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New PVE Major Midround: Demonic Incursion (#29053)
* Initial commit. Event. * Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI * Makes CI happy * Fixes some file names * Ticks files * Fixes file again * Update code/modules/events/demon_incursion.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Announcement sound, spawn adjustments * Reduced spread when portals multiply * Elite spawns when portal count gets high * Fixes missing comma * Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors * Fixes * Linters! * Faithless moved to basic mob * LINTERS * Makes skeletons basic mobs * Fixes, Ranged Attacks, Ranged variants of nether mobs * Handles portal expansion chance * Linters * Fixes mobs not breaking shit * Fixes ranged attacks * Fixes ranged attacks * oops * Another oops. No config changes are needed here * Twenty percent chance that a nether mob is a grappler * Dimensional tear fixes * Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs * Variable initial spawns, variable spread rates. * Whole lot of fixes from merge, hellhound completion * Updated lavaland winter biodome * Makes basic mobs able to hurt other mobs * Makes spawners properly rally basic mobs to beat up the attacker * Extra line * Removed comment * Makes hellhounds stop resting when attacked or when they find a new target * Fixed initial portal spawn amounts * Borgs now affected by basic mobs * Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs * Grapplers now teleport to missed turfs * Removes duplicate notices * Buff portals a small bit * Makes nether portals no longer RR - the body is now recoverable from the blank it became * Makes portals layer above mobs * Removed excess ranged attack var * Changes list for determining start count to rely on mobs with client instead of all clients * Nerfs portal max mobs * Portals can no longer spread to within 3 tiles of another portal except on initial event start * Adjusts target portal count for big mobs * Spawners now properly remove nest values of basic mobs * Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob * add prowling and return to home behaviors * cut this down * be a tiny bit smarter * Some code cleanup * Removes hostile base type, removing excess code * Gives /obj/ a basic mob attack handler. Fixes turrets * Gives basic mobs a HUD * Fixes skeleton death flag * Adjusted initial spawns * Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring * Increases reward per destroyed portal * Makes the final portal of an incursion play a sound on destruction, couple portal fixes * Fixes basic mob xenobiology interactions * Non-shit portal sprites * Adds hostile machine element, mobs now actively target turrets and emitters * Properly gibs things when they should gib * Linter fix * Portals now layer under living mobs but over dead ones * Adds blackbox checking for demon incursion portal counts * Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more * Portals now are more likely to spread the less there are * Incursion portals now repair themselves after not being damaged for some time * Grilles now shock basic mobs * Portals will now clean up basic mob corpses near them by gibbing them * Portal spread chance is now exponential regression * Portal mob spawns now linearly scale in time * Fixes some skeleton oversights in ruin mapping * Demon incursions no longer can spread to tiles in a space area, such as near brig plating * Moves corpse cleanup to mobs via component * Portals now drop bodies that are being eaten when they're destroyed. * Addresses code review * Docs some vars --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
co-authored by
Luc
warriorstar-orion
parent
3342288f79
commit
05791861b7
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/mob/living/basic/hellhound
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// Sprites by FoS: https://www.paradisestation.org/forum/profile/335-fos
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name = "lesser hellhound"
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desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. A firey, lava-like substance drips from it."
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icon_state = "hellhound"
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icon_living = "hellhound"
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icon_dead = "hellhound_dead"
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icon_resting = "hellhound_rest"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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melee_damage_lower = 10 // slightly higher than araneus
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melee_damage_upper = 30
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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a_intent = INTENT_HARM
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speed = 0
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maxHealth = 250 // same as sgt araneus
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health = 250
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obj_damage = 50
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attack_verb_continuous = "savages"
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attack_verb_simple = "savage"
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attack_sound = 'sound/effects/bite.ogg'
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speak_emote = list("growls")
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see_in_dark = 9
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universal_understand = TRUE
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ai_controller = /datum/ai_controller/basic_controller/simple/hellhound
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step_type = FOOTSTEP_MOB_CLAW
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faction = list("nether")
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
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gold_core_spawnable = HOSTILE_SPAWN
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contains_xeno_organ = TRUE
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surgery_container = /datum/xenobiology_surgery_container/hound
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/// How many cycles has the hellhound rested
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var/life_regen_cycles = 0
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/// Trigger number for health regen
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var/life_regen_cycle_trigger = 10
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/// How much is healed when regenerating
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var/life_regen_amount = -10 // negative, because negative = healing
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/// When did the hellhound last use smoke
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var/smoke_lastuse = 0
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/// How often can the hellhound use smoke
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var/smoke_freq = 30 SECONDS
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/mob/living/basic/hellhound/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/ai_retaliate)
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/mob/living/basic/hellhound/examine(mob/user)
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. = ..()
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if(stat != DEAD)
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var/list/msgs = list()
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if(key)
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msgs += "<span class='warning'>Its eyes have the spark of intelligence.</span>"
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if(health > (maxHealth*0.95))
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msgs += "<span class='notice'>It appears to be in excellent health.</span>"
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else if(health > (maxHealth*0.75))
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msgs += "<span class='notice'>It has a few injuries.</span>"
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else if(health > (maxHealth*0.55))
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msgs += "<span class='warning'>It has many injuries.</span>"
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else if(health > (maxHealth*0.25))
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msgs += "<span class='warning'>It is covered in wounds!</span>"
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if(IS_HORIZONTAL(src))
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if(getBruteLoss() || getFireLoss())
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msgs += "<span class='warning'>It is currently licking its wounds, regenerating the damage to its body!</span>"
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else
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msgs += "<span class='notice'>It is currently resting.</span>"
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. += msgs.Join("<BR>")
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/mob/living/basic/hellhound/Move(atom/newloc, direct, glide_size_override, update_dir)
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. = ..()
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if(IS_HORIZONTAL(src))
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stand_up()
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/mob/living/basic/hellhound/Life(seconds, times_fired)
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. = ..()
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if(stat != DEAD && (getBruteLoss() || getFireLoss()))
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if(IS_HORIZONTAL(src))
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if(life_regen_cycles >= life_regen_cycle_trigger)
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life_regen_cycles = 0
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to_chat(src, "<span class='notice'>You lick your wounds, helping them close.</span>")
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adjustBruteLoss(life_regen_amount)
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adjustFireLoss(life_regen_amount)
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else
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life_regen_cycles++
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if(ai_controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET))
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stand_up()
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/mob/living/basic/hellhound/apply_damage(damage, damagetype, def_zone, blocked, sharp, used_weapon, spread_damage)
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. = ..()
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if(stat != DEAD && IS_HORIZONTAL(src))
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stand_up()
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/mob/living/basic/hellhound/greater
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name = "greater hellhound"
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desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and should be engaged with extreme caution."
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icon_state = "hellhoundgreater"
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icon_living = "hellhoundgreater"
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icon_resting = "hellhoundgreater_sit"
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maxHealth = 400
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health = 400
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force_threshold = 5 // no punching
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universal_speak = TRUE
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smoke_freq = 20 SECONDS
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life_regen_cycle_trigger = 5
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melee_damage_lower = 20
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melee_damage_upper = 30
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/mob/living/basic/hellhound/greater/Initialize(mapload)
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. = ..()
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// Movement
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AddSpell(new /datum/spell/ethereal_jaunt/shift)
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var/datum/spell/area_teleport/teleport/telespell = new
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telespell.clothes_req = FALSE
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telespell.invocation_type = "none"
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AddSpell(telespell)
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var/datum/spell/aoe/knock/knockspell = new
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knockspell.invocation_type = "none"
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AddSpell(knockspell)
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// Defense
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var/datum/spell/forcewall/wallspell = new
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wallspell.clothes_req = FALSE
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wallspell.invocation_type = "none"
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AddSpell(wallspell)
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// Offense
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var/datum/spell/aoe/conjure/creature/summonspell = new
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summonspell.base_cooldown = 1
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summonspell.invocation_type = "none"
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summonspell.summon_type = list(/mob/living/basic/hellhound)
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summonspell.summon_amt = 1
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AddSpell(summonspell)
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/mob/living/basic/hellhound/greater/melee_attack(atom/target, list/modifiers, ignore_cooldown)
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. = ..()
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if(. && ishuman(target) && (!client || a_intent == INTENT_HARM))
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special_aoe()
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/mob/living/basic/hellhound/greater/proc/special_aoe()
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if(world.time < (smoke_lastuse + smoke_freq))
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return
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smoke_lastuse = world.time
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var/datum/effect_system/smoke_spread/sleeping/smoke = new
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smoke.set_up(10, FALSE, loc)
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smoke.start()
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/mob/living/basic/hellhound/tear
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name = "frenzied hellhound"
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maxHealth = 300
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health = 300
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melee_damage_lower = 30
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melee_damage_upper = 50
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@@ -0,0 +1,45 @@
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/datum/ai_controller/basic_controller/simple/hellhound
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/hellhound_rest,
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/datum/ai_planning_subtree/find_and_hunt_target/prowl,
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/datum/ai_planning_subtree/attack_obstacle_in_path/prowl,
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)
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/datum/ai_planning_subtree/hellhound_rest/select_behaviors(datum/ai_controller/controller, seconds_per_tick)
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var/mob/living/pawn = controller.pawn
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if(pawn.stat == DEAD)
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return
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if(pawn.getBruteLoss() || pawn.getFireLoss())
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controller.queue_behavior(/datum/ai_behavior/hellhound_rest)
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return SUBTREE_RETURN_FINISH_PLANNING
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else
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controller.queue_behavior(/datum/ai_behavior/hellhound_stand)
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/datum/ai_behavior/hellhound_rest
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action_cooldown = 2 SECONDS
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/datum/ai_behavior/hellhound_rest/perform(seconds_per_tick, datum/ai_controller/controller, ...)
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. = ..()
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var/mob/living/basic/hellhound/hound = controller.pawn
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if(!IS_HORIZONTAL(hound))
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hound.lay_down()
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return AI_BEHAVIOR_SUCCEEDED
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/datum/ai_behavior/hellhound_stand
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action_cooldown = 2 SECONDS
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/datum/ai_behavior/hellhound_stand/perform(seconds_per_tick, datum/ai_controller/controller, ...)
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. = ..()
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var/mob/living/basic/hellhound/hound = controller.pawn
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if(IS_HORIZONTAL(hound))
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hound.stand_up()
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return AI_BEHAVIOR_SUCCEEDED
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@@ -0,0 +1,99 @@
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/mob/living/basic/skeleton
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name = "reanimated skeleton"
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desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton"
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icon_living = "skeleton"
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speak_emote = list("rattles")
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mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
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maxHealth = 40
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health = 40
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a_intent = INTENT_HARM
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melee_damage_lower = 15
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melee_damage_upper = 15
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harm_intent_damage = 5
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obj_damage = 50
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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minimum_survivable_temperature = 0
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maximum_survivable_temperature = 1500
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healable = FALSE
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attack_verb_simple = "slash"
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attack_verb_continuous = "slashes"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
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unsuitable_atmos_damage = 10
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see_in_dark = 8
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faction = list("skeleton")
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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basic_mob_flags = DEL_ON_DEATH
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speed = 1
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step_type = FOOTSTEP_MOB_SHOE
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/effect/decal/remains/human)
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/demonic_incursion
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/mob/living/basic/skeleton/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/ai_retaliate)
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/mob/living/basic/skeleton/arctic
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name = "undead arctic explorer"
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desc = "The reanimated remains of some poor traveler."
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icon_state = "arctic_skeleton"
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icon_living = "arctic_skeleton"
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maxHealth = 55
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health = 55
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weather_immunities = list("snow")
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gold_core_spawnable = NO_SPAWN
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melee_damage_lower = 17
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melee_damage_upper = 20
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death_message = "collapses into a pile of bones, its gear falling to the floor!"
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loot = list(/obj/effect/decal/remains/human,
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/obj/item/spear,
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/obj/item/clothing/shoes/winterboots,
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/obj/item/clothing/suit/hooded/wintercoat)
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/mob/living/basic/skeleton/warden
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name = "skeleton warden"
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desc = "The remains of a warden."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden"
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icon_living = "skeleton_warden"
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loot = list(/obj/effect/decal/cleanable/shreds, /mob/living/basic/skeleton/angered_warden)
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maxHealth = 300
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health = 300
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melee_damage_lower = 15
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melee_damage_upper = 15
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death_message = null
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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/mob/living/basic/skeleton/warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE
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/mob/living/basic/skeleton/angered_warden
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name = "angered skeleton warden" // round 2
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desc = "An angry skeleton."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden_alt"
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icon_living = "skeleton_warden_alt"
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attack_verb_simple = "claw"
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attack_verb_continuous = "claws"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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maxHealth = 200
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health = 200
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speed = -1
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melee_damage_lower = 30
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melee_damage_upper = 30
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loot = list(/obj/effect/decal/remains/human, /obj/item/clothing/head/warden, /obj/item/card/sec_shuttle_ruin)
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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/mob/living/basic/skeleton/angered_warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE
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/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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idle_behavior = null // Don't idly wander
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