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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Respawn stuff tuning
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@@ -926,16 +926,16 @@ mob/verb/yank_out_object()
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/mob/verb/respawn()
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set name = "Respawn as Mindless"
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set name = "Respawn as NPC"
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set category = "OOC"
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if((usr in respawnable_list) && (stat==2 || istype(usr,/mob/dead/observer)))
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var/list/creatures = list("Mouse")
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for(var/mob/living/simple_animal/S in living_mob_list)
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if(safe_animal_respawn(S.type))
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if(!S.key)
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creatures += S
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var/picked = input("Please select a creature to respawn as", "Respawn as Mindless Creature") as null|anything in creatures
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for(var/mob/living/L in living_mob_list)
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if(safe_respawn(L.type))
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if(!L.key)
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creatures += L
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var/picked = input("Please select an NPC to respawn as", "Respawn as NPC") as null|anything in creatures
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switch(picked)
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if("Mouse")
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respawnable_list -= usr
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@@ -943,10 +943,10 @@ mob/verb/yank_out_object()
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spawn(5)
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respawnable_list += usr
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else
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var/mob/living/simple_animal/picked_animal = picked
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if(istype(picked_animal) && !picked_animal.key)
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var/mob/living/NPC = picked
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if(istype(NPC) && !NPC.key)
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respawnable_list -= usr
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picked_animal.key = key
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NPC.key = key
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spawn(5)
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respawnable_list += usr
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else
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@@ -382,12 +382,12 @@
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return 0
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/mob/proc/safe_animal_respawn(var/MP)
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/mob/proc/safe_respawn(var/MP)
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//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
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if(!MP)
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return 0 //Sanity, this should never happen.
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//Good mobs!
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//Animals!
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if(ispath(MP, /mob/living/simple_animal/cat))
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return 1
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if(ispath(MP, /mob/living/simple_animal/corgi))
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@@ -402,12 +402,17 @@
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return 1
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if(ispath(MP, /mob/living/simple_animal/pony))
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return 1
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//Antag Creatures!
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if(ispath(MP, /mob/living/simple_animal/hostile/carp))
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return 1
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if(ispath(MP, /mob/living/simple_animal/hostile/bear))
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return 1
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if(ispath(MP, /mob/living/simple_animal/hostile/giant_spider))
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return 1
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if(ispath(MP, /mob/living/simple_animal/borer))
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return 1
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if(ispath(MP, /mob/living/carbon/alien))
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return 1
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//Not in here? Must be untested!
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return 0
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