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Fixes syndie suit name part of #3421
Fixes name and description of elite syndie suit after mode toggle Don't close #3421 yet, I'm looking into the other part but need more info
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@@ -348,7 +348,7 @@
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on = !on
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if(on)
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user << "<span class='notice'>You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor.</span>"
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name = "blood-red hardsuit helmet"
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name = "blood-red hardsuit"
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desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
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slowdown = 1
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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@@ -356,7 +356,7 @@
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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else
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user << "<span class='notice'>You switch your hardsuit to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight.</span>"
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name = "blood-red hardsuit helmet (combat)"
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name = "blood-red hardsuit (combat)"
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desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
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slowdown = 0
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flags = THICKMATERIAL
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@@ -379,6 +379,15 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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sprite_sheets = null
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/obj/item/clothing/head/helmet/space/rig/syndi/elite/attack_self(mob/user)
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..()
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if(on)
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name = "elite syndicate hardsuit helmet"
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desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
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else
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name = "elite syndicate hardsuit helmet (combat)"
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desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
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/obj/item/clothing/suit/space/rig/syndi/elite
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name = "elite syndicate hardsuit"
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desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
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@@ -389,6 +398,15 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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sprite_sheets = null
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/obj/item/clothing/suit/space/rig/syndi/elite/attack_self(mob/user)
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..()
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if(on)
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name = "elite syndicate hardsuit"
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desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
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else
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name = "elite syndicate hardsuit (combat)"
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desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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