The Most Non-Edgey PR Ever

This commit is contained in:
Fox-McCloud
2017-07-01 19:48:43 -04:00
parent 52af2d8c0e
commit 05a24da2e8
56 changed files with 66 additions and 145 deletions
-2
View File
@@ -49,8 +49,6 @@
name = "alloy spike"
desc = "A broadhead spike made out of a weird silvery metal."
projectile_type = /obj/item/projectile/bullet/spike
sharp = 1
edge = 0
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
caliber = "spike"
@@ -144,7 +144,6 @@
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharp = 1
edge = 1
can_charge = 0
/obj/item/weapon/gun/energy/plasmacutter/examine(mob/user)
+1 -2
View File
@@ -68,7 +68,7 @@
icon_state = "focus"
item_state = "focus"
ammo_type = list(/obj/item/ammo_casing/forcebolt)
/obj/item/weapon/gun/magic/staff/spellblade
name = "spellblade"
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
@@ -81,7 +81,6 @@
armour_penetration = 75
block_chance = 50
sharp = 1
edge = 1
max_charges = 4
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
@@ -77,7 +77,6 @@
desc = "Stab, stab, stab."
icon_state = "arrow"
force = 10
sharp = 1
projectile_type = /obj/item/projectile/bullet/reusable/arrow
caliber = "arrow"
@@ -155,7 +155,6 @@
throwforce = 20
w_class = WEIGHT_CLASS_NORMAL
sharp = 1
edge = 0
/obj/item/weapon/arrow/proc/removed() //Helper for metal rods falling apart.
return
@@ -5,7 +5,6 @@
damage_type = BRUTE
flag = "bullet"
embed = 1
sharp = 1
hitsound_wall = "ricochet"
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
@@ -15,7 +14,6 @@
/obj/item/projectile/bullet/weakbullet/rubber //beanbag that shells that don't embed
embed = 0
sharp = 0
/obj/item/projectile/bullet/weakbullet/booze
embed = 0
@@ -46,7 +44,6 @@
/obj/item/projectile/bullet/weakbullet2/rubber //detective's bullets that don't embed
embed = 0
sharp = 0
/obj/item/projectile/bullet/weakbullet3
damage = 20
@@ -57,7 +54,6 @@
stamina = 30
icon_state = "bullet-r"
embed = 0
sharp = 0
/obj/item/projectile/bullet/toxinbullet
damage = 15
@@ -146,7 +142,6 @@
damage = 3
stamina = 25
embed = 0
sharp = 0
icon_state = "bullet-r"
/obj/item/projectile/bullet/stunshot//taser slugs for shotguns, nothing special
@@ -158,7 +153,6 @@
jitter = 20
range = 7
embed = 0
sharp = 0
icon_state = "spark"
color = "#FFFF00"
@@ -210,7 +204,6 @@
forcedodge = 1
nodamage = 1
embed = 0
sharp = 0
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
hitsound = 'sound/items/bikehorn.ogg'
icon = 'icons/obj/hydroponics/harvest.dmi'
@@ -245,7 +238,6 @@
icon_state = "cbbolt"
damage = 6
embed = 0
sharp = 0
var/piercing = 0
/obj/item/projectile/bullet/dart/New()
@@ -308,7 +300,6 @@
damage = 0
nodamage = 1
embed = 0
sharp = 0
/obj/item/projectile/bullet/cap/fire()
loc = null
@@ -35,7 +35,6 @@
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
range = 10
var/obj/item/weapon/pen/pen = null
edge = 0
embed = 0
log_override = TRUE//it won't log even when there's a pen inside, but since the damage will be so low, I don't think there's any point in making it any more complex
@@ -23,8 +23,6 @@
icon_state= "bolter"
damage = 50
flag = "bullet"
sharp = 1
edge = 1
/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
..()