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Fixes and Tweaks to Defenses
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@@ -225,10 +225,8 @@ obj/item/weapon/twohanded/
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/obj/item/weapon/twohanded/dualsaber/update_icon()
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if(wielded)
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icon_state = "dualsaber[blade_color][wielded]"
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reflect_chance = 100
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else
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icon_state = "dualsaber0"
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reflect_chance = 0
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/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
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..()
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@@ -268,6 +266,10 @@ obj/item/weapon/twohanded/
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..()
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hitsound = "swing_hit"
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/obj/item/weapon/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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/obj/item/weapon/twohanded/dualsaber/wield()
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..()
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hitsound = 'sound/weapons/blade1.ogg'
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