diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm
index 1e812fc0aa6..bb53686d280 100644
--- a/code/defines/obj/hydro.dm
+++ b/code/defines/obj/hydro.dm
@@ -1822,7 +1822,7 @@
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
- reagents.add_reagent("acid", round(potency, 1))
+ reagents.add_reagent("sacid", round(potency, 1))
force = round((5+potency/5), 1)
/obj/item/weapon/grown/deathnettle // -- Skie
diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index afa5664e6d4..cf79c1ee9c8 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -244,12 +244,12 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/telecomms/receiver"
board_type = "machine"
origin_tech = "programming=4;engineering=3;bluespace=2"
- frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Advanced Scanning Module."
+ frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
- "/obj/item/weapon/stock_parts/scanning_module/adv" = 1)
+ "/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/circuitboard/telecomms/hub
name = "Circuit Board (Hub Mainframe)"
@@ -267,11 +267,11 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/telecomms/relay"
board_type = "machine"
origin_tech = "programming=3;engineering=4;bluespace=3"
- frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Subspace Amplifier."
+ frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
- "/obj/item/weapon/stock_parts/subspace/amplifier" = 2)
+ "/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/bus
name = "Circuit Board (Bus Mainframe)"
@@ -314,14 +314,12 @@ obj/item/weapon/circuitboard/rdserver
build_path = "/obj/machinery/telecomms/broadcaster"
board_type = "machine"
origin_tech = "programming=4;engineering=4;bluespace=2"
- frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal, 1 Subspace Transmitter, 1 Subspace Amplifier and 2 High-Powered Micro-Lasers. "
+ frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
- "/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
- "/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
diff --git a/code/game/machinery/hydroponics.dm b/code/game/machinery/hydroponics.dm
index ab4c2038cab..6ca5c9d626f 100644
--- a/code/game/machinery/hydroponics.dm
+++ b/code/game/machinery/hydroponics.dm
@@ -555,9 +555,9 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
src.nutrilevel += round(S.reagents.get_reagent_amount("sodawater")*0.1)
// Man, you guys are retards
- if(S.reagents.has_reagent("acid", 1))
- src.health -= round(S.reagents.get_reagent_amount("acid")*1)
- src.toxic += round(S.reagents.get_reagent_amount("acid")*1.5)
+ if(S.reagents.has_reagent("sacid", 1))
+ src.health -= round(S.reagents.get_reagent_amount("sacid")*1)
+ src.toxic += round(S.reagents.get_reagent_amount("sacid")*1.5)
src.weedlevel -= rand(1,2)
// SERIOUSLY
diff --git a/code/game/objects/grenades/chem_grenade.dm b/code/game/objects/grenades/chem_grenade.dm
index 7fbda2b62da..571711028e7 100644
--- a/code/game/objects/grenades/chem_grenade.dm
+++ b/code/game/objects/grenades/chem_grenade.dm
@@ -253,7 +253,7 @@
B1.reagents.add_reagent("aluminum", 25)
B2.reagents.add_reagent("plasma", 25)
- B2.reagents.add_reagent("acid", 25)
+ B2.reagents.add_reagent("sacid", 25)
beakers += B1
beakers += B2
diff --git a/code/modules/chemical/Chemistry-Machinery.dm b/code/modules/chemical/Chemistry-Machinery.dm
index b72a2111aaa..fabbb949af9 100644
--- a/code/modules/chemical/Chemistry-Machinery.dm
+++ b/code/modules/chemical/Chemistry-Machinery.dm
@@ -2,7 +2,7 @@
#define LIQUID 2
#define GAS 3
-/obj/machinery/chem_dispenser/
+/obj/machinery/chem_dispenser
name = "chem dispenser"
density = 1
anchored = 1
@@ -14,155 +14,166 @@
var/max_energy = 75
var/amount = 30
var/beaker = null
- var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine","sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron","copper","mercury","radium","water","ethanol","sugar","acid",)
- proc
+ var/recharged = 0
+ var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
+ "sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
+ "copper","mercury","radium","water","ethanol","sugar","sacid")
+
+/obj/machinery/chem_dispenser/proc/recharge()
+ if(stat & (BROKEN|NOPOWER)) return
+ var/addenergy = 2
+ var/oldenergy = energy
+ energy = min(energy + addenergy, max_energy)
+ if(energy != oldenergy)
+ use_power(2000) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
+
+/obj/machinery/chem_dispenser/power_change()
+ if(powered())
+ stat &= ~NOPOWER
+ else
+ spawn(rand(0, 15))
+ stat |= NOPOWER
+
+/obj/machinery/chem_dispenser/process()
+
+ if(recharged < 0)
recharge()
- if(stat & BROKEN) return
- var/addenergy = 4
- if(energy + addenergy > energy)
- addenergy = energy - addenergy
- if(energy < max_energy)
- energy += addenergy
- use_power(2000) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
- spawn(200) recharge()
+ recharged = 20
+ else
+ recharged -= 1
- power_change()
- if(powered())
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- stat |= NOPOWER
+/obj/machinery/chem_dispenser/New()
+ ..()
+ recharge()
+ dispensable_reagents = sortList(dispensable_reagents)
- New()
- recharge()
-
- ex_act(severity)
- switch(severity)
- if(1.0)
+/obj/machinery/chem_dispenser/ex_act(severity)
+ switch(severity)
+ if(1.0)
+ del(src)
+ return
+ if(2.0)
+ if (prob(50))
del(src)
return
- if(2.0)
- if (prob(50))
- del(src)
- return
- blob_act()
- if (prob(50))
- del(src)
-
- meteorhit()
+/obj/machinery/chem_dispenser/blob_act()
+ if (prob(50))
del(src)
+
+/obj/machinery/chem_dispenser/meteorhit()
+ del(src)
+ return
+
+/obj/machinery/chem_dispenser/proc/updateWindow(mob/user as mob)
+ winset(user, "chemdispenser.energy", "text=\"Energy: [src.energy]\"")
+ winset(user, "chemdispenser.amount", "text=\"Amount: [src.amount]\"")
+ if (beaker)
+ winset(user, "chemdispenser.eject", "text=\"Eject beaker\"")
+ else
+ winset(user, "chemdispenser.eject", "text=\"\[Insert beaker\]\"")
+/obj/machinery/chem_dispenser/proc/initWindow(mob/user as mob)
+ var/i = 0
+ var list/nameparams = params2list(winget(user, "chemdispenser_reagents.template_name", "pos;size;type;image;image-mode"))
+ var list/buttonparams = params2list(winget(user, "chemdispenser_reagents.template_dispense", "pos;size;type;image;image-mode;text;is-flat"))
+ for(var/re in dispensable_reagents)
+ for(var/da in typesof(/datum/reagent) - /datum/reagent)
+ var/datum/reagent/temp = new da()
+ if(temp.id == re)
+ var list/newparams1 = nameparams.Copy()
+ var list/newparams2 = buttonparams.Copy()
+ var/posy = 8 + 40 * i
+ newparams1["pos"] = text("8,[posy]")
+ newparams2["pos"] = text("248,[posy]")
+ newparams1["parent"] = "chemdispenser_reagents"
+ newparams2["parent"] = "chemdispenser_reagents"
+ newparams1["text"] = temp.name
+ newparams2["command"] = text("skincmd \"chemdispenser;[temp.id]\"")
+ winset(user, "chemdispenser_reagent_name[i]", list2params(newparams1))
+ winset(user, "chemdispenser_reagent_dispense[i]", list2params(newparams2))
+ i++
+ winset(user, "chemdispenser_reagents", "size=340x[8 + 40 * i]")
+
+/obj/machinery/chem_dispenser/SkinCmd(mob/user as mob, var/data as text)
+ if(stat & (BROKEN|NOPOWER)) return
+ if(usr.stat || usr.restrained()) return
+ if(!in_range(src, usr)) return
+
+ usr.machine = src
+
+ if (data == "amountc")
+ var/num = input("Enter desired output amount", "Amount", "30") as num
+ if (num)
+ amount = text2num(num)
+ else if (data == "eject")
+ if (src.beaker)
+ var/obj/item/weapon/reagent_containers/glass/B = src.beaker
+ B.loc = src.loc
+ src.beaker = null
+ else if (copytext(data, 1, 7) == "amount")
+ if (text2num(copytext(data, 7)))
+ amount = text2num(copytext(data, 7))
+ else
+ if (dispensable_reagents.Find(data) && beaker != null)
+ var/obj/item/weapon/reagent_containers/glass/B = src.beaker
+ var/datum/reagents/R = B.reagents
+ var/space = R.maximum_volume - R.total_volume
+ R.add_reagent(data, min(amount, energy * 10, space))
+ energy = max(energy - min(amount, space) / 10, 0)
+
+ amount = round(amount, 10) // Chem dispenser doesnt really have that much prescion
+ if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
+ amount = 0
+ if (amount > 100)
+ amount = 100
+
+ for(var/mob/player)
+ if (player.machine == src && player.client)
+ updateWindow(player)
+
+ src.add_fingerprint(usr)
+ return
+
+/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
+ if(isrobot(user))
return
- proc/updateWindow(mob/user as mob)
- winset(user, "chemdispenser.energy", "text=\"Energy: [src.energy]\"")
- winset(user, "chemdispenser.amount", "text=\"Amount: [src.amount]\"")
- if (beaker)
- winset(user, "chemdispenser.eject", "text=\"Eject beaker\"")
- else
- winset(user, "chemdispenser.eject", "text=\"\[Insert beaker\]\"")
- proc/initWindow(mob/user as mob)
- var/i = 0
- var list/nameparams = params2list(winget(user, "chemdispenser_reagents.template_name", "pos;size;type;image;image-mode"))
- var list/buttonparams = params2list(winget(user, "chemdispenser_reagents.template_dispense", "pos;size;type;image;image-mode;text;is-flat"))
- for(var/re in dispensable_reagents)
- for(var/da in typesof(/datum/reagent) - /datum/reagent)
- var/datum/reagent/temp = new da()
- if(temp.id == re)
- var list/newparams1 = nameparams.Copy()
- var list/newparams2 = buttonparams.Copy()
- var/posy = 8 + 40 * i
- newparams1["pos"] = text("8,[posy]")
- newparams2["pos"] = text("248,[posy]")
- newparams1["parent"] = "chemdispenser_reagents"
- newparams2["parent"] = "chemdispenser_reagents"
- newparams1["text"] = temp.name
- newparams2["command"] = text("skincmd \"chemdispenser;[temp.id]\"")
- winset(user, "chemdispenser_reagent_name[i]", list2params(newparams1))
- winset(user, "chemdispenser_reagent_dispense[i]", list2params(newparams2))
- i++
- winset(user, "chemdispenser_reagents", "size=340x[8 + 40 * i]")
-
- SkinCmd(mob/user as mob, var/data as text)
- if(stat & (BROKEN|NOPOWER)) return
- if(usr.stat || usr.restrained()) return
- if(!in_range(src, usr)) return
-
- usr.machine = src
-
- if (data == "amountc")
- var/num = text2num(input("Enter desired output amount", "Amount", "30"))
- if (num)
- amount = text2num(num)
- else if (data == "eject")
- if (src.beaker)
- var/obj/item/weapon/reagent_containers/glass/B = src.beaker
- B.loc = src.loc
- src.beaker = null
- else if (copytext(data, 1, 7) == "amount")
- if (text2num(copytext(data, 7)))
- amount = text2num(copytext(data, 7))
- else
- if (dispensable_reagents.Find(data) && beaker != null)
- var/obj/item/weapon/reagent_containers/glass/B = src.beaker
- var/datum/reagents/R = B.reagents
- var/space = R.maximum_volume - R.total_volume
- R.add_reagent(data, min(amount, energy * 10, space))
- energy = max(energy - min(amount, space) / 10, 0)
-
- amount = round(amount, 10) // Chem dispenser doesnt really have that much prescion
- if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
- amount = 0
- if (amount > 100)
- amount = 100
-
- for(var/mob/player)
- if (player.machine == src && player.client)
- updateWindow(player)
-
- src.add_fingerprint(usr)
+ if(!istype(B, /obj/item/weapon/reagent_containers/glass))
return
- attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
- if(isrobot(user))
- return
-
- if(!istype(B, /obj/item/weapon/reagent_containers/glass))
- return
-
- if(src.beaker)
- user << "A beaker is already loaded into the machine."
- return
-
- src.beaker = B
- user.drop_item()
- B.loc = src
- user << "You add the beaker to the machine!"
- for(var/mob/player)
- if (player.machine == src && player.client)
- updateWindow(player)
-
- attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
- attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
- attack_hand(mob/user as mob)
- if(stat & BROKEN)
- return
- user.machine = src
-
- initWindow(user)
- updateWindow(user)
- winshow(user, "chemdispenser", 1)
- user.skincmds["chemdispenser"] = src
+ if(src.beaker)
+ user << "A beaker is already loaded into the machine."
return
+ src.beaker = B
+ user.drop_item()
+ B.loc = src
+ user << "You add the beaker to the machine!"
+ for(var/mob/player)
+ if (player.machine == src && player.client)
+ updateWindow(player)
+
+/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
+ return src.attack_hand(user)
+
+/obj/machinery/chem_dispenser/attack_paw(mob/user as mob)
+ return src.attack_hand(user)
+
+/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
+ if(stat & BROKEN)
+ return
+ user.machine = src
+
+ initWindow(user)
+ updateWindow(user)
+ winshow(user, "chemdispenser", 1)
+ user.skincmds["chemdispenser"] = src
+ return
+
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/obj/machinery/chem_master/
+/obj/machinery/chem_master
name = "ChemMaster 3000"
density = 1
anchored = 1
@@ -176,259 +187,259 @@
var/condi = 0
var/useramount = 30 // Last used amount
- New()
- var/datum/reagents/R = new/datum/reagents(100)
- reagents = R
- R.my_atom = src
+/obj/machinery/chem_master/New()
+ var/datum/reagents/R = new/datum/reagents(100)
+ reagents = R
+ R.my_atom = src
- ex_act(severity)
- switch(severity)
- if(1.0)
+/obj/machinery/chem_master/ex_act(severity)
+ switch(severity)
+ if(1.0)
+ del(src)
+ return
+ if(2.0)
+ if (prob(50))
del(src)
return
- if(2.0)
- if (prob(50))
- del(src)
- return
- blob_act()
- if (prob(50))
- del(src)
-
- meteorhit()
+/obj/machinery/chem_master/blob_act()
+ if (prob(50))
del(src)
- return
- power_change()
- if(powered())
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- stat |= NOPOWER
+/obj/machinery/chem_master/meteorhit()
+ del(src)
+ return
- attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
+/obj/machinery/chem_master/power_change()
+ if(powered())
+ stat &= ~NOPOWER
+ else
+ spawn(rand(0, 15))
+ stat |= NOPOWER
- if(istype(B, /obj/item/weapon/reagent_containers/glass))
+/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
- if(src.beaker)
- user << "A beaker is already loaded into the machine."
- return
- src.beaker = B
- user.drop_item()
- B.loc = src
- user << "You add the beaker to the machine!"
- src.updateUsrDialog()
- icon_state = "mixer1"
+ if(istype(B, /obj/item/weapon/reagent_containers/glass))
- else if(istype(B, /obj/item/weapon/storage/pill_bottle))
+ if(src.beaker)
+ user << "A beaker is already loaded into the machine."
+ return
+ src.beaker = B
+ user.drop_item()
+ B.loc = src
+ user << "You add the beaker to the machine!"
+ src.updateUsrDialog()
+ icon_state = "mixer1"
- if(src.loaded_pill_bottle)
- user << "A pill bottle is already loaded into the machine."
- return
+ else if(istype(B, /obj/item/weapon/storage/pill_bottle))
- src.loaded_pill_bottle = B
- user.drop_item()
- B.loc = src
- user << "You add the pill bottle into the dispenser slot!"
- src.updateUsrDialog()
- return
-
-
- Topic(href, href_list)
- if(stat & (BROKEN|NOPOWER)) return
- if(usr.stat || usr.restrained()) return
- if(!in_range(src, usr)) return
-
- src.add_fingerprint(usr)
- usr.machine = src
-
-
- if (href_list["ejectp"])
- if(loaded_pill_bottle)
- loaded_pill_bottle.loc = src.loc
- loaded_pill_bottle = null
- else if(href_list["close"])
- usr << browse(null, "window=chemmaster")
- usr.machine = null
+ if(src.loaded_pill_bottle)
+ user << "A pill bottle is already loaded into the machine."
return
- if(beaker)
- var/datum/reagents/R = beaker:reagents
- if (href_list["analyze"])
- var/dat = ""
- if(!condi)
- dat += "
Chemmaster 3000Chemical infos:
Name:
[href_list["name"]]
Description:
[href_list["desc"]]
(Back)"
- else
- dat += "Condimaster 3000Condiment infos:
Name:
[href_list["name"]]
Description:
[href_list["desc"]]
(Back)"
- usr << browse(dat, "window=chem_master;size=575x400")
- return
- else if (href_list["add1"])
+ src.loaded_pill_bottle = B
+ user.drop_item()
+ B.loc = src
+ user << "You add the pill bottle into the dispenser slot!"
+ src.updateUsrDialog()
+ return
- /*
- (this fixes a pretty serious exploit) ~~ Doohl
- R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent.
- reagents.add_reagent(href_list["add1"], 1)
- */
- R.trans_id_to(src, href_list["add1"], 1)
+/obj/machinery/chem_master/Topic(href, href_list)
+ if(stat & (BROKEN|NOPOWER)) return
+ if(usr.stat || usr.restrained()) return
+ if(!in_range(src, usr)) return
- else if (href_list["add5"])
- R.trans_id_to(src, href_list["add5"], 5)
- else if (href_list["add10"])
- R.trans_id_to(src, href_list["add10"], 10)
- else if (href_list["addall"])
- var/temp_amt = R.get_reagent_amount(href_list["addall"])
- R.trans_id_to(src, href_list["addall"], temp_amt)
- else if (href_list["addcustom"])
+ src.add_fingerprint(usr)
+ usr.machine = src
- var/id = href_list["addcustom"]
- useramount = input("Select the amount to transfer.", 30, useramount) as num
- useramount = isgoodnumber(useramount)
- var/realamount = R.get_reagent_amount(id)
- R.trans_id_to(src, href_list["addcustom"], realamount)
- else if (href_list["remove1"])
- reagents.remove_reagent(href_list["remove1"], 1)
- if(mode) R.add_reagent(href_list["remove1"], 1)
- else if (href_list["remove5"])
- reagents.remove_reagent(href_list["remove5"], 5)
- if(mode) R.add_reagent(href_list["remove5"], 5)
- else if (href_list["remove10"])
- reagents.remove_reagent(href_list["remove10"], 10)
- if(mode) R.add_reagent(href_list["remove10"], 10)
- else if (href_list["removeall"])
- if(mode)
- var/temp_amt = reagents.get_reagent_amount(href_list["removeall"])
- R.add_reagent(href_list["removeall"], temp_amt)
- reagents.del_reagent(href_list["removeall"])
- else if (href_list["removecustom"])
+ if (href_list["ejectp"])
+ if(loaded_pill_bottle)
+ loaded_pill_bottle.loc = src.loc
+ loaded_pill_bottle = null
+ else if(href_list["close"])
+ usr << browse(null, "window=chemmaster")
+ usr.machine = null
+ return
- var/id = href_list["removecustom"]
- useramount = input("Select the amount to transfer.", 30, useramount) as num
- useramount = isgoodnumber(useramount)
- reagents.remove_reagent(id, useramount)
- if(mode) R.add_reagent(id, useramount)
+ if(beaker)
+ var/datum/reagents/R = beaker:reagents
+ if (href_list["analyze"])
+ var/dat = ""
+ if(!condi)
+ dat += "Chemmaster 3000Chemical infos:
Name:
[href_list["name"]]
Description:
[href_list["desc"]]
(Back)"
+ else
+ dat += "Condimaster 3000Condiment infos:
Name:
[href_list["name"]]
Description:
[href_list["desc"]]
(Back)"
+ usr << browse(dat, "window=chem_master;size=575x400")
+ return
+ else if (href_list["add1"])
- else if (href_list["toggle"])
- if(mode)
- mode = 0
- else
- mode = 1
- else if (href_list["main"])
- attack_hand(usr)
- return
- else if (href_list["eject"])
- if(beaker)
- beaker:loc = src.loc
- beaker = null
- reagents.clear_reagents()
- icon_state = "mixer0"
- else if (href_list["createpill"])
- var/name = reject_bad_text(input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name()))
- var/obj/item/weapon/reagent_containers/pill/P
+ /*
+ (this fixes a pretty serious exploit) ~~ Doohl
+ R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent.
+ reagents.add_reagent(href_list["add1"], 1)
+ */
- if(loaded_pill_bottle && loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
- P = new/obj/item/weapon/reagent_containers/pill(loaded_pill_bottle)
- else
- P = new/obj/item/weapon/reagent_containers/pill(src.loc)
+ R.trans_id_to(src, href_list["add1"], 1)
+ else if (href_list["add5"])
+ R.trans_id_to(src, href_list["add5"], 5)
+ else if (href_list["add10"])
+ R.trans_id_to(src, href_list["add10"], 10)
+ else if (href_list["addall"])
+ var/temp_amt = R.get_reagent_amount(href_list["addall"])
+ R.trans_id_to(src, href_list["addall"], temp_amt)
+ else if (href_list["addcustom"])
+
+ var/id = href_list["addcustom"]
+ useramount = input("Select the amount to transfer.", 30, useramount) as num
+ useramount = isgoodnumber(useramount)
+ var/realamount = R.get_reagent_amount(id)
+ R.trans_id_to(src, href_list["addcustom"], realamount)
+
+ else if (href_list["remove1"])
+ reagents.remove_reagent(href_list["remove1"], 1)
+ if(mode) R.add_reagent(href_list["remove1"], 1)
+ else if (href_list["remove5"])
+ reagents.remove_reagent(href_list["remove5"], 5)
+ if(mode) R.add_reagent(href_list["remove5"], 5)
+ else if (href_list["remove10"])
+ reagents.remove_reagent(href_list["remove10"], 10)
+ if(mode) R.add_reagent(href_list["remove10"], 10)
+ else if (href_list["removeall"])
+ if(mode)
+ var/temp_amt = reagents.get_reagent_amount(href_list["removeall"])
+ R.add_reagent(href_list["removeall"], temp_amt)
+ reagents.del_reagent(href_list["removeall"])
+ else if (href_list["removecustom"])
+
+ var/id = href_list["removecustom"]
+ useramount = input("Select the amount to transfer.", 30, useramount) as num
+ useramount = isgoodnumber(useramount)
+ reagents.remove_reagent(id, useramount)
+ if(mode) R.add_reagent(id, useramount)
+
+ else if (href_list["toggle"])
+ if(mode)
+ mode = 0
+ else
+ mode = 1
+ else if (href_list["main"])
+ attack_hand(usr)
+ return
+ else if (href_list["eject"])
+ if(beaker)
+ beaker:loc = src.loc
+ beaker = null
+ reagents.clear_reagents()
+ icon_state = "mixer0"
+ else if (href_list["createpill"])
+ var/name = reject_bad_text(input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name()))
+ var/obj/item/weapon/reagent_containers/pill/P
+
+ if(loaded_pill_bottle && loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
+ P = new/obj/item/weapon/reagent_containers/pill(loaded_pill_bottle)
+ else
+ P = new/obj/item/weapon/reagent_containers/pill(src.loc)
+
+ if(!name) name = reagents.get_master_reagent_name()
+ P.name = "[name] pill"
+ P.pixel_x = rand(-7, 7) //random position
+ P.pixel_y = rand(-7, 7)
+ reagents.trans_to(P,50)
+
+ else if (href_list["createbottle"])
+ if(!condi)
+ var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()))
+ var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(!name) name = reagents.get_master_reagent_name()
- P.name = "[name] pill"
+ P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
+ reagents.trans_to(P,30)
+ else
+ var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
- else if (href_list["createbottle"])
- if(!condi)
- var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()))
- var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
- if(!name) name = reagents.get_master_reagent_name()
- P.name = "[name] bottle"
- P.pixel_x = rand(-7, 7) //random position
- P.pixel_y = rand(-7, 7)
- reagents.trans_to(P,30)
- else
- var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
- reagents.trans_to(P,50)
+ src.updateUsrDialog()
+ return
- src.updateUsrDialog()
+/obj/machinery/chem_master/attack_ai(mob/user as mob)
+ return src.attack_hand(user)
+
+/obj/machinery/chem_master/attack_paw(mob/user as mob)
+ return src.attack_hand(user)
+
+/obj/machinery/chem_master/attack_hand(mob/user as mob)
+ if(stat & BROKEN)
return
-
- attack_ai(mob/user as mob)
- return src.attack_hand(user)
-
- attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
- attack_hand(mob/user as mob)
- if(stat & BROKEN)
- return
- user.machine = src
- var/dat = ""
- if(!beaker)
- dat = "Please insert beaker.
"
- if(src.loaded_pill_bottle)
- dat += "Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]
"
- else
- dat += "No pill bottle inserted.
"
- dat += "Close"
+ user.machine = src
+ var/dat = ""
+ if(!beaker)
+ dat = "Please insert beaker.
"
+ if(src.loaded_pill_bottle)
+ dat += "Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]
"
else
- var/datum/reagents/R = beaker:reagents
- dat += "Eject beaker and Clear Buffer
"
- if(src.loaded_pill_bottle)
- dat += "Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]
"
- else
- dat += "No pill bottle inserted.
"
- if(!R.total_volume)
- dat += "Beaker is empty."
- else
- dat += "Add to buffer:
"
- for(var/datum/reagent/G in R.reagent_list)
- dat += "[G.name] , [G.volume] Units - "
- dat += "(Analyze) "
- dat += "(1) "
- if(G.volume >= 5) dat += "(5) "
- if(G.volume >= 10) dat += "(10) "
- dat += "(All) "
- dat += "(Custom)
"
- if(!mode)
- dat += "
Transfer to disposal:
"
- else
- dat += "
Transfer to beaker:
"
- if(reagents.total_volume)
- for(var/datum/reagent/N in reagents.reagent_list)
- dat += "[N.name] , [N.volume] Units - "
- dat += "(Analyze) "
- dat += "(1) "
- if(N.volume >= 5) dat += "(5) "
- if(N.volume >= 10) dat += "(10) "
- dat += "(All) "
- dat += "(Custom)
"
- else
- dat += "Empty
"
- if(!condi)
- dat += "
Create pill (50 units max)
"
- dat += "Create bottle (30 units max)"
- else
- dat += "Create bottle (50 units max)"
+ dat += "No pill bottle inserted.
"
+ dat += "Close"
+ else
+ var/datum/reagents/R = beaker:reagents
+ dat += "Eject beaker and Clear Buffer
"
+ if(src.loaded_pill_bottle)
+ dat += "Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]
"
+ else
+ dat += "No pill bottle inserted.
"
+ if(!R.total_volume)
+ dat += "Beaker is empty."
+ else
+ dat += "Add to buffer:
"
+ for(var/datum/reagent/G in R.reagent_list)
+ dat += "[G.name] , [G.volume] Units - "
+ dat += "(Analyze) "
+ dat += "(1) "
+ if(G.volume >= 5) dat += "(5) "
+ if(G.volume >= 10) dat += "(10) "
+ dat += "(All) "
+ dat += "(Custom)
"
+ if(!mode)
+ dat += "
Transfer to disposal:
"
+ else
+ dat += "
Transfer to beaker:
"
+ if(reagents.total_volume)
+ for(var/datum/reagent/N in reagents.reagent_list)
+ dat += "[N.name] , [N.volume] Units - "
+ dat += "(Analyze) "
+ dat += "(1) "
+ if(N.volume >= 5) dat += "(5) "
+ if(N.volume >= 10) dat += "(10) "
+ dat += "(All) "
+ dat += "(Custom)
"
+ else
+ dat += "Empty
"
if(!condi)
- user << browse("Chemmaster 3000Chemmaster menu:
[dat]", "window=chem_master;size=575x400")
+ dat += "
Create pill (50 units max)
"
+ dat += "Create bottle (30 units max)"
else
- user << browse("Condimaster 3000Condimaster menu:
[dat]", "window=chem_master;size=575x400")
- onclose(user, "chem_master")
- return
+ dat += "Create bottle (50 units max)"
+ if(!condi)
+ user << browse("Chemmaster 3000Chemmaster menu:
[dat]", "window=chem_master;size=575x400")
+ else
+ user << browse("Condimaster 3000Condimaster menu:
[dat]", "window=chem_master;size=575x400")
+ onclose(user, "chem_master")
+ return
- proc/isgoodnumber(var/num)
- if(isnum(num))
- if(num > 200)
- num = 200
- else if(num < 0)
- num = 1
- else
- num = round(num)
- return num
+/obj/machinery/chem_master/proc/isgoodnumber(var/num)
+ if(isnum(num))
+ if(num > 200)
+ num = 200
+ else if(num < 0)
+ num = 1
else
- return 0
+ num = round(num)
+ return num
+ else
+ return 0
@@ -452,208 +463,208 @@
var/obj/item/weapon/reagent_containers/glass/beaker = null
- set_broken()
+/obj/machinery/computer/pandemic/set_broken()
+ icon_state = (src.beaker?"mixer1_b":"mixer0_b")
+ stat |= BROKEN
+
+
+/obj/machinery/computer/pandemic/power_change()
+
+ if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
- stat |= BROKEN
+
+ else if(powered())
+ icon_state = (src.beaker?"mixer1":"mixer0")
+ stat &= ~NOPOWER
+
+ else
+ spawn(rand(0, 15))
+ src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
+ stat |= NOPOWER
- power_change()
+/obj/machinery/computer/pandemic/Topic(href, href_list)
+ if(stat & (NOPOWER|BROKEN)) return
+ if(usr.stat || usr.restrained()) return
+ if(!in_range(src, usr)) return
- if(stat & BROKEN)
- icon_state = (src.beaker?"mixer1_b":"mixer0_b")
-
- else if(powered())
- icon_state = (src.beaker?"mixer1":"mixer0")
- stat &= ~NOPOWER
+ usr.machine = src
+ if(!beaker) return
+ if (href_list["create_vaccine"])
+ if(!src.wait)
+ var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
+ if(B)
+ var/vaccine_type = text2path(href_list["create_vaccine"])//the path is received as string - converting
+ var/datum/disease/D = new vaccine_type
+ if(D)
+ B.name = "[D.name] vaccine bottle"
+ B.reagents.add_reagent("vaccine",15,vaccine_type)
+ del(D)
+ wait = 1
+ var/datum/reagents/R = beaker.reagents
+ var/datum/reagent/blood/Blood = null
+ for(var/datum/reagent/blood/L in R.reagent_list)
+ if(L)
+ Blood = L
+ break
+ var/list/res = Blood.data["resistances"]
+ spawn(res.len*500)
+ src.wait = null
else
- spawn(rand(0, 15))
- src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
- stat |= NOPOWER
-
-
- Topic(href, href_list)
- if(stat & (NOPOWER|BROKEN)) return
- if(usr.stat || usr.restrained()) return
- if(!in_range(src, usr)) return
-
- usr.machine = src
- if(!beaker) return
-
- if (href_list["create_vaccine"])
- if(!src.wait)
- var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
- if(B)
- var/vaccine_type = text2path(href_list["create_vaccine"])//the path is received as string - converting
- var/datum/disease/D = new vaccine_type
- if(D)
- B.name = "[D.name] vaccine bottle"
- B.reagents.add_reagent("vaccine",15,vaccine_type)
- del(D)
- wait = 1
- var/datum/reagents/R = beaker.reagents
- var/datum/reagent/blood/Blood = null
- for(var/datum/reagent/blood/L in R.reagent_list)
- if(L)
- Blood = L
- break
- var/list/res = Blood.data["resistances"]
- spawn(res.len*500)
- src.wait = null
- else
- src.temphtml = "The replicator is not ready yet."
+ src.temphtml = "The replicator is not ready yet."
+ src.updateUsrDialog()
+ return
+ else if (href_list["create_virus_culture"])
+ if(!wait)
+ var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
+ B.icon_state = "bottle3"
+ var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
+ var/datum/disease/D = new type
+ var/list/data = list("viruses"=list(D))
+ var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
+ if(!name || name == " ") name = D.name
+ B.name = "[name] culture bottle"
+ B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
+ B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
- return
- else if (href_list["create_virus_culture"])
- if(!wait)
- var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
- B.icon_state = "bottle3"
- var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
- var/datum/disease/D = new type
- var/list/data = list("viruses"=list(D))
- var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
- if(!name || name == " ") name = D.name
- B.name = "[name] culture bottle"
- B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
- B.reagents.add_reagent("blood",20,data)
- src.updateUsrDialog()
- wait = 1
- spawn(2000)
- src.wait = null
- else
- src.temphtml = "The replicator is not ready yet."
- src.updateUsrDialog()
- return
- else if (href_list["empty_beaker"])
- beaker.reagents.clear_reagents()
- src.updateUsrDialog()
- return
- else if (href_list["eject"])
- beaker:loc = src.loc
- beaker = null
- icon_state = "mixer0"
- src.updateUsrDialog()
- return
- else if(href_list["clear"])
- src.temphtml = ""
- src.updateUsrDialog()
- return
+ wait = 1
+ spawn(2000)
+ src.wait = null
else
- usr << browse(null, "window=pandemic")
- src.updateUsrDialog()
- return
-
- src.add_fingerprint(usr)
+ src.temphtml = "The replicator is not ready yet."
+ src.updateUsrDialog()
+ return
+ else if (href_list["empty_beaker"])
+ beaker.reagents.clear_reagents()
+ src.updateUsrDialog()
+ return
+ else if (href_list["eject"])
+ beaker:loc = src.loc
+ beaker = null
+ icon_state = "mixer0"
+ src.updateUsrDialog()
+ return
+ else if(href_list["clear"])
+ src.temphtml = ""
+ src.updateUsrDialog()
+ return
+ else
+ usr << browse(null, "window=pandemic")
+ src.updateUsrDialog()
return
- attack_ai(mob/user as mob)
- return src.attack_hand(user)
+ src.add_fingerprint(usr)
+ return
- attack_paw(mob/user as mob)
- return src.attack_hand(user)
+/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
+ return src.attack_hand(user)
- attack_hand(mob/user as mob)
- if(stat & (NOPOWER|BROKEN))
- return
- user.machine = src
- var/dat = ""
- if(src.temphtml)
- dat = "[src.temphtml]
Main Menu"
- else if(!beaker)
- dat += "Please insert beaker.
"
- dat += "Close"
+/obj/machinery/computer/pandemic/attack_paw(mob/user as mob)
+ return src.attack_hand(user)
+
+/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
+ if(stat & (NOPOWER|BROKEN))
+ return
+ user.machine = src
+ var/dat = ""
+ if(src.temphtml)
+ dat = "[src.temphtml]
Main Menu"
+ else if(!beaker)
+ dat += "Please insert beaker.
"
+ dat += "Close"
+ else
+ var/datum/reagents/R = beaker.reagents
+ var/datum/reagent/blood/Blood = null
+ for(var/datum/reagent/blood/B in R.reagent_list)
+ if(B)
+ Blood = B
+ break
+ if(!R.total_volume||!R.reagent_list.len)
+ dat += "The beaker is empty
"
+ else if(!Blood)
+ dat += "No blood sample found in beaker"
else
- var/datum/reagents/R = beaker.reagents
- var/datum/reagent/blood/Blood = null
- for(var/datum/reagent/blood/B in R.reagent_list)
- if(B)
- Blood = B
- break
- if(!R.total_volume||!R.reagent_list.len)
- dat += "The beaker is empty
"
- else if(!Blood)
- dat += "No blood sample found in beaker"
- else
- dat += "Blood sample data:
"
- dat += "Blood DNA: [(Blood.data["blood_DNA"]||"none")]
"
- dat += "Blood Type: [(Blood.data["blood_type"]||"none")]
"
+ dat += "Blood sample data:
"
+ dat += "Blood DNA: [(Blood.data["blood_DNA"]||"none")]
"
+ dat += "Blood Type: [(Blood.data["blood_type"]||"none")]
"
- if(Blood.data["viruses"])
- var/list/vir = Blood.data["viruses"]
- if(vir.len)
- for(var/datum/disease/D in Blood.data["viruses"])
- if(!D.hidden[PANDEMIC])
+ if(Blood.data["viruses"])
+ var/list/vir = Blood.data["viruses"]
+ if(vir.len)
+ for(var/datum/disease/D in Blood.data["viruses"])
+ if(!D.hidden[PANDEMIC])
- dat += "Disease Agent: [D?"[D.agent] - Create virus culture bottle":"none"]
"
- dat += "Common name: [(D.name||"none")]
"
- dat += "Description: [(D.desc||"none")]
"
- dat += "Possible cure: [(D.cure||"none")]
"
+ dat += "Disease Agent: [D?"[D.agent] - Create virus culture bottle":"none"]
"
+ dat += "Common name: [(D.name||"none")]
"
+ dat += "Description: [(D.desc||"none")]
"
+ dat += "Possible cure: [(D.cure||"none")]
"
- dat += "Contains antibodies to: "
- if(Blood.data["resistances"])
- var/list/res = Blood.data["resistances"]
- if(res.len)
- dat += ""
- for(var/type in Blood.data["resistances"])
- var/datum/disease/DR = new type
- dat += "- [DR.name] - Create vaccine bottle
"
- del(DR)
- dat += "
"
- else
- dat += "nothing
"
+ dat += "Contains antibodies to: "
+ if(Blood.data["resistances"])
+ var/list/res = Blood.data["resistances"]
+ if(res.len)
+ dat += ""
+ for(var/type in Blood.data["resistances"])
+ var/datum/disease/DR = new type
+ dat += "- [DR.name] - Create vaccine bottle
"
+ del(DR)
+ dat += "
"
else
dat += "nothing
"
- dat += "
Eject beaker[((R.total_volume&&R.reagent_list.len) ? "-- Empty beaker":"")]
"
- dat += "Close"
+ else
+ dat += "nothing
"
+ dat += "
Eject beaker[((R.total_volume&&R.reagent_list.len) ? "-- Empty beaker":"")]
"
+ dat += "Close"
- user << browse("[src.name]
[dat]", "window=pandemic;size=575x400")
- onclose(user, "pandemic")
- return
+ user << browse("[src.name]
[dat]", "window=pandemic;size=575x400")
+ onclose(user, "pandemic")
+ return
- attackby(var/obj/I as obj, var/mob/user as mob)
- if(istype(I, /obj/item/weapon/screwdriver))
- playsound(src.loc, 'Screwdriver.ogg', 50, 1)
- if(do_after(user, 20))
- if (src.stat & BROKEN)
- user << "\blue The broken glass falls out."
- var/obj/structure/computerframe/A = new /obj/structure/computerframe(src.loc)
- new /obj/item/weapon/shard(src.loc)
- var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
- for (var/obj/C in src)
- C.loc = src.loc
- A.circuit = M
- A.state = 3
- A.icon_state = "3"
- A.anchored = 1
- del(src)
- else
- user << "\blue You disconnect the monitor."
- var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
- var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
- for (var/obj/C in src)
- C.loc = src.loc
- A.circuit = M
- A.state = 4
- A.icon_state = "4"
- A.anchored = 1
- del(src)
- else if(istype(I, /obj/item/weapon/reagent_containers/glass))
- if(stat & (NOPOWER|BROKEN)) return
- if(src.beaker)
- user << "A beaker is already loaded into the machine."
- return
+/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
+ if(istype(I, /obj/item/weapon/screwdriver))
+ playsound(src.loc, 'Screwdriver.ogg', 50, 1)
+ if(do_after(user, 20))
+ if (src.stat & BROKEN)
+ user << "\blue The broken glass falls out."
+ var/obj/structure/computerframe/A = new /obj/structure/computerframe(src.loc)
+ new /obj/item/weapon/shard(src.loc)
+ var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
+ for (var/obj/C in src)
+ C.loc = src.loc
+ A.circuit = M
+ A.state = 3
+ A.icon_state = "3"
+ A.anchored = 1
+ del(src)
+ else
+ user << "\blue You disconnect the monitor."
+ var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
+ var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
+ for (var/obj/C in src)
+ C.loc = src.loc
+ A.circuit = M
+ A.state = 4
+ A.icon_state = "4"
+ A.anchored = 1
+ del(src)
+ else if(istype(I, /obj/item/weapon/reagent_containers/glass))
+ if(stat & (NOPOWER|BROKEN)) return
+ if(src.beaker)
+ user << "A beaker is already loaded into the machine."
+ return
- src.beaker = I
- user.drop_item()
- I.loc = src
- user << "You add the beaker to the machine!"
- src.updateUsrDialog()
- icon_state = "mixer1"
+ src.beaker = I
+ user.drop_item()
+ I.loc = src
+ user << "You add the beaker to the machine!"
+ src.updateUsrDialog()
+ icon_state = "mixer1"
- else
- ..()
- return
+ else
+ ..()
+ return
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
@@ -678,7 +689,7 @@
/obj/item/stack/sheet/clown = list("banana" = 20),
/obj/item/stack/sheet/silver = list("silver" = 20),
/obj/item/stack/sheet/gold = list("gold" = 20),
- /obj/item/weapon/grown/nettle = list("acid" = 0),
+ /obj/item/weapon/grown/nettle = list("sacid" = 0),
/obj/item/weapon/grown/deathnettle = list("pacid" = 0),
//Blender Stuff
diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm
index 7161c9f53d3..8de1f7bbc8e 100644
--- a/code/modules/chemical/Chemistry-Reagents.dm
+++ b/code/modules/chemical/Chemistry-Reagents.dm
@@ -288,8 +288,8 @@ datum
holder.remove_reagent("stoxin", 2)
if(holder.has_reagent("plasma"))
holder.remove_reagent("plasma", 1)
- if(holder.has_reagent("acid"))
- holder.remove_reagent("acid", 1)
+ if(holder.has_reagent("sacid"))
+ holder.remove_reagent("sacid", 1)
if(holder.has_reagent("cyanide"))
holder.remove_reagent("cyanide", 1)
if(holder.has_reagent("amatoxin"))
@@ -616,9 +616,9 @@ datum
..()
return
- acid
+ sacid
name = "Sulphuric acid"
- id = "acid"
+ id = "sacid"
description = "A strong mineral acid with the molecular formula H2SO4."
reagent_state = LIQUID
color = "#DB5008" // rgb: 219, 80, 8
@@ -1240,8 +1240,8 @@ datum
holder.remove_reagent("stoxin", 5)
if(holder.has_reagent("plasma"))
holder.remove_reagent("plasma", 5)
- if(holder.has_reagent("acid"))
- holder.remove_reagent("acid", 5)
+ if(holder.has_reagent("sacid"))
+ holder.remove_reagent("sacid", 5)
if(holder.has_reagent("pacid"))
holder.remove_reagent("pacid", 5)
if(holder.has_reagent("cyanide"))
diff --git a/code/modules/chemical/Chemistry-Recipes.dm b/code/modules/chemical/Chemistry-Recipes.dm
index 733c5061470..b60085f7fc8 100644
--- a/code/modules/chemical/Chemistry-Recipes.dm
+++ b/code/modules/chemical/Chemistry-Recipes.dm
@@ -116,7 +116,7 @@ datum
name = "Polytrinic acid"
id = "pacid"
result = "pacid"
- required_reagents = list("acid" = 1, "chlorine" = 1, "potassium" = 1)
+ required_reagents = list("sacid" = 1, "chlorine" = 1, "potassium" = 1)
result_amount = 3
synaptizine
@@ -273,14 +273,14 @@ datum
name = "Glycerol"
id = "glycerol"
result = "glycerol"
- required_reagents = list("cornoil" = 3, "acid" = 1)
+ required_reagents = list("cornoil" = 3, "sacid" = 1)
result_amount = 1
nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
result = "nitroglycerin"
- required_reagents = list("glycerol" = 1, "pacid" = 1, "acid" = 1)
+ required_reagents = list("glycerol" = 1, "pacid" = 1, "sacid" = 1)
result_amount = 2
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
@@ -331,7 +331,7 @@ datum
name = "Napalm"
id = "napalm"
result = null
- required_reagents = list("aluminum" = 1, "plasma" = 1, "acid" = 1 )
+ required_reagents = list("aluminum" = 1, "plasma" = 1, "sacid" = 1 )
result_amount = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/turf/location = get_turf(holder.my_atom.loc)
@@ -443,7 +443,7 @@ datum
name = "Foam surfactant"
id = "foam surfactant"
result = "fluorosurfactant"
- required_reagents = list("fluorine" = 2, "carbon" = 2, "acid" = 1)
+ required_reagents = list("fluorine" = 2, "carbon" = 2, "sacid" = 1)
result_amount = 5
@@ -639,7 +639,7 @@ datum
name = "Metroid Virus"
id = "m_virus"
result = null
- required_reagents = list("sugar" = 1, "acid" = 1)
+ required_reagents = list("sugar" = 1, "sacid" = 1)
result_amount = 2
required_container = /obj/item/metroid_core
required_other = 3
@@ -722,7 +722,7 @@ datum
name = "Metroid Crit"
id = "m_tele"
result = null
- required_reagents = list("acid" = 1, "blood" = 1)
+ required_reagents = list("sacid" = 1, "blood" = 1)
required_catalysts = list("plasma" = 1, "mutagen" = 1)
result_amount = 1
required_container = /obj/item/metroid_core
@@ -798,7 +798,7 @@ datum
name = "Metroid Foam"
id = "m_foam"
result = null
- required_reagents = list("acid" = 1)
+ required_reagents = list("sacid" = 1)
result_amount = 2
required_container = /obj/item/metroid_core
required_other = 5
@@ -883,7 +883,7 @@ datum
name = "Soy Sauce"
id = "soysauce"
result = "soysauce"
- required_reagents = list("soymilk" = 4, "acid" = 1)
+ required_reagents = list("soymilk" = 4, "sacid" = 1)
result_amount = 5
cheesewheel
@@ -1317,7 +1317,7 @@ datum
name = "Acid Spit"
id = "acidspit"
result = "acidspit"
- required_reagents = list("acid" = 1, "wine" = 5)
+ required_reagents = list("sacid" = 1, "wine" = 5)
result_amount = 6
amasec
diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm
index 92edff21808..91a1ed27eaf 100644
--- a/code/modules/chemical/Chemistry-Tools.dm
+++ b/code/modules/chemical/Chemistry-Tools.dm
@@ -287,7 +287,7 @@
B1.reagents.add_reagent("aluminum", 25)
B2.reagents.add_reagent("plasma", 25)
- B2.reagents.add_reagent("acid", 25)
+ B2.reagents.add_reagent("sacid", 25)
beakers += B1
beakers += B2
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index a7dca1c088f..54d58ce1a04 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -73,7 +73,7 @@ datum/design/seccamera
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/security"
datum/design/aicore
@@ -82,7 +82,7 @@ datum/design/aicore
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aicore"
datum/design/aiupload
@@ -91,7 +91,7 @@ datum/design/aiupload
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aiupload"
datum/design/borgupload
@@ -100,7 +100,7 @@ datum/design/borgupload
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/borgupload"
datum/design/med_data
@@ -109,7 +109,7 @@ datum/design/med_data
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/med_data"
datum/design/operating
@@ -118,7 +118,7 @@ datum/design/operating
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/operating"
datum/design/pandemic
@@ -127,7 +127,7 @@ datum/design/pandemic
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pandemic"
datum/design/scan_console
@@ -136,7 +136,7 @@ datum/design/scan_console
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
datum/design/comconsole
@@ -145,7 +145,7 @@ datum/design/comconsole
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/communications"
datum/design/idcardconsole
@@ -154,7 +154,7 @@ datum/design/idcardconsole
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/card"
datum/design/crewconsole
@@ -163,7 +163,7 @@ datum/design/crewconsole
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/crew"
datum/design/teleconsole
@@ -172,7 +172,7 @@ datum/design/teleconsole
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/teleporter"
datum/design/secdata
@@ -181,7 +181,7 @@ datum/design/secdata
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/secure_data"
datum/design/atmosalerts
@@ -190,7 +190,7 @@ datum/design/atmosalerts
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/atmos_alert"
datum/design/air_management
@@ -199,7 +199,7 @@ datum/design/air_management
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/air_management"
/* Uncomment if someone makes these buildable
@@ -209,7 +209,7 @@ datum/design/general_alert
id = "general_alert"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/general_alert"
*/
@@ -219,7 +219,7 @@ datum/design/robocontrol
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/robotics"
datum/design/clonecontrol
@@ -228,7 +228,7 @@ datum/design/clonecontrol
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/cloning"
datum/design/clonepod
@@ -237,7 +237,7 @@ datum/design/clonepod
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/clonepod"
datum/design/clonescanner
@@ -246,7 +246,7 @@ datum/design/clonescanner
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/clonescanner"
datum/design/arcademachine
@@ -255,7 +255,7 @@ datum/design/arcademachine
id = "arcademachine"
req_tech = list("programming" = 1)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/arcade"
datum/design/powermonitor
@@ -264,7 +264,7 @@ datum/design/powermonitor
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/powermonitor"
datum/design/solarcontrol
@@ -273,7 +273,7 @@ datum/design/solarcontrol
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/solar_control"
datum/design/prisonmanage
@@ -282,7 +282,7 @@ datum/design/prisonmanage
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/prisoner"
datum/design/mechacontrol
@@ -291,7 +291,7 @@ datum/design/mechacontrol
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha_control"
datum/design/mechapower
@@ -300,7 +300,7 @@ datum/design/mechapower
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
datum/design/rdconsole
@@ -309,7 +309,7 @@ datum/design/rdconsole
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdconsole"
datum/design/ordercomp
@@ -318,7 +318,7 @@ datum/design/ordercomp
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/ordercomp"
datum/design/supplycomp
@@ -327,7 +327,7 @@ datum/design/supplycomp
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/supplycomp"
datum/design/mining
@@ -336,7 +336,7 @@ datum/design/mining
id = "mining"
req_tech = list("programming" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mining"
datum/design/comm_monitor
@@ -345,7 +345,7 @@ datum/design/comm_monitor
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/comm_monitor"
datum/design/comm_server
@@ -354,7 +354,7 @@ datum/design/comm_server
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/comm_server"
datum/design/message_monitor
@@ -363,7 +363,7 @@ datum/design/message_monitor
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/message_monitor"
datum/design/aifixer
@@ -372,7 +372,7 @@ datum/design/aifixer
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aifixer"
///////////////////////////////////
@@ -384,7 +384,7 @@ datum/design/safeguard_module
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/safeguard"
datum/design/onehuman_module
@@ -393,7 +393,7 @@ datum/design/onehuman_module
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/oneHuman"
datum/design/protectstation_module
@@ -402,7 +402,7 @@ datum/design/protectstation_module
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/protectStation"
datum/design/notele_module
@@ -411,7 +411,7 @@ datum/design/notele_module
id = "notele_module"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/teleporterOffline"
datum/design/quarantine_module
@@ -420,7 +420,7 @@ datum/design/quarantine_module
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/quarantine"
datum/design/oxygen_module
@@ -429,7 +429,7 @@ datum/design/oxygen_module
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/oxygen"
datum/design/freeform_module
@@ -438,7 +438,7 @@ datum/design/freeform_module
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/freeform"
datum/design/reset_module
@@ -447,7 +447,7 @@ datum/design/reset_module
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/reset"
datum/design/purge_module
@@ -456,7 +456,7 @@ datum/design/purge_module
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/purge"
datum/design/freeformcore_module
@@ -465,7 +465,7 @@ datum/design/freeformcore_module
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/freeformcore"
datum/design/asimov
@@ -474,7 +474,7 @@ datum/design/asimov
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/asimov"
datum/design/paladin_module
@@ -483,7 +483,7 @@ datum/design/paladin_module
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/paladin"
datum/design/tyrant_module
@@ -492,7 +492,7 @@ datum/design/tyrant_module
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
+ materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/tyrant"
@@ -506,7 +506,7 @@ datum/design/subspace_receiver
id = "s-receiver"
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/receiver"
datum/design/telecomms_bus
@@ -515,7 +515,7 @@ datum/design/telecomms_bus
id = "s-bus"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/bus"
datum/design/telecomms_hub
@@ -524,7 +524,7 @@ datum/design/telecomms_hub
id = "s-hub"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/hub"
datum/design/telecomms_relay
@@ -533,7 +533,7 @@ datum/design/telecomms_relay
id = "s-relay"
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/relay"
datum/design/telecomms_processor
@@ -542,7 +542,7 @@ datum/design/telecomms_processor
id = "s-processor"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
datum/design/telecomms_server
@@ -551,7 +551,7 @@ datum/design/telecomms_server
id = "s-server"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/server"
datum/design/subspace_broadcaster
@@ -560,7 +560,7 @@ datum/design/subspace_broadcaster
id = "s-broadcaster"
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster"
@@ -596,7 +596,7 @@ datum/design/ripley_main
id = "ripley_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
datum/design/ripley_peri
@@ -605,7 +605,7 @@ datum/design/ripley_peri
id = "ripley_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
datum/design/odysseus_main
@@ -614,7 +614,7 @@ datum/design/odysseus_main
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main"
datum/design/odysseus_peri
@@ -623,7 +623,7 @@ datum/design/odysseus_peri
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals"
datum/design/gygax_main
@@ -632,7 +632,7 @@ datum/design/gygax_main
id = "gygax_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
datum/design/gygax_peri
@@ -641,7 +641,7 @@ datum/design/gygax_peri
id = "gygax_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
datum/design/gygax_targ
@@ -650,7 +650,7 @@ datum/design/gygax_targ
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
datum/design/durand_main
@@ -659,7 +659,7 @@ datum/design/durand_main
id = "durand_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
datum/design/durand_peri
@@ -668,7 +668,7 @@ datum/design/durand_peri
id = "durand_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
datum/design/durand_targ
@@ -677,7 +677,7 @@ datum/design/durand_targ
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
datum/design/honker_main
@@ -686,7 +686,7 @@ datum/design/honker_main
id = "honker_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
datum/design/honker_peri
@@ -695,7 +695,7 @@ datum/design/honker_peri
id = "honker_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
datum/design/honker_targ
@@ -704,7 +704,7 @@ datum/design/honker_targ
id = "honker_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
////////////////////////////////////////
@@ -1131,7 +1131,7 @@ datum/design/destructive_analyzer
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
datum/design/protolathe
@@ -1140,7 +1140,7 @@ datum/design/protolathe
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/protolathe"
datum/design/circuit_imprinter
@@ -1149,7 +1149,7 @@ datum/design/circuit_imprinter
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
datum/design/autolathe
@@ -1158,7 +1158,7 @@ datum/design/autolathe
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/autolathe"
datum/design/rdservercontrol
@@ -1167,7 +1167,7 @@ datum/design/rdservercontrol
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
datum/design/rdserver
@@ -1176,7 +1176,7 @@ datum/design/rdserver
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdserver"
datum/design/mechfab
@@ -1185,7 +1185,7 @@ datum/design/mechfab
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mechfab"
@@ -1200,7 +1200,7 @@ datum/design/pacman
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pacman"
datum/design/superpacman
@@ -1210,7 +1210,7 @@ datum/design/superpacman
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pacman/super"
datum/design/mrspacman
@@ -1220,7 +1220,7 @@ datum/design/mrspacman
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
- materials = list("$glass" = 2000, "acid" = 20)
+ materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pacman/mrs"