Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into MOREDOTS

This commit is contained in:
Aurorablade
2018-02-02 01:26:12 -05:00
317 changed files with 5139 additions and 3656 deletions
+5
View File
@@ -18,6 +18,11 @@
#define RWALL_SUPPORT_RODS 5
#define RWALL_SHEATH 6
//airlock assembly construction states
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
+18 -12
View File
@@ -26,6 +26,11 @@
#define PLANT_PEST_HUD "21"// Pest level
#define PLANT_WEED_HUD "22"// Weed level
#define DIAG_TRACK_HUD "23"// Mech tracking beacon
#define DIAG_PATH_HUD "24"//Bot path indicators
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
#define HUD_LIST_LIST 1
//data HUD (medhud, sechud) defines
//Don't forget to update human/New() if you change these!
@@ -34,20 +39,21 @@
#define DATA_HUD_MEDICAL_BASIC 3
#define DATA_HUD_MEDICAL_ADVANCED 4
#define DATA_HUD_DIAGNOSTIC 5
#define DATA_HUD_HYDROPONIC 6
#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
#define DATA_HUD_HYDROPONIC 7
//NATIONS
#define GAME_HUD_NATIONS 7
#define GAME_HUD_NATIONS 8
//antag HUD defines
#define ANTAG_HUD_CULT 8
#define ANTAG_HUD_REV 9
#define ANTAG_HUD_OPS 10
#define ANTAG_HUD_WIZ 11
#define ANTAG_HUD_SHADOW 12
#define ANTAG_HUD_TRAITOR 13
#define ANTAG_HUD_NINJA 14 //For Daves Rework
#define ANTAG_HUD_CHANGELING 15
#define ANTAG_HUD_VAMPIRE 16
#define ANTAG_HUD_ABDUCTOR 17 //For Fox
#define ANTAG_HUD_CULT 9
#define ANTAG_HUD_REV 10
#define ANTAG_HUD_OPS 11
#define ANTAG_HUD_WIZ 12
#define ANTAG_HUD_SHADOW 13
#define ANTAG_HUD_TRAITOR 14
#define ANTAG_HUD_NINJA 15
#define ANTAG_HUD_CHANGELING 16
#define ANTAG_HUD_VAMPIRE 17
#define ANTAG_HUD_ABDUCTOR 18
// Notification action types
#define NOTIFY_JUMP "jump"
+5
View File
@@ -5,6 +5,11 @@
// Mobs
#define ismegafauna(A) istype(A, /mob/living/simple_animal/hostile/megafauna)
//Simple animals
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
//Objects
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
+1 -1
View File
@@ -362,4 +362,4 @@
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
// The SQL version required by this version of the code
#define SQL_VERSION 1
#define SQL_VERSION 2