Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.

Conflicts:
	baystation12.dme
	code/modules/mob/emote.dm
This commit is contained in:
Zuhayr
2014-05-17 22:00:39 -04:00
committed by ZomgPonies
parent 63f3e5ccd9
commit 0505b4f5f8
6 changed files with 85 additions and 62 deletions
+18
View File
@@ -41,12 +41,30 @@
var/list/can_see = get_mobs_in_view(1,src) //Allows silicon & mmi mobs carried around to see the emotes of the person carrying them around.
can_see |= viewers(src,null)
for (var/mob/O in can_see)
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
// Type 2 (Audible) emotes are sent to anyone in hear range
// of the *LOCATION* -- this is important for pAIs to be heard
else if (m_type & 2)
for (var/mob/O in get_mobs_in_view(7,src))
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
/mob/proc/emote_dead(var/message)
+51
View File
@@ -0,0 +1,51 @@
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
icon = 'icons/obj/objects.dmi'
slot_flags = SLOT_HEAD
/obj/item/weapon/holder/New()
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
/obj/item/weapon/holder/proc/show_message(var/message, var/m_type)
for(var/mob/living/M in contents)
M.show_message(message,m_type)
//Mob specific holders.
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon_state = "nymph"
origin_tech = "magnets=3;biotech=5"
/obj/item/weapon/holder/drone
name = "maintenance drone"
desc = "It's a small maintenance robot."
icon_state = "drone"
origin_tech = "magnets=3;engineering=5"
@@ -2,45 +2,6 @@
Tiny babby plant critter plus procs.
*/
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
slot_flags = SLOT_HEAD
origin_tech = "magnets=3;biotech=5"
/obj/item/weapon/holder/New()
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
//Mob defines.
/mob/living/carbon/monkey/diona
name = "diona nymph"
@@ -33,18 +33,6 @@
layer = MOB_LAYER
src << text("\blue You have stopped hiding.")
//DRONE PICKUP.
//Item holder.
/obj/item/weapon/holder/drone
name = "maintenance drone"
desc = "It's a small maintenance robot."
icon = 'icons/obj/objects.dmi'
icon_state = "drone"
slot_flags = SLOT_HEAD
origin_tech = "magnets=3;engineering=5"
//Actual picking-up event.
/mob/living/silicon/robot/drone/attack_hand(mob/living/carbon/human/M as mob)
+15 -11
View File
@@ -395,20 +395,24 @@ mob/living/simple_animal/borer/proc/detatch()
if(M in view(1, src))
src << "You wiggle into [M]'s ear."
if(!M.stat)
M << "Something disgusting and slimy wiggles into your ear!"
src.perform_infestation(M)
return
else
src << "They are no longer in range!"
return
src.host = M
src.loc = M
/mob/living/simple_animal/borer/proc/perform_infestation(var/mob/living/carbon/M)
src.host = M
src.loc = M
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/datum/organ/external/head = H.get_organ("head")
head.implants += src
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/datum/organ/external/head = H.get_organ("head")
head.implants += src
host_brain.name = M.name
host_brain.real_name = M.real_name
host.status_flags |= PASSEMOTES
host_brain.name = M.name
host_brain.real_name = M.real_name
host.status_flags |= PASSEMOTES
/mob/living/simple_animal/borer/verb/ventcrawl()
set name = "Crawl through Vent"