mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge branch 'master' into toml-config
This commit is contained in:
@@ -3556,6 +3556,8 @@
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var/datum/browser/popup = new(usr, "view_karma", "Karma stats for [target_ckey]", 600, 300)
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popup.set_content(dat)
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popup.open(FALSE)
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else if(href_list["who_advanced"])
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usr.client.who_advanced()
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/client/proc/create_eventmob_for(mob/living/carbon/human/H, killthem = 0)
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if(!check_rights(R_EVENT))
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@@ -23,6 +23,7 @@
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"sodiumchloride" = list("saltshakersmall", "salt shaker", "Salt. From space oceans, presumably"),
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"blackpepper" = list("peppermillsmall", "pepper mill", "Often used to flavor food or make people sneeze"),
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"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
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"wasabi" = list("wasabitube", "wasabi bottle", "A pungent paste commonly served in tiny amounts with sushi. Spicy!"),
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"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"))
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var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
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@@ -11,7 +11,7 @@
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growthstages = 5
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/plant_type/weed_hardy)
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mutatelist = list(/obj/item/seeds/nettle/death)
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reagents_add = list("sacid" = 0.5)
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reagents_add = list("wasabi" = 0.15)
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/obj/item/seeds/nettle/death
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name = "pack of death-nettle seeds"
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@@ -1,6 +1,6 @@
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/obj/item/gun/energy/laser
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name = "laser gun"
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desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
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desc = "A WT-650 'Sentinel' laser carbine manufactured by Warp-Tac Inc. The golden shield of Nanotrasen Security is visible."
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icon_state = "laser"
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item_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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@@ -8,7 +8,7 @@
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origin_tech = "combat=4;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 1
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shaded_charge = 1
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shaded_charge = TRUE
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/obj/item/gun/energy/laser/practice
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name = "practice laser gun"
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@@ -1,15 +1,15 @@
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/obj/item/gun/energy/gun
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name = "energy gun"
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desc = "A basic energy-based gun with two settings: kill and disable."
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desc = "An E-07 energy gun manufactured by Shellguard Munitions. The fire selector has 'kill' and 'disable' settings."
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=4;magnets=3"
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modifystate = 2
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can_flashlight = 1
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ammo_x_offset = 3
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flight_x_offset = 15
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flight_x_offset = 20
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flight_y_offset = 10
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shaded_charge = TRUE
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/obj/item/gun/energy/gun/cyborg
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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@@ -30,6 +30,7 @@
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charge_sections = 3
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can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
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actions_types = list(/datum/action/item_action/toggle_gunlight)
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/mini/Initialize(mapload, ...)
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gun_light = new /obj/item/flashlight/seclite(src)
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@@ -51,6 +52,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 4
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/blueshield
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name = "advanced stun revolver"
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@@ -60,7 +62,7 @@
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force = 7
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos)
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ammo_x_offset = 1
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shaded_charge = 1
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shaded_charge = TRUE
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/obj/item/gun/energy/gun/blueshield/pdw9
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name = "PDW-9 taser pistol"
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@@ -79,6 +81,7 @@
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can_flashlight = 0
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/nuclear
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name = "advanced energy gun"
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@@ -92,3 +95,4 @@
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = 1
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shaded_charge = FALSE
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@@ -15,7 +15,7 @@
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origin_tech = "combat=4;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver)
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can_flashlight = 0
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shaded_charge = 1
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/advtaser
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name = "hybrid taser"
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@@ -24,6 +24,8 @@
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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origin_tech = "combat=4"
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ammo_x_offset = 2
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flight_x_offset = 15
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/advtaser/cyborg
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name = "cyborg taser"
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@@ -30,7 +30,7 @@
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/obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20),
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/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
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/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
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/obj/item/grown/nettle/basic = list("sacid" = 0),
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/obj/item/grown/nettle/basic = list("wasabi" = 0),
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/obj/item/grown/nettle/death = list("facid" = 0, "sacid" = 0),
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/obj/item/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0),
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@@ -794,6 +794,21 @@
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color = "#B4641B"
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taste_description = "gravy"
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/datum/reagent/consumable/wasabi
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name = "Wasabi"
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id = "wasabi"
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description = "A pungent green paste often served with sushi. Consuming too much causes an uncomfortable burning sensation in the nostrils."
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reagent_state = LIQUID
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color = "#80942F"
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taste_description = "pungency"
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/datum/reagent/consumable/wasabi/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)
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if(method == REAGENT_INGEST)
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if(volume <= 1)
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to_chat(M, "<span class='notice'>Your nostrils tingle briefly.</span>")
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else
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to_chat(M, "<span class='warning'>Your nostrils burn uncomfortably!</span>")
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M.adjustFireLoss(1)
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///Food Related, but non-nutritious
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