tweaks and fixes for shielding, relating to building and useability

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
caelaislinn
2012-07-06 11:51:47 +10:00
parent 613c9457ed
commit 062635f3da
3 changed files with 10 additions and 9 deletions
@@ -108,6 +108,10 @@
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
else
src.add_fingerprint(user)
user << "\red You hit the [src.name] with your [W.name]!"
@@ -25,7 +25,7 @@
var/max_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
var/flicker_shield_glitch = 1 //shield is slightly faulty, and flickers
var/flicker_shield_glitch = 1 //shield is slightly faulty and flickers - don't think this is working as intended
//
use_power = 1 //0 use nothing
//1 use idle power
@@ -129,15 +129,8 @@
if(E.strength < target_field_strength)
E.strength += strengthen_rate
retry:
if(stored_renwicks - E.strength < 0)
if(owned_capacitor.stored_charge > 0)
var/emergency_renwicks = min(E.strength, owned_capacitor.stored_charge * energy_conversion_rate)
owned_capacitor.stored_charge -= emergency_renwicks / energy_conversion_rate
stored_renwicks += emergency_renwicks
goto retry
else
E.strength = stored_renwicks
E.strength = stored_renwicks
stored_renwicks -= E.strength
average_field_strength += E.strength
@@ -175,6 +168,10 @@
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
else
src.add_fingerprint(user)
user << "\red You hit the [src.name] with your [W.name]!"
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