TG: - Additional admin verbs and links will now display an ingame message to admins

when used:

- rudimentary transformations from the player panel
- give spell
- make sound
- kill air
- make alien
- make metroid
- grant full access
- assume direct control
- select equipment
- spawn xeno
- gib will now log even when gibbing yourself
- gibself
- change view range
- call shuttle
- cancel shuttle

- Also removed the 'stabilize atmos' verb. I noticed it had all of it's code
commented out, so it literlaly did not do anything.
Revision: r3535
Author: 	 baloh.matevz
This commit is contained in:
Erthilo
2012-05-06 21:09:08 +01:00
parent 28f7a58905
commit 0505efb4c4
3 changed files with 31 additions and 7 deletions
+6 -2
View File
@@ -339,6 +339,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
log_admin("[key_name(src)] has alienized [M.key].")
spawn(10)
M:Alienize()
//feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1)
else
alert("Invalid mob")
@@ -353,6 +356,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
log_admin("[key_name(src)] has metroidized [M.key].")
spawn(10)
M:Metroidize()
//feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into a metroid.")
message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a metroid.", 1)
else
alert("Invalid mob")
@@ -490,12 +496,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
log_admin("[key_name(src)] has granted [M.key] full access.")
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
log_admin("[key_name(src)] has granted [M.key] full access.")
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name