=KT.max_level
/obj/machinery/computer/rdconsole/New()
..()
files = new /datum/research(src) //Setup the research data holder.
@@ -162,7 +169,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols</span>"
else
..()
src.updateUsrDialog()
@@ -179,6 +185,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/temp_screen = text2num(href_list["menu"])
screen = temp_screen
if(href_list["category"])
selected_category = href_list["category"]
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
screen = 0.0
spawn(50)
@@ -239,6 +248,18 @@ won't update every console in existence) but it's more of a hassle to do. Also,
linked_destroy.loaded_item = null
linked_destroy.icon_state = "d_analyzer"
screen = 2.1
else if(href_list["maxresearch"]) //Eject the item inside the destructive analyzer.
if(!usr.client.holder) return
screen = 0.0
if(alert("Are you sure you want to maximize research levels?","Confirmation","Yes","No")=="No")
return
message_admins("[key_name_admin(usr)] has maximized the research levels.")
spawn(30)
Maximize()
screen = 1.0
updateUsrDialog()
griefProtection() //Update centcomm too
else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder.
if(linked_destroy)
@@ -413,7 +434,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else
new_item.loc = linked_lathe.loc
linked_lathe.busy = 0
screen = 3.1
screen = 3.15
updateUsrDialog()
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
@@ -719,6 +740,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "<span class='linkOn'>Disconnect from Research Network</span><BR>"
dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
if(user.client.holder)
dat += "<A href='?src=\ref[src];maxresearch=1'>\[ADMIN\] Maximize Research Levels</A><BR>"
dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database</A></div>"
if(1.7) //R&D device linkage
@@ -778,31 +801,44 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "<h3>Protolathe Menu:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
dat += list_categories(linked_lathe.categories, 3.15)
//Grouping designs by categories, to improve readability
if(3.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
var/coeff = linked_lathe.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & PROTOLATHE))
if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE))
continue
var/temp_dat = "[D.name]"
var/temp_material
var/c = 50
var/t
for(var/M in D.materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
if (!t)
temp_material += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
temp_material += "<span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c)
dat += "* <A href='?src=\ref[src];build=[D.id];amount=1'>[temp_dat]</A>"
dat += "<A href='?src=\ref[src];build=[D.id];amount=1'>[D.name]</A>"
if(c >= 5.0)
dat += "<A href='?src=\ref[src];build=[D.id];amount=5'>x5</A>"
if(c >= 10.0)
dat += "<A href='?src=\ref[src];build=[D.id];amount=10'>x10</A>"
dat += "[temp_material]"
else
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_material]"
dat += "<span class='linkOff'>[D.name]</span>[temp_material]"
if(D.locked)
dat += " <span class='bad'>(LOCKED)</span>"
dat += "<BR>"
dat += "</div>"
@@ -880,23 +916,35 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "<h3>Circuit Imprinter Menu:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
dat += list_categories(linked_imprinter.categories, 4.15)
if(4.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
var/coeff = linked_imprinter.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & IMPRINTER))
if(!(selected_category in D.category) || !(D.build_type & IMPRINTER))
continue
var/temp_dat = "[D.name]"
var/temp_materials
var/check_materials = 1
for(var/M in D.materials)
temp_materials += " | "
if (!linked_imprinter.check_mat(D, M))
check_materials = 0
temp_materials += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
if (check_materials)
dat += "* <A href='?src=\ref[src];imprint=[D.id]'>[temp_dat]</A>[temp_materials]<BR>"
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
else
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_materials]<BR>"
dat += "<span class='linkOff'>[D.name]</span>[temp_materials]<BR>"
if(D.locked)
dat += " <span class='bad'>(LOCKED)</span>"
dat += "</div>"
if(4.2)
@@ -931,11 +979,30 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=50'>All</A>"
dat += "</div>"
var/datum/browser/popup = new(user, "rndconsole", name, 420, 450)
var/datum/browser/popup = new(user, "rndconsole", name, 700, 550)
popup.set_content(dat)
popup.open()
return
//helper proc, which return a table containing categories
/obj/machinery/computer/rdconsole/proc/list_categories(var/list/categories, var/menu_num as num)
if(!categories)
return
var/line_length = 1
var/dat = "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=\ref[src];category=[C];menu=[menu_num]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/computer/rdconsole/robotics
name = "Robotics R&D Console"
desc = "A console used to interface with R&D tools."
+20
View File
@@ -140,6 +140,26 @@ research holder datum.
D.reliability = min(100, D.reliability + rand(1,3))
if(I.crit_fail)
D.reliability = min(100, D.reliability + rand(3, 5))
/datum/research/proc/FindDesignByID(var/id)
for(var/datum/design/D in known_designs)
if(D.id == id)
return D
//Autolathe files
/datum/research/autolathe/New()
for(var/T in (typesof(/datum/tech) - /datum/tech))
possible_tech += new T(src)
for(var/path in typesof(/datum/design) - /datum/design)
var/datum/design/D = new path(src)
possible_designs += D
if((D.build_type & AUTOLATHE) && ("initial" in D.category)) //autolathe starts without hacked designs
AddDesign2Known(D)
/datum/research/autolathe/AddDesign2Known(var/datum/design/D)
if(!(D.build_type & AUTOLATHE))
return
..()
/***************************************************************
** Technology Datums **