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https://github.com/ParadiseSS13/Paradise.git
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R&D submenus, autolathe rework from /tg/
This commit is contained in:
@@ -15,6 +15,20 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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var/diamond_amount = 0
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var/max_material_amount = 75000.0
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var/efficiency_coeff
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var/list/categories = list(
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"AI Modules",
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"Computer Boards",
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"Engineering Machinery",
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"Exosuit Modules",
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"Hydroponics Machinery",
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"Medical Machinery",
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"Misc. Machinery",
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"Research Machinery",
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"Subspace Telecomms",
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"Teleportation Machinery"
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)
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reagents = new()
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/obj/machinery/r_n_d/circuit_imprinter/New()
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+279
-266
@@ -34,7 +34,7 @@ other types of metals and chemistry for reagents).
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*/
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datum/design //Datum for object designs, used in construction
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/datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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@@ -52,7 +52,7 @@ datum/design //Datum for object designs, used in construction
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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datum/design/proc/CalcReliability(var/list/temp_techs)
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/datum/design/proc/CalcReliability(var/list/temp_techs)
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var/new_reliability
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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@@ -61,101 +61,11 @@ datum/design/proc/CalcReliability(var/list/temp_techs)
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reliability = new_reliability
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return
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///////////////////////////////////
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/////Non-Board Computer Stuff//////
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///////////////////////////////////
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datum/design/intellicard
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name = "Intellicard AI Transportation System"
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desc = "Allows for the construction of an intellicard."
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id = "intellicard"
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req_tech = list("programming" = 4, "materials" = 4)
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build_type = PROTOLATHE
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materials = list("$glass" = 1000, "$gold" = 200)
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build_path = /obj/item/device/aicard
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datum/design/paicard
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name = "Personal Artificial Intelligence Card"
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desc = "Allows for the construction of a pAI Card"
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id = "paicard"
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req_tech = list("programming" = 2)
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build_type = PROTOLATHE
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materials = list("$glass" = 500, "$metal" = 500)
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build_path = /obj/item/device/paicard
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datum/design/posibrain
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name = "Positronic Brain"
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desc = "Allows for the construction of a positronic brain"
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id = "posibrain"
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req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
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build_path = /obj/item/device/mmi/posibrain
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////////////////////////////////////////
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//////////Disk Construction Disks///////
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////////////////////////////////////////
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datum/design/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list("$metal" = 30, "$glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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datum/design/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list("$metal" = 30, "$glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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id = "jackhammer"
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req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 6000, "$glass" = 1000)
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build_path = /obj/item/weapon/pickaxe/drill
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datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
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reliability_base = 79
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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datum/design/pick_diamond
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name = "Diamond Pickaxe"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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id = "pick_diamond"
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req_tech = list("materials" = 6)
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build_type = PROTOLATHE
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materials = list("$diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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datum/design/drill_diamond
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/datum/design/drill_diamond
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name = "Diamond Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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@@ -164,8 +74,29 @@ datum/design/drill_diamond
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materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
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reliability_base = 79
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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category = list("Mining")
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/datum/design/pick_diamond
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name = "Diamond Pickaxe"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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id = "pick_diamond"
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req_tech = list("materials" = 6)
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build_type = PROTOLATHE
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materials = list("$diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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category = list("Mining")
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datum/design/mesons
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 6000, "$glass" = 1000)
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build_path = /obj/item/weapon/pickaxe/drill
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category = list("Mining")
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used for seeing walls, floors, and stuff through anything."
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id = "mesons"
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@@ -173,62 +104,78 @@ datum/design/mesons
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build_type = PROTOLATHE
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materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Mining")
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
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reliability_base = 79
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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category = list("Mining")
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/datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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id = "jackhammer"
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req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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category = list("Mining")
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/////////////////////////////////////////
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/////////////////Misc Designs////////////
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/////////////////////////////////////////
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datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered."
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id = "night_visision_goggles"
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req_tech = list("magnets" = 4)
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/datum/design/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list("$metal" = 30, "$glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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category = list("Miscellaneous")
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/datum/design/intellicard
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name = "Intellicard"
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desc = "Allows for the construction of an intellicard."
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id = "intellicard"
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req_tech = list("programming" = 4, "materials" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
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build_path = /obj/item/clothing/glasses/night
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materials = list("$glass" = 1000, "$gold" = 200)
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build_path = /obj/item/device/aicard
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category = list("Miscellaneous")
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/datum/design/paicard
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name = "Personal Artificial Intelligence Card"
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desc = "Allows for the construction of a pAI Card"
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id = "paicard"
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req_tech = list("programming" = 2)
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build_type = PROTOLATHE
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materials = list("$glass" = 500, "$metal" = 500)
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build_path = /obj/item/device/paicard
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category = list("Miscellaneous")
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datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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id = "magboots"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
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build_path = /obj/item/clothing/shoes/magboots
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/datum/design/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list("$metal" = 30, "$glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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category = list("Miscellaneous")
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/////////////////////////////////////////
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//////////////Blue Space/////////////////
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/////////////////////////////////////////
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datum/design/beacon
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name = "Tracking Beacon"
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desc = "A blue space tracking beacon."
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id = "beacon"
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req_tech = list("bluespace" = 1)
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build_type = PROTOLATHE
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materials = list ("$metal" = 20, "$glass" = 10)
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build_path = /obj/item/device/radio/beacon
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datum/design/telepad_beacon
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name = "Telepad Beacon"
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desc = "Use to warp in a cargo telepad."
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id = "telepad_beacon"
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req_tech = list("bluespace" = 3, "materials" = 4)
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build_type = PROTOLATHE
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materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
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build_path = /obj/item/device/telepad_beacon
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datum/design/bag_holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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id = "bag_holding"
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req_tech = list("bluespace" = 4, "materials" = 6)
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build_type = PROTOLATHE
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materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
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reliability_base = 80
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build_path = /obj/item/weapon/storage/backpack/holding
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datum/design/bluespace_crystal
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/datum/design/bluespace_crystal
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name = "Artificial Bluespace Crystal"
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desc = "A small blue crystal with mystical properties."
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id = "bluespace_crystal"
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@@ -237,8 +184,20 @@ datum/design/bluespace_crystal
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materials = list("$diamond" = 1500, "$plasma" = 1500)
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reliability_base = 100
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build_path = /obj/item/bluespace_crystal/artificial
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category = list("Bluespace")
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/datum/design/bag_holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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id = "bag_holding"
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req_tech = list("bluespace" = 4, "materials" = 6)
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build_type = PROTOLATHE
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materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
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reliability_base = 80
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build_path = /obj/item/weapon/storage/backpack/holding
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category = list("Bluespace")
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datum/design/telesci_gps
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/datum/design/telesci_gps
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name = "GPS Device"
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desc = "A device that can track its position at all times."
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id = "telesci_Gps"
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@@ -246,12 +205,33 @@ datum/design/telesci_gps
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build_type = PROTOLATHE
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materials = list("$metal" = 500, "$glass" = 1000)
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build_path = /obj/item/device/gps
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category = list("Bluespace")
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/datum/design/telepad_beacon
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name = "Telepad Beacon"
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desc = "Use to warp in a cargo telepad."
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id = "telepad_beacon"
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req_tech = list("bluespace" = 3, "materials" = 4)
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build_type = PROTOLATHE
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materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
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build_path = /obj/item/device/telepad_beacon
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category = list("Bluespace")
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/datum/design/beacon
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name = "Tracking Beacon"
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desc = "A blue space tracking beacon."
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id = "beacon"
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req_tech = list("bluespace" = 1)
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build_type = PROTOLATHE
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materials = list ("$metal" = 20, "$glass" = 10)
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build_path = /obj/item/device/radio/beacon
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category = list("Bluespace")
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/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////Equipment///////////////
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/////////////////////////////////////////
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datum/design/health_hud
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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@@ -259,8 +239,29 @@ datum/design/health_hud
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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||||
build_path = /obj/item/clothing/glasses/hud/health
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||||
category = list("Equipment")
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||||
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/datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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||||
build_type = PROTOLATHE
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||||
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
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||||
build_path = /obj/item/clothing/shoes/magboots
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||||
category = list("Equipment")
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||||
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/datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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||||
desc = "Goggles that let you see through darkness unhindered."
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||||
id = "night_visision_goggles"
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||||
req_tech = list("magnets" = 4)
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||||
build_type = PROTOLATHE
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||||
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
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||||
build_path = /obj/item/clothing/glasses/night
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||||
category = list("Equipment")
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||||
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||||
datum/design/health_hud_night
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/datum/design/health_hud_night
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||||
name = "Night Vision Health Scanner HUD"
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||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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||||
id = "health_hud_night"
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||||
@@ -268,17 +269,9 @@ datum/design/health_hud_night
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||||
build_type = PROTOLATHE
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||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
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||||
build_path = /obj/item/clothing/glasses/hud/health/night
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||||
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datum/design/security_hud
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name = "Security HUD"
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||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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||||
id = "security_hud"
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||||
req_tech = list("magnets" = 3, "combat" = 2)
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||||
build_type = PROTOLATHE
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||||
materials = list("$metal" = 50, "$glass" = 50)
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||||
build_path = /obj/item/clothing/glasses/hud/security
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||||
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||||
datum/design/security_hud_night
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||||
category = list("Equipment")
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||||
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||||
/datum/design/security_hud_night
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||||
name = "Night Vision Security HUD"
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||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
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||||
@@ -286,61 +279,33 @@ datum/design/security_hud_night
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||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////////Borg Upgrades//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/borg_syndicate_module
|
||||
name = "Borg Illegal Weapons Upgrade"
|
||||
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
category = "Cyborg Upgrade Modules"
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////PDA and Radio stuff/////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/binaryencrypt
|
||||
/datum/design/binaryencrypt
|
||||
name = "Binary Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list("syndicate" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 300, "$glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/pda
|
||||
name = "PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
id = "pda"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
|
||||
datum/design/cart_basic
|
||||
name = "Generic Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_basic"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge
|
||||
|
||||
datum/design/cart_engineering
|
||||
name = "Power-ON Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_engineering"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/engineering
|
||||
|
||||
datum/design/cart_atmos
|
||||
/datum/design/cart_atmos
|
||||
name = "BreatheDeep Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_atmos"
|
||||
@@ -348,17 +313,9 @@ datum/design/cart_atmos
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/atmos
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_medical
|
||||
name = "Med-U Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_medical"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/medical
|
||||
|
||||
datum/design/cart_chemistry
|
||||
/datum/design/cart_chemistry
|
||||
name = "ChemWhiz Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_chemistry"
|
||||
@@ -366,18 +323,9 @@ datum/design/cart_chemistry
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/chemistry
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_security
|
||||
name = "R.O.B.U.S.T. Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_security"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/cartridge/security"
|
||||
locked = 1
|
||||
|
||||
datum/design/cart_janitor
|
||||
/datum/design/cart_janitor
|
||||
name = "CustodiPRO Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_janitor"
|
||||
@@ -385,17 +333,9 @@ datum/design/cart_janitor
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/janitor
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_clown
|
||||
name = "Honkworks 5.0 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_clown"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/clown
|
||||
|
||||
datum/design/cart_mime
|
||||
/datum/design/cart_mime
|
||||
name = "Gestur-O 1000 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_mime"
|
||||
@@ -403,27 +343,29 @@ datum/design/cart_mime
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/mime
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_toxins
|
||||
name = "Signal Ace 2 Cartridge"
|
||||
/datum/design/cart_basic
|
||||
name = "Generic Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_toxins"
|
||||
id = "cart_basic"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/signal/toxins
|
||||
build_path = /obj/item/weapon/cartridge
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_quartermaster
|
||||
name = "Space Parts & Space Vendors Cartridge"
|
||||
/datum/design/cart_clown
|
||||
name = "Honkworks 5.0 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_quartermaster"
|
||||
id = "cart_clown"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||
locked = 1
|
||||
build_path = /obj/item/weapon/cartridge/clown
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_hop
|
||||
/datum/design/cart_hop
|
||||
name = "Human Resources 9001 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hop"
|
||||
@@ -432,28 +374,19 @@ datum/design/cart_hop
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hop
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_hos
|
||||
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
||||
/datum/design/cart_medical
|
||||
name = "Med-U Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hos"
|
||||
id = "cart_medical"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hos
|
||||
locked = 1
|
||||
build_path = /obj/item/weapon/cartridge/medical
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_ce
|
||||
name = "Power-On DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_ce"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/ce
|
||||
locked = 1
|
||||
|
||||
datum/design/cart_cmo
|
||||
/datum/design/cart_cmo
|
||||
name = "Med-U DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_cmo"
|
||||
@@ -462,8 +395,72 @@ datum/design/cart_cmo
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/cmo
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_rd
|
||||
/datum/design/pda
|
||||
name = "PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
id = "pda"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_engineering
|
||||
name = "Power-ON Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_engineering"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/engineering
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_ce
|
||||
name = "Power-On DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_ce"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/ce
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_security
|
||||
name = "R.O.B.U.S.T. Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_security"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/cartridge/security"
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_hos
|
||||
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hos"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hos
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_toxins
|
||||
name = "Signal Ace 2 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_toxins"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/signal/toxins
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_rd
|
||||
name = "Signal Ace DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_rd"
|
||||
@@ -472,8 +469,20 @@ datum/design/cart_rd
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/rd
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
datum/design/cart_captain
|
||||
/datum/design/cart_quartermaster
|
||||
name = "Space Parts & Space Vendors Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_quartermaster"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_captain
|
||||
name = "Value-PAK Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_captain"
|
||||
@@ -482,21 +491,13 @@ datum/design/cart_captain
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Janitor Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/light_replacer
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
|
||||
datum/design/advmop
|
||||
/datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
@@ -504,12 +505,24 @@ datum/design/advmop
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2500, "$glass" = 200)
|
||||
build_path = /obj/item/weapon/mop/advanced
|
||||
category = list("Janitorial")
|
||||
|
||||
datum/design/holosign
|
||||
/datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
category = list("Janitorial")
|
||||
|
||||
/datum/design/light_replacer
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
category = list("Janitorial")
|
||||
@@ -2,52 +2,7 @@
|
||||
//////////AI Module Disks//////////
|
||||
///////////////////////////////////
|
||||
|
||||
datum/design/safeguard_module
|
||||
name = "AI Module (Safeguard)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "safeguard_module"
|
||||
req_tech = list("programming" = 3, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/safeguard
|
||||
|
||||
datum/design/onehuman_module
|
||||
name = "AI Module (OneHuman)"
|
||||
desc = "Allows for the construction of a OneHuman AI Module."
|
||||
id = "onehuman_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
|
||||
|
||||
datum/design/protectstation_module
|
||||
name = "AI Module (ProtectStation)"
|
||||
desc = "Allows for the construction of a ProtectStation AI Module."
|
||||
id = "protectstation_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/protectStation
|
||||
|
||||
datum/design/quarantine_module
|
||||
name = "AI Module (Quarantine)"
|
||||
desc = "Allows for the construction of a Quarantine AI Module."
|
||||
id = "quarantine_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/quarantine
|
||||
|
||||
datum/design/oxygen_module
|
||||
name = "AI Module (OxygenIsToxicToHumans)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "oxygen_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/oxygen
|
||||
|
||||
datum/design/freeform_module
|
||||
/datum/design/freeform_module
|
||||
name = "AI Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Module."
|
||||
id = "freeform_module"
|
||||
@@ -55,17 +10,39 @@ datum/design/freeform_module
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/freeform
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/onehuman_module
|
||||
name = "AI Module (OneHuman)"
|
||||
desc = "Allows for the construction of a OneHuman AI Module."
|
||||
id = "onehuman_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/oxygen_module
|
||||
name = "AI Module (OxygenIsToxicToHumans)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "oxygen_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/oxygen
|
||||
category = list("AI Modules")
|
||||
|
||||
datum/design/reset_module
|
||||
name = "AI Module (Reset)"
|
||||
desc = "Allows for the construction of a Reset AI Module."
|
||||
id = "reset_module"
|
||||
/datum/design/protectstation_module
|
||||
name = "AI Module (ProtectStation)"
|
||||
desc = "Allows for the construction of a ProtectStation AI Module."
|
||||
id = "protectstation_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset
|
||||
build_path = /obj/item/weapon/aiModule/supplied/protectStation
|
||||
category = list("AI Modules")
|
||||
|
||||
datum/design/purge_module
|
||||
/datum/design/purge_module
|
||||
name = "AI Module (Purge)"
|
||||
desc = "Allows for the construction of a Purge AI Module."
|
||||
id = "purge_module"
|
||||
@@ -73,53 +50,39 @@ datum/design/purge_module
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset/purge
|
||||
category = list("AI Modules")
|
||||
|
||||
datum/design/freeformcore_module
|
||||
name = "Core AI Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Core Module."
|
||||
id = "freeformcore_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
/datum/design/quarantine_module
|
||||
name = "AI Module (Quarantine)"
|
||||
desc = "Allows for the construction of a Quarantine AI Module."
|
||||
id = "quarantine_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/freeformcore
|
||||
|
||||
datum/design/asimov
|
||||
name = "Core AI Module (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/quarantine
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/reset_module
|
||||
name = "AI Module (Reset)"
|
||||
desc = "Allows for the construction of a Reset AI Module."
|
||||
id = "reset_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/asimov
|
||||
|
||||
datum/design/paladin_module
|
||||
name = "Core AI Module (P.A.L.A.D.I.N.)"
|
||||
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
||||
id = "paladin_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/paladin
|
||||
|
||||
datum/design/tyrant_module
|
||||
name = "Core AI Module (T.Y.R.A.N.T.)"
|
||||
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
||||
id = "tyrant_module"
|
||||
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/tyrant
|
||||
|
||||
datum/design/corporate_module
|
||||
name = "Core AI Module (Corporate)"
|
||||
desc = "Allows for the construction of a Corporate AI Core Module."
|
||||
id = "corporate_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/corp
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset
|
||||
category = list("AI Modules")
|
||||
|
||||
datum/design/antimov_module
|
||||
/datum/design/safeguard_module
|
||||
name = "AI Module (Safeguard)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "safeguard_module"
|
||||
req_tech = list("programming" = 3, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/safeguard
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/antimov_module
|
||||
name = "Core AI Module (Antimov)"
|
||||
desc = "Allows for the construction of a Antimov AI Core Module."
|
||||
id = "antimov_module"
|
||||
@@ -127,8 +90,29 @@ datum/design/antimov_module
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/antimov
|
||||
|
||||
datum/design/custom_module
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/asimov
|
||||
name = "Core AI Module (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/asimov
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/corporate_module
|
||||
name = "Core AI Module (Corporate)"
|
||||
desc = "Allows for the construction of a Corporate AI Core Module."
|
||||
id = "corporate_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/corp
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/custom_module
|
||||
name = "Core AI Module (Custom)"
|
||||
desc = "Allows for the construction of a Custom AI Core Module."
|
||||
id = "custom_module"
|
||||
@@ -136,3 +120,34 @@ datum/design/custom_module
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/custom
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/freeformcore_module
|
||||
name = "Core AI Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Core Module."
|
||||
id = "freeformcore_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/freeformcore
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/paladin_module
|
||||
name = "Core AI Module (P.A.L.A.D.I.N.)"
|
||||
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
||||
id = "paladin_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/paladin
|
||||
category = list("AI Modules")
|
||||
|
||||
/datum/design/tyrant_module
|
||||
name = "Core AI Module (T.Y.R.A.N.T.)"
|
||||
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
||||
id = "tyrant_module"
|
||||
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/tyrant
|
||||
category = list("AI Modules")
|
||||
|
||||
@@ -0,0 +1,477 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
|
||||
/datum/design/analyzer
|
||||
name = "Analyzer"
|
||||
id = "analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
build_path = /obj/item/device/analyzer
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/bucket
|
||||
name = "Bucket"
|
||||
id = "bucket"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 200)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/bucket
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/crowbar
|
||||
name = "Pocket crowbar"
|
||||
id = "crowbar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50)
|
||||
build_path = /obj/item/weapon/crowbar
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/extinguisher
|
||||
name = "Fire Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 90)
|
||||
build_path = /obj/item/weapon/extinguisher
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/flashlight
|
||||
name = "Flashlight"
|
||||
id = "flashlight"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/device/flashlight
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/multitool
|
||||
name = "Multitool"
|
||||
id = "multitool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/device/multitool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/screwdriver
|
||||
name = "Screwdriver"
|
||||
id = "screwdriver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 75)
|
||||
build_path = /obj/item/weapon/screwdriver
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/tscanner
|
||||
name = "T-ray Scanner"
|
||||
id = "tscanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 150)
|
||||
build_path = /obj/item/device/t_scanner
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/welding_helmet
|
||||
name = "Welding Helmet"
|
||||
id = "welding_helmet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 1750, "$glass" = 400)
|
||||
build_path = /obj/item/clothing/head/welding
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/weldingtool
|
||||
name = "Welding Tool"
|
||||
id = "welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 70, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/weldingtool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wirecutters
|
||||
name = "Wirecutters"
|
||||
id = "wirecutters"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
build_path = /obj/item/weapon/wirecutters
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wrench
|
||||
name = "Wrench"
|
||||
id = "wrench"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 150)
|
||||
build_path = /obj/item/weapon/wrench
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/airalarm_electronics
|
||||
name = "Air Alarm Electronics"
|
||||
id = "airalarm_electronics"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/airalarm_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/airlock_board
|
||||
name = "Airlock Electronics"
|
||||
id = "airlock_board"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/airlock_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/console_screen
|
||||
name = "Console Screen"
|
||||
id = "console_screen"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$glass" = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/console_screen
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/firealarm_electronics
|
||||
name = "Fire Alarm Electronics"
|
||||
id = "firealarm_electronics"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/firealarm_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/igniter
|
||||
name = "Igniter"
|
||||
id = "igniter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 500, "$glass" = 50)
|
||||
build_path = /obj/item/device/assembly/igniter
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/infrared_emitter
|
||||
name = "Infrared Emitter"
|
||||
id = "infrared_emitter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 1000, "$glass" = 500)
|
||||
build_path = /obj/item/device/assembly/infra
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/kitchen_knife
|
||||
name = "Kitchen knife"
|
||||
id = "kitchen_knife"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 12000)
|
||||
build_path = /obj/item/weapon/kitchenknife
|
||||
category = list("initial","Miscellaneous")
|
||||
|
||||
/datum/design/pipe_painter
|
||||
name = "Pipe Painter"
|
||||
id = "pipe_painter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2000)
|
||||
build_path = /obj/item/device/pipe_painter
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/prox_sensor
|
||||
name = "Proximity sensor"
|
||||
id = "prox_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 800, "$glass" = 200)
|
||||
build_path = /obj/item/device/assembly/prox_sensor
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/timer
|
||||
name = "Timer"
|
||||
id = "timer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 500, "$glass" = 50)
|
||||
build_path = /obj/item/device/assembly/timer
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/recorder
|
||||
name = "Universal Recorder"
|
||||
id = "recorder"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 60, "$glass" = 30)
|
||||
build_path = /obj/item/device/taperecorder
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/voice_analyser
|
||||
name = "Voice analyser"
|
||||
id = "voice_analyser"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 500, "$glass" = 50)
|
||||
build_path = /obj/item/device/assembly/voice
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/camera_assembly
|
||||
name = "Camera Assembly"
|
||||
id = "camera_assembly"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 400, "$glass" = 250)
|
||||
build_path = /obj/item/weapon/camera_assembly
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/glass
|
||||
name = "Glass"
|
||||
id = "glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/glass
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/light_bulb
|
||||
name = "Light Bulb"
|
||||
id = "light_bulb"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 60, "$glass" = 100)
|
||||
build_path = /obj/item/weapon/light/bulb
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/light_tube
|
||||
name = "Light Tube"
|
||||
id = "light_tube"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 60, "$glass" = 100)
|
||||
build_path = /obj/item/weapon/light/tube
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/metal
|
||||
name = "Metal"
|
||||
id = "metal"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/metal
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/rcd_ammo
|
||||
name = "Compressed Matter Cardridge"
|
||||
id = "rcd_ammo"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 16000, "$glass"=8000)
|
||||
build_path = /obj/item/weapon/rcd_ammo
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/rglass
|
||||
name = "Reinforced Glass"
|
||||
id = "rglass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 1000, "$glass" = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/rglass
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/rods
|
||||
name = "Metal Rod"
|
||||
id = "rods"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 1000)
|
||||
build_path = /obj/item/stack/rods
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/beaker
|
||||
name = "Beaker"
|
||||
id = "beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$glass" = 500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/cautery
|
||||
name = "Cautery"
|
||||
id = "cautery"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 2500, "$glass" = 750)
|
||||
build_path = /obj/item/weapon/cautery
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/circular_saw
|
||||
name = "Circular Saw"
|
||||
id = "circular_saw"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 6000)
|
||||
build_path = /obj/item/weapon/circular_saw
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/hemostat
|
||||
name = "Hemostat"
|
||||
id = "hemostat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2500)
|
||||
build_path = /obj/item/weapon/hemostat
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/large_beaker
|
||||
name = "Large Beaker"
|
||||
id = "large_beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$glass" = 2500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/retractor
|
||||
name = "Retractor"
|
||||
id = "retractor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 6000, "$glass" = 3000)
|
||||
build_path = /obj/item/weapon/
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/scalpel
|
||||
name = "Scalpel"
|
||||
id = "scalpel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 4000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/scalpel
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/surgicaldrill
|
||||
name = "Surgical Drill"
|
||||
id = "surgicaldrill"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 6000)
|
||||
build_path = /obj/item/weapon/surgicaldrill
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/syringe
|
||||
name = "Syringe"
|
||||
id = "syringe"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/reagent_containers/syringe
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/beanbag_slug
|
||||
name = "Beanbag Slug"
|
||||
id = "beanbag_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 250)
|
||||
build_path = /obj/item/ammo_casing/shotgun/beanbag
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/c38
|
||||
name = "Speed Loader (.38)"
|
||||
id = "c38"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/ammo_box/c38
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/radio_headset
|
||||
name = "Radio Headset"
|
||||
id = "radio_headset"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 75)
|
||||
build_path = /obj/item/device/radio/headset
|
||||
category = list("initial", "Communication")
|
||||
|
||||
/datum/design/signaler
|
||||
name = "Remote Signaling Device"
|
||||
id = "signaler"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 400, "$glass" = 120)
|
||||
build_path = /obj/item/device/assembly/signaler
|
||||
category = list("initial", "Communication")
|
||||
|
||||
/datum/design/bounced_radio
|
||||
name = "Station Bounced Radio"
|
||||
id = "bounced_radio"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 75, "$glass" = 25)
|
||||
build_path = /obj/item/device/radio/off
|
||||
category = list("initial", "Communication")
|
||||
|
||||
//hacked autolathe recipes
|
||||
/datum/design/c45
|
||||
name = "Ammo Box (.45)"
|
||||
id = "c45"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/ammo_box/c45
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/a357
|
||||
name = "Ammo Box (.357)"
|
||||
id = "a357"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/ammo_box/a357
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c9mm
|
||||
name = "Ammo Box (9mm)"
|
||||
id = "c9mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c10mm
|
||||
name = "Ammo Box (10mm)"
|
||||
id = "c10mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/ammo_box/c10mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/buckshot_shell
|
||||
name = "Buckshot Shell"
|
||||
id = "buckshot_shell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/buckshot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/electropack
|
||||
name = "Electropack"
|
||||
id = "electropack"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 2500)
|
||||
build_path = /obj/item/device/radio/electropack
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/flamethrower
|
||||
name = "Flamethrower"
|
||||
id = "flamethrower"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 500)
|
||||
build_path = /obj/item/weapon/flamethrower/full
|
||||
category = list("hacked", "Weapons and ammo")
|
||||
|
||||
/datum/design/handcuffs
|
||||
name = "Handcuffs"
|
||||
id = "handcuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 500)
|
||||
build_path = /obj/item/weapon/handcuffs
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/incendiary_slug
|
||||
name = "Incendiary Slug"
|
||||
id = "incendiary_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/large_welding_tool
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 70, "$glass" = 60)
|
||||
build_path = /obj/item/weapon/weldingtool/largetank
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/rcd
|
||||
name = "Rapid Construction Device (RCD)"
|
||||
id = "rcd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 30000)
|
||||
build_path = /obj/item/weapon/rcd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/shotgun_dart
|
||||
name = "Shotgun Dart"
|
||||
id = "shotgun_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/dart
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/shotgun_slug
|
||||
name = "Shotgun Slug"
|
||||
id = "shotgun_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -2,16 +2,7 @@
|
||||
//////////Computer Boards//////////
|
||||
///////////////////////////////////
|
||||
|
||||
datum/design/seccamera
|
||||
name = "Console Board (Camera Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build camera monitors."
|
||||
id = "seccamera"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/camera
|
||||
|
||||
datum/design/aicore
|
||||
/datum/design/aicore
|
||||
name = "Console Board (AI Core)"
|
||||
desc = "Allows for the construction of circuit boards used to build new AI cores."
|
||||
id = "aicore"
|
||||
@@ -19,269 +10,9 @@ datum/design/aicore
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aicore
|
||||
|
||||
datum/design/aiupload
|
||||
name = "Console Board (AI Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
|
||||
id = "aiupload"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aiupload
|
||||
|
||||
datum/design/borgupload
|
||||
name = "Console Board (Cyborg Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
|
||||
id = "borgupload"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/borgupload
|
||||
|
||||
datum/design/med_data
|
||||
name = "Console Board (Medical Records)"
|
||||
desc = "Allows for the construction of circuit boards used to build a medical records console."
|
||||
id = "med_data"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/med_data
|
||||
|
||||
datum/design/operating
|
||||
name = "Console Board (Operating Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an operating computer console."
|
||||
id = "operating"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/operating
|
||||
|
||||
datum/design/pandemic
|
||||
name = "Console Board (PanD.E.M.I.C. 2200)"
|
||||
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
|
||||
id = "pandemic"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pandemic
|
||||
|
||||
datum/design/scan_console
|
||||
name = "Console Board (DNA Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
|
||||
id = "scan_console"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
||||
|
||||
datum/design/comconsole
|
||||
name = "Console Board (Communications Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a communications console."
|
||||
id = "comconsole"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/communications
|
||||
|
||||
datum/design/idcardconsole
|
||||
name = "Console Board (ID Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an ID computer."
|
||||
id = "idcardconsole"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/card
|
||||
|
||||
datum/design/crewconsole
|
||||
name = "Console Board (Crew Monitoring Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
|
||||
id = "crewconsole"
|
||||
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/crew
|
||||
|
||||
datum/design/teleconsole
|
||||
name = "Console Board (Teleporter Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
|
||||
id = "teleconsole"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter
|
||||
|
||||
datum/design/secdata
|
||||
name = "Console Board (Security Records Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a security records console."
|
||||
id = "secdata"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/secure_data
|
||||
|
||||
datum/design/atmosalerts
|
||||
name = "Console Board (Atmosphere Alert)"
|
||||
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
|
||||
id = "atmosalerts"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/atmos_alert
|
||||
|
||||
datum/design/air_management
|
||||
name = "Console Board (Atmospheric Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
|
||||
id = "air_management"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/air_management
|
||||
|
||||
datum/design/robocontrol
|
||||
name = "Console Board (Robotics Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
|
||||
id = "robocontrol"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/robotics
|
||||
|
||||
datum/design/dronecontrol
|
||||
name = "Console Board (Drone Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
|
||||
id = "dronecontrol"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/drone_control
|
||||
|
||||
datum/design/clonecontrol
|
||||
name = "Console Board (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cloning
|
||||
|
||||
datum/design/powermonitor
|
||||
name = "Console Board (Power Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new power monitor"
|
||||
id = "powermonitor"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/powermonitor
|
||||
|
||||
datum/design/solarcontrol
|
||||
name = "Console Board (Solar Control)"
|
||||
desc = "Allows for the construction of circuit boards used to build a solar control console"
|
||||
id = "solarcontrol"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/solar_control
|
||||
|
||||
datum/design/prisonmanage
|
||||
name = "Console Board (Prisoner Management Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
|
||||
id = "prisonmanage"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/prisoner
|
||||
|
||||
datum/design/mechacontrol
|
||||
name = "Console Board (Exosuit Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
|
||||
id = "mechacontrol"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha_control
|
||||
|
||||
datum/design/mechapower
|
||||
name = "Console Board (Mech Bay Power Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
||||
id = "mechapower"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
|
||||
datum/design/rdconsole
|
||||
name = "Console Board (R&D Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new R&D console."
|
||||
id = "rdconsole"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdconsole
|
||||
|
||||
datum/design/ordercomp
|
||||
name = "Console Board (Supply Ordering Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
|
||||
id = "ordercomp"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/ordercomp
|
||||
|
||||
datum/design/supplycomp
|
||||
name = "Console Board (Supply Shuttle Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
|
||||
id = "supplycomp"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/supplycomp
|
||||
|
||||
datum/design/comm_monitor
|
||||
name = "Console Board (Telecommunications Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
||||
id = "comm_monitor"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
||||
|
||||
datum/design/comm_server
|
||||
name = "Console Board (Telecommunications Server Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
||||
id = "comm_server"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_server
|
||||
|
||||
datum/design/message_monitor
|
||||
name = "Console Board (Messaging Monitor Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
|
||||
id = "message_monitor"
|
||||
req_tech = list("programming" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/message_monitor
|
||||
|
||||
datum/design/comm_traffic
|
||||
name = "Console Board (Telecommunications Traffic Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
|
||||
id = "comm_traffic"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_traffic
|
||||
|
||||
datum/design/telesci_console
|
||||
name = "Console Board (Telepad Control Console Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_console
|
||||
|
||||
datum/design/aifixer
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/aifixer
|
||||
name = "Console Board (AI Integrity Restorer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
|
||||
id = "aifixer"
|
||||
@@ -289,12 +20,314 @@ datum/design/aifixer
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aifixer
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/aiupload
|
||||
name = "Console Board (AI Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
|
||||
id = "aiupload"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aiupload
|
||||
category = list("Computer Boards")
|
||||
|
||||
datum/design/rdservercontrol
|
||||
/datum/design/atmosalerts
|
||||
name = "Console Board (Atmospheric Alerts)"
|
||||
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
|
||||
id = "atmosalerts"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/atmos_alert
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/air_management
|
||||
name = "Console Board (Atmospheric Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
|
||||
id = "air_management"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/air_management
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/seccamera
|
||||
name = "Console Board (Camera Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build camera monitors."
|
||||
id = "seccamera"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/camera
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/clonecontrol
|
||||
name = "Console Board (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cloning
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/comconsole
|
||||
name = "Console Board (Communications Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a communications console."
|
||||
id = "comconsole"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/communications
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/crewconsole
|
||||
name = "Console Board (Crew Monitoring Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
|
||||
id = "crewconsole"
|
||||
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/crew
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/borgupload
|
||||
name = "Console Board (Cyborg Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
|
||||
id = "borgupload"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/borgupload
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/scan_console
|
||||
name = "Console Board (DNA Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
|
||||
id = "scan_console"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/dronecontrol
|
||||
name = "Console Board (Drone Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
|
||||
id = "dronecontrol"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/drone_control
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/mechacontrol
|
||||
name = "Console Board (Exosuit Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
|
||||
id = "mechacontrol"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha_control
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/idcardconsole
|
||||
name = "Console Board (ID Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an ID computer."
|
||||
id = "idcardconsole"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/card
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/mechapower
|
||||
name = "Console Board (Mech Bay Power Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
||||
id = "mechapower"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/med_data
|
||||
name = "Console Board (Medical Records)"
|
||||
desc = "Allows for the construction of circuit boards used to build a medical records console."
|
||||
id = "med_data"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/med_data
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/message_monitor
|
||||
name = "Console Board (Messaging Monitor Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
|
||||
id = "message_monitor"
|
||||
req_tech = list("programming" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/message_monitor
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/operating
|
||||
name = "Console Board (Operating Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an operating computer console."
|
||||
id = "operating"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/operating
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/pandemic
|
||||
name = "Console Board (PanD.E.M.I.C. 2200)"
|
||||
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
|
||||
id = "pandemic"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pandemic
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/powermonitor
|
||||
name = "Console Board (Power Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new power monitor"
|
||||
id = "powermonitor"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/powermonitor
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/prisonmanage
|
||||
name = "Console Board (Prisoner Management Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
|
||||
id = "prisonmanage"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/prisoner
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/rdconsole
|
||||
name = "Console Board (R&D Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new R&D console."
|
||||
id = "rdconsole"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdconsole
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/rdservercontrol
|
||||
name = "Console Board (R&D Server Control Console)"
|
||||
desc = "The circuit board for a R&D Server Control Console"
|
||||
id = "rdservercontrol"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
||||
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/robocontrol
|
||||
name = "Console Board (Robotics Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
|
||||
id = "robocontrol"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/robotics
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/secdata
|
||||
name = "Console Board (Security Records Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a security records console."
|
||||
id = "secdata"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/secure_data
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/solarcontrol
|
||||
name = "Console Board (Solar Control)"
|
||||
desc = "Allows for the construction of circuit boards used to build a solar control console"
|
||||
id = "solarcontrol"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/solar_control
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/ordercomp
|
||||
name = "Console Board (Supply Ordering Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply ordering console."
|
||||
id = "ordercomp"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/ordercomp
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/supplycomp
|
||||
name = "Console Board (Supply Shuttle Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supply shuttle console."
|
||||
id = "supplycomp"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/supplycomp
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/comm_monitor
|
||||
name = "Console Board (Telecommunications Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
||||
id = "comm_monitor"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/comm_server
|
||||
name = "Console Board (Telecommunications Server Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
||||
id = "comm_server"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_server
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/comm_traffic
|
||||
name = "Console Board (Telecommunications Traffic Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
|
||||
id = "comm_traffic"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_traffic
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/telesci_console
|
||||
name = "Console Board (Telepad Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_console
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/teleconsole
|
||||
name = "Console Board (Teleporter Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
|
||||
id = "teleconsole"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter
|
||||
category = list("Computer Boards")
|
||||
@@ -2,124 +2,7 @@
|
||||
//////////Machine Boards///////////
|
||||
///////////////////////////////////
|
||||
|
||||
datum/design/clonepod
|
||||
name = "Machine Board (Cloning Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonepod
|
||||
|
||||
datum/design/clonescanner
|
||||
name = "Machine Board (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonescanner
|
||||
|
||||
datum/design/teleport_hub
|
||||
name = "Machine Board (Teleportation Hub Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleportation Hub."
|
||||
id = "tele_hub"
|
||||
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_hub
|
||||
|
||||
datum/design/teleport_station
|
||||
name = "Machine Board (Teleportation Station Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_station
|
||||
|
||||
datum/design/telepad
|
||||
name = "Machine Board (Telepad Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_pad
|
||||
|
||||
datum/design/sleeper
|
||||
name = "Machine Board (Sleeper Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/sleeper
|
||||
|
||||
datum/design/sleep_console
|
||||
name = "Machine Board (Sleeper Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/sleep_console
|
||||
|
||||
datum/design/bodyscanner
|
||||
name = "Machine Board (Body Scanner Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner
|
||||
|
||||
datum/design/sleep_console
|
||||
name = "Machine Board (Body Scanner Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
|
||||
|
||||
datum/design/cryotube
|
||||
name = "Machine Board (Cryotube Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cryo_tube
|
||||
|
||||
datum/design/arcadebattle
|
||||
name = "Machine Board (Battle Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
|
||||
id = "arcademachinebattle"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
||||
|
||||
datum/design/orion_trail
|
||||
name = "Machine Board (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachineonion"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
||||
|
||||
datum/design/smes
|
||||
name = "Machine Board (SMES)"
|
||||
desc = "The circuit board for a SMES."
|
||||
id = "smes"
|
||||
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/smes
|
||||
|
||||
datum/design/thermomachine
|
||||
/datum/design/thermomachine
|
||||
name = "Machine Board (Freezer/Heater)"
|
||||
desc = "The circuit board for a Freezer/Heater."
|
||||
id = "thermomachine"
|
||||
@@ -127,35 +10,99 @@ datum/design/thermomachine
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/thermomachine
|
||||
category = list ("Engineering Machinery")
|
||||
|
||||
datum/design/biogenerator
|
||||
name = "Machine Board (Biogenerator)"
|
||||
desc = "The circuit board for a Biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
/datum/design/smes
|
||||
name = "Machine Board (SMES)"
|
||||
desc = "The circuit board for a SMES."
|
||||
id = "smes"
|
||||
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/biogenerator
|
||||
|
||||
datum/design/hydroponics
|
||||
name = "Machine Board (Hydroponics Tray)"
|
||||
desc = "The circuit board for a Hydroponics Tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
build_path = /obj/item/weapon/circuitboard/smes
|
||||
category = list ("Engineering Machinery")
|
||||
|
||||
/datum/design/telepad
|
||||
name = "Machine Board (Telepad Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/hydroponics
|
||||
|
||||
datum/design/microwave
|
||||
name = "Machine Board (Microwave)"
|
||||
desc = "The circuit board for a Microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_pad
|
||||
category = list ("Teleportation Machinery")
|
||||
|
||||
/datum/design/teleport_hub
|
||||
name = "Machine Board (Teleportation Hub)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleportation Hub."
|
||||
id = "tele_hub"
|
||||
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/microwave
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_hub
|
||||
category = list ("Teleportation Machinery")
|
||||
|
||||
/datum/design/teleport_station
|
||||
name = "Machine Board (Teleportation Station)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_station
|
||||
category = list ("Teleportation Machinery")
|
||||
|
||||
/datum/design/bodyscanner
|
||||
name = "Machine Board (Body Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
datum/design/chem_dispenser
|
||||
/datum/design/sleep_console
|
||||
name = "Machine Board (Body Scanner Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/clonepod
|
||||
name = "Machine Board (Cloning Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonepod
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/clonescanner
|
||||
name = "Machine Board (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonescanner
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/cryotube
|
||||
name = "Machine Board (Cryotube Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cryo_tube
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/chem_dispenser
|
||||
name = "Machine Board (Portable Chem Dispenser)"
|
||||
desc = "The circuit board for a Portable Chem Dispenser."
|
||||
id = "chem_dispenser"
|
||||
@@ -163,35 +110,49 @@ datum/design/chem_dispenser
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/chem_dispenser
|
||||
|
||||
datum/design/destructive_analyzer
|
||||
name = "Machine Board (Destructive Analyzer)"
|
||||
desc = "The circuit board for a Destructive Analyzer."
|
||||
id = "destructive_analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/sleeper
|
||||
name = "Machine Board (Sleeper)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
||||
build_path = /obj/item/weapon/circuitboard/sleeper
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
datum/design/protolathe
|
||||
name = "Machine Board (Protolathe)"
|
||||
desc = "The circuit board for a Protolathe."
|
||||
id = "protolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
/datum/design/sleep_console
|
||||
name = "Machine Board (Sleeper Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper Console."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/protolathe
|
||||
|
||||
datum/design/circuit_imprinter
|
||||
name = "Machine Board (Circuit Imprinter)"
|
||||
desc = "The circuit board for a Circuit Imprinter."
|
||||
id = "circuit_imprinter"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_path = /obj/item/weapon/circuitboard/sleep_console
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/biogenerator
|
||||
name = "Machine Board (Biogenerator)"
|
||||
desc = "The circuit board for a Biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
||||
build_path = /obj/item/weapon/circuitboard/biogenerator
|
||||
category = list ("Hydroponics Machinery")
|
||||
|
||||
datum/design/autolathe
|
||||
/datum/design/hydroponics
|
||||
name = "Machine Board (Hydroponics Tray)"
|
||||
desc = "The circuit board for a Hydroponics Tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/hydroponics
|
||||
category = list ("Hydroponics Machinery")
|
||||
|
||||
/datum/design/autolathe
|
||||
name = "Machine Board (Autolathe)"
|
||||
desc = "The circuit board for an Autolathe."
|
||||
id = "autolathe"
|
||||
@@ -199,26 +160,19 @@ datum/design/autolathe
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/autolathe
|
||||
|
||||
datum/design/rdserver
|
||||
name = "Machine Board (R&D Server)"
|
||||
desc = "The circuit board for an R&D Server"
|
||||
id = "rdserver"
|
||||
req_tech = list("programming" = 3)
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/circuit_imprinter
|
||||
name = "Machine Board (Circuit Imprinter)"
|
||||
desc = "The circuit board for a Circuit Imprinter."
|
||||
id = "circuit_imprinter"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdserver
|
||||
|
||||
datum/design/mechfab
|
||||
name = "Machine Board (Exosuit Fabricator)"
|
||||
desc = "The circuit board for an Exosuit Fabricator"
|
||||
id = "mechfab"
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mechfab
|
||||
|
||||
datum/design/cyborgrecharger
|
||||
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/cyborgrecharger
|
||||
name = "Machine Board (Cyborg Recharger)"
|
||||
desc = "The circuit board for a Cyborg Recharger."
|
||||
id = "cyborgrecharger"
|
||||
@@ -226,8 +180,29 @@ datum/design/cyborgrecharger
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cyborgrecharger
|
||||
|
||||
datum/design/mech_recharger
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/destructive_analyzer
|
||||
name = "Machine Board (Destructive Analyzer)"
|
||||
desc = "The circuit board for a Destructive Analyzer."
|
||||
id = "destructive_analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/mechfab
|
||||
name = "Machine Board (Exosuit Fabricator)"
|
||||
desc = "The circuit board for an Exosuit Fabricator"
|
||||
id = "mechfab"
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mechfab
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/mech_recharger
|
||||
name = "Machine Board (Mech Bay Recharger)"
|
||||
desc = "The circuit board for a Mech Bay Recharger."
|
||||
id = "mech_recharger"
|
||||
@@ -235,12 +210,64 @@ datum/design/mech_recharger
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
||||
category = list("Research Machinery")
|
||||
|
||||
datum/design/vendor
|
||||
/datum/design/protolathe
|
||||
name = "Machine Board (Protolathe)"
|
||||
desc = "The circuit board for a Protolathe."
|
||||
id = "protolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/protolathe
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/rdserver
|
||||
name = "Machine Board (R&D Server)"
|
||||
desc = "The circuit board for an R&D Server"
|
||||
id = "rdserver"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/rdserver
|
||||
category = list("Research Machinery")
|
||||
|
||||
/datum/design/arcadebattle
|
||||
name = "Machine Board (Battle Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Arcade Machine."
|
||||
id = "arcademachinebattle"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
||||
category = list ("Misc. Machinery")
|
||||
|
||||
/datum/design/microwave
|
||||
name = "Machine Board (Microwave)"
|
||||
desc = "The circuit board for a Microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/microwave
|
||||
category = list ("Misc. Machinery")
|
||||
|
||||
/datum/design/orion_trail
|
||||
name = "Machine Board (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachineonion"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
||||
category = list ("Misc. Machinery")
|
||||
|
||||
/datum/design/vendor
|
||||
name = "Machine Board (Vendor)"
|
||||
desc = "The circuit board for a Vendor."
|
||||
id = "vendor"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/vendor
|
||||
build_path = /obj/item/weapon/circuitboard/vendor
|
||||
category = list ("Misc. Machinery")
|
||||
@@ -3,7 +3,7 @@
|
||||
///////////////////////////////////
|
||||
|
||||
// Ripley
|
||||
datum/design/ripley_main
|
||||
/datum/design/ripley_main
|
||||
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
@@ -11,8 +11,9 @@ datum/design/ripley_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/ripley_peri
|
||||
/datum/design/ripley_peri
|
||||
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
@@ -20,9 +21,10 @@ datum/design/ripley_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// Odysseus
|
||||
datum/design/odysseus_main
|
||||
/datum/design/odysseus_main
|
||||
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
||||
id = "odysseus_main"
|
||||
@@ -30,8 +32,9 @@ datum/design/odysseus_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/odysseus_peri
|
||||
/datum/design/odysseus_peri
|
||||
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
||||
id = "odysseus_peri"
|
||||
@@ -39,9 +42,10 @@ datum/design/odysseus_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// Gygax
|
||||
datum/design/gygax_main
|
||||
/datum/design/gygax_main
|
||||
name = "Circuit Design (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
@@ -49,8 +53,9 @@ datum/design/gygax_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/gygax_peri
|
||||
/datum/design/gygax_peri
|
||||
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
@@ -58,8 +63,9 @@ datum/design/gygax_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/gygax_targ
|
||||
/datum/design/gygax_targ
|
||||
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
@@ -67,9 +73,10 @@ datum/design/gygax_targ
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// Durand
|
||||
datum/design/durand_main
|
||||
/datum/design/durand_main
|
||||
name = "Circuit Design (\"Durand\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
@@ -77,8 +84,9 @@ datum/design/durand_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/durand_peri
|
||||
/datum/design/durand_peri
|
||||
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
@@ -86,8 +94,9 @@ datum/design/durand_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/durand_targ
|
||||
/datum/design/durand_targ
|
||||
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
@@ -95,9 +104,10 @@ datum/design/durand_targ
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// Phazon
|
||||
datum/design/phazon_main
|
||||
/datum/design/phazon_main
|
||||
name = "Exosuit Design (\"Phazon\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
@@ -105,8 +115,9 @@ datum/design/phazon_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/phazon_peri
|
||||
/datum/design/phazon_peri
|
||||
name = "Exosuit Design (\"Phazon\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
@@ -114,8 +125,9 @@ datum/design/phazon_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/phazon_targ
|
||||
/datum/design/phazon_targ
|
||||
name = "Exosuit Design (\"Phazon\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
|
||||
id = "phazon_targ"
|
||||
@@ -123,9 +135,10 @@ datum/design/phazon_targ
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// H.O.N.K.
|
||||
datum/design/honker_main
|
||||
/datum/design/honker_main
|
||||
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
@@ -133,8 +146,9 @@ datum/design/honker_main
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/honker_peri
|
||||
/datum/design/honker_peri
|
||||
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
@@ -142,8 +156,9 @@ datum/design/honker_peri
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
datum/design/honker_targ
|
||||
/datum/design/honker_targ
|
||||
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
@@ -151,13 +166,15 @@ datum/design/honker_targ
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
// Space pod
|
||||
/datum/design/spacepod_main
|
||||
//datum/design/spacepod_main
|
||||
name = "Circuit Design (Space Pod Mainboard)"
|
||||
desc = "Allows for the construction of a Space Pod mainboard."
|
||||
id = "spacepod_main"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/pod
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/pod
|
||||
category = list("Exosuit Modules")
|
||||
@@ -195,16 +195,6 @@
|
||||
construction_time = 130
|
||||
category = list("Odysseus")
|
||||
|
||||
/*/datum/design/odysseus_armor
|
||||
name = "Exosuit Armor (\"Odysseus\")"
|
||||
id = "odysseus_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_armor
|
||||
materials = list("$metal"=15000)
|
||||
construction_time = 200
|
||||
category = list("Odysseus")
|
||||
*/
|
||||
|
||||
//Gygax
|
||||
/datum/design/gygax_chassis
|
||||
name = "Exosuit Chassis (\"Gygax\")"
|
||||
@@ -415,7 +405,6 @@
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
|
||||
//Phazon
|
||||
/datum/design/phazon_chassis
|
||||
name = "Exosuit Chassis (\"Phazon\")"
|
||||
@@ -490,17 +479,17 @@
|
||||
category = list("Phazon")
|
||||
|
||||
//Exosuit Equipment
|
||||
/datum/design/mech_hydraulic_clamp
|
||||
name = "Exosuit Engineering Equipement (Hydraulic Clamp)"
|
||||
id = "mech_hydraulic_clamp"
|
||||
/datum/design/mech_cable_layer
|
||||
name = "Exosuit Engineering Equipment (Cable Layer)"
|
||||
id = "mech_cable_layer"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_drill
|
||||
name = "Exosuit Engineering Equipement (Drill)"
|
||||
name = "Exosuit Engineering Equipment (Drill)"
|
||||
id = "mech_drill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
|
||||
@@ -509,25 +498,25 @@
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_extinguisher
|
||||
name = "Exosuit Engineering Equipement (Extinguisher)"
|
||||
name = "Exosuit Engineering Equipment (Extinguisher)"
|
||||
id = "mech_extinguisher"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_cable_layer
|
||||
name = "Exosuit Engineering Equipement (Cable Layer)"
|
||||
id = "mech_cable_layer"
|
||||
|
||||
/datum/design/mech_hydraulic_clamp
|
||||
name = "Exosuit Engineering Equipment (Hydraulic Clamp)"
|
||||
id = "mech_hydraulic_clamp"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_sleeper
|
||||
name = "Exosuit Medical Equipement (Mounted Sleeper)"
|
||||
name = "Exosuit Medical Equipment (Mounted Sleeper)"
|
||||
id = "mech_sleeper"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
||||
@@ -536,7 +525,7 @@
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_syringe_gun
|
||||
name = "Exosuit Medical Equipement (Syringe Gun)"
|
||||
name = "Exosuit Medical Equipment (Syringe Gun)"
|
||||
id = "mech_syringe_gun"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
@@ -545,7 +534,7 @@
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_generator
|
||||
name = "Exosuit Equipement (Plasma Generator)"
|
||||
name = "Exosuit Equipment (Plasma Generator)"
|
||||
id = "mech_generator"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
@@ -571,6 +560,24 @@
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_banana_mortar
|
||||
name = "H.O.N.K Banana Mortar"
|
||||
id = "mech_banana_mortar"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
|
||||
materials = list("$metal"=20000,"$bananium"=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_honker
|
||||
name = "HoNkER BlAsT 5000"
|
||||
id = "mech_honker"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
|
||||
materials = list("$metal"=20000,"$bananium"=10000)
|
||||
construction_time = 500
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_mousetrap_mortar
|
||||
name = "H.O.N.K Mousetrap Mortar"
|
||||
id = "mech_mousetrap_mortar"
|
||||
@@ -580,34 +587,35 @@
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_banana_mortar
|
||||
name = "H.O.N.K Banana Mortar"
|
||||
id = "mech_banana_mortar"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
|
||||
materials = list("$metal"=20000,"$bananium"=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_honker
|
||||
name = "HoNkER BlAsT 5000"
|
||||
id = "mech_honker"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
|
||||
materials = list("$metal"=20000,"$bananium"=10000)
|
||||
construction_time = 500
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
//Cyborg Upgrade Modules
|
||||
/datum/design/borg_upgrade_reset
|
||||
name = "Cyborg Upgrade Module (Reset Module)"
|
||||
id = "borg_upgrade_reset"
|
||||
/datum/design/borg_syndicate_module
|
||||
name = "Borg Illegal Weapons Upgrade"
|
||||
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/reset
|
||||
materials = list("$metal"=10000)
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
category = "Cyborg Upgrade Modules"
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_jetpack
|
||||
name = "Cyborg Upgrade Module (Mining Jetpack)"
|
||||
id = "borg_upgrade_jetpack"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/jetpack
|
||||
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
|
||||
/datum/design/borg_upgrade_tasercooler
|
||||
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
|
||||
id = "borg_upgrade_tasercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/tasercooler
|
||||
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_rename
|
||||
name = "Cyborg Upgrade Module (Rename Module)"
|
||||
id = "borg_upgrade_rename"
|
||||
@@ -616,6 +624,15 @@
|
||||
materials = list("$metal"=35000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_reset
|
||||
name = "Cyborg Upgrade Module (Reset Module)"
|
||||
id = "borg_upgrade_reset"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/reset
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_restart
|
||||
name = "Cyborg Upgrade Module (Restart Module)"
|
||||
@@ -635,24 +652,6 @@
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_tasercooler
|
||||
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
|
||||
id = "borg_upgrade_tasercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/tasercooler
|
||||
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_jetpack
|
||||
name = "Cyborg Upgrade Module (Mining Jetpack)"
|
||||
id = "borg_upgrade_jetpack"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/jetpack
|
||||
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
//Misc
|
||||
/datum/design/mecha_tracking
|
||||
name = "Exosuit Tracking Beacon"
|
||||
|
||||
@@ -1,18 +1,7 @@
|
||||
/////////////////////////////////////////
|
||||
////////////Medical Tools////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/mass_spectrometer
|
||||
name = "Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
|
||||
datum/design/adv_mass_spectrometer
|
||||
/datum/design/adv_mass_spectrometer
|
||||
name = "Advanced Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood and their quantities."
|
||||
id = "adv_mass_spectrometer"
|
||||
@@ -21,18 +10,9 @@ datum/design/adv_mass_spectrometer
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = "/obj/item/device/mass_spectrometer/adv"
|
||||
|
||||
datum/design/reagent_scanner
|
||||
name = "Reagent Scanner"
|
||||
desc = "A device for identifying chemicals."
|
||||
id = "reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/reagent_scanner
|
||||
|
||||
datum/design/adv_reagent_scanner
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/adv_reagent_scanner
|
||||
name = "Advanced Reagent Scanner"
|
||||
desc = "A device for identifying chemicals and their proportions."
|
||||
id = "adv_reagent_scanner"
|
||||
@@ -41,60 +21,9 @@ datum/design/adv_reagent_scanner
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/reagent_scanner/adv
|
||||
|
||||
datum/design/cyborg_analyzer
|
||||
name = "Cyborg Analyzer"
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
id = "cyborg_analyzer"
|
||||
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
|
||||
datum/design/mmi
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1000, "$glass" = 500)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mmi
|
||||
category = "Misc"
|
||||
|
||||
datum/design/mmi_radio
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
id = "mmi_radio"
|
||||
req_tech = list("programming" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1200, "$glass" = 500)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = "Misc"
|
||||
|
||||
datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list("$metal" = 750, "$glass" = 750)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = "Misc"
|
||||
|
||||
datum/design/nanopaste
|
||||
name = "nanopaste"
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 7000, "$glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
|
||||
datum/design/bluespacebeaker
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/bluespacebeaker
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
@@ -103,49 +32,9 @@ datum/design/bluespacebeaker
|
||||
materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
category = "Misc"
|
||||
|
||||
datum/design/noreactbeaker
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list("materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
category = "Misc"
|
||||
|
||||
datum/design/defib
|
||||
name = "Defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
id = "defib"
|
||||
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/defibrillator
|
||||
category = "Misc"
|
||||
|
||||
datum/design/implanter
|
||||
name = "Implanter"
|
||||
desc = "A basic implanter for injecting implants"
|
||||
id = "implanter"
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/implanter"
|
||||
|
||||
datum/design/implant_free
|
||||
name = "Freedom Implant"
|
||||
desc = "An implant which allows the user to instantly escape from restraints."
|
||||
id = "implant_free"
|
||||
req_tech = list("syndicate" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
|
||||
datum/design/implant_chem
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/implant_chem
|
||||
name = "Chemical Implant"
|
||||
desc = "An implant which can be filled with various chemicals, and then injected on command."
|
||||
id = "implant_chem"
|
||||
@@ -154,8 +43,62 @@ datum/design/implant_chem
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/implantcase/chem
|
||||
locked = 1
|
||||
|
||||
datum/design/implant_loyal
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/noreactbeaker
|
||||
name = "Cryostasis Beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list("materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/cyborg_analyzer
|
||||
name = "Cyborg Analyzer"
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
id = "cyborg_analyzer"
|
||||
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/defib
|
||||
name = "Defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
id = "defib"
|
||||
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/defibrillator
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/implant_free
|
||||
name = "Freedom Implant"
|
||||
desc = "An implant which allows the user to instantly escape from restraints."
|
||||
id = "implant_free"
|
||||
req_tech = list("syndicate" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/implanter
|
||||
name = "Implanter"
|
||||
desc = "A basic implanter for injecting implants"
|
||||
id = "implanter"
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/implanter"
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/implant_loyal
|
||||
name = "Loyalty Implant"
|
||||
desc = "An implant which makes its carrier loyal to Nanotrasen."
|
||||
id = "implant_loyal"
|
||||
@@ -163,4 +106,80 @@ datum/design/implant_loyal
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 7000, "$glass" = 7000)
|
||||
build_path = /obj/item/weapon/implantcase/loyalty
|
||||
locked = 1
|
||||
locked = 1
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/mmi
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1000, "$glass" = 500)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mmi
|
||||
category = list("Misc","Medical")
|
||||
|
||||
/datum/design/mass_spectrometer
|
||||
name = "Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/posibrain
|
||||
name = "Positronic Brain"
|
||||
desc = "Allows for the construction of a positronic brain"
|
||||
id = "posibrain"
|
||||
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
|
||||
build_path = /obj/item/device/mmi/posibrain
|
||||
category = list("Misc","Medical")
|
||||
|
||||
/datum/design/mmi_radio
|
||||
name = "Radio-Enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
id = "mmi_radio"
|
||||
req_tech = list("programming" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 1200, "$glass" = 500)
|
||||
reliability_base = 74
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = list("Misc","Medical")
|
||||
|
||||
/datum/design/nanopaste
|
||||
name = "Nanopaste"
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 7000, "$glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/reagent_scanner
|
||||
name = "Reagent Scanner"
|
||||
desc = "A device for identifying chemicals."
|
||||
id = "reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 20)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/reagent_scanner
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list("$metal" = 750, "$glass" = 750)
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = list("Misc")
|
||||
|
||||
@@ -2,37 +2,7 @@
|
||||
////////////Power Designs////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/pacman
|
||||
name = "PACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 79
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman
|
||||
|
||||
datum/design/superpacman
|
||||
name = "SUPERPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 76
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/super
|
||||
|
||||
datum/design/mrspacman
|
||||
name = "MRSPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 74
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
||||
|
||||
datum/design/basic_cell
|
||||
/datum/design/basic_cell
|
||||
name = "Basic Power Cell"
|
||||
desc = "A basic power cell that holds 1000 units of energy"
|
||||
id = "basic_cell"
|
||||
@@ -41,8 +11,9 @@ datum/design/basic_cell
|
||||
materials = list("$metal" = 700, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cell
|
||||
category = "Misc"
|
||||
category = list("Misc","Power Designs")
|
||||
|
||||
datum/design/high_cell
|
||||
/datum/design/high_cell
|
||||
name = "High-Capacity Power Cell"
|
||||
desc = "A power cell that holds 10000 units of energy"
|
||||
id = "high_cell"
|
||||
@@ -50,20 +21,9 @@ datum/design/high_cell
|
||||
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 60)
|
||||
build_path = /obj/item/weapon/cell/high
|
||||
category = "Misc"
|
||||
|
||||
datum/design/super_cell
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy"
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
reliability_base = 75
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/super
|
||||
category = "Misc"
|
||||
|
||||
datum/design/hyper_cell
|
||||
category = list("Misc","Power Designs")
|
||||
|
||||
/datum/design/hyper_cell
|
||||
name = "Hyper-Capacity Power Cell"
|
||||
desc = "A power cell that holds 30000 units of energy"
|
||||
id = "hyper_cell"
|
||||
@@ -72,4 +32,48 @@ datum/design/hyper_cell
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/hyper
|
||||
category = "Misc"
|
||||
category = list("Misc","Power Designs")
|
||||
|
||||
/datum/design/super_cell
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy"
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
reliability_base = 75
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/super
|
||||
category = list("Misc","Power Designs")
|
||||
|
||||
/datum/design/pacman
|
||||
name = "PACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 79
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/mrspacman
|
||||
name = "MRSPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 74
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/superpacman
|
||||
name = "SUPERPACMAN-type Generator Board"
|
||||
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 76
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/super
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
@@ -2,17 +2,7 @@
|
||||
/////////////Stock Parts////////////////
|
||||
////////////////////////////////////////
|
||||
|
||||
datum/design/RPED
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
req_tech = list("engineering" = 3,
|
||||
"materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
|
||||
datum/design/basic_capacitor
|
||||
/datum/design/basic_capacitor
|
||||
name = "Basic Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_capacitor"
|
||||
@@ -20,8 +10,9 @@ datum/design/basic_capacitor
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/basic_sensor
|
||||
/datum/design/basic_sensor
|
||||
name = "Basic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_sensor"
|
||||
@@ -29,8 +20,9 @@ datum/design/basic_sensor
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/micro_mani
|
||||
/datum/design/micro_mani
|
||||
name = "Micro Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "micro_mani"
|
||||
@@ -38,8 +30,9 @@ datum/design/micro_mani
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/basic_micro_laser
|
||||
/datum/design/basic_micro_laser
|
||||
name = "Basic Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_micro_laser"
|
||||
@@ -47,8 +40,9 @@ datum/design/basic_micro_laser
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/basic_matter_bin
|
||||
/datum/design/basic_matter_bin
|
||||
name = "Basic Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_matter_bin"
|
||||
@@ -56,8 +50,9 @@ datum/design/basic_matter_bin
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/adv_capacitor
|
||||
/datum/design/adv_capacitor
|
||||
name = "Advanced Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_capacitor"
|
||||
@@ -65,8 +60,9 @@ datum/design/adv_capacitor
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/adv_sensor
|
||||
/datum/design/adv_sensor
|
||||
name = "Advanced Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_sensor"
|
||||
@@ -74,8 +70,9 @@ datum/design/adv_sensor
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/nano_mani
|
||||
/datum/design/nano_mani
|
||||
name = "Nano Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "nano_mani"
|
||||
@@ -83,8 +80,9 @@ datum/design/nano_mani
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/high_micro_laser
|
||||
/datum/design/high_micro_laser
|
||||
name = "High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "high_micro_laser"
|
||||
@@ -92,8 +90,9 @@ datum/design/high_micro_laser
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/adv_matter_bin
|
||||
/datum/design/adv_matter_bin
|
||||
name = "Advanced Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_matter_bin"
|
||||
@@ -101,8 +100,9 @@ datum/design/adv_matter_bin
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/super_capacitor
|
||||
/datum/design/super_capacitor
|
||||
name = "Super Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_capacitor"
|
||||
@@ -111,8 +111,9 @@ datum/design/super_capacitor
|
||||
reliability_base = 71
|
||||
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/phasic_sensor
|
||||
/datum/design/phasic_sensor
|
||||
name = "Phasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "phasic_sensor"
|
||||
@@ -121,8 +122,9 @@ datum/design/phasic_sensor
|
||||
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
||||
reliability_base = 72
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/pico_mani
|
||||
/datum/design/pico_mani
|
||||
name = "Pico Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "pico_mani"
|
||||
@@ -131,8 +133,9 @@ datum/design/pico_mani
|
||||
materials = list("$metal" = 30)
|
||||
reliability_base = 73
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/ultra_micro_laser
|
||||
/datum/design/ultra_micro_laser
|
||||
name = "Ultra-High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "ultra_micro_laser"
|
||||
@@ -141,8 +144,9 @@ datum/design/ultra_micro_laser
|
||||
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
||||
reliability_base = 70
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/super_matter_bin
|
||||
/datum/design/super_matter_bin
|
||||
name = "Super Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_matter_bin"
|
||||
@@ -150,4 +154,15 @@ datum/design/super_matter_bin
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80)
|
||||
reliability_base = 75
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/RPED
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
req_tech = list("engineering" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
category = list("Stock Parts")
|
||||
@@ -1,16 +1,7 @@
|
||||
////////////////////////////////////////
|
||||
//////////Telecomms Equipment///////////
|
||||
////////////////////////////////////////
|
||||
datum/design/subspace_receiver
|
||||
name = "Machine Board (Subspace Receiver)"
|
||||
desc = "Allows for the construction of Subspace Receiver equipment."
|
||||
id = "s-receiver"
|
||||
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
||||
|
||||
datum/design/telecomms_bus
|
||||
/datum/design/telecomms_bus
|
||||
name = "Machine Board (Bus Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Bus Mainframes."
|
||||
id = "s-bus"
|
||||
@@ -18,8 +9,9 @@ datum/design/telecomms_bus
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
||||
|
||||
datum/design/telecomms_hub
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
/datum/design/telecomms_hub
|
||||
name = "Machine Board (Hub Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Hub Mainframes."
|
||||
id = "s-hub"
|
||||
@@ -27,17 +19,10 @@ datum/design/telecomms_hub
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
datum/design/telecomms_relay
|
||||
name = "Machine Board (Relay Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
||||
id = "s-relay"
|
||||
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
||||
|
||||
datum/design/telecomms_processor
|
||||
/datum/design/telecomms_processor
|
||||
name = "Machine Board (Processor Unit)"
|
||||
desc = "Allows for the construction of Telecommunications Processor equipment."
|
||||
id = "s-processor"
|
||||
@@ -45,8 +30,19 @@ datum/design/telecomms_processor
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
/datum/design/telecomms_relay
|
||||
name = "Machine Board (Relay Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
||||
id = "s-relay"
|
||||
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
datum/design/telecomms_server
|
||||
/datum/design/telecomms_server
|
||||
name = "Machine Board (Server Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Servers."
|
||||
id = "s-server"
|
||||
@@ -54,8 +50,9 @@ datum/design/telecomms_server
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
datum/design/subspace_broadcaster
|
||||
/datum/design/subspace_broadcaster
|
||||
name = "Machine Board (Subspace Broadcaster)"
|
||||
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
||||
id = "s-broadcaster"
|
||||
@@ -63,53 +60,19 @@ datum/design/subspace_broadcaster
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
|
||||
datum/design/subspace_ansible
|
||||
name = "Subspace Ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
|
||||
datum/design/hyperwave_filter
|
||||
name = "Hyperwave Filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 40, "$silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
|
||||
datum/design/subspace_amplifier
|
||||
name = "Subspace Amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
|
||||
datum/design/subspace_treatment
|
||||
name = "Subspace Treatment Disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
|
||||
datum/design/subspace_analyzer
|
||||
name = "Subspace Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
|
||||
datum/design/subspace_crystal
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
/datum/design/subspace_receiver
|
||||
name = "Machine Board (Subspace Receiver)"
|
||||
desc = "Allows for the construction of Subspace Receiver equipment."
|
||||
id = "s-receiver"
|
||||
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
/datum/design/subspace_crystal
|
||||
name = "Ansible Crystal"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-crystal"
|
||||
@@ -117,8 +80,49 @@ datum/design/subspace_crystal
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
category = list("Stock Parts")
|
||||
|
||||
datum/design/subspace_transmitter
|
||||
/datum/design/hyperwave_filter
|
||||
name = "Hyperwave Filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 40, "$silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/subspace_amplifier
|
||||
name = "Subspace Amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/subspace_analyzer
|
||||
name = "Subspace Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/subspace_ansible
|
||||
name = "Subspace Ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 80, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/subspace_transmitter
|
||||
name = "Subspace Transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
id = "s-transmitter"
|
||||
@@ -126,3 +130,14 @@ datum/design/subspace_transmitter
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/subspace_treatment
|
||||
name = "Subspace Treatment Disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10, "$silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/////////////////Weapons/////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/nuclear_gun
|
||||
/datum/design/nuclear_gun
|
||||
name = "Advanced Energy Gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
id = "nuclear_gun"
|
||||
@@ -12,28 +12,9 @@ datum/design/nuclear_gun
|
||||
reliability_base = 76
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
datum/design/stunrevolver
|
||||
name = "Stun Revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
|
||||
id = "stunrevolver"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
||||
locked = 1
|
||||
|
||||
datum/design/lasercannon
|
||||
name = "Laser Cannon"
|
||||
desc = "A heavy duty laser cannon."
|
||||
id = "lasercannon"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
locked = 1
|
||||
|
||||
datum/design/decloner
|
||||
/datum/design/decloner
|
||||
name = "Decloner"
|
||||
desc = "Your opponent will bubble into a messy pile of goop."
|
||||
id = "decloner"
|
||||
@@ -42,18 +23,9 @@ datum/design/decloner
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
||||
build_path = /obj/item/weapon/gun/energy/decloner
|
||||
locked = 1
|
||||
|
||||
datum/design/rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
||||
locked = 1
|
||||
|
||||
datum/design/largecrossbow
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/largecrossbow
|
||||
name = "Energy Crossbow"
|
||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
|
||||
@@ -62,18 +34,9 @@ datum/design/largecrossbow
|
||||
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
|
||||
locked = 1
|
||||
|
||||
datum/design/temp_gun
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
|
||||
id = "temp_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
locked = 1
|
||||
|
||||
datum/design/flora_gun
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/flora_gun
|
||||
name = "Floral Somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
@@ -81,37 +44,9 @@ datum/design/flora_gun
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
|
||||
build_path = /obj/item/weapon/gun/energy/floragun
|
||||
|
||||
datum/design/large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
|
||||
datum/design/smg
|
||||
name = "Prototype Submachine Gun"
|
||||
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
|
||||
id = "smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/projectile/automatic
|
||||
locked = 1
|
||||
|
||||
datum/design/mag_smg
|
||||
name = "Submachine Gun Magazine (9mm)"
|
||||
desc = "A 20-round magazine for the prototype submachine gun."
|
||||
id = "mag_smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm
|
||||
|
||||
datum/design/ionrifle
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/ionrifle
|
||||
name = "Ion Rifle"
|
||||
desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ionrifle"
|
||||
@@ -120,8 +55,74 @@ datum/design/ionrifle
|
||||
materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/ionrifle
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
datum/design/stunshell
|
||||
/datum/design/large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000)
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/lasercannon
|
||||
name = "Laser Cannon"
|
||||
desc = "A heavy duty laser cannon."
|
||||
id = "lasercannon"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/plasmapistol
|
||||
name = "Plasma Pistol"
|
||||
desc = "A specialized firearm designed to fire lethal bolts of toxins."
|
||||
id = "ppistol"
|
||||
req_tech = list("combat" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/smg
|
||||
name = "Prototype Submachine Gun"
|
||||
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
|
||||
id = "smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/projectile/automatic
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/mag_smg
|
||||
name = "Prototype Submachine Gun Magazine (9mm)"
|
||||
desc = "A 20-round magazine for the prototype submachine gun."
|
||||
id = "mag_smg"
|
||||
req_tech = list("combat" = 4, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/stunshell
|
||||
name = "Stun Shell"
|
||||
desc = "A stunning shell for a shotgun."
|
||||
id = "stunshell"
|
||||
@@ -129,17 +130,31 @@ datum/design/stunshell
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunslug
|
||||
|
||||
datum/design/techshell
|
||||
name = "Unloaded Technological Shotshell"
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
id = "techshotshell"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/stunrevolver
|
||||
name = "Stun Revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
|
||||
id = "stunrevolver"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
|
||||
build_path = /obj/item/ammo_casing/shotgun/techshell
|
||||
materials = list("$metal" = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
datum/design/suppressor
|
||||
/datum/design/temp_gun
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
|
||||
id = "temp_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/suppressor
|
||||
name = "Universal Suppressor"
|
||||
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
|
||||
id = "suppressor"
|
||||
@@ -147,8 +162,19 @@ datum/design/suppressor
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$silver" = 500)
|
||||
build_path = /obj/item/weapon/suppressor
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/techshell
|
||||
name = "Unloaded Technological Shotshell"
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
id = "techshotshell"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
|
||||
build_path = /obj/item/ammo_casing/shotgun/techshell
|
||||
category = list("Weapons")
|
||||
|
||||
datum/design/xray
|
||||
/datum/design/xray
|
||||
name = "Xray Laser Gun"
|
||||
desc = "Not quite as menacing as it sounds"
|
||||
id = "xray"
|
||||
@@ -157,13 +183,4 @@ datum/design/xray
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
|
||||
datum/design/plasmapistol
|
||||
name = "plasma pistol"
|
||||
desc = "A specialized firearm designed to fire lethal bolts of toxins."
|
||||
id = "ppistol"
|
||||
req_tech = list("combat" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -24,6 +24,19 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
var/clown_amount = 0.0
|
||||
var/efficiency_coeff
|
||||
|
||||
var/list/categories = list(
|
||||
"Bluespace",
|
||||
"Communication",
|
||||
"Equipment",
|
||||
"Janitorial",
|
||||
"Medical",
|
||||
"Mining",
|
||||
"Miscellaneous",
|
||||
"Power",
|
||||
"Stock Parts",
|
||||
"Weapons"
|
||||
)
|
||||
|
||||
reagents = new()
|
||||
|
||||
|
||||
|
||||
@@ -47,7 +47,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/id = 0 //ID of the computer (for server restrictions).
|
||||
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
|
||||
|
||||
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
|
||||
req_access = list(access_research) //Data and setting manipulation requires scientist access.
|
||||
|
||||
var/selected_category
|
||||
|
||||
|
||||
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
|
||||
@@ -124,7 +126,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
C.files.AddDesign2Known(D)
|
||||
C.files.RefreshResearch()
|
||||
|
||||
|
||||
/obj/machinery/computer/rdconsole/proc/Maximize()
|
||||
files.known_tech=files.possible_tech
|
||||
for(var/datum/tech/KT in files.known_tech)
|
||||
if(KT.level < KT.max_level)
|
||||
KT.level=KT.max_level
|
||||
|
||||
/obj/machinery/computer/rdconsole/New()
|
||||
..()
|
||||
files = new /datum/research(src) //Setup the research data holder.
|
||||
@@ -162,7 +169,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
user << "<span class='notice'>You you disable the security protocols</span>"
|
||||
|
||||
else
|
||||
..()
|
||||
src.updateUsrDialog()
|
||||
@@ -179,6 +185,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/temp_screen = text2num(href_list["menu"])
|
||||
screen = temp_screen
|
||||
|
||||
if(href_list["category"])
|
||||
selected_category = href_list["category"]
|
||||
|
||||
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
|
||||
screen = 0.0
|
||||
spawn(50)
|
||||
@@ -239,6 +248,18 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
linked_destroy.loaded_item = null
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
screen = 2.1
|
||||
|
||||
else if(href_list["maxresearch"]) //Eject the item inside the destructive analyzer.
|
||||
if(!usr.client.holder) return
|
||||
screen = 0.0
|
||||
if(alert("Are you sure you want to maximize research levels?","Confirmation","Yes","No")=="No")
|
||||
return
|
||||
message_admins("[key_name_admin(usr)] has maximized the research levels.")
|
||||
spawn(30)
|
||||
Maximize()
|
||||
screen = 1.0
|
||||
updateUsrDialog()
|
||||
griefProtection() //Update centcomm too
|
||||
|
||||
else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder.
|
||||
if(linked_destroy)
|
||||
@@ -413,7 +434,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
else
|
||||
new_item.loc = linked_lathe.loc
|
||||
linked_lathe.busy = 0
|
||||
screen = 3.1
|
||||
screen = 3.15
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
|
||||
@@ -719,6 +740,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<span class='linkOn'>Disconnect from Research Network</span><BR>"
|
||||
dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
|
||||
if(user.client.holder)
|
||||
dat += "<A href='?src=\ref[src];maxresearch=1'>\[ADMIN\] Maximize Research Levels</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database</A></div>"
|
||||
|
||||
if(1.7) //R&D device linkage
|
||||
@@ -778,31 +801,44 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<h3>Protolathe Menu:</h3><BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
dat += list_categories(linked_lathe.categories, 3.15)
|
||||
|
||||
//Grouping designs by categories, to improve readability
|
||||
if(3.15)
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
for(var/datum/design/D in files.known_designs)
|
||||
if(!(D.build_type & PROTOLATHE))
|
||||
if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE))
|
||||
continue
|
||||
var/temp_dat = "[D.name]"
|
||||
var/temp_material
|
||||
var/c = 50
|
||||
var/t
|
||||
for(var/M in D.materials)
|
||||
t = linked_lathe.check_mat(D, M)
|
||||
temp_material += " | "
|
||||
if (!t)
|
||||
temp_material += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
temp_material += "<span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]"
|
||||
c = min(c,t)
|
||||
|
||||
if (c)
|
||||
dat += "* <A href='?src=\ref[src];build=[D.id];amount=1'>[temp_dat]</A>"
|
||||
dat += "<A href='?src=\ref[src];build=[D.id];amount=1'>[D.name]</A>"
|
||||
if(c >= 5.0)
|
||||
dat += "<A href='?src=\ref[src];build=[D.id];amount=5'>x5</A>"
|
||||
if(c >= 10.0)
|
||||
dat += "<A href='?src=\ref[src];build=[D.id];amount=10'>x10</A>"
|
||||
dat += "[temp_material]"
|
||||
else
|
||||
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_material]"
|
||||
dat += "<span class='linkOff'>[D.name]</span>[temp_material]"
|
||||
if(D.locked)
|
||||
dat += " <span class='bad'>(LOCKED)</span>"
|
||||
dat += "<BR>"
|
||||
dat += "</div>"
|
||||
|
||||
@@ -880,23 +916,35 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<h3>Circuit Imprinter Menu:</h3><BR>"
|
||||
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
dat += list_categories(linked_imprinter.categories, 4.15)
|
||||
|
||||
if(4.15)
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
|
||||
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
for(var/datum/design/D in files.known_designs)
|
||||
if(!(D.build_type & IMPRINTER))
|
||||
if(!(selected_category in D.category) || !(D.build_type & IMPRINTER))
|
||||
continue
|
||||
var/temp_dat = "[D.name]"
|
||||
var/temp_materials
|
||||
var/check_materials = 1
|
||||
for(var/M in D.materials)
|
||||
temp_materials += " | "
|
||||
if (!linked_imprinter.check_mat(D, M))
|
||||
check_materials = 0
|
||||
temp_materials += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
|
||||
if (check_materials)
|
||||
dat += "* <A href='?src=\ref[src];imprint=[D.id]'>[temp_dat]</A>[temp_materials]<BR>"
|
||||
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
|
||||
else
|
||||
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_materials]<BR>"
|
||||
dat += "<span class='linkOff'>[D.name]</span>[temp_materials]<BR>"
|
||||
if(D.locked)
|
||||
dat += " <span class='bad'>(LOCKED)</span>"
|
||||
dat += "</div>"
|
||||
|
||||
if(4.2)
|
||||
@@ -931,11 +979,30 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=50'>All</A>"
|
||||
dat += "</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "rndconsole", name, 420, 450)
|
||||
var/datum/browser/popup = new(user, "rndconsole", name, 700, 550)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
//helper proc, which return a table containing categories
|
||||
/obj/machinery/computer/rdconsole/proc/list_categories(var/list/categories, var/menu_num as num)
|
||||
if(!categories)
|
||||
return
|
||||
|
||||
var/line_length = 1
|
||||
var/dat = "<table style='width:100%' align='center'><tr>"
|
||||
|
||||
for(var/C in categories)
|
||||
if(line_length > 2)
|
||||
dat += "</tr><tr>"
|
||||
line_length = 1
|
||||
|
||||
dat += "<td><A href='?src=\ref[src];category=[C];menu=[menu_num]'>[C]</A></td>"
|
||||
line_length++
|
||||
|
||||
dat += "</tr></table></div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/computer/rdconsole/robotics
|
||||
name = "Robotics R&D Console"
|
||||
desc = "A console used to interface with R&D tools."
|
||||
|
||||
@@ -140,6 +140,26 @@ research holder datum.
|
||||
D.reliability = min(100, D.reliability + rand(1,3))
|
||||
if(I.crit_fail)
|
||||
D.reliability = min(100, D.reliability + rand(3, 5))
|
||||
|
||||
/datum/research/proc/FindDesignByID(var/id)
|
||||
for(var/datum/design/D in known_designs)
|
||||
if(D.id == id)
|
||||
return D
|
||||
|
||||
//Autolathe files
|
||||
/datum/research/autolathe/New()
|
||||
for(var/T in (typesof(/datum/tech) - /datum/tech))
|
||||
possible_tech += new T(src)
|
||||
for(var/path in typesof(/datum/design) - /datum/design)
|
||||
var/datum/design/D = new path(src)
|
||||
possible_designs += D
|
||||
if((D.build_type & AUTOLATHE) && ("initial" in D.category)) //autolathe starts without hacked designs
|
||||
AddDesign2Known(D)
|
||||
|
||||
/datum/research/autolathe/AddDesign2Known(var/datum/design/D)
|
||||
if(!(D.build_type & AUTOLATHE))
|
||||
return
|
||||
..()
|
||||
|
||||
/***************************************************************
|
||||
** Technology Datums **
|
||||
|
||||
Reference in New Issue
Block a user