mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Added plasma windows
This commit is contained in:
@@ -3,6 +3,9 @@
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
* Plasma Glass Sheets
|
||||
* Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows)
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -294,3 +297,170 @@
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
|
||||
* Plasma Glass sheets
|
||||
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass
|
||||
name = "plasma glass"
|
||||
desc = "A very strong and very resistant sheet of a plasma-glass alloy."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
g_amt = 7500
|
||||
origin_tech = "materials=3;plasma=2"
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/plasmarglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if (!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return 0
|
||||
var/title = "Sheet-PlasmaGlass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null))
|
||||
if("One Direction")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
var/i = 0
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
i++
|
||||
if(i >= 4)
|
||||
user << "\red There are too many windows in this location."
|
||||
return 1
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "\red Can't let you do that."
|
||||
return 1
|
||||
//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
|
||||
var/dir_to_set = 2
|
||||
for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
|
||||
var/found = 0
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if(WT.dir == direction)
|
||||
found = 1
|
||||
if(!found)
|
||||
dir_to_set = direction
|
||||
break
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/plasmabasic( user.loc, 0 )
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("Full Window")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
if(src.amount < 2)
|
||||
user << "\red You need more glass to do that."
|
||||
return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "\red There is a window in the way."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/plasmabasic( user.loc, 0 )
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
return 0
|
||||
|
||||
/*
|
||||
* Reinforced plasma glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/plasmarglass
|
||||
name = "reinforced plasma glass"
|
||||
desc = "Plasma glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
g_amt = 7500
|
||||
m_amt = 1875
|
||||
origin_tech = "materials=4;plasma=2"
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return 0
|
||||
var/title = "Sheet Plasma Reinf. Glass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(input(title, "Would you like full tile glass or a one direction glass pane?") in list("One Direction", "Full Window", "Cancel"))
|
||||
if("One Direction")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
var/i = 0
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
i++
|
||||
if(i >= 4)
|
||||
user << "\red There are too many windows in this location."
|
||||
return 1
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "\red Can't let you do that."
|
||||
return 1
|
||||
|
||||
//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
|
||||
var/dir_to_set = 2
|
||||
for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
|
||||
var/found = 0
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if(WT.dir == direction)
|
||||
found = 1
|
||||
if(!found)
|
||||
dir_to_set = direction
|
||||
break
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/plasmareinforced( user.loc, 1 )
|
||||
W.state = 0
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("Full Window")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
if(src.amount < 2)
|
||||
user << "\red You need more glass to do that."
|
||||
return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "\red There is a window in the way."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/plasmareinforced( user.loc, 1 )
|
||||
W.state = 0
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
else
|
||||
return 1
|
||||
return 0
|
||||
Reference in New Issue
Block a user