Bugfixes:

◦ Some head gear (nurse masks, kitty ears...) no longer block CPR. (Issue 167)
     ◦ DNA Scanners no longer attempt to empty their contents whenever something enters them. This fixes the issue with constructed scanners puking out the circuitry they were made with. (Issue 169)
     ◦ You can longer /me emote when you've been paralyzed by Zombie Powder. (Issue 168)
     ◦ Fixed some problems with MMIs / Robots / pAIs being able to understand eachother.


◦ You can put items, that are not clothing/under or clothing/suit, on food trays. How it works is it loops through all acceptable items in the location and adds them to its overlays and a special list variable. I had to change the way mob/drop_item() works a bit. Trays have a maximum capacity, and items of a larger w_class take up more capacity.

◦ Slippery items like banana peels and soap have been nerfed significantly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2335 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-10-09 03:45:25 +00:00
parent c01574181d
commit 058ddea1b6
12 changed files with 162 additions and 30 deletions
@@ -20,8 +20,12 @@
return 1
if (istype(other, /mob/living/silicon/decoy))
return 1
if (istype(other, /mob/living/silicon/pai))
return 1
if (istype(other, /mob/living/silicon/robot))
return 1
if (istype(other, /mob/living/carbon/human))
return 1
if (istype(other, /mob/living/carbon/metroid))
return 1
return ..()
@@ -62,6 +62,10 @@
message = "<B>[src]</B> [input]"
if ("me")
if (muted || silent)
return
if (stat)
return
if(!(message))
return
else
+5 -2
View File
@@ -159,7 +159,7 @@
T.Entered(item)
return
/mob/proc/drop_item()
/mob/proc/drop_item(var/atom/target)
var/obj/item/W = equipped()
if (W)
@@ -178,7 +178,10 @@
if (client)
client.screen -= W
if (W)
W.loc = loc
if(target)
W.loc = target.loc
else
W.loc = loc
W.dropped(src)
if (W)
W.layer = initial(W.layer)