From 06306e22e489a9fd0677fb34dc7cda15279e6a62 Mon Sep 17 00:00:00 2001 From: Eman Date: Sat, 9 Feb 2019 14:07:54 +0100 Subject: [PATCH] Sentience event changes. Sentience will now add health to what the mob's health was, rather than just replacing whatever value there was with 200. Sentience will now add 15 brute damage to whatever mob was selected for the event. This means that even passive mobs are able to deal damage now, and those that already did can deal even more damage. --- code/modules/events/sentience.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm index 03f56ac701b..59fbbc01e55 100644 --- a/code/modules/events/sentience.dm +++ b/code/modules/events/sentience.dm @@ -33,7 +33,9 @@ SA.key = SG.key SA.universal_speak = 1 SA.sentience_act() - SA.maxHealth = max(SA.maxHealth, 200) + SA.maxHealth = max(SA.maxHealth + 200) + SA.melee_damage_lower = max(SA.melee_damage_lower + 15) + SA.melee_damage_upper = max(SA.melee_damage_upper + 15) SA.health = SA.maxHealth SA.del_on_death = FALSE greet_sentient(SA)