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Fix carbon/Life()
yeah whoops APPARENTLY BAY HAD LIVING/LIFE() AND CARBON/LIFE() damnit bay
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@@ -14,13 +14,6 @@ mob/living
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qdel(food)
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return ..()
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/mob/living/carbon/Life()
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..()
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// Increase germ_level regularly
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if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
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germ_level++
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/mob/living/carbon/blob_act()
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if (stat == DEAD)
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return
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@@ -13,6 +13,10 @@
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handle_wetness()
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// Increase germ_level regularly
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if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
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germ_level++
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///////////////
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// BREATHING //
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