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Buffs a few spells (#23036)
* Buffs a few spells * Keeps Lesser Magic Missile the same * Update code/game/gamemodes/wizard/spellbook.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * no more doorpass * mindswap changes reverted --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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DGamerL
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@@ -143,6 +143,7 @@
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invocation_type = "none"
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holy_area_cancast = FALSE //Stops cult magic from working on holy ground eg: chapel
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proj_lifespan = 10
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proj_step_delay = 5
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proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile/lesser"
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/obj/effect/proc_holder/spell/projectile/magic_missile/lesser/create_new_targeting()
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@@ -15,7 +15,7 @@
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proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile"
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proj_lifespan = 20
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proj_step_delay = 5
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proj_step_delay = 2
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proj_trail = 1
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proj_trail_lifespan = 5
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@@ -283,12 +283,12 @@
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desc = "This spell temporarily blinds a single person and does not require wizard garb."
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school = "transmutation"
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base_cooldown = 300
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base_cooldown = 10 SECONDS
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clothes_req = FALSE
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invocation = "STI KALY"
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invocation_type = "whisper"
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message = "<span class='notice'>Your eyes cry out in pain!</span>"
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cooldown_min = 50 //12 deciseconds reduction per rank
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cooldown_min = 2 SECONDS
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starting_spells = list("/obj/effect/proc_holder/spell/inflict_handler/blind","/obj/effect/proc_holder/spell/genetic/blind")
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