Fixes syndie suit name part of #3421

Fixes name and description of elite syndie suit after mode toggle

Don't close #3421 yet, I'm looking into the other part but need more
info
This commit is contained in:
VampyrBytes
2016-02-04 19:46:54 +00:00
parent 29f066877a
commit 05e7858257
+20 -2
View File
@@ -348,7 +348,7 @@
on = !on
if(on)
user << "<span class='notice'>You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor.</span>"
name = "blood-red hardsuit helmet"
name = "blood-red hardsuit"
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
slowdown = 1
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
@@ -356,7 +356,7 @@
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
else
user << "<span class='notice'>You switch your hardsuit to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight.</span>"
name = "blood-red hardsuit helmet (combat)"
name = "blood-red hardsuit (combat)"
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
slowdown = 0
flags = THICKMATERIAL
@@ -379,6 +379,15 @@
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
/obj/item/clothing/head/helmet/space/rig/syndi/elite/attack_self(mob/user)
..()
if(on)
name = "elite syndicate hardsuit helmet"
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
else
name = "elite syndicate hardsuit helmet (combat)"
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
/obj/item/clothing/suit/space/rig/syndi/elite
name = "elite syndicate hardsuit"
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
@@ -389,6 +398,15 @@
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
/obj/item/clothing/suit/space/rig/syndi/elite/attack_self(mob/user)
..()
if(on)
name = "elite syndicate hardsuit"
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
else
name = "elite syndicate hardsuit (combat)"
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"